| /* |
| * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2008 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGAnimateElementBase.h" |
| |
| #include "CSSPropertyNames.h" |
| #include "CSSPropertyParser.h" |
| #include "QualifiedName.h" |
| #include "RenderObject.h" |
| #include "SVGAnimatorFactory.h" |
| #include "SVGElement.h" |
| #include "SVGNames.h" |
| #include "StyleProperties.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(SVGAnimateElementBase); |
| |
| SVGAnimateElementBase::SVGAnimateElementBase(const QualifiedName& tagName, Document& document) |
| : SVGAnimationElement(tagName, document) |
| , m_animatedPropertyType(AnimatedString) |
| { |
| ASSERT(hasTagName(SVGNames::animateTag) || hasTagName(SVGNames::setTag) || hasTagName(SVGNames::animateColorTag) || hasTagName(SVGNames::animateTransformTag)); |
| } |
| |
| SVGAnimateElementBase::~SVGAnimateElementBase() = default; |
| |
| bool SVGAnimateElementBase::hasValidAttributeType() |
| { |
| if (!this->targetElement()) |
| return false; |
| |
| return m_animatedPropertyType != AnimatedUnknown && !hasInvalidCSSAttributeType(); |
| } |
| |
| AnimatedPropertyType SVGAnimateElementBase::determineAnimatedPropertyType(SVGElement& targetElement) const |
| { |
| auto propertyTypes = targetElement.animatedPropertyTypesForAttribute(attributeName()); |
| if (propertyTypes.isEmpty()) |
| return AnimatedUnknown; |
| |
| ASSERT(propertyTypes.size() <= 2); |
| AnimatedPropertyType type = propertyTypes[0]; |
| if (hasTagName(SVGNames::animateColorTag) && type != AnimatedColor) |
| return AnimatedUnknown; |
| |
| // Animations of transform lists are not allowed for <animate> or <set> |
| // http://www.w3.org/TR/SVG/animate.html#AnimationAttributesAndProperties |
| if (type == AnimatedTransformList && !hasTagName(SVGNames::animateTransformTag)) |
| return AnimatedUnknown; |
| |
| // Fortunately there's just one special case needed here: SVGMarkerElements orientAttr, which |
| // corresponds to SVGAnimatedAngle orientAngle and SVGAnimatedEnumeration orientType. We have to |
| // figure out whose value to change here. |
| if (targetElement.hasTagName(SVGNames::markerTag) && type == AnimatedAngle) { |
| ASSERT(propertyTypes.size() == 2); |
| ASSERT(propertyTypes[0] == AnimatedAngle); |
| ASSERT(propertyTypes[1] == AnimatedEnumeration); |
| } else if (propertyTypes.size() == 2) |
| ASSERT(propertyTypes[0] == propertyTypes[1]); |
| |
| return type; |
| } |
| |
| void SVGAnimateElementBase::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) |
| { |
| ASSERT(resultElement); |
| auto targetElement = makeRefPtr(this->targetElement()); |
| if (!targetElement) |
| return; |
| |
| ASSERT(m_animatedPropertyType == determineAnimatedPropertyType(*targetElement)); |
| |
| ASSERT(percentage >= 0 && percentage <= 1); |
| ASSERT(m_animatedPropertyType != AnimatedTransformList || hasTagName(SVGNames::animateTransformTag)); |
| ASSERT(m_animatedPropertyType != AnimatedUnknown); |
| ASSERT(m_animator); |
| ASSERT(m_animator->type() == m_animatedPropertyType); |
| ASSERT(m_fromType); |
| ASSERT(m_fromType->type() == m_animatedPropertyType); |
| ASSERT(m_toType); |
| |
| SVGAnimateElementBase& resultAnimationElement = downcast<SVGAnimateElementBase>(*resultElement); |
| ASSERT(resultAnimationElement.m_animatedType); |
| ASSERT(resultAnimationElement.m_animatedPropertyType == m_animatedPropertyType); |
| |
| if (hasTagName(SVGNames::setTag)) |
| percentage = 1; |
| |
| if (calcMode() == CalcMode::Discrete) |
| percentage = percentage < 0.5 ? 0 : 1; |
| |
| // Target element might have changed. |
| m_animator->setContextElement(targetElement.get()); |
| |
| // Be sure to detach list wrappers before we modfiy their underlying value. If we'd do |
| // if after calculateAnimatedValue() ran the cached pointers in the list propery tear |
| // offs would point nowhere, and we couldn't create copies of those values anymore, |
| // while detaching. This is covered by assertions, moving this down would fire them. |
| if (!m_animatedProperties.isEmpty()) |
| m_animator->animValWillChange(m_animatedProperties); |
| |
