| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
| "http://www.w3.org/TR/html4/loose.dtd"> |
| <html> |
| <head> |
| <title>WebGL ReadPixels conformance test.</title> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"> </script> |
| <script src="resources/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="200" height="200" style="width: 20px; height: 20px"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| description("Checks that ReadPixels works as expected."); |
| |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("example"); |
| var gl = create3DContext(canvas); |
| |
| if (window.initNonKhronosFramework) { |
| window.initNonKhronosFramework(true); |
| } |
| |
| var actual; |
| var expected; |
| var width = 2; |
| var height = 2; |
| var continueTestFunc = continueTestPart1; |
| |
| gl.clearColor(1, 1, 1, 1); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| |
| // Resize the canvas to 2x2. This is an attempt to get stuff in the backbuffer. |
| // that shouldn't be there. |
| canvas.addEventListener("webglcontextrestored", continueTestAfterContextRestored, false); |
| canvas.width = width; |
| canvas.height = height; |
| if (gl.getError() != gl.CONTEXT_LOST_WEBGL) { |
| continueTestPart1(); |
| } |
| |
| function continueTestAfterContextRestored() { |
| window.gl = create3DContext(canvas); |
| var func = continueTestFunc; |
| window.continueTestFunc = function() { testFailed("should not be here"); }; |
| func(); |
| } |
| |
| function continueTestPart1() { |
| gl.clearColor(0.5, 0.7, 1.0, 1); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| |
| var innerColor = [0.5, 0.7, 1.0, 1]; |
| var outerColor = [0, 0, 0, 0]; |
| |
| var tests = [ |
| { msg: 'in range', checkColor: innerColor, x: 0, y: 0, |
| oneColor: innerColor, oneX: 0, oneY: 0}, |
| { msg: 'off top left', checkColor: outerColor, x: -1, y: -1, |
| oneColor: innerColor, oneX: 1, oneY: 1}, |
| { msg: 'off bottom right', checkColor: outerColor, x: 1, y: 1, |
| oneColor: innerColor, oneX: 0, oneY: 0}, |
| { msg: 'completely off top ', checkColor: outerColor, x: 0, y: -2, |
| oneColor: outerColor, oneX: 0, oneY: 0}, |
| { msg: 'completely off bottom', checkColor: outerColor, x: 0, y: 2, |
| oneColor: outerColor, oneX: 0, oneY: 0}, |
| { msg: 'completely off left', checkColor: outerColor, x: -2, y: 0, |
| oneColor: outerColor, oneX: 0, oneY: 0}, |
| { msg: 'completeley off right', checkColor: outerColor, x: 2, y: 0, |
| oneColor: outerColor, oneX: 0, oneY: 0} |
| ]; |
| |
| for (var tt = 0; tt < tests.length; ++tt) { |
| var test = tests[tt]; |
| debug(""); |
| debug("checking: " + test.msg); |
| checkBuffer(test.checkColor, test.x, test.y, |
| test.oneColor, test.oneX, test.oneY); |
| } |
| |
| glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors"); |
| |
| function checkBuffer(checkColor, x, y, oneColor, oneX, oneY) { |
| var buf = new Uint8Array(width * height * 4); |
| gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
| for (var yy = 0; yy < height; ++yy) { |
| for (var xx = 0; xx < width; ++xx) { |
| var offset = (yy * width + xx) * 4; |
| var expectedColors = (oneX == xx && oneY == yy) ? oneColor : checkColor; |
| for (var cc = 0; cc < 4; ++cc) { |
| var expectedColor = expectedColors[cc] * 255; |
| var color = buf[offset + cc]; |
| var diff = Math.abs(expectedColor - color); |
