blob: 014cd10b8ed471bd745cdca374680c1af870f9c5 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderBoxModelObject.h"
#include "BitmapImage.h"
#include "BorderEdge.h"
#include "CachedImage.h"
#include "FloatRoundedRect.h"
#include "Frame.h"
#include "FrameView.h"
#include "GeometryUtilities.h"
#include "GraphicsContext.h"
#include "HTMLFrameOwnerElement.h"
#include "HTMLFrameSetElement.h"
#include "HTMLImageElement.h"
#include "HTMLNames.h"
#include "ImageBuffer.h"
#include "ImageQualityController.h"
#include "Path.h"
#include "RenderBlock.h"
#include "RenderFlexibleBox.h"
#include "RenderFragmentContainer.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
#include "RenderLayerCompositor.h"
#include "RenderMultiColumnFlow.h"
#include "RenderTable.h"
#include "RenderTableRow.h"
#include "RenderText.h"
#include "RenderTextFragment.h"
#include "RenderTreeBuilder.h"
#include "RenderView.h"
#include "ScrollingConstraints.h"
#include "Settings.h"
#include "TransformState.h"
#include <wtf/IsoMallocInlines.h>
#include <wtf/NeverDestroyed.h>
#if !ASSERT_DISABLED
#include <wtf/SetForScope.h>
#endif
#if PLATFORM(IOS)
#include "RuntimeApplicationChecks.h"
#endif
namespace WebCore {
using namespace HTMLNames;
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderBoxModelObject);
// The HashMap for storing continuation pointers.
// An inline can be split with blocks occuring in between the inline content.
// When this occurs we need a pointer to the next object. We can basically be
// split into a sequence of inlines and blocks. The continuation will either be
// an anonymous block (that houses other blocks) or it will be an inline flow.
// <b><i><p>Hello</p></i></b>. In this example the <i> will have a block as
// its continuation but the <b> will just have an inline as its continuation.
RenderBoxModelObject::ContinuationChainNode::ContinuationChainNode(RenderBoxModelObject& renderer)
: renderer(makeWeakPtr(renderer))
{
}
RenderBoxModelObject::ContinuationChainNode::~ContinuationChainNode()
{
if (next) {
ASSERT(previous);
ASSERT(next->previous == this);
next->previous = previous;
}
if (previous) {
ASSERT(previous->next == this);
previous->next = next;
}
}
void RenderBoxModelObject::ContinuationChainNode::insertAfter(ContinuationChainNode& after)
{
ASSERT(!previous);
ASSERT(!next);
if ((next = after.next)) {
ASSERT(next->previous == &after);
next->previous = this;
}
previous = &after;
after.next = this;
}
using ContinuationChainNodeMap = HashMap<const RenderBoxModelObject*, std::unique_ptr<RenderBoxModelObject::ContinuationChainNode>>;
static ContinuationChainNodeMap& continuationChainNodeMap()
{
static NeverDestroyed<ContinuationChainNodeMap> map;
return map;
}
using FirstLetterRemainingTextMap = HashMap<const RenderBoxModelObject*, WeakPtr<RenderTextFragment>>;
static FirstLetterRemainingTextMap& firstLetterRemainingTextMap()
{
static NeverDestroyed<FirstLetterRemainingTextMap> map;
return map;
}
void RenderBoxModelObject::setSelectionState(SelectionState state)
{
if (state == SelectionInside && selectionState() != SelectionNone)
return;
if ((state == SelectionStart && selectionState() == SelectionEnd)
|| (state == SelectionEnd && selectionState() == SelectionStart))
RenderLayerModelObject::setSelectionState(SelectionBoth);
else
RenderLayerModelObject::setSelectionState(state);
// FIXME: We should consider whether it is OK propagating to ancestor RenderInlines.
// This is a workaround for http://webkit.org/b/32123
// The containing block can be null in case of an orphaned tree.
RenderBlock* containingBlock = this->containingBlock();
if (containingBlock && !containingBlock->isRenderView())
containingBlock->setSelectionState(state);
}
void RenderBoxModelObject::contentChanged(ContentChangeType changeType)
{
if (!hasLayer())
return;
layer()->contentChanged(changeType);
}
bool RenderBoxModelObject::hasAcceleratedCompositing() const
{
return view().compositor().hasAcceleratedCompositing();
}
bool RenderBoxModelObject::startTransition(double timeOffset, CSSPropertyID propertyId, const RenderStyle* fromStyle, const RenderStyle* toStyle)
{
ASSERT(hasLayer());
ASSERT(isComposited());
return layer()->backing()->startTransition(timeOffset, propertyId, fromStyle, toStyle);
}
void RenderBoxModelObject::transitionPaused(double timeOffset, CSSPropertyID propertyId)
{
ASSERT(hasLayer());
ASSERT(isComposited());
layer()->backing()->transitionPaused(timeOffset, propertyId);
}
void RenderBoxModelObject::transitionFinished(CSSPropertyID propertyId)
{
ASSERT(hasLayer());
ASSERT(isComposited());
layer()->backing()->transitionFinished(propertyId);
}
bool RenderBoxModelObject::startAnimation(double timeOffset, const Animation* animation, const KeyframeList& keyframes)
{
ASSERT(hasLayer());
ASSERT(isComposited());
return layer()->backing()->startAnimation(timeOffset, animation, keyframes);
}
void RenderBoxModelObject::animationPaused(double timeOffset, const String& name)
{
ASSERT(hasLayer());
ASSERT(isComposited());
layer()->backing()->animationPaused(timeOffset, name);
}
void RenderBoxModelObject::animationSeeked(double timeOffset, const String& name)
{
ASSERT(hasLayer());
ASSERT(isComposited());
layer()->backing()->animationSeeked(timeOffset, name);
}
void RenderBoxModelObject::animationFinished(const String& name)
{
ASSERT(hasLayer());
ASSERT(isComposited());
layer()->backing()->animationFinished(name);
}
void RenderBoxModelObject::suspendAnimations(MonotonicTime time)
{
ASSERT(hasLayer());
ASSERT(isComposited());
layer()->backing()->suspendAnimations(time);
}
RenderBoxModelObject::RenderBoxModelObject(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags)
: RenderLayerModelObject(element, WTFMove(style), baseTypeFlags | RenderBoxModelObjectFlag)
{
}
RenderBoxModelObject::RenderBoxModelObject(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags)
: RenderLayerModelObject(document, WTFMove(style), baseTypeFlags | RenderBoxModelObjectFlag)
{
}
RenderBoxModelObject::~RenderBoxModelObject()
{
// Do not add any code here. Add it to willBeDestroyed() instead.
ASSERT(!continuation());
}
void RenderBoxModelObject::willBeDestroyed()
{
if (hasContinuationChainNode())
removeFromContinuationChain();
if (isFirstLetter())
clearFirstLetterRemainingText();
if (!renderTreeBeingDestroyed())
view().imageQualityController().rendererWillBeDestroyed(*this);
RenderLayerModelObject::willBeDestroyed();
}
bool RenderBoxModelObject::hasVisibleBoxDecorationStyle() const
{
return hasBackground() || style().hasVisibleBorderDecoration() || style().hasAppearance() || style().boxShadow();
}
void RenderBoxModelObject::updateFromStyle()
{
RenderLayerModelObject::updateFromStyle();
// Set the appropriate bits for a box model object. Since all bits are cleared in styleWillChange,
// we only check for bits that could possibly be set to true.
const RenderStyle& styleToUse = style();
setHasVisibleBoxDecorations(hasVisibleBoxDecorationStyle());
setInline(styleToUse.isDisplayInlineType());
setPositionState(styleToUse.position());
setHorizontalWritingMode(styleToUse.isHorizontalWritingMode());
if (styleToUse.isFlippedBlocksWritingMode())
view().frameView().setHasFlippedBlockRenderers(true);
}
static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child)
{
if (!child->isAnonymousBlock() || !child->isInFlowPositioned())
return LayoutSize();
LayoutSize offset;
for (RenderElement* parent = downcast<RenderBlock>(*child).inlineContinuation(); is<RenderInline>(parent); parent = parent->parent()) {
if (parent->isInFlowPositioned())
offset += downcast<RenderInline>(*parent).offsetForInFlowPosition();
}
return offset;
}
static inline bool isOutOfFlowPositionedWithImplicitHeight(const RenderBoxModelObject& child)
{
return child.isOutOfFlowPositioned() && !child.style().logicalTop().isAuto() && !child.style().logicalBottom().isAuto();
}
RenderBlock* RenderBoxModelObject::containingBlockForAutoHeightDetection(Length logicalHeight) const
{
// For percentage heights: The percentage is calculated with respect to the
// height of the generated box's containing block. If the height of the
// containing block is not specified explicitly (i.e., it depends on content
// height), and this element is not absolutely positioned, the used height is
// calculated as if 'auto' was specified.
if (!logicalHeight.isPercentOrCalculated() || isOutOfFlowPositioned())
return nullptr;
// Anonymous block boxes are ignored when resolving percentage values that
// would refer to it: the closest non-anonymous ancestor box is used instead.
auto* cb = containingBlock();
while (cb && cb->isAnonymous() && !is<RenderView>(cb))
cb = cb->containingBlock();
if (!cb)
return nullptr;
// Matching RenderBox::percentageLogicalHeightIsResolvable() by
// ignoring table cell's attribute value, where it says that table cells
// violate what the CSS spec says to do with heights. Basically we don't care
// if the cell specified a height or not.
