| /* |
| * Copyright (C) 2015-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(B3_JIT) |
| |
| #include "B3HeapRange.h" |
| #include "B3Kind.h" |
| #include "B3Origin.h" |
| #include "B3Type.h" |
| #include <wtf/HashTable.h> |
| |
| namespace JSC { namespace B3 { |
| |
| class Procedure; |
| class Value; |
| |
| // ValueKeys are useful for CSE. They abstractly describe the value that a Value returns when it |
| // executes. Any Value that has the same ValueKey is guaranteed to return the same value, provided |
| // that they return a non-empty ValueKey. Operations that have effects, or that can have their |
| // behavior affected by other operations' effects, will return an empty ValueKey. You have to use |
| // other mechanisms for doing CSE for impure operations. |
| |
| class ValueKey { |
| public: |
| ValueKey() |
| { |
| } |
| |
| ValueKey(Kind kind, Type type) |
| : m_kind(kind) |
| , m_type(type) |
| { |
| } |
| |
| ValueKey(Kind, Type, Value* child); |
| |
| ValueKey(Kind, Type, Value* left, Value* right); |
| |
| ValueKey(Kind, Type, Value* a, Value* b, Value* c); |
| |
| ValueKey(Kind kind, Type type, int64_t value) |
| : m_kind(kind) |
| , m_type(type) |
| { |
| u.value = value; |
| } |
| |
| ValueKey(Kind kind, Type type, double value) |
| : m_kind(kind) |
| , m_type(type) |
| { |
| u.doubleValue = value; |
| } |
| |
| ValueKey(Kind kind, Type type, float value) |
| : m_kind(kind) |
| , m_type(type) |
| { |
| // This means that upper 32bit of u.value is 0. |
| u.floatValue = value; |
| } |
| |
| static ValueKey intConstant(Type type, int64_t value); |
| |
| Kind kind() const { return m_kind; } |
| Opcode opcode() const { return kind().opcode(); } |
| Type type() const { return m_type; } |
| unsigned childIndex(unsigned index) const { return u.indices[index]; } |
| Value* child(Procedure&, unsigned index) const; |
| int64_t value() const { return u.value; } |
| double doubleValue() const { return u.doubleValue; } |
| float floatValue() const { return u.floatValue; } |
| |
| bool operator==(const ValueKey& other) const |
| { |
| return m_kind == other.m_kind |
| && m_type == other.m_type |
| && u == other.u; |
| } |
| |
| bool operator!=(const ValueKey& other) const |
| { |
| return !(*this == other); |
| } |
| |
| unsigned hash() const |
| { |
| return m_kind.hash() + m_type.hash() + WTF::IntHash<int32_t>::hash(u.indices[0]) + u.indices[1] + u.indices[2]; |
| } |
| |
| explicit operator bool() const { return *this != ValueKey(); } |
| |
| void dump(PrintStream&) const; |
| |
| bool canMaterialize() const |
| { |
| if (!*this) |
| return false; |
| switch (opcode()) { |
| case CheckAdd: |
| case CheckSub: |
| case CheckMul: |
| return false; |
| default: |
| return true; |
| } |
| } |
| |
| bool isConstant() const |
| { |
| return B3::isConstant(opcode()); |
| } |
| |
| // Attempts to materialize the Value for this ValueKey. May return nullptr if the value cannot |
| // be materialized. This happens for CheckAdd and friends. You can use canMaterialize() to check |
| // if your key is materializable. |
| Value* materialize(Procedure&, Origin) const; |
| |
| ValueKey(WTF::HashTableDeletedValueType) |
| : m_type { Int32 } |
| { |
| } |
| |
| bool isHashTableDeletedValue() const |
| { |
| return *this == ValueKey(WTF::HashTableDeletedValue); |
| } |
| |
| private: |
| Kind m_kind; |
| Type m_type { Void }; |
| union U { |
| unsigned indices[3]; |
| int64_t value; |
| double doubleValue; |
| float floatValue; |
| |
| U() |
| { |
| indices[0] = 0; |
| indices[1] = 0; |
| indices[2] = 0; |
| } |
| |
| bool operator==(const U& other) const |
| { |
| return indices[0] == other.indices[0] |
| && indices[1] == other.indices[1] |
| && indices[2] == other.indices[2]; |
| } |
| } u; |
| }; |
| |
| struct ValueKeyHash { |
| static unsigned hash(const ValueKey& key) { return key.hash(); } |
| static bool equal(const ValueKey& a, const ValueKey& b) { return a == b; } |
| static constexpr bool safeToCompareToEmptyOrDeleted = true; |
| }; |
| |
| } } // namespace JSC::B3 |
| |
| namespace WTF { |
| |
| template<typename T> struct DefaultHash; |
| template<> struct DefaultHash<JSC::B3::ValueKey> { |
| typedef JSC::B3::ValueKeyHash Hash; |
| }; |
| |
| template<typename T> struct HashTraits; |
| template<> struct HashTraits<JSC::B3::ValueKey> : public SimpleClassHashTraits<JSC::B3::ValueKey> { |
| static constexpr bool emptyValueIsZero = false; |
| }; |
| |
| } // namespace WTF |
| |
| #endif // ENABLE(B3_JIT) |