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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAnimatedInteger.h"
#include "SVGAnimateElementBase.h"
#include "SVGAnimatedNumber.h"
#include <wtf/MathExtras.h>
namespace WebCore {
SVGAnimatedIntegerAnimator::SVGAnimatedIntegerAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedInteger, animationElement, contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedIntegerAnimator::constructFromString(const String& string)
{
return SVGAnimatedType::create(SVGPropertyTraits<int>::fromString(string));
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedIntegerAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return constructFromBaseValue<SVGAnimatedInteger>(animatedTypes);
}
void SVGAnimatedIntegerAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedInteger>(animatedTypes);
}
void SVGAnimatedIntegerAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
resetFromBaseValue<SVGAnimatedInteger>(animatedTypes, type);
}
void SVGAnimatedIntegerAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedInteger>(animatedTypes);
}
void SVGAnimatedIntegerAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedInteger>(animatedTypes);
}
void SVGAnimatedIntegerAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
{
ASSERT(from->type() == AnimatedInteger);
ASSERT(from->type() == to->type());
to->as<int>() += from->as<int>();
}
void SVGAnimatedIntegerAnimator::calculateAnimatedInteger(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, int fromInteger, int toInteger, int toAtEndOfDurationInteger, int& animatedInteger)
{
float animatedNumber = animatedInteger;
animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger, toInteger, toAtEndOfDurationInteger, animatedNumber);
animatedInteger = static_cast<int>(roundf(animatedNumber));
}
void SVGAnimatedIntegerAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
const auto fromInteger = (m_animationElement->animationMode() == ToAnimation ? animated : from)->as<int>();
const auto toInteger = to->as<int>();
const auto toAtEndOfDurationInteger = toAtEndOfDuration->as<int>();
auto& animatedInteger = animated->as<int>();
calculateAnimatedInteger(m_animationElement, percentage, repeatCount, fromInteger, toInteger, toAtEndOfDurationInteger, animatedInteger);
}
float SVGAnimatedIntegerAnimator::calculateDistance(const String& fromString, const String& toString)
{
ASSERT(m_contextElement);
int from = fromString.toIntStrict();
int to = toString.toIntStrict();
return abs(to - from);
}
}