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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL OES_texture_half_float Conformance Tests</title> |
| <script src="resources/desktop-gl-constants.js" type="text/javascript"></script> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
| <div id="console"></div> |
| <script id="testFragmentShader" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform sampler2D tex; |
| uniform vec4 subtractor; |
| varying vec2 texCoord; |
| void main() |
| { |
| vec4 color = texture2D(tex, texCoord); |
| if (abs(color.r - subtractor.r) + |
| abs(color.g - subtractor.g) + |
| abs(color.b - subtractor.b) + |
| abs(color.a - subtractor.a) < 8.0) { |
| gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } else { |
| gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| } |
| </script> |
| <!-- Shaders for testing half-floating-point render targets --> |
| <script id="positionVertexShader" type="x-shader/x-vertex"> |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="floatingPointFragmentShader" type="x-shader/x-fragment"> |
| void main() |
| { |
| gl_FragColor = vec4(10000.0, 10000.0, 10000.0, 10000.0); |
| } |
| </script> |
| <script> |
| "use strict" |
| description("This test verifies the functionality of OES_texture_half_float with null/non-null ArrayBufferView"); |
| |
| debug(""); |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas); |
| // This constant must be defined in order to run the texture creation test without the extension enabled. |
| var halfFloatOESEnum = 0x8D61; |
| var ext = null; |
| |
| if (!gl) { |
| testFailed("WebGL context does not exists"); |
| } else { |
| testPassed("WebGL context exists"); |
| |
| // Verify that allocation of texture fails if extension is not enabled |
| runTextureCreationTest(false); |
| |
| if (!(ext = gl.getExtension("OES_texture_half_float"))) { |
| testPassed("No OES_texture_half_float support. This is legal"); |
| } else { |
| testPassed("Successfully enabled OES_texture_half_float extension"); |
| |
| // Check if creation of texture succeed's with various formats and null ArrayBufferView |
| var formats = [gl.RGBA, gl.RGB, gl.LUMINANCE, gl.ALPHA, gl.LUMINANCE_ALPHA]; |
| for (var i = 0; i < formats.length; i++) { |
| runTextureCreationTest(true, formats[i], null); |
| } |
| |
| // Texture creation should fail when passed with non-null ArrayBufferView |
| for (var i = 0; i < formats.length; i++) { |
| var width = 2; |
| var height = 2; |
| |
| // Float32Array |
| var float32Data = new Float32Array(width * height * getNumberOfChannels(formats[i])); |
| for (var ii = 0; ii < float32Data.length; ii++) { |
| float32Data[ii] = 1000; |
| } |
| runTextureCreationTest(true, formats[i], float32Data); |
| |
| // Int16Array |
| var int16Data = new Int16Array(width * height * getNumberOfChannels(formats[i])); |
| for (var ii = 0; ii < int16Data.length; ii++) { |
| int16Data[ii] = 1000; |
| } |
| runTextureCreationTest(true, formats[i], int16Data); |
| |
| // Uint16Array |
| var uint16Data = new Uint16Array(width * height * getNumberOfChannels(formats[i])); |
| for (var ii = 0; ii < uint16Data.length; ii++) { |
| uint16Data[ii] = 1000; |
| } |
| runTextureCreationTest(true, formats[i], uint16Data); |
| } |
| |
| // Check if attaching texture as FBO target succeeds (Not mandatory) |
| runRenderTargetTest(); |
| // Check of getExtension() returns same object |
| runUniqueObjectTest(); |
| } |
| } |
| |
| function getNumberOfChannels(format) |
| { |
| if (format == gl.RGBA) |
| return 4; |
| else if (format == gl.RGB) |
| return 3; |
| else if (format == gl.LUMINANCE || format == gl.ALPHA) |
| return 1; |
| else if (format == gl.LUMINANCE_ALPHA) |
| return 2; |
| } |
| |
| function getFormatName(format) |
| { |
| if (format == gl.RGBA) |
| return "RGBA"; |
| else if (format == gl.RGB) |
| return "RGB"; |
