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/*
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
Copyright (C) 2005-2017 Apple Inc. All rights reserved.
Copyright (C) Research In Motion Limited 2010. All rights reserved.
Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#pragma once
#include "RenderStyleConstants.h"
#include "SVGRenderStyleDefs.h"
#include "WindRule.h"
#include <wtf/DataRef.h>
namespace WebCore {
DECLARE_ALLOCATOR_WITH_HEAP_IDENTIFIER(SVGRenderStyle);
class SVGRenderStyle : public RefCounted<SVGRenderStyle> {
WTF_MAKE_FAST_ALLOCATED_WITH_HEAP_IDENTIFIER(SVGRenderStyle);
public:
static Ref<SVGRenderStyle> createDefaultStyle();
static Ref<SVGRenderStyle> create() { return adoptRef(*new SVGRenderStyle); }
Ref<SVGRenderStyle> copy() const;
~SVGRenderStyle();
bool inheritedEqual(const SVGRenderStyle&) const;
void inheritFrom(const SVGRenderStyle&);
void copyNonInheritedFrom(const SVGRenderStyle&);
StyleDifference diff(const SVGRenderStyle&) const;
bool operator==(const SVGRenderStyle&) const;
bool operator!=(const SVGRenderStyle& other) const { return !(*this == other); }
// Initial values for all the properties
static AlignmentBaseline initialAlignmentBaseline() { return AlignmentBaseline::Auto; }
static DominantBaseline initialDominantBaseline() { return DominantBaseline::Auto; }
static BaselineShift initialBaselineShift() { return BaselineShift::Baseline; }
static VectorEffect initialVectorEffect() { return VectorEffect::None; }
static BufferedRendering initialBufferedRendering() { return BufferedRendering::Auto; }
static WindRule initialClipRule() { return WindRule::NonZero; }
static ColorInterpolation initialColorInterpolation() { return ColorInterpolation::SRGB; }
static ColorInterpolation initialColorInterpolationFilters() { return ColorInterpolation::LinearRGB; }
static ColorRendering initialColorRendering() { return ColorRendering::Auto; }
static WindRule initialFillRule() { return WindRule::NonZero; }
static ShapeRendering initialShapeRendering() { return ShapeRendering::Auto; }
static TextAnchor initialTextAnchor() { return TextAnchor::Start; }
static GlyphOrientation initialGlyphOrientationHorizontal() { return GlyphOrientation::Degrees0; }
static GlyphOrientation initialGlyphOrientationVertical() { return GlyphOrientation::Auto; }
static float initialFillOpacity() { return 1; }
static SVGPaintType initialFillPaintType() { return SVGPaintType::RGBColor; }
static Color initialFillPaintColor() { return Color::black; }
static String initialFillPaintUri() { return String(); }
static float initialStrokeOpacity() { return 1; }
static SVGPaintType initialStrokePaintType() { return SVGPaintType::None; }
static Color initialStrokePaintColor() { return Color(); }
static String initialStrokePaintUri() { return String(); }
static Vector<SVGLengthValue> initialStrokeDashArray() { return { }; }
static float initialStopOpacity() { return 1; }
static Color initialStopColor() { return Color::black; }
static float initialFloodOpacity() { return 1; }
static Color initialFloodColor() { return Color::black; }
static Color initialLightingColor() { return Color::white; }
static String initialMarkerStartResource() { return String(); }
static String initialMarkerMidResource() { return String(); }
static String initialMarkerEndResource() { return String(); }
static MaskType initialMaskType() { return MaskType::Luminance; }
static SVGLengthValue initialBaselineShiftValue() { return SVGLengthValue(0, SVGLengthType::Number); }
static SVGLengthValue initialKerning() { return SVGLengthValue(0, SVGLengthType::Number); }
// SVG CSS Property setters
void setAlignmentBaseline(AlignmentBaseline val) { m_nonInheritedFlags.flagBits.alignmentBaseline = static_cast<unsigned>(val); }
void setDominantBaseline(DominantBaseline val) { m_nonInheritedFlags.flagBits.dominantBaseline = static_cast<unsigned>(val); }
