| /* |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef B3Opcode_h |
| #define B3Opcode_h |
| |
| #if ENABLE(B3_JIT) |
| |
| #include "B3Type.h" |
| #include <wtf/Optional.h> |
| #include <wtf/StdLibExtras.h> |
| |
| namespace JSC { namespace B3 { |
| |
| enum Opcode : int16_t { |
| // A no-op that returns Void, useful for when you want to remove a value. |
| Nop, |
| |
| // Polymorphic identity, usable with any value type. |
| Identity, |
| |
| // Constants. Use the ConstValue* classes. Constants exist in the control flow, so that we can |
| // reason about where we would construct them. Large constants are expensive to create. |
| Const32, |
| Const64, |
| ConstDouble, |
| |
| // The magical stack slot. This is viewed as executing at the top of the program regardless of |
| // where in control flow you put it. Each instance of a StackSlot Value gets a disjoint range of |
| // stack memory. Use the StackSlotValue class. |
| StackSlot, |
| |
| // The magical argument register. This is viewed as executing at the top of the program |
| // regardless of where in control flow you put it, and the compiler takes care to ensure that we |
| // don't clobber the value by register allocation or calls (either by saving the argument to the |
| // stack or preserving it in a callee-save register). Use the ArgumentRegValue class. The return |
| // type is either pointer() (for GPRs) or Double (for FPRs). |
| ArgumentReg, |
| |
| // The frame pointer. You can put this anywhere in control flow but it will always yield the |
| // frame pointer, with a caveat: if our compiler changes the frame pointer temporarily for some |
| // silly reason, the FramePointer intrinsic will return where the frame pointer *should* be not |
| // where it happens to be right now. |
| FramePointer, |
| |
| // Polymorphic math, usable with any value type. |
| Add, |
| Sub, |
| Mul, |
| Div, // All bets are off as to what will happen when you execute this for -2^31/-1 and x/0. |
| |
| // Integer math. |
| ChillDiv, // doesn't trap ever, behaves like JS (x/y)|0. |
| Mod, |
| BitAnd, |
| BitOr, |
| BitXor, |
| Shl, |
| SShr, // Arithmetic Shift. |
| ZShr, // Logical Shift. |
| |
| // Casts and such. |
| // Takes and returns Int32: |
| SExt8, |
| SExt16, |
| // Takes Int32 and returns Int64: |
| SExt32, |
| ZExt32, |
| // Takes Int64 and returns Int32: |
| Trunc, |
| // Takes and returns Double: |
| FRound, |
| // Takes ints and returns Double: |
| IToD, |
| // Takes Double and returns Int32: |
| DToI32, |
| |
| // Polymorphic comparisons, usable with any value type. Returns int32 0 or 1. Note that "Not" |
| // is just Equal(x, 0), and "ToBoolean" is just NotEqual(x, 0). |
| Equal, |
| NotEqual, |
| LessThan, |
| GreaterThan, |
| LessEqual, |
| GreaterEqual, |
| |
| // Integer comparisons. Returns int32 0 or 1. |
| Above, |
| Below, |
| AboveEqual, |
| BelowEqual, |
| |
| // Memory loads. Opcode indicates how we load and the loaded type. These use MemoryValue. |
| // These return Int32: |
| Load8Z, |
| Load8S, |
| Load16Z, |
| Load16S, |
| // This returns Double: |
| LoadFloat, |
| // This returns whatever the return type is: |
| Load, |
| |
| // Memory stores. Opcode indicates how the value is stored. These use MemoryValue. |
| // These take an Int32 value: |
| Store8, |
| Store16, |
| // This takes a Double value: |
| StoreFloat, |
| // This is a polymorphic store for Int32, Int64, and Double: |
| Store, |
| |
| // This is a regular ordinary C function call, using the system C calling convention. Make sure |
| // that the arguments are passed using the right types. The first argument is the callee. |
| CCall, |
| |
| // This is a patchpoint. Use the PatchpointValue class. This is viewed as behaving like a call, |
| // but only emits code via a code generation callback. That callback gets to emit code inline. |
| // You can pass a stackmap along with constraints on how each stackmap argument must be passed. |
| // It's legal to request that a stackmap argument is in some register and it's legal to request |
| // that a stackmap argument is at some offset from the top of the argument passing area on the |
| // stack. |
| Patchpoint, |
| |
| // Checked math. Use the CheckValue class. Like a Patchpoint, this takes a code generation |
| // callback. That callback gets to emit some code after the epilogue, and gets to link the jump |
| // from the check, and the choice of registers. You also get to supply a stackmap. Note that you |
| // are not allowed to jump back into the mainline code from your slow path, since the compiler |
| // will assume that the execution of these instructions proves that overflow didn't happen. For |
| // example, if you have two CheckAdd's: |
| // |
| // a = CheckAdd(x, y) |
| // b = CheckAdd(x, y) |
| // |
| // Then it's valid to change this to: |
| // |
| // a = CheckAdd(x, y) |
| // b = Identity(a) |
| // |
| // This is valid regardless of the callbacks used by the two CheckAdds. They may have different |
| // callbacks. Yet, this transformation is valid even if they are different because we know that |
| // after the first CheckAdd executes, the second CheckAdd could not have possibly taken slow |
| // path. Therefore, the second CheckAdd's callback is irrelevant. |
| CheckAdd, |
| CheckSub, |
| CheckMul, |
| |
| // Check that side-exits. Use the CheckValue class. Like CheckAdd and friends, this has a |
| // stackmap with a generation callback. This takes an int argument that this branches on, with |
| // full branch fusion in the instruction selector. A true value jumps to the generator's slow |
| // path. |
| Check, |
| |
| // SSA support, in the style of DFG SSA. |
| Upsilon, // This uses the UpsilonValue class. |
| Phi, |
| |
| // Jump. Uses the ControlValue class. |
| Jump, |
| |
| // Polymorphic branch, usable with any integer type. Branches if not equal to zero. Uses the |
| // ControlValue class, with the 0-index successor being the true successor. |
| Branch, |
| |
| // Switch. Switches over either Int32 or Int64. Uses the SwitchValue class. |
| Switch, |
| |
| // Return. Note that B3 procedures don't know their return type, so this can just return any |
| // type. Uses the ControlValue class. |
| Return, |
| |
| // This is a terminal that indicates that we will never get here. Uses the ControlValue class. |
| Oops |
| }; |
| |
| inline bool isCheckMath(Opcode opcode) |
| { |
| switch (opcode) { |
| case CheckAdd: |
| case CheckSub: |
| case CheckMul: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| Optional<Opcode> invertedCompare(Opcode, Type); |
| |
| inline Opcode constPtrOpcode() |
| { |
| if (is64Bit()) |
| return Const64; |
| return Const32; |
| } |
| |
| } } // namespace JSC::B3 |
| |
| namespace WTF { |
| |
| class PrintStream; |
| |
| void printInternal(PrintStream&, JSC::B3::Opcode); |
| |
| } // namespace WTF |
| |
| #endif // ENABLE(B3_JIT) |
| |
| #endif // B3Opcode_h |
| |