if (cb->isTableCell())
return nullptr;
// Match RenderBox::availableLogicalHeightUsing by special casing the layout
// view. The available height is taken from the frame.
if (cb->isRenderView())
return nullptr;
if (isOutOfFlowPositionedWithImplicitHeight(*cb))
return nullptr;
return cb;
}
bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const
{
const auto* thisBox = isBox() ? downcast<RenderBox>(this) : nullptr;
Length logicalHeightLength = style().logicalHeight();
auto* cb = containingBlockForAutoHeightDetection(logicalHeightLength);
if (logicalHeightLength.isPercentOrCalculated() && cb && isBox())
cb->addPercentHeightDescendant(*const_cast<RenderBox*>(downcast<RenderBox>(this)));
if (thisBox && thisBox->isFlexItem()) {
auto& flexBox = downcast<RenderFlexibleBox>(*parent());
if (flexBox.childLogicalHeightForPercentageResolution(*thisBox))
return false;
}
if (thisBox && thisBox->isGridItem() && thisBox->hasOverrideContainingBlockLogicalHeight())
return false;
if (logicalHeightLength.isAuto() && !isOutOfFlowPositionedWithImplicitHeight(*this))
return true;
if (document().inQuirksMode())
return false;
if (cb)
return !cb->hasDefiniteLogicalHeight();
return false;
}
DecodingMode RenderBoxModelObject::decodingModeForImageDraw(const Image& image, const PaintInfo& paintInfo) const
{
if (!is<BitmapImage>(image))
return DecodingMode::Synchronous;
const BitmapImage& bitmapImage = downcast<BitmapImage>(image);
if (bitmapImage.canAnimate()) {
// The DecodingMode for the current frame has to be Synchronous. The DecodingMode
// for the next frame will be calculated in BitmapImage::internalStartAnimation().
return DecodingMode::Synchronous;
}
// Large image case.
#if PLATFORM(IOS)
if (IOSApplication::isIBooksStorytime())
return DecodingMode::Synchronous;
#endif
if (is<HTMLImageElement>(element())) {
auto decodingMode = downcast<HTMLImageElement>(*element()).decodingMode();
if (decodingMode != DecodingMode::Auto)
return decodingMode;
}
if (bitmapImage.isLargeImageAsyncDecodingEnabledForTesting())
return DecodingMode::Asynchronous;
if (document().isImageDocument())
return DecodingMode::Synchronous;
if (paintInfo.paintBehavior & PaintBehaviorSnapshotting)
return DecodingMode::Synchronous;
if (!settings().largeImageAsyncDecodingEnabled())
return DecodingMode::Synchronous;
if (!bitmapImage.canUseAsyncDecodingForLargeImages())
return DecodingMode::Synchronous;
if (paintInfo.paintBehavior & PaintBehaviorTileFirstPaint)
return DecodingMode::Asynchronous;
// FIXME: isVisibleInViewport() is not cheap. Find a way to make this condition faster.
if (!isVisibleInViewport())
return DecodingMode::Asynchronous;
return DecodingMode::Synchronous;
}
LayoutSize RenderBoxModelObject::relativePositionOffset() const
{
// This function has been optimized to avoid calls to containingBlock() in the common case
// where all values are either auto or fixed.
LayoutSize offset = accumulateInFlowPositionOffsets(this);
// Objects that shrink to avoid floats normally use available line width when computing containing block width. However
// in the case of relative positioning using percentages, we can't do this. The offset should always be resolved using the
// available width of the containing block. Therefore we don't use containingBlockLogicalWidthForContent() here, but instead explicitly
// call availableWidth on our containing block.
if (!style().left().isAuto()) {
if (!style().right().isAuto() && !containingBlock()->style().isLeftToRightDirection())
offset.setWidth(-valueForLength(style().right(), !style().right().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()));
else
offset.expand(valueForLength(style().left(), !style().left().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()), 0);
} else if (!style().right().isAuto()) {
offset.expand(-valueForLength(style().right(), !style().right().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()), 0);
}
// If the containing block of a relatively positioned element does not
// specify a height, a percentage top or bottom offset should be resolved as
// auto. An exception to this is if the containing block has the WinIE quirk
// where <html> and <body> assume the size of the viewport. In this case,
// calculate the percent offset based on this height.
// See <https://bugs.webkit.org/show_bug.cgi?id=26396>.
if (!style().top().isAuto()
&& (!style().top().isPercentOrCalculated()
|| !containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight()
|| containingBlock()->stretchesToViewport()))
offset.expand(0, valueForLength(style().top(), !style().top().isFixed() ? containingBlock()->availableHeight() : LayoutUnit()));
else if (!style().bottom().isAuto()
&& (!style().bottom().isPercentOrCalculated()
|| !containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight()
|| containingBlock()->stretchesToViewport()))
offset.expand(0, -valueForLength(style().bottom(), !style().bottom().isFixed() ? containingBlock()->availableHeight() : LayoutUnit()));
return offset;
}
LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const LayoutPoint& startPoint) const
{
// If the element is the HTML body element or doesn't have a parent
// return 0 and stop this algorithm.
if (isBody() || !parent())
return LayoutPoint();
LayoutPoint referencePoint = startPoint;
// If the offsetParent of the element is null, or is the HTML body element,
// return the distance between the canvas origin and the left border edge
// of the element and stop this algorithm.
if (const RenderBoxModelObject* offsetParent = this->offsetParent()) {
if (is<RenderBox>(*offsetParent) && !offsetParent->isBody() && !is<RenderTable>(*offsetParent))
referencePoint.move(-downcast<RenderBox>(*offsetParent).borderLeft(), -downcast<RenderBox>(*offsetParent).borderTop());
if (!isOutOfFlowPositioned() || enclosingFragmentedFlow()) {
if (isRelativelyPositioned())
referencePoint.move(relativePositionOffset());
else if (isStickilyPositioned())
referencePoint.move(stickyPositionOffset());
// CSS regions specification says that region flows should return the body element as their offsetParent.
// Since we will bypass the body’s renderer anyway, just end the loop if we encounter a region flow (named flow thread).
// See http://dev.w3.org/csswg/css-regions/#cssomview-offset-attributes
auto* ancestor = parent();
while (ancestor != offsetParent) {
// FIXME: What are we supposed to do inside SVG content?
if (is<RenderMultiColumnFlow>(*ancestor)) {
// We need to apply a translation based off what region we are inside.
RenderFragmentContainer* fragment = downcast<RenderMultiColumnFlow>(*ancestor).physicalTranslationFromFlowToFragment(referencePoint);
if (fragment)
referencePoint.moveBy(fragment->topLeftLocation());
} else if (!isOutOfFlowPositioned()) {
if (is<RenderBox>(*ancestor) && !is<RenderTableRow>(*ancestor))
referencePoint.moveBy(downcast<RenderBox>(*ancestor).topLeftLocation());
}
ancestor = ancestor->parent();
}
if (is<RenderBox>(*offsetParent) && offsetParent->isBody() && !offsetParent->isPositioned())
referencePoint.moveBy(downcast<RenderBox>(*offsetParent).topLeftLocation());
}
}
return referencePoint;
}
void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewportConstraints& constraints, const FloatRect& constrainingRect) const
{
constraints.setConstrainingRectAtLastLayout(constrainingRect);
RenderBlock* containingBlock = this->containingBlock();
RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf);
RenderBox& enclosingClippingBox = enclosingClippingLayer ? downcast<RenderBox>(enclosingClippingLayer->renderer()) : view();
LayoutRect containerContentRect;
if (!enclosingClippingLayer || (containingBlock != &enclosingClippingBox))
containerContentRect = containingBlock->contentBoxRect();
else {
containerContentRect = containingBlock->layoutOverflowRect();
LayoutPoint containerLocation = containerContentRect.location() + LayoutPoint(containingBlock->borderLeft() + containingBlock->paddingLeft(),
containingBlock->borderTop() + containingBlock->paddingTop());
containerContentRect.setLocation(containerLocation);
}
LayoutUnit maxWidth = containingBlock->availableLogicalWidth();
// Sticky positioned element ignore any override logical width on the containing block (as they don't call
// containingBlockLogicalWidthForContent). It's unclear whether this is totally fine.
LayoutBoxExtent minMargin(minimumValueForLength(style().marginTop(), maxWidth),
minimumValueForLength(style().marginRight(), maxWidth),
minimumValueForLength(style().marginBottom(), maxWidth),
minimumValueForLength(style().marginLeft(), maxWidth));
// Compute the container-relative area within which the sticky element is allowed to move.
containerContentRect.contract(minMargin);
// Finally compute container rect relative to the scrolling ancestor.
FloatRect containerRectRelativeToScrollingAncestor = containingBlock->localToContainerQuad(FloatRect(containerContentRect), &enclosingClippingBox).boundingBox();
if (enclosingClippingLayer) {
FloatPoint containerLocationRelativeToScrollingAncestor = containerRectRelativeToScrollingAncestor.location() -
FloatSize(enclosingClippingBox.borderLeft() + enclosingClippingBox.paddingLeft(),
enclosingClippingBox.borderTop() + enclosingClippingBox.paddingTop());
if (&enclosingClippingBox != containingBlock)
containerLocationRelativeToScrollingAncestor += enclosingClippingLayer->scrollOffset();
containerRectRelativeToScrollingAncestor.setLocation(containerLocationRelativeToScrollingAncestor);
}
constraints.setContainingBlockRect(containerRectRelativeToScrollingAncestor);
// Now compute the sticky box rect, also relative to the scrolling ancestor.
