| /* |
| * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGAnimatedAngle.h" |
| |
| #include "SVGAnimateElementBase.h" |
| #include "SVGMarkerElement.h" |
| |
| namespace WebCore { |
| |
| SVGAnimatedAngleAnimator::SVGAnimatedAngleAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : SVGAnimatedTypeAnimator(AnimatedAngle, animationElement, contextElement) |
| { |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedAngleAnimator::constructFromString(const String& string) |
| { |
| return SVGAnimatedType::create(SVGPropertyTraits<std::pair<SVGAngleValue, unsigned>>::fromString(string)); |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedAngleAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| return constructFromBaseValues<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes); |
| } |
| |
| void SVGAnimatedAngleAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| stopAnimValAnimationForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes); |
| } |
| |
| void SVGAnimatedAngleAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) |
| { |
| resetFromBaseValues<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes, type); |
| } |
| |
| void SVGAnimatedAngleAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValWillChangeForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes); |
| } |
| |
| void SVGAnimatedAngleAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValDidChangeForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes); |
| } |
| |
| void SVGAnimatedAngleAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) |
| { |
| ASSERT(from->type() == AnimatedAngle); |
| ASSERT(from->type() == to->type()); |
| |
| const auto& fromAngleAndEnumeration = from->as<std::pair<SVGAngleValue, unsigned>>(); |
| auto& toAngleAndEnumeration = to->as<std::pair<SVGAngleValue, unsigned>>(); |
| // Only respect by animations, if from and by are both specified in angles (and not eg. 'auto'). |
| if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second || fromAngleAndEnumeration.second != SVGMarkerOrientAngle) |
| return; |
| const auto& fromAngle = fromAngleAndEnumeration.first; |
| auto& toAngle = toAngleAndEnumeration.first; |
| toAngle.setValue(toAngle.value() + fromAngle.value()); |
| } |
| |
| void SVGAnimatedAngleAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) |
| { |
| ASSERT(m_animationElement); |
| ASSERT(m_contextElement); |
| |
| const auto& fromAngleAndEnumeration = (m_animationElement->animationMode() == ToAnimation ? animated : from)->as<std::pair<SVGAngleValue, unsigned>>(); |
| auto& toAngleAndEnumeration = to->as<std::pair<SVGAngleValue, unsigned>>(); |
| auto& toAtEndOfDurationAngleAndEnumeration = toAtEndOfDuration->as<std::pair<SVGAngleValue, unsigned>>(); |
| auto& animatedAngleAndEnumeration = animated->as<std::pair<SVGAngleValue, unsigned>>(); |
| |
| if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second) { |
| // Discrete animation - no linear interpolation possible between values (e.g. auto to angle). |
| if (percentage < 0.5f) { |
| animatedAngleAndEnumeration.second = fromAngleAndEnumeration.second; |
| if (fromAngleAndEnumeration.second == SVGMarkerOrientAngle) |
| animatedAngleAndEnumeration.first = fromAngleAndEnumeration.first; |
| else |
| animatedAngleAndEnumeration.first.setValue(0); |
| return; |
| } |
| animatedAngleAndEnumeration.second = toAngleAndEnumeration.second; |
| if (toAngleAndEnumeration.second == SVGMarkerOrientAngle) |
| animatedAngleAndEnumeration.first = toAngleAndEnumeration.first; |
| else |
| animatedAngleAndEnumeration.first.setValue(0); |
| return; |
| } |
| |
| if (fromAngleAndEnumeration.second == SVGMarkerOrientAngle) { |
| // Regular from angle to angle animation, with support for smooth interpolation, and additive and accumulated animation. |
| animatedAngleAndEnumeration.second = SVGMarkerOrientAngle; |
| |
| auto& animatedSVGAngle = animatedAngleAndEnumeration.first; |
| const auto& toAtEndOfDurationSVGAngle = toAtEndOfDurationAngleAndEnumeration.first; |
| float animatedAngle = animatedSVGAngle.value(); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromAngleAndEnumeration.first.value(), toAngleAndEnumeration.first.value(), toAtEndOfDurationSVGAngle.value(), animatedAngle); |
| animatedSVGAngle.setValue(animatedAngle); |
| return; |
| } |
| |
| // auto, auto-start-reverse, or unknown. |
| animatedAngleAndEnumeration.first.setValue(0); |
| |
| if (fromAngleAndEnumeration.second == SVGMarkerOrientAuto || fromAngleAndEnumeration.second == SVGMarkerOrientAutoStartReverse) |
| animatedAngleAndEnumeration.second = fromAngleAndEnumeration.second; |
| else |
| animatedAngleAndEnumeration.second = SVGMarkerOrientUnknown; |
| } |
| |
| float SVGAnimatedAngleAnimator::calculateDistance(const String& fromString, const String& toString) |
| { |
| auto from = SVGAngleValue(); |
| from.setValueAsString(fromString); |
| auto to = SVGAngleValue(); |
| to.setValueAsString(toString); |
| return fabsf(to.value() - from.value()); |
| } |
| |
| } |