| <html> |
| <head> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| description("Tests calling the various uniform[Matrix]* APIs with a null uniform location"); |
| |
| var gl = create3DContext(); |
| var program = loadStandardProgram(gl); |
| |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| shouldBeUndefined("gl.useProgram(program)"); |
| var floatArray = new Float32Array([1, 2, 3, 4]); |
| var intArray = new Int32Array([1, 2, 3, 4]); |
| |
| function callUniformFunction(name) { |
| var isArrayVariant = (name.charAt(name.length - 1) == 'v'); |
| var isMatrix = (name.indexOf("Matrix") != -1); |
| var isFloat = |
| (name.charAt(name.length - 1) == 'f' || |
| name.charAt(name.length - 2) == 'f'); |
| var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2); |
| var size = parseInt(name.substring(sizeIndex, sizeIndex + 1)); |
| // Initialize argument list with null uniform location |
| var args = [ null ]; |
| if (isArrayVariant) { |
| // Call variant which takes values as array |
| if (isMatrix) { |
| size = size * size; |
| args.push(false); |
| } |
| var array = (isFloat ? new Float32Array(size) : new Int32Array(size)); |
| for (var i = 0; i < size; i++) { |
| array[i] = i; |
| } |
| args.push(array); |
| } else { |
| // Call variant which takes values as parameters |
| for (var i = 0; i < size; i++) { |
| args.push(i); |
| } |
| } |
| var func = gl[name]; |
| return func.apply(gl, args); |
| } |
| |
| var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv", |
| "uniform2f", "uniform2fv", "uniform2i", "uniform2iv", |
| "uniform3f", "uniform3fv", "uniform3i", "uniform3iv", |
| "uniform4f", "uniform4fv", "uniform4i", "uniform4iv", |
| "uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ]; |
| for (var i = 0; i < funcs.length; i++) { |
| callString = "callUniformFunction('" + funcs[i] + "')"; |
| shouldBeUndefined(callString); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| } |
| </script> |
| </body> |
| </html> |