LayoutRect stickyBoxRect = frameRectForStickyPositioning();
LayoutRect flippedStickyBoxRect = stickyBoxRect;
containingBlock->flipForWritingMode(flippedStickyBoxRect);
FloatRect stickyBoxRelativeToScrollingAnecstor = flippedStickyBoxRect;
// FIXME: sucks to call localToContainerQuad again, but we can't just offset from the previously computed rect if there are transforms.
// Map to the view to avoid including page scale factor.
FloatPoint stickyLocationRelativeToScrollingAncestor = flippedStickyBoxRect.location() + containingBlock->localToContainerQuad(FloatRect(FloatPoint(), containingBlock->size()), &enclosingClippingBox).boundingBox().location();
if (enclosingClippingLayer) {
stickyLocationRelativeToScrollingAncestor -= FloatSize(enclosingClippingBox.borderLeft() + enclosingClippingBox.paddingLeft(),
enclosingClippingBox.borderTop() + enclosingClippingBox.paddingTop());
if (&enclosingClippingBox != containingBlock)
stickyLocationRelativeToScrollingAncestor += enclosingClippingLayer->scrollOffset();
}
// FIXME: For now, assume that |this| is not transformed.
stickyBoxRelativeToScrollingAnecstor.setLocation(stickyLocationRelativeToScrollingAncestor);
constraints.setStickyBoxRect(stickyBoxRelativeToScrollingAnecstor);
if (!style().left().isAuto()) {
constraints.setLeftOffset(valueForLength(style().left(), constrainingRect.width()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
}
if (!style().right().isAuto()) {
constraints.setRightOffset(valueForLength(style().right(), constrainingRect.width()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeRight);
}
if (!style().top().isAuto()) {
constraints.setTopOffset(valueForLength(style().top(), constrainingRect.height()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
}
if (!style().bottom().isAuto()) {
constraints.setBottomOffset(valueForLength(style().bottom(), constrainingRect.height()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeBottom);
}
}
FloatRect RenderBoxModelObject::constrainingRectForStickyPosition() const
{
RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf);
if (enclosingClippingLayer) {
RenderBox& enclosingClippingBox = downcast<RenderBox>(enclosingClippingLayer->renderer());
LayoutRect clipRect = enclosingClippingBox.overflowClipRect(LayoutPoint(), nullptr); // FIXME: make this work in regions.
clipRect.contract(LayoutSize(enclosingClippingBox.paddingLeft() + enclosingClippingBox.paddingRight(),
enclosingClippingBox.paddingTop() + enclosingClippingBox.paddingBottom()));
FloatRect constrainingRect = enclosingClippingBox.localToContainerQuad(FloatRect(clipRect), &view()).boundingBox();
FloatPoint scrollOffset = FloatPoint() + enclosingClippingLayer->scrollOffset();
float scrollbarOffset = 0;
if (enclosingClippingBox.hasLayer() && enclosingClippingBox.shouldPlaceBlockDirectionScrollbarOnLeft())
scrollbarOffset = enclosingClippingBox.layer()->verticalScrollbarWidth(IgnoreOverlayScrollbarSize);
constrainingRect.setLocation(FloatPoint(scrollOffset.x() + scrollbarOffset, scrollOffset.y()));
return constrainingRect;
}
return view().frameView().rectForFixedPositionLayout();
}
LayoutSize RenderBoxModelObject::stickyPositionOffset() const
{
ASSERT(hasLayer());
FloatRect constrainingRect = constrainingRectForStickyPosition();
StickyPositionViewportConstraints constraints;
computeStickyPositionConstraints(constraints, constrainingRect);
// The sticky offset is physical, so we can just return the delta computed in absolute coords (though it may be wrong with transforms).
return LayoutSize(constraints.computeStickyOffset(constrainingRect));
}
LayoutSize RenderBoxModelObject::offsetForInFlowPosition() const
{
if (isRelativelyPositioned())
return relativePositionOffset();
if (isStickilyPositioned())
return stickyPositionOffset();
return LayoutSize();
}
LayoutUnit RenderBoxModelObject::offsetLeft() const
{
// Note that RenderInline and RenderBox override this to pass a different
// startPoint to adjustedPositionRelativeToOffsetParent.
return adjustedPositionRelativeToOffsetParent(LayoutPoint()).x();
}
LayoutUnit RenderBoxModelObject::offsetTop() const
{
// Note that RenderInline and RenderBox override this to pass a different
// startPoint to adjustedPositionRelativeToOffsetParent.
return adjustedPositionRelativeToOffsetParent(LayoutPoint()).y();
}
LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const
{
LayoutUnit w = 0;
if (padding.isPercentOrCalculated())
w = containingBlockLogicalWidthForContent();
return minimumValueForLength(padding, w);
}
RoundedRect RenderBoxModelObject::getBackgroundRoundedRect(const LayoutRect& borderRect, InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
{
RoundedRect border = style().getRoundedBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
if (box && (box->nextLineBox() || box->prevLineBox())) {
RoundedRect segmentBorder = style().getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), includeLogicalLeftEdge, includeLogicalRightEdge);
border.setRadii(segmentBorder.radii());
}
return border;
}
void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext& context, const FloatRect& rect, const FloatRoundedRect& clipRect)
{
if (clipRect.isRenderable())
context.clipRoundedRect(clipRect);
else {
// We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together.
if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) {
FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y());
FloatRoundedRect::Radii topCornerRadii;
topCornerRadii.setTopLeft(clipRect.radii().topLeft());
context.clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii));
FloatRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y());
FloatRoundedRect::Radii bottomCornerRadii;
bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight());
context.clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii));
}
if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) {
FloatRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y());
FloatRoundedRect::Radii topCornerRadii;
topCornerRadii.setTopRight(clipRect.radii().topRight());
context.clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii));
FloatRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y());
FloatRoundedRect::Radii bottomCornerRadii;
bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft());
context.clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii));
}
}
}
static LayoutRect shrinkRectByOneDevicePixel(const GraphicsContext& context, const LayoutRect& rect, float devicePixelRatio)
{
LayoutRect shrunkRect = rect;
AffineTransform transform = context.getCTM();
shrunkRect.inflateX(-ceilToDevicePixel(LayoutUnit::fromPixel(1) / transform.xScale(), devicePixelRatio));
shrunkRect.inflateY(-ceilToDevicePixel(LayoutUnit::fromPixel(1) / transform.yScale(), devicePixelRatio));
return shrunkRect;
}
LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(const GraphicsContext& context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const
{
if (bleedAvoidance != BackgroundBleedBackgroundOverBorder)
return rect;
// We shrink the rectangle by one device pixel on each side to make it fully overlap the anti-aliased background border
return shrinkRectByOneDevicePixel(context, rect, document().deviceScaleFactor());
}
RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(const GraphicsContext& context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
{
if (bleedAvoidance == BackgroundBleedShrinkBackground) {
// We shrink the rectangle by one device pixel on each side because the bleed is one pixel maximum.
return getBackgroundRoundedRect(shrinkRectByOneDevicePixel(context, borderRect, document().deviceScaleFactor()), box, boxSize.width(), boxSize.height(),
includeLogicalLeftEdge, includeLogicalRightEdge);
}
if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
return style().getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
}
static void applyBoxShadowForBackground(GraphicsContext& context, const RenderStyle* style)
{
const ShadowData* boxShadow = style->boxShadow();
while (boxShadow->style() != Normal)
boxShadow = boxShadow->next();
FloatSize shadowOffset(boxShadow->x(), boxShadow->y());
if (!boxShadow->isWebkitBoxShadow())
context.setShadow(shadowOffset, boxShadow->radius(), boxShadow->color());
else
context.setLegacyShadow(shadowOffset, boxShadow->radius(), boxShadow->color());
}
InterpolationQuality RenderBoxModelObject::chooseInterpolationQuality(GraphicsContext& context, Image& image, const void* layer, const LayoutSize& size)
{
return view().imageQualityController().chooseInterpolationQuality(context, this, image, layer, size);
}
void RenderBoxModelObject::paintMaskForTextFillBox(ImageBuffer* maskImage, const IntRect& maskRect, InlineFlowBox* box, const LayoutRect& scrolledPaintRect)
{
GraphicsContext& maskImageContext = maskImage->context();
maskImageContext.translate(-maskRect.location());
// Now add the text to the clip. We do this by painting using a special paint phase that signals to
// InlineTextBoxes that they should just add their contents to the clip.
PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText);
if (box) {
const RootInlineBox& rootBox = box->root();
box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), rootBox.lineTop(), rootBox.lineBottom());
} else {
LayoutSize localOffset = is<RenderBox>(*this) ? downcast<RenderBox>(*this).locationOffset() : LayoutSize();
paint(info, scrolledPaintRect.location() - localOffset);
}
}
void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rect,
BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderElement* backgroundObject, BaseBackgroundColorUsage baseBgColorUsage)
{
GraphicsContext& context = paintInfo.context();
if (context.paintingDisabled() || rect.isEmpty())
return;
bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true;
bool includeRightEdge = box ? box->includeLogicalRightEdge() : true;
bool hasRoundedBorder = style().hasBorderRadius() && (includeLeftEdge || includeRightEdge);
bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer.attachment() == LocalBackgroundAttachment;
bool isBorderFill = bgLayer.clip() == BorderFillBox;
bool isRoot = this->isDocumentElementRenderer();
Color bgColor = color;
StyleImage* bgImage = bgLayer.image();
bool shouldPaintBackgroundImage = bgImage && bgImage->canRender(this, style().effectiveZoom());
bool forceBackgroundToWhite = false;
if (document().printing()) {
if (style().printColorAdjust() == PrintColorAdjustEconomy)
forceBackgroundToWhite = true;
if (settings().shouldPrintBackgrounds())
forceBackgroundToWhite = false;
}
// When printing backgrounds is disabled or using economy mode,
// change existing background colors and images to a solid white background.
