| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * Copyright (C) 2020-2021, Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioDestinationNode.h" |
| #include "AudioIOCallback.h" |
| |
| namespace WebCore { |
| |
| class AudioContext; |
| class AudioDestination; |
| |
| class DefaultAudioDestinationNode final : public AudioDestinationNode, public AudioIOCallback { |
| WTF_MAKE_ISO_ALLOCATED(DefaultAudioDestinationNode); |
| public: |
| explicit DefaultAudioDestinationNode(AudioContext&, std::optional<float> sampleRate = std::nullopt); |
| ~DefaultAudioDestinationNode(); |
| |
| AudioContext& context(); |
| const AudioContext& context() const; |
| |
| unsigned framesPerBuffer() const; |
| |
| void startRendering(CompletionHandler<void(std::optional<Exception>&&)>&&) final; |
| void resume(CompletionHandler<void(std::optional<Exception>&&)>&&); |
| void suspend(CompletionHandler<void(std::optional<Exception>&&)>&&); |
| void close(CompletionHandler<void()>&&); |
| |
| void setMuted(bool muted) { m_muted = muted; } |
| bool isPlayingAudio() const { return m_isEffectivelyPlayingAudio; } |
| bool isConnected() const; |
| |
| private: |
| void createDestination(); |
| void clearDestination(); |
| void recreateDestination(); |
| |
| // AudioIOCallback |
| // The audio hardware calls render() to get the next render quantum of audio into destinationBus. |
| // It will optionally give us local/live audio input in sourceBus (if it's not 0). |
| void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames, const AudioIOPosition& outputPosition) final; |
| void isPlayingDidChange() final; |
| |
| void setIsSilent(bool); |
| void updateIsEffectivelyPlayingAudio(); |
| |
| Function<void(Function<void()>&&)> dispatchToRenderThreadFunction(); |
| |
| void initialize() final; |
| void uninitialize() final; |
| ExceptionOr<void> setChannelCount(unsigned) final; |
| |
| bool requiresTailProcessing() const final { return false; } |
| |
| void enableInput(const String& inputDeviceId) final; |
| void restartRendering() final; |
| unsigned maxChannelCount() const final; |
| |
| RefPtr<AudioDestination> m_destination; |
| String m_inputDeviceId; |
| unsigned m_numberOfInputChannels { 0 }; |
| bool m_wasDestinationStarted { false }; |
| bool m_isEffectivelyPlayingAudio { false }; |
| bool m_isSilent { true }; |
| bool m_muted { false }; |
| }; |
| |
| } // namespace WebCore |