| // Values-animation accumulates using the last values entry corresponding to the end of duration time. |
| SVGAnimatedType* toAtEndOfDurationType = m_toAtEndOfDurationType ? m_toAtEndOfDurationType.get() : m_toType.get(); |
| m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromType.get(), m_toType.get(), toAtEndOfDurationType, resultAnimationElement.m_animatedType.get()); |
| } |
| |
| bool SVGAnimateElementBase::calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) |
| { |
| if (toAtEndOfDurationString.isEmpty()) |
| return false; |
| m_toAtEndOfDurationType = ensureAnimator()->constructFromString(toAtEndOfDurationString); |
| return true; |
| } |
| |
| bool SVGAnimateElementBase::calculateFromAndToValues(const String& fromString, const String& toString) |
| { |
| if (!this->targetElement()) |
| return false; |
| |
| determinePropertyValueTypes(fromString, toString); |
| ensureAnimator()->calculateFromAndToValues(m_fromType, m_toType, fromString, toString); |
| ASSERT(m_animatedPropertyType == m_animator->type()); |
| return true; |
| } |
| |
| bool SVGAnimateElementBase::calculateFromAndByValues(const String& fromString, const String& byString) |
| { |
| if (!this->targetElement()) |
| return false; |
| |
| if (animationMode() == ByAnimation && !isAdditive()) |
| return false; |
| |
| // from-by animation may only be used with attributes that support addition (e.g. most numeric attributes). |
| if (animationMode() == FromByAnimation && !animatedPropertyTypeSupportsAddition()) |
| return false; |
| |
| ASSERT(!hasTagName(SVGNames::setTag)); |
| |
| determinePropertyValueTypes(fromString, byString); |
| ensureAnimator()->calculateFromAndByValues(m_fromType, m_toType, fromString, byString); |
| ASSERT(m_animatedPropertyType == m_animator->type()); |
| return true; |
| } |
| |
| #ifndef NDEBUG |
| static inline bool propertyTypesAreConsistent(AnimatedPropertyType expectedPropertyType, const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| for (auto& type : animatedTypes) { |
| for (auto& property : type.properties) { |
| if (expectedPropertyType != property->animatedPropertyType()) { |
| // This is the only allowed inconsistency. SVGAnimatedAngleAnimator handles both SVGAnimatedAngle & SVGAnimatedEnumeration for markers orient attribute. |
| if (expectedPropertyType == AnimatedAngle && property->animatedPropertyType() == AnimatedEnumeration) |
| return true; |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| #endif |
| |
| void SVGAnimateElementBase::resetAnimatedType() |
| { |
| SVGAnimatedTypeAnimator* animator = ensureAnimator(); |
| ASSERT(m_animatedPropertyType == animator->type()); |
| |
| auto targetElement = makeRefPtr(this->targetElement()); |
| if (!targetElement) |
| return; |
| |
| const QualifiedName& attributeName = this->attributeName(); |
| ShouldApplyAnimation shouldApply = shouldApplyAnimation(targetElement.get(), attributeName); |
| |
| if (shouldApply == DontApplyAnimation) |
| return; |
| |
| if (shouldApply == ApplyXMLAnimation || shouldApply == ApplyXMLandCSSAnimation) { |
| // SVG DOM animVal animation code-path. |
| m_animatedProperties = animator->findAnimatedPropertiesForAttributeName(*targetElement, attributeName); |
| if (m_animatedProperties.isEmpty()) |
| return; |
| |
| ASSERT(propertyTypesAreConsistent(m_animatedPropertyType, m_animatedProperties)); |
| if (!m_animatedType) |
| m_animatedType = animator->startAnimValAnimation(m_animatedProperties); |
| else { |
| animator->resetAnimValToBaseVal(m_animatedProperties, *m_animatedType); |
| animator->animValDidChange(m_animatedProperties); |
| } |
| return; |
| } |
| |
| // CSS properties animation code-path. |
| ASSERT(m_animatedProperties.isEmpty()); |
| String baseValue; |
| |
| if (shouldApply == ApplyCSSAnimation) { |
| ASSERT(SVGAnimationElement::isTargetAttributeCSSProperty(targetElement.get(), attributeName)); |
| computeCSSPropertyValue(targetElement.get(), cssPropertyID(attributeName.localName()), baseValue); |
| } |
| |
| if (!m_animatedType) |
| m_animatedType = animator->constructFromString(baseValue); |
| else |
| m_animatedType->setValueAsString(attributeName, baseValue); |