// If there's no bg color or image, leave it untouched to avoid affecting transparency.
// We don't try to avoid loading the background images, because this style flag is only set
// when printing, and at that point we've already loaded the background images anyway. (To avoid
// loading the background images we'd have to do this check when applying styles rather than
// while rendering.)
if (forceBackgroundToWhite) {
// Note that we can't reuse this variable below because the bgColor might be changed
bool shouldPaintBackgroundColor = !bgLayer.next() && bgColor.isVisible();
if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
bgColor = Color::white;
shouldPaintBackgroundImage = false;
}
}
bool baseBgColorOnly = (baseBgColorUsage == BaseBackgroundColorOnly);
if (baseBgColorOnly && (!isRoot || bgLayer.next() || bgColor.isOpaque()))
return;
bool colorVisible = bgColor.isVisible();
float deviceScaleFactor = document().deviceScaleFactor();
FloatRect pixelSnappedRect = snapRectToDevicePixels(rect, deviceScaleFactor);
// Fast path for drawing simple color backgrounds.
if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer.next()) {
if (!colorVisible)
return;
bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(rect.location(), bleedAvoidance, box);
GraphicsContextStateSaver shadowStateSaver(context, boxShadowShouldBeAppliedToBackground);
if (boxShadowShouldBeAppliedToBackground)
applyBoxShadowForBackground(context, &style());
if (hasRoundedBorder && bleedAvoidance != BackgroundBleedUseTransparencyLayer) {
FloatRoundedRect pixelSnappedBorder = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize,
includeLeftEdge, includeRightEdge).pixelSnappedRoundedRectForPainting(deviceScaleFactor);
if (pixelSnappedBorder.isRenderable())
context.fillRoundedRect(pixelSnappedBorder, bgColor);
else {
context.save();
clipRoundedInnerRect(context, pixelSnappedRect, pixelSnappedBorder);
context.fillRect(pixelSnappedBorder.rect(), bgColor);
context.restore();
}
} else
context.fillRect(pixelSnappedRect, bgColor);
return;
}
// BorderFillBox radius clipping is taken care of by BackgroundBleedUseTransparencyLayer
bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedUseTransparencyLayer);
GraphicsContextStateSaver clipToBorderStateSaver(context, clipToBorderRadius);
if (clipToBorderRadius) {
RoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge);
// Clip to the padding or content boxes as necessary.
if (bgLayer.clip() == ContentFillBox) {
border = style().getRoundedInnerBorderFor(border.rect(),
paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), includeLeftEdge, includeRightEdge);
} else if (bgLayer.clip() == PaddingFillBox)
border = style().getRoundedInnerBorderFor(border.rect(), includeLeftEdge, includeRightEdge);
clipRoundedInnerRect(context, pixelSnappedRect, border.pixelSnappedRoundedRectForPainting(deviceScaleFactor));
}
LayoutUnit bLeft = includeLeftEdge ? borderLeft() : LayoutUnit::fromPixel(0);
LayoutUnit bRight = includeRightEdge ? borderRight() : LayoutUnit::fromPixel(0);
LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit();
LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit();
GraphicsContextStateSaver clipWithScrollingStateSaver(context, clippedWithLocalScrolling);
LayoutRect scrolledPaintRect = rect;
if (clippedWithLocalScrolling) {
// Clip to the overflow area.
auto& thisBox = downcast<RenderBox>(*this);
context.clip(thisBox.overflowClipRect(rect.location()));
// Adjust the paint rect to reflect a scrolled content box with borders at the ends.
scrolledPaintRect.moveBy(-thisBox.scrollPosition());
scrolledPaintRect.setWidth(bLeft + layer()->scrollWidth() + bRight);
scrolledPaintRect.setHeight(borderTop() + layer()->scrollHeight() + borderBottom());
}
GraphicsContextStateSaver backgroundClipStateSaver(context, false);
std::unique_ptr<ImageBuffer> maskImage;
IntRect maskRect;
if (bgLayer.clip() == PaddingFillBox || bgLayer.clip() == ContentFillBox) {
// Clip to the padding or content boxes as necessary.
if (!clipToBorderRadius) {
bool includePadding = bgLayer.clip() == ContentFillBox;
LayoutRect clipRect = LayoutRect(scrolledPaintRect.x() + bLeft + (includePadding ? pLeft : LayoutUnit()),
scrolledPaintRect.y() + borderTop() + (includePadding ? paddingTop() : LayoutUnit()),
scrolledPaintRect.width() - bLeft - bRight - (includePadding ? pLeft + pRight : LayoutUnit()),
scrolledPaintRect.height() - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : LayoutUnit()));
backgroundClipStateSaver.save();
context.clip(clipRect);
}
} else if (bgLayer.clip() == TextFillBox) {
// We have to draw our text into a mask that can then be used to clip background drawing.
// First figure out how big the mask has to be. It should be no bigger than what we need
// to actually render, so we should intersect the dirty rect with the border box of the background.
maskRect = snappedIntRect(rect);
maskRect.intersect(snappedIntRect(paintInfo.rect));
// Now create the mask.
maskImage = ImageBuffer::createCompatibleBuffer(maskRect.size(), ColorSpaceSRGB, context);
if (!maskImage)
return;
paintMaskForTextFillBox(maskImage.get(), maskRect, box, scrolledPaintRect);
// The mask has been created. Now we just need to clip to it.
backgroundClipStateSaver.save();
context.clip(maskRect);
context.beginTransparencyLayer(1);
}
// Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
// no background in the child document should show the parent's background.
bool isOpaqueRoot = false;
if (isRoot) {
isOpaqueRoot = true;
if (!bgLayer.next() && !bgColor.isOpaque()) {
HTMLFrameOwnerElement* ownerElement = document().ownerElement();
if (ownerElement) {
if (!ownerElement->hasTagName(frameTag)) {
// Locate the <body> element using the DOM. This is easier than trying
// to crawl around a render tree with potential :before/:after content and
// anonymous blocks created by inline <body> tags etc. We can locate the <body>
// render object very easily via the DOM.
if (HTMLElement* body = document().bodyOrFrameset()) {
// Can't scroll a frameset document anyway.
isOpaqueRoot = is<HTMLFrameSetElement>(*body);
} else {
// SVG documents and XML documents with SVG root nodes are transparent.
isOpaqueRoot = !document().hasSVGRootNode();
}
}
} else
isOpaqueRoot = !view().frameView().isTransparent();
}
view().frameView().setContentIsOpaque(isOpaqueRoot);
}
// Paint the color first underneath all images, culled if background image occludes it.
// FIXME: In the bgLayer.hasFiniteBounds() case, we could improve the culling test
// by verifying whether the background image covers the entire layout rect.
if (!bgLayer.next()) {
LayoutRect backgroundRect(scrolledPaintRect);
bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(rect.location(), bleedAvoidance, box);
if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(*this) || !bgLayer.hasRepeatXY()) {
if (!boxShadowShouldBeAppliedToBackground)
backgroundRect.intersect(paintInfo.rect);
// If we have an alpha and we are painting the root element, blend with the base background color.
Color baseColor;
bool shouldClearBackground = false;
if ((baseBgColorUsage != BaseBackgroundColorSkip) && isOpaqueRoot) {
baseColor = view().frameView().baseBackgroundColor();
if (!baseColor.isVisible())
shouldClearBackground = true;
}
GraphicsContextStateSaver shadowStateSaver(context, boxShadowShouldBeAppliedToBackground);
if (boxShadowShouldBeAppliedToBackground)
applyBoxShadowForBackground(context, &style());
FloatRect backgroundRectForPainting = snapRectToDevicePixels(backgroundRect, deviceScaleFactor);
if (baseColor.isVisible()) {
if (!baseBgColorOnly && bgColor.isVisible())
baseColor = baseColor.blend(bgColor);
context.fillRect(backgroundRectForPainting, baseColor, CompositeCopy);
} else if (!baseBgColorOnly && bgColor.isVisible()) {
auto operation = shouldClearBackground ? CompositeCopy : context.compositeOperation();
context.fillRect(backgroundRectForPainting, bgColor, operation);
} else if (shouldClearBackground)
context.clearRect(backgroundRectForPainting);
}
}
// no progressive loading of the background image
if (!baseBgColorOnly && shouldPaintBackgroundImage) {
auto geometry = calculateBackgroundImageGeometry(paintInfo.paintContainer, bgLayer, rect.location(), scrolledPaintRect, backgroundObject);
geometry.clip(LayoutRect(pixelSnappedRect));
RefPtr<Image> image;
if (!geometry.destRect().isEmpty() && (image = bgImage->image(backgroundObject ? backgroundObject : this, geometry.tileSize()))) {
auto compositeOp = op == CompositeSourceOver ? bgLayer.composite() : op;
context.setDrawLuminanceMask(bgLayer.maskSourceType() == MaskLuminance);
if (is<BitmapImage>(image))
downcast<BitmapImage>(*image).updateFromSettings(settings());
auto interpolation = chooseInterpolationQuality(context, *image, &bgLayer, geometry.tileSize());
auto decodingMode = decodingModeForImageDraw(*image, paintInfo);
auto drawResult = context.drawTiledImage(*image, geometry.destRect(), toLayoutPoint(geometry.relativePhase()), geometry.tileSize(), geometry.spaceSize(), ImagePaintingOptions(compositeOp, bgLayer.blendMode(), decodingMode, ImageOrientationDescription(), interpolation));
if (drawResult == ImageDrawResult::DidRequestDecoding) {
ASSERT(bgImage->isCachedImage());
bgImage->cachedImage()->addPendingImageDrawingClient(*this);
}
}
}
if (maskImage && bgLayer.clip() == TextFillBox) {
context.drawConsumingImageBuffer(WTFMove(maskImage), maskRect, CompositeDestinationIn);
context.endTransparencyLayer();
}
}
static inline LayoutUnit resolveWidthForRatio(LayoutUnit height, const LayoutSize& intrinsicRatio)
{
return height * intrinsicRatio.width() / intrinsicRatio.height();
}
static inline LayoutUnit resolveHeightForRatio(LayoutUnit width, const LayoutSize& intrinsicRatio)
{
return width * intrinsicRatio.height() / intrinsicRatio.width();
}
static inline LayoutSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio, LayoutUnit useWidth, LayoutUnit useHeight)
{
if (intrinsicRatio.isEmpty()) {
if (useWidth)
return LayoutSize(useWidth, size.height());
return LayoutSize(size.width(), useHeight);
}
if (useWidth)
return LayoutSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio));
return LayoutSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight);
}
static inline LayoutSize resolveAgainstIntrinsicRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio)
{
// Two possible solutions: (size.width(), solutionHeight) or (solutionWidth, size.height())
// "... must be assumed to be the largest dimensions..." = easiest answer: the rect with the largest surface area.