void setBaselineShift(BaselineShift val) { m_nonInheritedFlags.flagBits.baselineShift = static_cast<unsigned>(val); }
void setVectorEffect(VectorEffect val) { m_nonInheritedFlags.flagBits.vectorEffect = static_cast<unsigned>(val); }
void setBufferedRendering(BufferedRendering val) { m_nonInheritedFlags.flagBits.bufferedRendering = static_cast<unsigned>(val); }
void setClipRule(WindRule val) { m_inheritedFlags.clipRule = static_cast<unsigned>(val); }
void setColorInterpolation(ColorInterpolation val) { m_inheritedFlags.colorInterpolation = static_cast<unsigned>(val); }
void setColorInterpolationFilters(ColorInterpolation val) { m_inheritedFlags.colorInterpolationFilters = static_cast<unsigned>(val); }
void setFillRule(WindRule val) { m_inheritedFlags.fillRule = static_cast<unsigned>(val); }
void setShapeRendering(ShapeRendering val) { m_inheritedFlags.shapeRendering = static_cast<unsigned>(val); }
void setTextAnchor(TextAnchor val) { m_inheritedFlags.textAnchor = static_cast<unsigned>(val); }
void setGlyphOrientationHorizontal(GlyphOrientation val) { m_inheritedFlags.glyphOrientationHorizontal = static_cast<unsigned>(val); }
void setGlyphOrientationVertical(GlyphOrientation val) { m_inheritedFlags.glyphOrientationVertical = static_cast<unsigned>(val); }
void setMaskType(MaskType val) { m_nonInheritedFlags.flagBits.maskType = static_cast<unsigned>(val); }
void setCx(const Length&);
void setCy(const Length&);
void setR(const Length&);
void setRx(const Length&);
void setRy(const Length&);
void setX(const Length&);
void setY(const Length&);
void setFillOpacity(float);
void setFillPaint(SVGPaintType, const Color&, const String& uri, bool applyToRegularStyle = true, bool applyToVisitedLinkStyle = false);
void setStrokeOpacity(float);
void setStrokePaint(SVGPaintType, const Color&, const String& uri, bool applyToRegularStyle = true, bool applyToVisitedLinkStyle = false);
void setStrokeDashArray(const Vector<SVGLengthValue>&);
void setStrokeDashOffset(const Length&);
void setKerning(const SVGLengthValue&);
void setStopOpacity(float);
void setStopColor(const Color&);
void setFloodOpacity(float);
void setFloodColor(const Color&);
void setLightingColor(const Color&);
void setBaselineShiftValue(const SVGLengthValue&);
// Setters for inherited resources
void setMarkerStartResource(const String&);
void setMarkerMidResource(const String&);
void setMarkerEndResource(const String&);
// Read accessors for all the properties
AlignmentBaseline alignmentBaseline() const { return static_cast<AlignmentBaseline>(m_nonInheritedFlags.flagBits.alignmentBaseline); }
DominantBaseline dominantBaseline() const { return static_cast<DominantBaseline>(m_nonInheritedFlags.flagBits.dominantBaseline); }
BaselineShift baselineShift() const { return static_cast<BaselineShift>(m_nonInheritedFlags.flagBits.baselineShift); }
VectorEffect vectorEffect() const { return static_cast<VectorEffect>(m_nonInheritedFlags.flagBits.vectorEffect); }
BufferedRendering bufferedRendering() const { return static_cast<BufferedRendering>(m_nonInheritedFlags.flagBits.bufferedRendering); }
WindRule clipRule() const { return static_cast<WindRule>(m_inheritedFlags.clipRule); }
ColorInterpolation colorInterpolation() const { return static_cast<ColorInterpolation>(m_inheritedFlags.colorInterpolation); }
ColorInterpolation colorInterpolationFilters() const { return static_cast<ColorInterpolation>(m_inheritedFlags.colorInterpolationFilters); }
WindRule fillRule() const { return static_cast<WindRule>(m_inheritedFlags.fillRule); }
ShapeRendering shapeRendering() const { return static_cast<ShapeRendering>(m_inheritedFlags.shapeRendering); }
TextAnchor textAnchor() const { return static_cast<TextAnchor>(m_inheritedFlags.textAnchor); }
GlyphOrientation glyphOrientationHorizontal() const { return static_cast<GlyphOrientation>(m_inheritedFlags.glyphOrientationHorizontal); }
