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PASS A new ready promise is created when setting animation-play-state: running
PASS ready promise is rejected when an animation is canceled by resetting the animation property
PASS ready promise is rejected when an animation is cancelled by updating the animation property
PASS A new ready promise is created when setting animation-play-state: paused
PASS Pausing twice re-uses the same Promise
PASS If a pause operation is interrupted, the ready promise is reused
PASS When a pause is complete the Promise callback gets the correct animation