LayoutUnit solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio);
LayoutUnit solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio);
if (solutionWidth <= size.width()) {
if (solutionHeight <= size.height()) {
// If both solutions fit, choose the one covering the larger area.
LayoutUnit areaOne = solutionWidth * size.height();
LayoutUnit areaTwo = size.width() * solutionHeight;
if (areaOne < areaTwo)
return LayoutSize(size.width(), solutionHeight);
return LayoutSize(solutionWidth, size.height());
}
// Only the first solution fits.
return LayoutSize(solutionWidth, size.height());
}
// Only the second solution fits, assert that.
ASSERT(solutionHeight <= size.height());
return LayoutSize(size.width(), solutionHeight);
}
LayoutSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const LayoutSize& positioningAreaSize, ScaleByEffectiveZoomOrNot shouldScaleOrNot) const
{
// A generated image without a fixed size, will always return the container size as intrinsic size.
if (image->isGeneratedImage() && image->usesImageContainerSize())
return LayoutSize(positioningAreaSize.width(), positioningAreaSize.height());
Length intrinsicWidth;
Length intrinsicHeight;
FloatSize intrinsicRatio;
image->computeIntrinsicDimensions(this, intrinsicWidth, intrinsicHeight, intrinsicRatio);
ASSERT(!intrinsicWidth.isPercentOrCalculated());
ASSERT(!intrinsicHeight.isPercentOrCalculated());
LayoutSize resolvedSize(intrinsicWidth.value(), intrinsicHeight.value());
LayoutSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0);
if (shouldScaleOrNot == ScaleByEffectiveZoom)
resolvedSize.scale(style().effectiveZoom());
resolvedSize.clampToMinimumSize(minimumSize);
if (!resolvedSize.isEmpty())
return resolvedSize;
// If the image has one of either an intrinsic width or an intrinsic height:
// * and an intrinsic aspect ratio, then the missing dimension is calculated from the given dimension and the ratio.
// * and no intrinsic aspect ratio, then the missing dimension is assumed to be the size of the rectangle that
// establishes the coordinate system for the 'background-position' property.
if (resolvedSize.width() > 0 || resolvedSize.height() > 0)
return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, LayoutSize(intrinsicRatio), resolvedSize.width(), resolvedSize.height());
// If the image has no intrinsic dimensions and has an intrinsic ratio the dimensions must be assumed to be the
// largest dimensions at that ratio such that neither dimension exceeds the dimensions of the rectangle that
// establishes the coordinate system for the 'background-position' property.
if (!intrinsicRatio.isEmpty())
return resolveAgainstIntrinsicRatio(positioningAreaSize, LayoutSize(intrinsicRatio));
// If the image has no intrinsic ratio either, then the dimensions must be assumed to be the rectangle that
// establishes the coordinate system for the 'background-position' property.
return positioningAreaSize;
}
LayoutSize RenderBoxModelObject::calculateFillTileSize(const FillLayer& fillLayer, const LayoutSize& positioningAreaSize) const
{
StyleImage* image = fillLayer.image();
EFillSizeType type = fillLayer.size().type;
LayoutSize imageIntrinsicSize;
if (image) {
imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom);
imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor());
} else
imageIntrinsicSize = positioningAreaSize;
switch (type) {
case SizeLength: {
LayoutSize tileSize = positioningAreaSize;
Length layerWidth = fillLayer.size().size.width;
Length layerHeight = fillLayer.size().size.height;
if (layerWidth.isFixed())
tileSize.setWidth(layerWidth.value());
else if (layerWidth.isPercentOrCalculated())
tileSize.setWidth(valueForLength(layerWidth, positioningAreaSize.width()));
if (layerHeight.isFixed())
tileSize.setHeight(layerHeight.value());
else if (layerHeight.isPercentOrCalculated())
tileSize.setHeight(valueForLength(layerHeight, positioningAreaSize.height()));
// If one of the values is auto we have to use the appropriate
// scale to maintain our aspect ratio.
if (layerWidth.isAuto() && !layerHeight.isAuto()) {
if (imageIntrinsicSize.height())
tileSize.setWidth(imageIntrinsicSize.width() * tileSize.height() / imageIntrinsicSize.height());
} else if (!layerWidth.isAuto() && layerHeight.isAuto()) {
if (imageIntrinsicSize.width())
tileSize.setHeight(imageIntrinsicSize.height() * tileSize.width() / imageIntrinsicSize.width());
} else if (layerWidth.isAuto() && layerHeight.isAuto()) {
// If both width and height are auto, use the image's intrinsic size.
tileSize = imageIntrinsicSize;
}
tileSize.clampNegativeToZero();
return tileSize;
}
case SizeNone: {
// If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
if (!imageIntrinsicSize.isEmpty())
return imageIntrinsicSize;
// If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for ‘contain’.
type = Contain;
}
FALLTHROUGH;
case Contain:
case Cover: {
// Scale computation needs higher precision than what LayoutUnit can offer.
FloatSize localImageIntrinsicSize = imageIntrinsicSize;
FloatSize localPositioningAreaSize = positioningAreaSize;
float horizontalScaleFactor = localImageIntrinsicSize.width() ? (localPositioningAreaSize.width() / localImageIntrinsicSize.width()) : 1;
float verticalScaleFactor = localImageIntrinsicSize.height() ? (localPositioningAreaSize.height() / localImageIntrinsicSize.height()) : 1;
float scaleFactor = type == Contain ? std::min(horizontalScaleFactor, verticalScaleFactor) : std::max(horizontalScaleFactor, verticalScaleFactor);
float deviceScaleFactor = document().deviceScaleFactor();
return LayoutSize(std::max<LayoutUnit>(1 / deviceScaleFactor, localImageIntrinsicSize.width() * scaleFactor),
std::max<LayoutUnit>(1 / deviceScaleFactor, localImageIntrinsicSize.height() * scaleFactor));
}
}
ASSERT_NOT_REACHED();
return LayoutSize();
}
static void pixelSnapBackgroundImageGeometryForPainting(LayoutRect& destinationRect, LayoutSize& tileSize, LayoutSize& phase, LayoutSize& space, float scaleFactor)
{
tileSize = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), tileSize), scaleFactor).size());
phase = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), phase), scaleFactor).size());
space = LayoutSize(snapRectToDevicePixels(LayoutRect(LayoutPoint(), space), scaleFactor).size());
destinationRect = LayoutRect(snapRectToDevicePixels(destinationRect, scaleFactor));
}
bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const
{
if (!isDocumentElementRenderer())
return false;
if (view().frameView().paintBehavior() & PaintBehaviorFlattenCompositingLayers)
return false;
RenderLayer* rootLayer = view().layer();
if (!rootLayer || !rootLayer->isComposited())
return false;
return rootLayer->backing()->backgroundLayerPaintsFixedRootBackground();
}
static inline LayoutUnit getSpace(LayoutUnit areaSize, LayoutUnit tileSize)
{
int numberOfTiles = areaSize / tileSize;
LayoutUnit space = -1;
if (numberOfTiles > 1)
space = (areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1);
return space;
}
static LayoutUnit resolveEdgeRelativeLength(const Length& length, Edge edge, LayoutUnit availableSpace, const LayoutSize& areaSize, const LayoutSize& tileSize)
{
LayoutUnit result = minimumValueForLength(length, availableSpace);
if (edge == Edge::Right)
return areaSize.width() - tileSize.width() - result;
if (edge == Edge::Bottom)
return areaSize.height() - tileSize.height() - result;
return result;
}
BackgroundImageGeometry RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer& fillLayer, const LayoutPoint& paintOffset,
const LayoutRect& borderBoxRect, RenderElement* backgroundObject) const
{
LayoutUnit left = 0;
LayoutUnit top = 0;
LayoutSize positioningAreaSize;
// Determine the background positioning area and set destination rect to the background painting area.
// Destination rect will be adjusted later if the background is non-repeating.
// FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms. https://bugs.webkit.org/show_bug.cgi?id=15679
LayoutRect destinationRect(borderBoxRect);
bool fixedAttachment = fillLayer.attachment() == FixedBackgroundAttachment;
float deviceScaleFactor = document().deviceScaleFactor();
if (!fixedAttachment) {
LayoutUnit right = 0;
LayoutUnit bottom = 0;
// Scroll and Local.
if (fillLayer.origin() != BorderFillBox) {
left = borderLeft();
right = borderRight();
top = borderTop();
bottom = borderBottom();
if (fillLayer.origin() == ContentFillBox) {
left += paddingLeft();
right += paddingRight();
top += paddingTop();
bottom += paddingBottom();
}
}
// The background of the box generated by the root element covers the entire canvas including
// its margins. Since those were added in already, we have to factor them out when computing
// the background positioning area.
if (isDocumentElementRenderer()) {
positioningAreaSize = downcast<RenderBox>(*this).size() - LayoutSize(left + right, top + bottom);
positioningAreaSize = LayoutSize(snapSizeToDevicePixel(positioningAreaSize, LayoutPoint(), deviceScaleFactor));
if (view().frameView().hasExtendedBackgroundRectForPainting()) {
LayoutRect extendedBackgroundRect = view().frameView().extendedBackgroundRectForPainting();
left += (marginLeft() - extendedBackgroundRect.x());
top += (marginTop() - extendedBackgroundRect.y());
}
} else {
positioningAreaSize = borderBoxRect.size() - LayoutSize(left + right, top + bottom);
positioningAreaSize = LayoutSize(snapRectToDevicePixels(LayoutRect(paintOffset, positioningAreaSize), deviceScaleFactor).size());
}
} else {
LayoutRect viewportRect;
float topContentInset = 0;
if (settings().fixedBackgroundsPaintRelativeToDocument())
viewportRect = view().unscaledDocumentRect();
else {
FrameView& frameView = view().frameView();
bool useFixedLayout = frameView.useFixedLayout() && !frameView.fixedLayoutSize().isEmpty();
if (useFixedLayout) {
// Use the fixedLayoutSize() when useFixedLayout() because the rendering will scale
// down the frameView to to fit in the current viewport.
viewportRect.setSize(frameView.fixedLayoutSize());
} else
viewportRect.setSize(frameView.sizeForVisibleContent());
if (fixedBackgroundPaintsInLocalCoordinates()) {
if (!useFixedLayout) {
// Shifting location up by topContentInset is needed for layout tests which expect
// layout to be shifted down when calling window.internals.setTopContentInset().
topContentInset = frameView.topContentInset(ScrollView::TopContentInsetType::WebCoreOrPlatformContentInset);
viewportRect.setLocation(LayoutPoint(0, -topContentInset));
}
} else if (useFixedLayout || frameView.frameScaleFactor() != 1) {
// scrollPositionForFixedPosition() is adjusted for page scale and it does not include
// topContentInset so do not add it to the calculation below.
viewportRect.setLocation(frameView.scrollPositionForFixedPosition());
} else {
// documentScrollPositionRelativeToViewOrigin() includes -topContentInset in its height
// so we need to account for that in calculating the phase size
topContentInset = frameView.topContentInset(ScrollView::TopContentInsetType::WebCoreOrPlatformContentInset);
viewportRect.setLocation(frameView.documentScrollPositionRelativeToViewOrigin());
}
top += topContentInset;
}
if (paintContainer)
viewportRect.moveBy(LayoutPoint(-paintContainer->localToAbsolute(FloatPoint())));
destinationRect = viewportRect;
positioningAreaSize = destinationRect.size();
positioningAreaSize.setHeight(positioningAreaSize.height() - topContentInset);
positioningAreaSize = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), positioningAreaSize), deviceScaleFactor).size());
}
auto clientForBackgroundImage = backgroundObject ? backgroundObject : this;
LayoutSize tileSize = calculateFillTileSize(fillLayer, positioningAreaSize);
if (StyleImage* layerImage = fillLayer.image())
layerImage->setContainerContextForRenderer(*clientForBackgroundImage, tileSize, style().effectiveZoom());
EFillRepeat backgroundRepeatX = fillLayer.repeatX();
EFillRepeat backgroundRepeatY = fillLayer.repeatY();
LayoutUnit availableWidth = positioningAreaSize.width() - tileSize.width();
LayoutUnit availableHeight = positioningAreaSize.height() - tileSize.height();
LayoutSize spaceSize;
LayoutSize phase;
LayoutSize noRepeat;
LayoutUnit computedXPosition = resolveEdgeRelativeLength(fillLayer.xPosition(), fillLayer.backgroundXOrigin(), availableWidth, positioningAreaSize, tileSize);
if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && tileSize.width() > 0) {
int numTiles = std::max(1, roundToInt(positioningAreaSize.width() / tileSize.width()));
if (fillLayer.size().size.height.isAuto() && backgroundRepeatY != RoundFill)
tileSize.setHeight(tileSize.height() * positioningAreaSize.width() / (numTiles * tileSize.width()));
tileSize.setWidth(positioningAreaSize.width() / numTiles);
phase.setWidth(tileSize.width() ? tileSize.width() - fmodf((computedXPosition + left), tileSize.width()) : 0);
}
LayoutUnit computedYPosition = resolveEdgeRelativeLength(fillLayer.yPosition(), fillLayer.backgroundYOrigin(), availableHeight, positioningAreaSize, tileSize);
if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && tileSize.height() > 0) {
int numTiles = std::max(1, roundToInt(positioningAreaSize.height() / tileSize.height()));
if (fillLayer.size().size.width.isAuto() && backgroundRepeatX != RoundFill)
tileSize.setWidth(tileSize.width() * positioningAreaSize.height() / (numTiles * tileSize.height()));
tileSize.setHeight(positioningAreaSize.height() / numTiles);
phase.setHeight(tileSize.height() ? tileSize.height() - fmodf((computedYPosition + top), tileSize.height()) : 0);
}
if (backgroundRepeatX == RepeatFill) {
phase.setWidth(tileSize.width() ? tileSize.width() - fmodf(computedXPosition + left, tileSize.width()) : 0);
spaceSize.setWidth(0);
} else if (backgroundRepeatX == SpaceFill && tileSize.width() > 0) {
LayoutUnit space = getSpace(positioningAreaSize.width(), tileSize.width());
if (space >= 0) {
LayoutUnit actualWidth = tileSize.width() + space;
computedXPosition = minimumValueForLength(Length(), availableWidth);
spaceSize.setWidth(space);
spaceSize.setHeight(0);
phase.setWidth(actualWidth ? actualWidth - fmodf((computedXPosition + left), actualWidth) : 0);
} else
backgroundRepeatX = NoRepeatFill;
}
if (backgroundRepeatX == NoRepeatFill) {
LayoutUnit xOffset = left + computedXPosition;
if (xOffset > 0)
destinationRect.move(xOffset, 0);
xOffset = std::min<LayoutUnit>(xOffset, 0);
phase.setWidth(-xOffset);
destinationRect.setWidth(tileSize.width() + xOffset);
spaceSize.setWidth(0);
}
if (backgroundRepeatY == RepeatFill) {
phase.setHeight(tileSize.height() ? tileSize.height() - fmodf(computedYPosition + top, tileSize.height()) : 0);
spaceSize.setHeight(0);
} else if (backgroundRepeatY == SpaceFill && tileSize.height() > 0) {
LayoutUnit space = getSpace(positioningAreaSize.height(), tileSize.height());
if (space >= 0) {
LayoutUnit actualHeight = tileSize.height() + space;
computedYPosition = minimumValueForLength(Length(), availableHeight);
spaceSize.setHeight(space);
phase.setHeight(actualHeight ? actualHeight - fmodf((computedYPosition + top), actualHeight) : 0);
} else
backgroundRepeatY = NoRepeatFill;
}
if (backgroundRepeatY == NoRepeatFill) {
LayoutUnit yOffset = top + computedYPosition;
if (yOffset > 0)
destinationRect.move(0, yOffset);
yOffset = std::min<LayoutUnit>(yOffset, 0);
phase.setHeight(-yOffset);
destinationRect.setHeight(tileSize.height() + yOffset);
spaceSize.setHeight(0);
}
if (fixedAttachment) {
LayoutPoint attachmentPoint = borderBoxRect.location();
phase.expand(std::max<LayoutUnit>(attachmentPoint.x() - destinationRect.x(), 0), std::max<LayoutUnit>(attachmentPoint.y() - destinationRect.y(), 0));
}
destinationRect.intersect(borderBoxRect);
pixelSnapBackgroundImageGeometryForPainting(destinationRect, tileSize, phase, spaceSize, deviceScaleFactor);
return BackgroundImageGeometry(destinationRect, tileSize, phase, spaceSize, fixedAttachment);
}
void RenderBoxModelObject::getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, const LayoutPoint& paintOffset, FloatRect& destRect, FloatSize& phase, FloatSize& tileSize) const
{
LayoutRect paintRect(destRect);
auto geometry = calculateBackgroundImageGeometry(paintContainer, style().backgroundLayers(), paintOffset, paintRect);
phase = geometry.phase();
tileSize = geometry.tileSize();
destRect = geometry.destRect();
}
bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext& graphicsContext, const LayoutRect& rect, const RenderStyle& style,
const NinePieceImage& ninePieceImage, CompositeOperator op)
{
StyleImage* styleImage = ninePieceImage.image();
if (!styleImage)
return false;
if (!styleImage->isLoaded())
return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
if (!styleImage->canRender(this, style.effectiveZoom()))
return false;
// FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
// doesn't have any understanding of the zoom that is in effect on the tile.