GlyphOrientation glyphOrientationVertical() const { return static_cast<GlyphOrientation>(m_inheritedFlags.glyphOrientationVertical); }
float fillOpacity() const { return m_fillData->opacity; }
SVGPaintType fillPaintType() const { return static_cast<SVGPaintType>(m_fillData->paintType); }
const Color& fillPaintColor() const { return m_fillData->paintColor; }
const String& fillPaintUri() const { return m_fillData->paintUri; }
float strokeOpacity() const { return m_strokeData->opacity; }
SVGPaintType strokePaintType() const { return static_cast<SVGPaintType>(m_strokeData->paintType); }
const Color& strokePaintColor() const { return m_strokeData->paintColor; }
const String& strokePaintUri() const { return m_strokeData->paintUri; }
Vector<SVGLengthValue> strokeDashArray() const { return m_strokeData->dashArray; }
const Length& strokeDashOffset() const { return m_strokeData->dashOffset; }
SVGLengthValue kerning() const { return m_textData->kerning; }
float stopOpacity() const { return m_stopData->opacity; }
const Color& stopColor() const { return m_stopData->color; }
float floodOpacity() const { return m_miscData->floodOpacity; }
const Color& floodColor() const { return m_miscData->floodColor; }
const Color& lightingColor() const { return m_miscData->lightingColor; }
SVGLengthValue baselineShiftValue() const { return m_miscData->baselineShiftValue; }
const Length& cx() const { return m_layoutData->cx; }
const Length& cy() const { return m_layoutData->cy; }
const Length& r() const { return m_layoutData->r; }
const Length& rx() const { return m_layoutData->rx; }
const Length& ry() const { return m_layoutData->ry; }
const Length& x() const { return m_layoutData->x; }
const Length& y() const { return m_layoutData->y; }
const String& markerStartResource() const { return m_inheritedResourceData->markerStart; }
const String& markerMidResource() const { return m_inheritedResourceData->markerMid; }
const String& markerEndResource() const { return m_inheritedResourceData->markerEnd; }
MaskType maskType() const { return static_cast<MaskType>(m_nonInheritedFlags.flagBits.maskType); }
SVGPaintType visitedLinkFillPaintType() const { return static_cast<SVGPaintType>(m_fillData->visitedLinkPaintType); }
const Color& visitedLinkFillPaintColor() const { return m_fillData->visitedLinkPaintColor; }
const String& visitedLinkFillPaintUri() const { return m_fillData->visitedLinkPaintUri; }
SVGPaintType visitedLinkStrokePaintType() const { return static_cast<SVGPaintType>(m_strokeData->visitedLinkPaintType); }
const Color& visitedLinkStrokePaintColor() const { return m_strokeData->visitedLinkPaintColor; }
const String& visitedLinkStrokePaintUri() const { return m_strokeData->visitedLinkPaintUri; }
// convenience
bool hasMarkers() const { return !markerStartResource().isEmpty() || !markerMidResource().isEmpty() || !markerEndResource().isEmpty(); }
bool hasStroke() const { return strokePaintType() != SVGPaintType::None; }
bool hasFill() const { return fillPaintType() != SVGPaintType::None; }
private:
SVGRenderStyle();
SVGRenderStyle(const SVGRenderStyle&);
enum CreateDefaultType { CreateDefault };
SVGRenderStyle(CreateDefaultType); // Used to create the default style.
void setBitDefaults();
struct InheritedFlags {
bool operator==(const InheritedFlags&) const;
bool operator!=(const InheritedFlags& other) const { return !(*this == other); }
unsigned shapeRendering : 2; // ShapeRendering
unsigned clipRule : 1; // WindRule
unsigned fillRule : 1; // WindRule
unsigned textAnchor : 2; // TextAnchor
unsigned colorInterpolation : 2; // ColorInterpolation
unsigned colorInterpolationFilters : 2; // ColorInterpolation
unsigned glyphOrientationHorizontal : 3; // GlyphOrientation
unsigned glyphOrientationVertical : 3; // GlyphOrientation
};
struct NonInheritedFlags {
// 32 bit non-inherited, don't add to the struct, or the operator will break.
