| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script> |
| <script> |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var wtu = WebGLTestUtils; |
| var canvas; |
| var gl; |
| var shouldGenerateGLError; |
| var extension; |
| var bufferObjects; |
| var program; |
| var texture; |
| var texColor = [255, 10, 20, 255]; |
| var allowRestore; |
| var contextLostEventFired; |
| var contextRestoredEventFired; |
| |
| function init() |
| { |
| if (window.initNonKhronosFramework) { |
| window.initNonKhronosFramework(true); |
| } |
| |
| description("Tests behavior under a restored context."); |
| |
| shouldGenerateGLError = wtu.shouldGenerateGLError; |
| testLosingContext(); |
| } |
| |
| function setupTest() |
| { |
| canvas = document.createElement("canvas"); |
| canvas.width = 1; |
| canvas.height = 1; |
| gl = wtu.create3DContext(canvas); |
| extension = gl.getExtension("WEBGL_lose_context"); |
| if (!extension) { |
| debug("Could not find lose_context extension under the following names: WEBGL_lose_context"); |
| return false; |
| } |
| return true; |
| } |
| |
| function testLosingContext() |
| { |
| if (!setupTest()) |
| finishTest(); |
| |
| debug("Test losing a context and inability to restore it."); |
| |
| canvas.addEventListener("webglcontextlost", function(e) { |
| testLostContext(e); |
| // restore the context after this event has exited. |
| setTimeout(function() { |
| // we didn't call prevent default so we should not be able to restore the context |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "extension.restoreContext()"); |
| testLosingAndRestoringContext(); |
| }, 0); |
| }); |
| canvas.addEventListener("webglcontextrestored", testShouldNotRestoreContext); |
| allowRestore = false; |
| contextLostEventFired = false; |
| contextRestoredEventFired = false; |
| |
| testOriginalContext(); |
| extension.loseContext(); |
| // The context should be lost immediately. |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.CONTEXT_LOST_WEBGL"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| // gl methods should be no-ops |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
| // but the event should not have been fired. |
| shouldBeFalse("contextLostEventFired"); |
| } |
| |
| function testLosingAndRestoringContext() |
| { |
| if (!setupTest()) |
| finishTest(); |
| |
| debug(""); |
| debug("Test losing and restoring a context."); |
| |
| canvas.addEventListener("webglcontextlost", function(e) { |
| testLostContext(e); |
| // restore the context after this event has exited. |
| setTimeout(function() { |
| shouldGenerateGLError(gl, gl.NO_ERROR, "extension.restoreContext()"); |
| // The context should still be lost. It will not get restored until the |
| // webglrestorecontext event is fired. |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| // gl methods should still be no-ops |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
| }, 0); |
| }); |
| canvas.addEventListener("webglcontextrestored", function() { |
| testRestoredContext(); |
| finishTest(); |
| }); |
| allowRestore = true; |
| contextLostEventFired = false; |
| contextRestoredEventFired = false; |
| |
| testOriginalContext(); |
| extension.loseContext(); |
| // The context should be lost immediately. |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.CONTEXT_LOST_WEBGL"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| // gl methods should be no-ops |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
| // but the event should not have been fired. |
| shouldBeFalse("contextLostEventFired"); |
| } |
| |
| function testRendering() |
| { |
| gl.clearColor(0, 0, 0, 255); |
| gl.colorMask(1, 1, 1, 0); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| program = wtu.setupSimpleTextureProgram(gl); |
| bufferObjects = wtu.setupUnitQuad(gl); |
| texture = wtu.createColoredTexture(gl, canvas.width, canvas.height, texColor); |
| |
| gl.uniform1i(gl.getUniformLocation(program, "tex"), 0); |
| wtu.drawQuad(gl, [0, 0, 0, 255]); |
| |
| var compare = texColor.slice(0, 3); |
| wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, compare, "shouldBe " + compare); |
| |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| } |
| |
| function testOriginalContext() |
| { |
| debug("Test valid context"); |
| shouldBeFalse("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| testRendering(); |
| debug(""); |
| } |
| |
| function testLostContext(e) |
| { |
| debug("Test lost context"); |
| shouldBeFalse("contextLostEventFired"); |
| contextLostEventFired = true; |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| debug(""); |
| if (allowRestore) |
| e.preventDefault(); |
| } |
| |
| function testShouldNotRestoreContext(e) |
| { |
| testFailed("Should not restore the context unless preventDefault is called on the context lost event"); |
| debug(""); |
| } |
| |
| function testResources(expected) |
| { |
| var tests = [ |
| "gl.bindTexture(gl.TEXTURE_2D, texture)", |
| "gl.useProgram(program)", |
| "gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0])", |
| ]; |
| |
| for (var i = 0; i < tests.length; ++i) |
| shouldGenerateGLError(gl, expected, tests[i]); |
| } |
| |
| function testRestoredContext() |
| { |
| debug("Test restored context"); |
| shouldBeFalse("contextRestoredEventFired"); |
| contextRestoredEventFired = true; |
| shouldBeFalse("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| |
| // Validate that using old resources fails. |
| testResources(gl.INVALID_OPERATION); |
| |
| testRendering(); |
| |
| // Validate new resources created in testRendering(). |
| testResources(gl.NO_ERROR); |
| debug(""); |
| } |
| |
| |
| </script> |
| </head> |
| <body onload="init()"> |
| <div id="description"></div> |
| <div id="console"></div> |
| </body> |
| </html> |