| } |
| |
| static inline void applyCSSPropertyToTarget(SVGElement& targetElement, CSSPropertyID id, const String& value) |
| { |
| ASSERT(!targetElement.m_deletionHasBegun); |
| |
| if (!targetElement.ensureAnimatedSMILStyleProperties().setProperty(id, value, false)) |
| return; |
| |
| targetElement.invalidateStyleAndLayerComposition(); |
| } |
| |
| static inline void removeCSSPropertyFromTarget(SVGElement& targetElement, CSSPropertyID id) |
| { |
| ASSERT(!targetElement.m_deletionHasBegun); |
| targetElement.ensureAnimatedSMILStyleProperties().removeProperty(id); |
| targetElement.invalidateStyleAndLayerComposition(); |
| } |
| |
| static inline void applyCSSPropertyToTargetAndInstances(SVGElement& targetElement, const QualifiedName& attributeName, const String& valueAsString) |
| { |
| // FIXME: Do we really need to check both isConnected and !parentNode? |
| if (attributeName == anyQName() || !targetElement.isConnected() || !targetElement.parentNode()) |
| return; |
| |
| CSSPropertyID id = cssPropertyID(attributeName.localName()); |
| |
| SVGElement::InstanceUpdateBlocker blocker(targetElement); |
| applyCSSPropertyToTarget(targetElement, id, valueAsString); |
| |
| // If the target element has instances, update them as well, w/o requiring the <use> tree to be rebuilt. |
| for (auto* instance : targetElement.instances()) |
| applyCSSPropertyToTarget(*instance, id, valueAsString); |
| } |
| |
| static inline void removeCSSPropertyFromTargetAndInstances(SVGElement& targetElement, const QualifiedName& attributeName) |
| { |
| // FIXME: Do we really need to check both isConnected and !parentNode? |
| if (attributeName == anyQName() || !targetElement.isConnected() || !targetElement.parentNode()) |
| return; |
| |
| CSSPropertyID id = cssPropertyID(attributeName.localName()); |
| |
| SVGElement::InstanceUpdateBlocker blocker(targetElement); |
| removeCSSPropertyFromTarget(targetElement, id); |
| |
| // If the target element has instances, update them as well, w/o requiring the <use> tree to be rebuilt. |
| for (auto* instance : targetElement.instances()) |
| removeCSSPropertyFromTarget(*instance, id); |
| } |
| |
| static inline void notifyTargetAboutAnimValChange(SVGElement& targetElement, const QualifiedName& attributeName) |
| { |
| ASSERT(!targetElement.m_deletionHasBegun); |
| targetElement.svgAttributeChanged(attributeName); |
| } |
| |
| static inline void notifyTargetAndInstancesAboutAnimValChange(SVGElement& targetElement, const QualifiedName& attributeName) |
| { |
| if (attributeName == anyQName() || !targetElement.isConnected() || !targetElement.parentNode()) |
| return; |
| |
| SVGElement::InstanceUpdateBlocker blocker(targetElement); |
| notifyTargetAboutAnimValChange(targetElement, attributeName); |
| |
| // If the target element has instances, update them as well, w/o requiring the <use> tree to be rebuilt. |
| for (auto* instance : targetElement.instances()) |
| notifyTargetAboutAnimValChange(*instance, attributeName); |
| } |
| |
| void SVGAnimateElementBase::clearAnimatedType(SVGElement* targetElement) |
| { |
| if (!m_animatedType) |
| return; |
| |
| // If the SVGAnimatedType is a list type, e.g. SVGLengthListValues, the wrappers of the |
| // animated properties have to be detached from the items in the list before it's deleted. |
| if (!m_animatedProperties.isEmpty()) |
| m_animator->animValWillChange(m_animatedProperties); |
| |
| if (!targetElement) { |
| m_animatedType = nullptr; |
| return; |
| } |
| |
| if (m_animatedProperties.isEmpty()) { |
| // CSS properties animation code-path. |
| removeCSSPropertyFromTargetAndInstances(*targetElement, attributeName()); |
| m_animatedType = nullptr; |
| return; |
| } |
| |
| ShouldApplyAnimation shouldApply = shouldApplyAnimation(targetElement, attributeName()); |
| if (shouldApply == ApplyXMLandCSSAnimation) |
| removeCSSPropertyFromTargetAndInstances(*targetElement, attributeName()); |
| |
| // SVG DOM animVal animation code-path. |
| if (m_animator) { |
| m_animator->stopAnimValAnimation(m_animatedProperties); |
| notifyTargetAndInstancesAboutAnimValChange(*targetElement, attributeName()); |
| } |