bool operator==(const NonInheritedFlags& other) const { return flags == other.flags; }
bool operator!=(const NonInheritedFlags& other) const { return flags != other.flags; }
union {
struct {
unsigned alignmentBaseline : 4; // AlignmentBaseline
unsigned dominantBaseline : 4; // DominantBaseline
unsigned baselineShift : 2; // BaselineShift
unsigned vectorEffect: 1; // VectorEffect
unsigned bufferedRendering: 2; // BufferedRendering
unsigned maskType: 1; // MaskType
// 18 bits unused
} flagBits;
uint32_t flags;
};
};
InheritedFlags m_inheritedFlags;
NonInheritedFlags m_nonInheritedFlags;
// inherited attributes
DataRef<StyleFillData> m_fillData;
DataRef<StyleStrokeData> m_strokeData;
DataRef<StyleTextData> m_textData;
DataRef<StyleInheritedResourceData> m_inheritedResourceData;
// non-inherited attributes
DataRef<StyleStopData> m_stopData;
DataRef<StyleMiscData> m_miscData;
DataRef<StyleLayoutData> m_layoutData;
};
inline void SVGRenderStyle::setCx(const Length& length)
{
if (!(m_layoutData->cx == length))
m_layoutData.access().cx = length;
}
inline void SVGRenderStyle::setCy(const Length& length)
{
if (!(m_layoutData->cy == length))
m_layoutData.access().cy = length;
}
inline void SVGRenderStyle::setR(const Length& length)
{
if (!(m_layoutData->r == length))
m_layoutData.access().r = length;
}
inline void SVGRenderStyle::setRx(const Length& length)
{
if (!(m_layoutData->rx == length))
m_layoutData.access().rx = length;
}
inline void SVGRenderStyle::setRy(const Length& length)
{
if (!(m_layoutData->ry == length))
m_layoutData.access().ry = length;
}
inline void SVGRenderStyle::setX(const Length& length)
{
if (!(m_layoutData->x == length))
m_layoutData.access().x = length;
}
inline void SVGRenderStyle::setY(const Length& length)
{
if (!(m_layoutData->y == length))
m_layoutData.access().y = length;
}
inline void SVGRenderStyle::setFillOpacity(float opacity)
{
auto clampedOpacity = clampTo<float>(opacity, 0.f, 1.f);
if (!(m_fillData->opacity == clampedOpacity))
m_fillData.access().opacity = clampedOpacity;
}
inline void SVGRenderStyle::setFillPaint(SVGPaintType type, const Color& color, const String& uri, bool applyToRegularStyle, bool applyToVisitedLinkStyle)
{
if (applyToRegularStyle) {
if (!(m_fillData->paintType == type))
m_fillData.access().paintType = type;
if (!(m_fillData->paintColor == color))
m_fillData.access().paintColor = color;
if (!(m_fillData->paintUri == uri))
m_fillData.access().paintUri = uri;
}
if (applyToVisitedLinkStyle) {
if (!(m_fillData->visitedLinkPaintType == type))
m_fillData.access().visitedLinkPaintType = type;
if (!(m_fillData->visitedLinkPaintColor == color))
m_fillData.access().visitedLinkPaintColor = color;
if (!(m_fillData->visitedLinkPaintUri == uri))
m_fillData.access().visitedLinkPaintUri = uri;
}
}
inline void SVGRenderStyle::setStrokeOpacity(float opacity)
{
auto clampedOpacity = clampTo<float>(opacity, 0.f, 1.f);
if (!(m_strokeData->opacity == clampedOpacity))
m_strokeData.access().opacity = clampedOpacity;
}
inline void SVGRenderStyle::setStrokePaint(SVGPaintType type, const Color& color, const String& uri, bool applyToRegularStyle, bool applyToVisitedLinkStyle)
{
if (applyToRegularStyle) {
if (!(m_strokeData->paintType == type))
m_strokeData.access().paintType = type;
if (!(m_strokeData->paintColor == color))
m_strokeData.access().paintColor = color;
if (!(m_strokeData->paintUri == uri))
m_strokeData.access().paintUri = uri;
}
if (applyToVisitedLinkStyle) {
if (!(m_strokeData->visitedLinkPaintType == type))
m_strokeData.access().visitedLinkPaintType = type;
if (!(m_strokeData->visitedLinkPaintColor == color))
m_strokeData.access().visitedLinkPaintColor = color;
if (!(m_strokeData->visitedLinkPaintUri == uri))
m_strokeData.access().visitedLinkPaintUri = uri;
}
}
inline void SVGRenderStyle::setStrokeDashArray(const Vector<SVGLengthValue>& array)
{