| else if (format == gl.LUMINANCE) |
| return "LUMINANCE"; |
| else if (format == gl.ALPHA) |
| return "ALPHA"; |
| else if (format == gl.LUMINANCE_ALPHA) |
| return "LUMINANCE_ALPHA"; |
| } |
| |
| function allocateTexture() |
| { |
| var texture = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed"); |
| return texture; |
| } |
| |
| function runTextureCreationTest(extensionEnabled, opt_format, opt_data) |
| { |
| var format = opt_format || gl.RGBA; |
| var data = opt_data || null; |
| var expectSuccess = true; |
| |
| if (!extensionEnabled || data) |
| expectSuccess = false; |
| debug("Testing texture creation with extension " + (extensionEnabled ? "enabled" : "disabled") + |
| ", format " + getFormatName(format) + ", and data " + (data ? "non-null" : "null") + |
| ". Expect " + (expectSuccess ? "Success" : "Failure")); |
| |
| var texture = allocateTexture(); |
| var width = 2; |
| var height = 2; |
| gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, halfFloatOESEnum, data); |
| if(!extensionEnabled) { |
| glErrorShouldBe(gl, gl.INVALID_ENUM, "Half floating point texture must be disallowed if OES_texture_half_float isn't enabled"); |
| return; |
| } else if (data) { |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "Half floating point texture allocation must be disallowed when ArrayBufferView is not-null"); |
| return; |
| } else { |
| glErrorShouldBe(gl, gl.NO_ERROR, "Half floating point texture allocation should succeed if OES_texture_half_float is enabled"); |
| } |
| } |
| |
| function checkRenderingResults() |
| { |
| wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
| } |
| |
| function runRenderTargetTest(testProgram) |
| { |
| debug(""); |
| debug("Testing half floating point render target"); |
| |
| var texture = allocateTexture(); |
| var width = 2; |
| var height = 2; |
| |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, ext.HALF_FLOAT_OES, null); |
| glErrorShouldBe(gl, gl.NO_ERROR, "Half floating point texture allocation should succeed if OES_texture_half_float is enabled"); |
| |
| // Try to use this texture as render target |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); |
| gl.bindTexture(gl.TEXTURE_2D, null); |
| |
| // It is legal for a WebGL implementation exposing the OES_texture_half_float extension to |
| // support half floating point textures but not as attachments to framebuffer objects. |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { |
| debug("Half floating point render targets not supported -- this is legal"); |
| return; |
| } |
| |
| var renderProgram = |
| wtu.setupProgram(gl, |
| ["positionVertexShader", "floatingPointFragmentShader"], |
| ['vPosition'], |
| [0]); |
| wtu.drawQuad(gl); |
| glErrorShouldBe(gl, gl.NO_ERROR, "Rendering to half floating point texture should succeed"); |
| |
| // Now sample from the half floating-point texture and verify we got the correct values. |
| var texturedShaders = [ |
| wtu.setupSimpleTextureVertexShader(gl), |
| "testFragmentShader" |
| ]; |
| var testProgram = |
| wtu.setupProgram(gl, |
| [wtu.setupSimpleTextureVertexShader(gl), "testFragmentShader"], |
| ['vPosition', 'texCoord0'], |
| [0, 1]); |
| var quadParameters = wtu.setupUnitQuad(gl, 0, 1); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| gl.useProgram(testProgram); |
| gl.uniform1i(gl.getUniformLocation(testProgram, "tex"), 0); |
| wtu.drawQuad(gl); |
| glErrorShouldBe(gl, gl.NO_ERROR, "rendering from half floating point texture should succeed"); |
| checkRenderingResults(); |
| } |
| |
| function runUniqueObjectTest() |
| { |
| debug("Testing that getExtension() returns the same object each time"); |
| gl.getExtension("OES_texture_half_float").myProperty = 2; |
| gc(); |
| shouldBe('gl.getExtension("OES_texture_half_float").myProperty', '2'); |
| } |
| |
| debug(""); |
| </script> |
| </body> |
| </html> |