| /* |
| * Copyright (C) 2019 Google Inc. All rights reserved. |
| * Copyright (C) 2020 Sony Interactive Entertainment Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if USE(ANGLE) |
| |
| #ifndef EGL_EGLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES 0 |
| #endif |
| #ifndef EGL_EGL_PROTOTYPES |
| #define EGL_EGL_PROTOTYPES 0 |
| #endif |
| #ifndef GL_GLES_PROTOTYPES |
| #define GL_GLES_PROTOTYPES 0 |
| #endif |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES 0 |
| #endif |
| |
| // Avoid including and platfrom-specific headers that might bring in identifiers colliding with WebKit code. |
| #define EGL_NO_PLATFORM_SPECIFIC_TYPES |
| |
| #include <ANGLE/entry_points_egl_autogen.h> |
| #include <ANGLE/entry_points_egl_ext_autogen.h> |
| #include <ANGLE/entry_points_gles_2_0_autogen.h> |
| #include <ANGLE/entry_points_gles_3_0_autogen.h> |
| #include <ANGLE/entry_points_gles_ext_autogen.h> |
| |
| // Note: this file can't be compiled in the same unified source file |
| // as others which include the system's OpenGL headers. |
| |
| #endif |