| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "PolygonShape.h" |
| |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| static inline FloatSize inwardEdgeNormal(const FloatPolygonEdge& edge) |
| { |
| FloatSize edgeDelta = edge.vertex2() - edge.vertex1(); |
| if (!edgeDelta.width()) |
| return FloatSize((edgeDelta.height() > 0 ? -1 : 1), 0); |
| if (!edgeDelta.height()) |
| return FloatSize(0, (edgeDelta.width() > 0 ? 1 : -1)); |
| float edgeLength = edgeDelta.diagonalLength(); |
| return FloatSize(-edgeDelta.height() / edgeLength, edgeDelta.width() / edgeLength); |
| } |
| |
| static inline FloatSize outwardEdgeNormal(const FloatPolygonEdge& edge) |
| { |
| return -inwardEdgeNormal(edge); |
| } |
| |
| float OffsetPolygonEdge::xIntercept(float y) const |
| { |
| ASSERT(y >= minY() && y <= maxY()); |
| |
| if (vertex1().y() == vertex2().y() || vertex1().x() == vertex2().x()) |
| return minX(); |
| if (y == minY()) |
| return vertex1().y() < vertex2().y() ? vertex1().x() : vertex2().x(); |
| if (y == maxY()) |
| return vertex1().y() > vertex2().y() ? vertex1().x() : vertex2().x(); |
| |
| return vertex1().x() + ((y - vertex1().y()) * (vertex2().x() - vertex1().x()) / (vertex2().y() - vertex1().y())); |
| } |
| |
| FloatShapeInterval OffsetPolygonEdge::clippedEdgeXRange(float y1, float y2) const |
| { |
| if (!overlapsYRange(y1, y2) || (y1 == maxY() && minY() <= y1) || (y2 == minY() && maxY() >= y2)) |
| return FloatShapeInterval(); |
| |
| if (isWithinYRange(y1, y2)) |
| return FloatShapeInterval(minX(), maxX()); |
| |
| // Clip the edge line segment to the vertical range y1,y2 and then return |
| // the clipped line segment's horizontal range. |
| |
| FloatPoint minYVertex; |
| FloatPoint maxYVertex; |
| if (vertex1().y() < vertex2().y()) { |
| minYVertex = vertex1(); |
| maxYVertex = vertex2(); |
| } else { |
| minYVertex = vertex2(); |
| maxYVertex = vertex1(); |
| } |
| float xForY1 = (minYVertex.y() < y1) ? xIntercept(y1) : minYVertex.x(); |
| float xForY2 = (maxYVertex.y() > y2) ? xIntercept(y2) : maxYVertex.x(); |
| return FloatShapeInterval(std::min(xForY1, xForY2), std::max(xForY1, xForY2)); |
| } |
| |
| static float circleXIntercept(float y, float radius) |
| { |
| ASSERT(radius > 0); |
| return radius * sqrt(1 - (y * y) / (radius * radius)); |
| } |
| |
| static FloatShapeInterval clippedCircleXRange(const FloatPoint& center, float radius, float y1, float y2) |
| { |
| if (y1 >= center.y() + radius || y2 <= center.y() - radius) |
| return FloatShapeInterval(); |
| |
| if (center.y() >= y1 && center.y() <= y2) |
| return FloatShapeInterval(center.x() - radius, center.x() + radius); |
| |
| // Clip the circle to the vertical range y1,y2 and return the extent of the clipped circle's |
| // projection on the X axis |
| |
| float xi = circleXIntercept((y2 < center.y() ? y2 : y1) - center.y(), radius); |
| return FloatShapeInterval(center.x() - xi, center.x() + xi); |
| } |
| |
| LayoutRect PolygonShape::shapeMarginLogicalBoundingBox() const |
| { |
| FloatRect box = m_polygon.boundingBox(); |
| box.inflate(shapeMargin()); |
| return LayoutRect(box); |
| } |
| |
| LineSegment PolygonShape::getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const |
| { |
| float y1 = logicalTop; |
| float y2 = logicalTop + logicalHeight; |
| |
| if (m_polygon.isEmpty() || !m_polygon.boundingBox().overlapsYRange(y1 - shapeMargin(), y2 + shapeMargin())) |
| return LineSegment(); |
| |
| Vector<const FloatPolygonEdge*> overlappingEdges; |
| if (!m_polygon.overlappingEdges(y1 - shapeMargin(), y2 + shapeMargin(), overlappingEdges)) |
| return LineSegment(); |
| |
| FloatShapeInterval excludedInterval; |
| for (unsigned i = 0; i < overlappingEdges.size(); i++) { |
| const FloatPolygonEdge& edge = *(overlappingEdges[i]); |
| if (edge.maxY() == edge.minY()) |
| continue; |
| if (!shapeMargin()) |
| excludedInterval.unite(OffsetPolygonEdge(edge, FloatSize()).clippedEdgeXRange(y1, y2)); |
| else { |
| excludedInterval.unite(OffsetPolygonEdge(edge, outwardEdgeNormal(edge) * shapeMargin()).clippedEdgeXRange(y1, y2)); |
| excludedInterval.unite(OffsetPolygonEdge(edge, inwardEdgeNormal(edge) * shapeMargin()).clippedEdgeXRange(y1, y2)); |
| excludedInterval.unite(clippedCircleXRange(edge.vertex1(), shapeMargin(), y1, y2)); |
| excludedInterval.unite(clippedCircleXRange(edge.vertex2(), shapeMargin(), y1, y2)); |
| } |
| } |
| |
| if (excludedInterval.isEmpty()) |
| return LineSegment(); |
| |
| return LineSegment(excludedInterval.x1(), excludedInterval.x2()); |
| } |
| |
| void PolygonShape::buildDisplayPaths(DisplayPaths& paths) const |
| { |
| if (m_polygon.isEmpty()) |
| return; |
| |
| paths.shape.moveTo(m_polygon.vertexAt(0)); |
| for (unsigned i = 1; i < m_polygon.numberOfVertices(); i++) |
| paths.shape.addLineTo(m_polygon.vertexAt(i)); |
| |
| paths.shape.closeSubpath(); |
| } |
| |
| } // namespace WebCore |