| /* |
| * Copyright (C) 2006-2016 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ThreadTimers.h" |
| |
| #include "MainThreadSharedTimer.h" |
| #include "SharedTimer.h" |
| #include "ThreadGlobalData.h" |
| #include "Timer.h" |
| #include <wtf/MainThread.h> |
| |
| #if PLATFORM(IOS_FAMILY) |
| #include "WebCoreThread.h" |
| #endif |
| |
| namespace WebCore { |
| |
| // Fire timers for this length of time, and then quit to let the run loop process user input events. |
| // 100ms is about a perceptable delay in UI, so use a half of that as a threshold. |
| // This is to prevent UI freeze when there are too many timers or machine performance is low. |
| static const Seconds maxDurationOfFiringTimers { 50_ms }; |
| |
| // Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers |
| // copy to keep the heap and a set of currently firing timers. |
| |
| ThreadTimers::ThreadTimers() |
| { |
| if (isUIThread()) |
| setSharedTimer(&MainThreadSharedTimer::singleton()); |
| } |
| |
| // A worker thread may initialize SharedTimer after some timers are created. |
| // Also, SharedTimer can be replaced with nullptr before all timers are destroyed. |
| void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer) |
| { |
| if (m_sharedTimer) { |
| m_sharedTimer->setFiredFunction(nullptr); |
| m_sharedTimer->stop(); |
| m_pendingSharedTimerFireTime = MonotonicTime { }; |
| } |
| |
| m_sharedTimer = sharedTimer; |
| |
| if (sharedTimer) { |
| m_sharedTimer->setFiredFunction([] { threadGlobalData().threadTimers().sharedTimerFiredInternal(); }); |
| updateSharedTimer(); |
| } |
| } |
| |
| void ThreadTimers::updateSharedTimer() |
| { |
| if (!m_sharedTimer) |
| return; |
| |
| while (!m_timerHeap.isEmpty() && !m_timerHeap.first()->hasTimer()) { |
| ASSERT_NOT_REACHED(); |
| TimerBase::heapDeleteNullMin(m_timerHeap); |
| } |
| ASSERT(m_timerHeap.isEmpty() || m_timerHeap.first()->hasTimer()); |
| |
| if (m_firingTimers || m_timerHeap.isEmpty()) { |
| m_pendingSharedTimerFireTime = MonotonicTime { }; |
| m_sharedTimer->stop(); |
| } else { |
| MonotonicTime nextFireTime = m_timerHeap.first()->time; |
| MonotonicTime currentMonotonicTime = MonotonicTime::now(); |
| if (m_pendingSharedTimerFireTime) { |
| // No need to restart the timer if both the pending fire time and the new fire time are in the past. |
| if (m_pendingSharedTimerFireTime <= currentMonotonicTime && nextFireTime <= currentMonotonicTime) |
| return; |
| } |
| m_pendingSharedTimerFireTime = nextFireTime; |
| m_sharedTimer->setFireInterval(std::max(nextFireTime - currentMonotonicTime, 0_s)); |
| } |
| } |
| |
| void ThreadTimers::sharedTimerFiredInternal() |
| { |
| ASSERT(isMainThread() || (!isWebThread() && !isUIThread())); |
| // Do a re-entrancy check. |
| if (m_firingTimers) |
| return; |
| m_firingTimers = true; |
| m_pendingSharedTimerFireTime = MonotonicTime { }; |
| |
| MonotonicTime fireTime = MonotonicTime::now(); |
| MonotonicTime timeToQuit = fireTime + maxDurationOfFiringTimers; |
| |
| while (!m_timerHeap.isEmpty()) { |
| Ref<ThreadTimerHeapItem> item = *m_timerHeap.first(); |
| ASSERT(item->hasTimer()); |
| if (!item->hasTimer()) { |
| TimerBase::heapDeleteNullMin(m_timerHeap); |
| continue; |
| } |
| |
| if (item->time > fireTime) |
| break; |
| |
| auto& timer = item->timer(); |
| Seconds interval = timer.repeatInterval(); |
| timer.setNextFireTime(interval ? fireTime + interval : MonotonicTime { }); |
| |
| // Once the timer has been fired, it may be deleted, so do nothing else with it after this point. |
| item->timer().fired(); |
| |
| // Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit. |
| if (!m_firingTimers || timeToQuit < MonotonicTime::now()) |
| break; |
| } |
| |
| m_firingTimers = false; |
| |
| updateSharedTimer(); |
| } |
| |
| void ThreadTimers::fireTimersInNestedEventLoop() |
| { |
| // Reset the reentrancy guard so the timers can fire again. |
| m_firingTimers = false; |
| |
| if (m_sharedTimer) { |
| m_sharedTimer->invalidate(); |
| m_pendingSharedTimerFireTime = MonotonicTime { }; |
| } |
| |
| updateSharedTimer(); |
| } |
| |
| } // namespace WebCore |
| |