| |
| m_animatedProperties.clear(); |
| m_animatedType = nullptr; |
| } |
| |
| void SVGAnimateElementBase::applyResultsToTarget() |
| { |
| ASSERT(m_animatedPropertyType != AnimatedTransformList || hasTagName(SVGNames::animateTransformTag)); |
| ASSERT(m_animatedPropertyType != AnimatedUnknown); |
| ASSERT(m_animator); |
| |
| // Early exit if our animated type got destroyed by a previous endedActiveInterval(). |
| if (!m_animatedType) |
| return; |
| |
| auto targetElement = makeRefPtr(this->targetElement()); |
| const QualifiedName& attributeName = this->attributeName(); |
| |
| ASSERT(targetElement); |
| |
| if (m_animatedProperties.isEmpty()) { |
| // CSS properties animation code-path. |
| // Convert the result of the animation to a String and apply it as CSS property on the target & all instances. |
| applyCSSPropertyToTargetAndInstances(*targetElement, attributeName, m_animatedType->valueAsString()); |
| return; |
| } |
| |
| // We do update the style and the animation property independent of each other. |
| ShouldApplyAnimation shouldApply = shouldApplyAnimation(targetElement.get(), attributeName); |
| if (shouldApply == ApplyXMLandCSSAnimation) |
| applyCSSPropertyToTargetAndInstances(*targetElement, attributeName, m_animatedType->valueAsString()); |
| |
| // SVG DOM animVal animation code-path. |
| // At this point the SVG DOM values are already changed, unlike for CSS. |
| // We only have to trigger update notifications here. |
| m_animator->animValDidChange(m_animatedProperties); |
| notifyTargetAndInstancesAboutAnimValChange(*targetElement, attributeName); |
| } |
| |
| bool SVGAnimateElementBase::animatedPropertyTypeSupportsAddition() const |
| { |
| // Spec: http://www.w3.org/TR/SVG/animate.html#AnimationAttributesAndProperties. |
| switch (m_animatedPropertyType) { |
| case AnimatedBoolean: |
| case AnimatedEnumeration: |
| case AnimatedPreserveAspectRatio: |
| case AnimatedString: |
| case AnimatedUnknown: |
| return false; |
| case AnimatedAngle: |
| case AnimatedColor: |
| case AnimatedInteger: |
| case AnimatedIntegerOptionalInteger: |
| case AnimatedLength: |
| case AnimatedLengthList: |
| case AnimatedNumber: |
| case AnimatedNumberList: |
| case AnimatedNumberOptionalNumber: |
| case AnimatedPath: |
| case AnimatedPoints: |
| case AnimatedRect: |
| case AnimatedTransformList: |
| return true; |
| default: |
| RELEASE_ASSERT_NOT_REACHED(); |
| return true; |
| } |
| } |
| |
| bool SVGAnimateElementBase::isAdditive() const |
| { |
| if (animationMode() == ByAnimation || animationMode() == FromByAnimation) { |
| if (!animatedPropertyTypeSupportsAddition()) |
| return false; |
| } |
| |
| return SVGAnimationElement::isAdditive(); |
| } |
| |
| float SVGAnimateElementBase::calculateDistance(const String& fromString, const String& toString) |
| { |
| // FIXME: A return value of float is not enough to support paced animations on lists. |
| if (!this->targetElement()) |
| return -1; |
| |
| return ensureAnimator()->calculateDistance(fromString, toString); |
| } |
| |
| void SVGAnimateElementBase::setTargetElement(SVGElement* target) |
| { |
| SVGAnimationElement::setTargetElement(target); |
| resetAnimatedPropertyType(); |
| } |
| |
| void SVGAnimateElementBase::setAttributeName(const QualifiedName& attributeName) |
| { |
| SVGSMILElement::setAttributeName(attributeName); |
| checkInvalidCSSAttributeType(targetElement()); |
| resetAnimatedPropertyType(); |
| } |
| |
| void SVGAnimateElementBase::resetAnimatedPropertyType() |
| { |
| SVGAnimationElement::resetAnimatedPropertyType(); |
| ASSERT(!m_animatedType); |
| m_fromType = nullptr; |
| m_toType = nullptr; |
| m_toAtEndOfDurationType = nullptr; |
| m_animator = nullptr; |
| m_animatedPropertyType = targetElement() ? determineAnimatedPropertyType(*targetElement()) : AnimatedString; |
| } |
| |
| SVGAnimatedTypeAnimator* SVGAnimateElementBase::ensureAnimator() |
| { |
| if (!m_animator) |
| m_animator = SVGAnimatorFactory::create(this, targetElement(), m_animatedPropertyType); |
| ASSERT(m_animatedPropertyType == m_animator->type()); |
| return m_animator.get(); |
| } |
| |
| } // namespace WebCore |