| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * Copyright (C) 2020, Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioBufferSourceOptions.h" |
| #include "AudioScheduledSourceNode.h" |
| #include <wtf/Lock.h> |
| #include <wtf/UniqueArray.h> |
| |
| namespace WebCore { |
| |
| class AudioBuffer; |
| struct AudioBufferSourceOptions; |
| |
| // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer. |
| // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways). |
| |
| class AudioBufferSourceNode final : public AudioScheduledSourceNode { |
| WTF_MAKE_ISO_ALLOCATED(AudioBufferSourceNode); |
| public: |
| static ExceptionOr<Ref<AudioBufferSourceNode>> create(BaseAudioContext&, AudioBufferSourceOptions&& = { }); |
| |
| virtual ~AudioBufferSourceNode(); |
| |
| // AudioNode |
| void process(size_t framesToProcess) final; |
| |
| // setBufferForBindings() is called on the main thread. This is the buffer we use for playback. |
| ExceptionOr<void> setBufferForBindings(RefPtr<AudioBuffer>&&); |
| |
| AudioBuffer* buffer() WTF_REQUIRES_LOCK(m_processLock) { return m_buffer.get(); } |
| Lock& processLock() WTF_RETURNS_LOCK(m_processLock) { return m_processLock; } |
| |
| // This function does not lock before accessing the buffer and should therefore only be called on the main thread. |
| AudioBuffer* bufferForBindings() WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_buffer.get(); } |
| |
| // numberOfChannels() returns the number of output channels. This value equals the number of channels from the buffer. |
| // If a new buffer is set with a different number of channels, then this value will dynamically change. |
| unsigned numberOfChannels(); |
| |
| // Play-state |
| ExceptionOr<void> startLater(double when, double grainOffset, std::optional<double> grainDuration); |
| |
| // This function doesn't grab the lock before accessing m_isLooping and is thus only safe to call on the main thread. |
| bool loopForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_isLooping; } |
| void setLoopForBindings(bool); |
| |
| // Loop times in seconds. |
| double loopStartForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_loopStart; } // This function doesn't grab the lock and is thus only safe to call on the main thread. |
| double loopEndForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_loopEnd; } // This function doesn't grab the lock and is thus only safe to call on the main thread. |
| void setLoopStartForBindings(double); |
| void setLoopEndForBindings(double); |
| |
| AudioParam& detune() { return m_detune.get(); } |
| AudioParam& playbackRate() { return m_playbackRate.get(); } |
| |
| // If we are no longer playing, propogate silence ahead to downstream nodes. |
| bool propagatesSilence() const final; |
| |
| const char* activeDOMObjectName() const override { return "AudioBufferSourceNode"; } |
| |
| private: |
| AudioBufferSourceNode(BaseAudioContext&); |
| |
| double tailTime() const final { return 0; } |
| double latencyTime() const final { return 0; } |
| |
| ExceptionOr<void> startPlaying(double when, double grainOffset, std::optional<double> grainDuration); |
| void adjustGrainParameters() WTF_REQUIRES_LOCK(m_processLock); |
| |
| // Returns true on success. |
| bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t numberOfFrames, double startFrameOffset) WTF_REQUIRES_LOCK(m_processLock); |
| |
| // Render silence starting from "index" frame in AudioBus. |
| inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, size_t framesToProcess) WTF_REQUIRES_LOCK(m_processLock); |
| |
| // m_buffer holds the sample data which this node outputs. |
| RefPtr<AudioBuffer> m_buffer WTF_GUARDED_BY_LOCK(m_processLock); // Only modified on the main thread but used on the audio thread. |
| |
| // Pointers for the buffer and destination. |
| UniqueArray<const float*> m_sourceChannels; |
| UniqueArray<float*> m_destinationChannels; |
| |
| Ref<AudioParam> m_detune; |
| Ref<AudioParam> m_playbackRate; |
| |
| // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer. |
| // If true, it will wrap around to the start of the buffer each time it reaches the end. |
| bool m_isLooping WTF_GUARDED_BY_LOCK(m_processLock) { false }; // Only modified on the main thread but queried on the audio thread. |
| |
| bool m_wasBufferSet { false }; |
| |
| double m_loopStart WTF_GUARDED_BY_LOCK(m_processLock) { 0 }; // Only modified on the main thread but queried on the audio thread. |
| double m_loopEnd WTF_GUARDED_BY_LOCK(m_processLock) { 0 }; // Only modified on the main thread but queried on the audio thread. |
| |
| // m_virtualReadIndex is a sample-frame index into our buffer representing the current playback position. |
| // Since it's floating-point, it has sub-sample accuracy. |
| double m_virtualReadIndex { 0 }; |
| |
| // Granular playback |
| bool m_isGrain WTF_GUARDED_BY_LOCK(m_processLock) { false }; |
| double m_grainOffset WTF_GUARDED_BY_LOCK(m_processLock) { 0 }; // in seconds |
| double m_grainDuration WTF_GUARDED_BY_LOCK(m_processLock); // in seconds |
| double m_wasGrainDurationGiven WTF_GUARDED_BY_LOCK(m_processLock) { false }; |
| |
| // totalPitchRate() returns the instantaneous pitch rate (non-time preserving). |
| // It incorporates the base pitch rate, any sample-rate conversion factor from the buffer. |
| double totalPitchRate() WTF_REQUIRES_LOCK(m_processLock); |
| |
| // This synchronizes process() with setBuffer() which can cause dynamic channel count changes. |
| mutable Lock m_processLock; |
| }; |
| |
| } // namespace WebCore |