float deviceScaleFactor = document().deviceScaleFactor();
LayoutRect rectWithOutsets = rect;
rectWithOutsets.expand(style.imageOutsets(ninePieceImage));
LayoutRect destination = LayoutRect(snapRectToDevicePixels(rectWithOutsets, deviceScaleFactor));
LayoutSize source = calculateImageIntrinsicDimensions(styleImage, destination.size(), DoNotScaleByEffectiveZoom);
// If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
styleImage->setContainerContextForRenderer(*this, source, style.effectiveZoom());
ninePieceImage.paint(graphicsContext, this, style, destination, source, deviceScaleFactor, op);
return true;
}
static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect)
{
LayoutRect boundingRect = border.rect();
if (clipRect.contains(boundingRect))
return false;
RoundedRect::Radii radii = border.radii();
LayoutRect topLeftRect(boundingRect.location(), radii.topLeft());
if (clipRect.intersects(topLeftRect))
return false;
LayoutRect topRightRect(boundingRect.location(), radii.topRight());
topRightRect.setX(boundingRect.maxX() - topRightRect.width());
if (clipRect.intersects(topRightRect))
return false;
LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft());
bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height());
if (clipRect.intersects(bottomLeftRect))
return false;
LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight());
bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width());
bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height());
if (clipRect.intersects(bottomRightRect))
return false;
return true;
}
static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSize& secondRadius)
{
return !firstRadius.isZero() || !secondRadius.isZero();
}
inline bool styleRequiresClipPolygon(EBorderStyle style)
{
return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters.
}
static bool borderStyleFillsBorderArea(EBorderStyle style)
{
return !(style == DOTTED || style == DASHED || style == DOUBLE);
}
static bool borderStyleHasInnerDetail(EBorderStyle style)
{
return style == GROOVE || style == RIDGE || style == DOUBLE;
}
static bool borderStyleIsDottedOrDashed(EBorderStyle style)
{
return style == DOTTED || style == DASHED;
}
// OUTSET darkens the bottom and right (and maybe lightens the top and left)
// INSET darkens the top and left (and maybe lightens the bottom and right)
static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, BoxSide side, BoxSide adjacentSide)
{
// These styles match at the top/left and bottom/right.
if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) {
const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagForSide(BSRight);
const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edgeFlagForSide(BSLeft);
BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacentSide);
return flags == topRightFlags || flags == bottomLeftFlags;
}
return false;
}
static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
{
if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
return false;
if (!edgesShareColor(edges[side], edges[adjacentSide]))
return false;
return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style(), side, adjacentSide);
}
static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
{
if (edges[side].color().isOpaque())
return false;
if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
return false;
if (!edgesShareColor(edges[side], edges[adjacentSide]))
return true;
return borderStyleHasUnmatchedColorsAtCorner(edges[side].style(), side, adjacentSide);
}
// This assumes that we draw in order: top, bottom, left, right.
static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
{
switch (side) {
case BSTop:
case BSBottom:
if (edges[adjacentSide].presentButInvisible())
return false;
if (!edgesShareColor(edges[side], edges[adjacentSide]) && !edges[adjacentSide].color().isOpaque())
return false;
if (!borderStyleFillsBorderArea(edges[adjacentSide].style()))
return false;
return true;
case BSLeft:
case BSRight:
// These draw last, so are never overdrawn.
return false;
}
return false;
}
static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle)
{
if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE)
return true;
if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjacentStyle))
return true;
if (style != adjacentStyle)
return true;
return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide);
}
static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw)
{
if ((edges[side].isTransparent() && edges[adjacentSide].isTransparent()) || !edges[adjacentSide].isPresent())
return false;
if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges))
return false;
if (!edgesShareColor(edges[side], edges[adjacentSide]))
return true;
if (borderStylesRequireMitre(side, adjacentSide, edges[side].style(), edges[adjacentSide].style()))
return true;
return false;
}
static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side)
{
// Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge).
// This function relies on the fact we only get radii not contained within each edge if one of the radii
// for an edge is zero, so we can shift the arc towards the zero radius corner.
RoundedRect::Radii newRadii = innerBorder.radii();
LayoutRect newRect = innerBorder.rect();
float overshoot;
float maxRadii;
switch (side) {
case BSTop:
overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width();
if (overshoot > 0) {
ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width()));
newRect.setWidth(newRect.width() + overshoot);
if (!newRadii.topLeft().width())
newRect.move(-overshoot, 0);
}
newRadii.setBottomLeft(IntSize(0, 0));
newRadii.setBottomRight(IntSize(0, 0));
maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height());
if (maxRadii > newRect.height())
newRect.setHeight(maxRadii);
break;
case BSBottom:
overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width();
if (overshoot > 0) {
ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width()));
newRect.setWidth(newRect.width() + overshoot);
if (!newRadii.bottomLeft().width())
newRect.move(-overshoot, 0);
}
newRadii.setTopLeft(IntSize(0, 0));
newRadii.setTopRight(IntSize(0, 0));
maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height());
if (maxRadii > newRect.height()) {
newRect.move(0, newRect.height() - maxRadii);
newRect.setHeight(maxRadii);
}
break;
case BSLeft:
overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height();
if (overshoot > 0) {
ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height()));
newRect.setHeight(newRect.height() + overshoot);
if (!newRadii.topLeft().height())
newRect.move(0, -overshoot);
}
newRadii.setTopRight(IntSize(0, 0));
newRadii.setBottomRight(IntSize(0, 0));
maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width());
if (maxRadii > newRect.width())
newRect.setWidth(maxRadii);
break;
case BSRight:
overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height();
if (overshoot > 0) {
ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height()));
newRect.setHeight(newRect.height() + overshoot);
if (!newRadii.topRight().height())
newRect.move(0, -overshoot);
}
newRadii.setTopLeft(IntSize(0, 0));
newRadii.setBottomLeft(IntSize(0, 0));
maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width());
if (maxRadii > newRect.width()) {
newRect.move(newRect.width() - maxRadii, 0);
newRect.setWidth(maxRadii);
}
break;
}
return RoundedRect(newRect, newRadii);
}
void RenderBoxModelObject::paintOneBorderSide(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
const LayoutRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path,
BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
{
const BorderEdge& edgeToRender = edges[side];
ASSERT(edgeToRender.widthForPainting());
const BorderEdge& adjacentEdge1 = edges[adjacentSide1];
const BorderEdge& adjacentEdge2 = edges[adjacentSide2];
bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !antialias);
bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !antialias);
bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges);
bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges);
const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color();
if (path) {
GraphicsContextStateSaver stateSaver(graphicsContext);
clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch);
if (!innerBorder.isRenderable())
graphicsContext.clipOutRoundedRect(FloatRoundedRect(calculateAdjustedInnerBorder(innerBorder, side)));
float thickness = std::max(std::max(edgeToRender.widthForPainting(), adjacentEdge1.widthForPainting()), adjacentEdge2.widthForPainting());
drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.widthForPainting(), thickness, side, style,
colorToPaint, edgeToRender.style(), bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
} else {
bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style()) && (mitreAdjacentSide1 || mitreAdjacentSide2);
bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1;
bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2;
bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2;
GraphicsContextStateSaver clipStateSaver(graphicsContext, shouldClip);
if (shouldClip) {
bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1);
bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2);
clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, !aliasAdjacentSide1, !aliasAdjacentSide2);
// Since we clipped, no need to draw with a mitre.
mitreAdjacentSide1 = false;
mitreAdjacentSide2 = false;
}
drawLineForBoxSide(graphicsContext, sideRect, side, colorToPaint, edgeToRender.style(), mitreAdjacentSide1 ? adjacentEdge1.widthForPainting() : 0, mitreAdjacentSide2 ? adjacentEdge2.widthForPainting() : 0, antialias);
}
}
static LayoutRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side)
{
LayoutRect sideRect = outerBorder.rect();
float width = edges[side].widthForPainting();
if (side == BSTop)
sideRect.setHeight(width);
else if (side == BSBottom)
sideRect.shiftYEdgeTo(sideRect.maxY() - width);
else if (side == BSLeft)
sideRect.setWidth(width);
else
sideRect.shiftXEdgeTo(sideRect.maxX() - width);
return sideRect;
}
void RenderBoxModelObject::paintBorderSides(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
{
bool renderRadii = outerBorder.isRounded();
Path roundedPath;
if (renderRadii)
roundedPath.addRoundedRect(outerBorder);
// The inner border adjustment for bleed avoidance mode BackgroundBleedBackgroundOverBorder
// is only applied to sideRect, which is okay since BackgroundBleedBackgroundOverBorder
// is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath
// only depends on sideRect when painting solid borders.
if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) {
LayoutRect sideRect = outerBorder.rect();
sideRect.setHeight(edges[BSTop].widthForPainting() + innerBorderAdjustment.y());
bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style()) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight()));
paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) {
LayoutRect sideRect = outerBorder.rect();
sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].widthForPainting() - innerBorderAdjustment.y());
bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight()));
paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) {
LayoutRect sideRect = outerBorder.rect();
sideRect.setWidth(edges[BSLeft].widthForPainting() + innerBorderAdjustment.x());
bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft()));
paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) {
LayoutRect sideRect = outerBorder.rect();
sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].widthForPainting() - innerBorderAdjustment.x());
bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight()));
paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
}
void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias)
{
// willBeOverdrawn assumes that we draw in order: top, bottom, left, right.