if (!(m_strokeData->dashArray == array))
m_strokeData.access().dashArray = array;
}
inline void SVGRenderStyle::setStrokeDashOffset(const Length& offset)
{
if (!(m_strokeData->dashOffset == offset))
m_strokeData.access().dashOffset = offset;
}
inline void SVGRenderStyle::setKerning(const SVGLengthValue& kerning)
{
if (!(m_textData->kerning == kerning))
m_textData.access().kerning = kerning;
}
inline void SVGRenderStyle::setStopOpacity(float opacity)
{
auto clampedOpacity = clampTo<float>(opacity, 0.f, 1.f);
if (!(m_stopData->opacity == clampedOpacity))
m_stopData.access().opacity = clampedOpacity;
}
inline void SVGRenderStyle::setStopColor(const Color& color)
{
if (!(m_stopData->color == color))
m_stopData.access().color = color;
}
inline void SVGRenderStyle::setFloodOpacity(float opacity)
{
auto clampedOpacity = clampTo<float>(opacity, 0.f, 1.f);
if (!(m_miscData->floodOpacity == clampedOpacity))
m_miscData.access().floodOpacity = clampedOpacity;
}
inline void SVGRenderStyle::setFloodColor(const Color& color)
{
if (!(m_miscData->floodColor == color))
m_miscData.access().floodColor = color;
}
inline void SVGRenderStyle::setLightingColor(const Color& color)
{
if (!(m_miscData->lightingColor == color))
m_miscData.access().lightingColor = color;
}
inline void SVGRenderStyle::setBaselineShiftValue(const SVGLengthValue& shiftValue)
{
if (!(m_miscData->baselineShiftValue == shiftValue))
m_miscData.access().baselineShiftValue = shiftValue;
}
inline void SVGRenderStyle::setMarkerStartResource(const String& resource)
{
if (!(m_inheritedResourceData->markerStart == resource))
m_inheritedResourceData.access().markerStart = resource;
}
inline void SVGRenderStyle::setMarkerMidResource(const String& resource)
{
if (!(m_inheritedResourceData->markerMid == resource))
m_inheritedResourceData.access().markerMid = resource;
}
inline void SVGRenderStyle::setMarkerEndResource(const String& resource)
{
if (!(m_inheritedResourceData->markerEnd == resource))
m_inheritedResourceData.access().markerEnd = resource;
}
inline void SVGRenderStyle::setBitDefaults()
{
m_inheritedFlags.clipRule = static_cast<unsigned>(initialClipRule());
m_inheritedFlags.fillRule = static_cast<unsigned>(initialFillRule());
m_inheritedFlags.shapeRendering = static_cast<unsigned>(initialShapeRendering());
m_inheritedFlags.textAnchor = static_cast<unsigned>(initialTextAnchor());
m_inheritedFlags.colorInterpolation = static_cast<unsigned>(initialColorInterpolation());
m_inheritedFlags.colorInterpolationFilters = static_cast<unsigned>(initialColorInterpolationFilters());
m_inheritedFlags.glyphOrientationHorizontal = static_cast<unsigned>(initialGlyphOrientationHorizontal());
m_inheritedFlags.glyphOrientationVertical = static_cast<unsigned>(initialGlyphOrientationVertical());
m_nonInheritedFlags.flags = 0;
m_nonInheritedFlags.flagBits.alignmentBaseline = static_cast<unsigned>(initialAlignmentBaseline());
m_nonInheritedFlags.flagBits.dominantBaseline = static_cast<unsigned>(initialDominantBaseline());
m_nonInheritedFlags.flagBits.baselineShift = static_cast<unsigned>(initialBaselineShift());
m_nonInheritedFlags.flagBits.vectorEffect = static_cast<unsigned>(initialVectorEffect());
m_nonInheritedFlags.flagBits.bufferedRendering = static_cast<unsigned>(initialBufferedRendering());
m_nonInheritedFlags.flagBits.maskType = static_cast<unsigned>(initialMaskType());
}
inline bool SVGRenderStyle::InheritedFlags::operator==(const InheritedFlags& other) const
{
return shapeRendering == other.shapeRendering
&& clipRule == other.clipRule
&& fillRule == other.fillRule
&& textAnchor == other.textAnchor
&& colorInterpolation == other.colorInterpolation
&& colorInterpolationFilters == other.colorInterpolationFilters
&& glyphOrientationHorizontal == other.glyphOrientationHorizontal
&& glyphOrientationVertical == other.glyphOrientationVertical;
}
} // namespace WebCore