| assertMsg(diff < 3, |
| "color pixel at " + xx + ", " + yy + " should be about " + expectedColor); |
| } |
| } |
| } |
| } |
| |
| var badFormats = [ |
| { |
| format: gl.RGB, |
| type: gl.UNSIGNED_BYTE, |
| dest: new Uint8Array(3), |
| error: gl.INVALID_OPERATION |
| }, |
| { |
| format: gl.RGB, |
| type: gl.UNSIGNED_SHORT_5_6_5, |
| dest: new Uint8Array(3), |
| error: gl.INVALID_OPERATION |
| }, |
| { |
| format: gl.RGBA, |
| type: gl.UNSIGNED_SHORT_5_5_5_1, |
| dest: new Uint16Array(1), |
| error: gl.INVALID_OPERATION |
| }, |
| { |
| format: gl.RGBA, |
| type: gl.UNSIGNED_SHORT_4_4_4_4, |
| dest: new Uint16Array(1), |
| error: gl.INVALID_OPERATION |
| }, |
| { |
| format: gl.ALPHA, |
| type: gl.UNSIGNED_BYTE, |
| dest: new Uint8Array(1), |
| error: gl.INVALID_OPERATION |
| }, |
| { |
| format: gl.LUMINANCE, |
| type: gl.UNSIGNED_BYTE, |
| dest: new Uint8Array(1), |
| error: gl.INVALID_ENUM |
| }, |
| { |
| format: gl.LUMINANCE_ALPHA, |
| type: gl.UNSIGNED_BYTE, |
| dest: new Uint8Array(2), |
| error: gl.INVALID_ENUM |
| } |
| ]; |
| debug(""); |
| debug("check disallowed formats"); |
| for (var tt = 0; tt < badFormats.length; ++ tt) { |
| var info = badFormats[tt] |
| var format = info.format; |
| var type = info.type; |
| var dest = info.dest; |
| var error = info.error; |
| gl.readPixels(0, 0, 1, 1, format, type, dest); |
| // note that the GL error is INVALID_OPERATION if both format and type are invalid, but |
| // INVALID_ENUM if only one is. |
| glErrorShouldBe( |
| gl, error, |
| "Should not be able to read as " + wtu.glEnumToString(gl, format) + |
| " / " + wtu.glEnumToString(gl, type)); |
| } |
| |
| debug(""); |
| debug("check reading with lots of drawing"); |
| continueTestFunc = continueTestPart2; |
| width = 1024; |
| height = 1024; |
| canvas.width = width; |
| canvas.height = height; |
| if (gl.getError() != gl.CONTEXT_LOST_WEBGL) { |
| continueTestPart2(); |
| } |
| } |
| |
| function continueTestPart2() { |
| gl.viewport(0, 0, 1024, 1024); |
| var program = wtu.setupTexturedQuad(gl); |
| var loc = gl.getUniformLocation(program, "tex"); |
| gl.disable(gl.BLEND); |
| gl.disable(gl.DEPTH_TEST); |
| var colors = [[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255]]; |
| var textures = []; |
| var results = []; |
| for (var ii = 0; ii < colors.length; ++ii) { |
| gl.activeTexture(gl.TEXTURE0 + ii); |
| var tex = gl.createTexture(); |
| wtu.fillTexture(gl, tex, 1, 1, colors[ii]); |
| textures.push(tex); |
| } |
| for (var ii = 0; ii < colors.length; ++ii) { |
| for (var jj = 0; jj < 300 + ii + 1; ++jj) { |
| gl.uniform1i(loc, jj % 3); |
| gl.drawArrays(gl.TRIANGLES, 0, 6); |
| } |
| var buf = new Uint8Array(4); |
| gl.readPixels(512, 512, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
| results.push(buf); |
| for (var kk = 0; kk < 99; ++kk) { |
| gl.uniform1i(loc, (jj + kk) % 3); |
| gl.drawArrays(gl.TRIANGLES, 0, 6); |
| } |
| } |
| for (var ii = 0; ii < colors.length; ++ii) { |
| var buf = results[ii]; |
| var color = colors[ii]; |
| actual = [buf[0], buf[1], buf[2], buf[3]]; |
| expected = [color[0], color[1], color[2], color[3]]; |
| shouldBe("actual", "expected"); |
| } |
| glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors"); |
| |
| debug(""); |
| finishTest(); |
| } |
| </script> |
| </body> |
| </html> |
| |