blob: d354334d5d99e49fe31061e07d0e28d6e0eef252 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003-2021 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "RuleSet.h"
namespace WebCore {
namespace Style {
class RuleSetBuilder {
public:
enum class ShrinkToFit { Enable, Disable };
RuleSetBuilder(RuleSet&, const MediaQueryEvaluator&, Resolver* = nullptr, ShrinkToFit = ShrinkToFit::Enable);
~RuleSetBuilder();
void addRulesFromSheet(const StyleSheetContents&, const MediaQuerySet* sheetQuery = nullptr);
void addStyleRule(const StyleRule&);
private:
RuleSetBuilder(const MediaQueryEvaluator&);
void addRulesFromSheetContents(const StyleSheetContents&);
void addChildRules(const Vector<RefPtr<StyleRuleBase>>&);
void disallowDynamicMediaQueryEvaluationIfNeeded();
void registerLayers(const Vector<CascadeLayerName>&);
void pushCascadeLayer(const CascadeLayerName&);
void popCascadeLayer(const CascadeLayerName&);
void updateCascadeLayerPriorities();
void addMutatingRulesToResolver();
void updateDynamicMediaQueries();
struct MediaQueryCollector {
~MediaQueryCollector();
const MediaQueryEvaluator& evaluator;
bool collectDynamic { false };
struct DynamicContext {
Ref<const MediaQuerySet> set;
Vector<size_t> affectedRulePositions { };
HashSet<Ref<const StyleRule>> affectedRules { };
};
Vector<DynamicContext> dynamicContextStack { };
Vector<RuleSet::DynamicMediaQueryRules> dynamicMediaQueryRules { };
bool hasViewportDependentMediaQueries { false };
bool pushAndEvaluate(const MediaQuerySet*);
void pop(const MediaQuerySet*);
void addRuleIfNeeded(const RuleData&);
};
RefPtr<RuleSet> m_ruleSet;
MediaQueryCollector m_mediaQueryCollector;
Resolver* m_resolver { nullptr };
const ShrinkToFit m_shrinkToFit { ShrinkToFit::Enable };
CascadeLayerName m_resolvedCascadeLayerName;
HashMap<CascadeLayerName, RuleSet::CascadeLayerIdentifier> m_cascadeLayerIdentifierMap;
RuleSet::CascadeLayerIdentifier m_currentCascadeLayerIdentifier { 0 };
RuleSet::ContainerQueryIdentifier m_currentContainerQueryIdentifier { 0 };
Vector<RuleSet::ResolverMutatingRule> m_collectedResolverMutatingRules;
bool requiresStaticMediaQueryEvaluation { false };
};
}
}