// This is different from BoxSide enum order.
static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight };
while (edgesToDraw) {
// Find undrawn edges sharing a color.
Color commonColor;
BorderEdgeFlags commonColorEdgeSet = 0;
for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) {
BoxSide currSide = paintOrder[i];
if (!includesEdge(edgesToDraw, currSide))
continue;
bool includeEdge;
if (!commonColorEdgeSet) {
commonColor = edges[currSide].color();
includeEdge = true;
} else
includeEdge = edges[currSide].color() == commonColor;
if (includeEdge)
commonColorEdgeSet |= edgeFlagForSide(currSide);
}
bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && !commonColor.isOpaque();
if (useTransparencyLayer) {
graphicsContext.beginTransparencyLayer(commonColor.alphaAsFloat());
commonColor = commonColor.opaqueColor();
}
paintBorderSides(graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor);
if (useTransparencyLayer)
graphicsContext.endTransparencyLayer();
edgesToDraw &= ~commonColorEdgeSet;
}
}
void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle& style,
BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
GraphicsContext& graphicsContext = info.context();
if (graphicsContext.paintingDisabled())
return;
if (rect.isEmpty())
return;
auto rectToClipOut = paintRectToClipOutFromBorder(rect);
bool appliedClipAlready = !rectToClipOut.isEmpty();
GraphicsContextStateSaver stateSave(graphicsContext, appliedClipAlready);
if (!rectToClipOut.isEmpty())
graphicsContext.clipOut(snapRectToDevicePixels(rectToClipOut, document().deviceScaleFactor()));
// border-image is not affected by border-radius.
if (paintNinePieceImage(graphicsContext, rect, style, style.borderImage()))
return;
BorderEdge edges[4];
BorderEdge::getBorderEdgeInfo(edges, style, document().deviceScaleFactor(), includeLogicalLeftEdge, includeLogicalRightEdge);
RoundedRect outerBorder = style.getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge);
RoundedRect innerBorder = style.getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
// If no borders intersects with the dirty area, we can skip the border painting.
if (innerBorder.contains(info.rect))
return;
bool haveAlphaColor = false;
bool haveAllSolidEdges = true;
bool haveAllDoubleEdges = true;
int numEdgesVisible = 4;
bool allEdgesShareColor = true;
int firstVisibleEdge = -1;
BorderEdgeFlags edgesToDraw = 0;
for (int i = BSTop; i <= BSLeft; ++i) {
const BorderEdge& currEdge = edges[i];
if (edges[i].shouldRender())
edgesToDraw |= edgeFlagForSide(static_cast<BoxSide>(i));
if (currEdge.presentButInvisible()) {
--numEdgesVisible;
allEdgesShareColor = false;
continue;
}
if (!currEdge.widthForPainting()) {
--numEdgesVisible;
continue;
}
if (firstVisibleEdge == -1)
firstVisibleEdge = i;
else if (currEdge.color() != edges[firstVisibleEdge].color())
allEdgesShareColor = false;
if (!currEdge.color().isOpaque())
haveAlphaColor = true;
if (currEdge.style() != SOLID)
haveAllSolidEdges = false;
if (currEdge.style() != DOUBLE)
haveAllDoubleEdges = false;
}
// If no corner intersects the clip region, we can pretend outerBorder is
// rectangular to improve performance.
if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect))
outerBorder.setRadii(RoundedRect::Radii());
float deviceScaleFactor = document().deviceScaleFactor();
// isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) {
// Fast path for drawing all solid edges and all unrounded double edges
if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor)
&& (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) {
Path path;
FloatRoundedRect pixelSnappedOuterBorder = outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
if (pixelSnappedOuterBorder.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
path.addRoundedRect(pixelSnappedOuterBorder);
else
path.addRect(pixelSnappedOuterBorder.rect());
if (haveAllDoubleEdges) {
LayoutRect innerThirdRect = outerBorder.rect();
LayoutRect outerThirdRect = outerBorder.rect();
for (int side = BSTop; side <= BSLeft; ++side) {
LayoutUnit outerWidth;
LayoutUnit innerWidth;
edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth);
if (side == BSTop) {
innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWidth);
outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWidth);
} else if (side == BSBottom) {
innerThirdRect.setHeight(innerThirdRect.height() - innerWidth);
outerThirdRect.setHeight(outerThirdRect.height() - outerWidth);
} else if (side == BSLeft) {
innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWidth);
outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWidth);
} else {
innerThirdRect.setWidth(innerThirdRect.width() - innerWidth);
outerThirdRect.setWidth(outerThirdRect.width() - outerWidth);
}
}
FloatRoundedRect pixelSnappedOuterThird = outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
pixelSnappedOuterThird.setRect(snapRectToDevicePixels(outerThirdRect, deviceScaleFactor));
if (pixelSnappedOuterThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
path.addRoundedRect(pixelSnappedOuterThird);
else
path.addRect(pixelSnappedOuterThird.rect());
FloatRoundedRect pixelSnappedInnerThird = innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
pixelSnappedInnerThird.setRect(snapRectToDevicePixels(innerThirdRect, deviceScaleFactor));
if (pixelSnappedInnerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
path.addRoundedRect(pixelSnappedInnerThird);
else
path.addRect(pixelSnappedInnerThird.rect());
}
FloatRoundedRect pixelSnappedInnerBorder = innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
if (pixelSnappedInnerBorder.isRounded())
path.addRoundedRect(pixelSnappedInnerBorder);
else
path.addRect(pixelSnappedInnerBorder.rect());
graphicsContext.setFillRule(RULE_EVENODD);
graphicsContext.setFillColor(edges[firstVisibleEdge].color());
graphicsContext.fillPath(path);
return;
}
// Avoid creating transparent layers
if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded() && haveAlphaColor) {
Path path;
for (int i = BSTop; i <= BSLeft; ++i) {
const BorderEdge& currEdge = edges[i];
if (currEdge.shouldRender()) {
LayoutRect sideRect = calculateSideRect(outerBorder, edges, i);
path.addRect(sideRect);
}
}
graphicsContext.setFillRule(RULE_NONZERO);
graphicsContext.setFillColor(edges[firstVisibleEdge].color());
graphicsContext.fillPath(path);
return;
}
}
bool clipToOuterBorder = outerBorder.isRounded();
GraphicsContextStateSaver stateSaver(graphicsContext, clipToOuterBorder && !appliedClipAlready);
if (clipToOuterBorder) {
// Clip to the inner and outer radii rects.
if (bleedAvoidance != BackgroundBleedUseTransparencyLayer)
graphicsContext.clipRoundedRect(outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor));
// isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
// The inside will be clipped out later (in clipBorderSideForComplexInnerPath)
if (innerBorder.isRenderable())
graphicsContext.clipOutRoundedRect(innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor));
}
// If only one edge visible antialiasing doesn't create seams
bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1;
RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style.getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y());
if (haveAlphaColor)
paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
else
paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
}
void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext& graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[],
float thickness, float drawThickness, BoxSide side, const RenderStyle& style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
if (thickness <= 0)
return;
if (borderStyle == DOUBLE && thickness < 3)
borderStyle = SOLID;
switch (borderStyle) {
case BNONE:
case BHIDDEN:
return;
case DOTTED:
case DASHED: {
graphicsContext.setStrokeColor(color);
// The stroke is doubled here because the provided path is the
// outside edge of the border so half the stroke is clipped off.
// The extra multiplier is so that the clipping mask can antialias
// the edges to prevent jaggies.
graphicsContext.setStrokeThickness(drawThickness * 2 * 1.1f);
graphicsContext.setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
// If the number of dashes that fit in the path is odd and non-integral then we
// will have an awkwardly-sized dash at the end of the path. To try to avoid that
// here, we simply make the whitespace dashes ever so slightly bigger.
// FIXME: This could be even better if we tried to manipulate the dash offset
// and possibly the gapLength to get the corners dash-symmetrical.
float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f);
float gapLength = dashLength;
float numberOfDashes = borderPath.length() / dashLength;
// Don't try to show dashes if we have less than 2 dashes + 2 gaps.
// FIXME: should do this test per side.
if (numberOfDashes >= 4) {
bool evenNumberOfFullDashes = !((int)numberOfDashes % 2);
bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes);
if (!evenNumberOfFullDashes && !integralNumberOfDashes) {
float numberOfGaps = numberOfDashes / 2;
gapLength += (dashLength / numberOfGaps);
}
DashArray lineDash;
lineDash.append(dashLength);
lineDash.append(gapLength);
graphicsContext.setLineDash(lineDash, dashLength);
}
// FIXME: stroking the border path causes issues with tight corners:
// https://bugs.webkit.org/show_bug.cgi?id=58711
// Also, to get the best appearance we should stroke a path between the two borders.
graphicsContext.strokePath(borderPath);
return;
}
case DOUBLE: {
// Get the inner border rects for both the outer border line and the inner border line
LayoutUnit outerBorderTopWidth;
LayoutUnit innerBorderTopWidth;
edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth);
LayoutUnit outerBorderRightWidth;
LayoutUnit innerBorderRightWidth;
edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth);
LayoutUnit outerBorderBottomWidth;
LayoutUnit innerBorderBottomWidth;
edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth);
LayoutUnit outerBorderLeftWidth;
LayoutUnit innerBorderLeftWidth;
edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth);
// Draw inner border line
{
GraphicsContextStateSaver stateSaver(graphicsContext);
RoundedRect innerClip = style.getRoundedInnerBorderFor(borderRect,
innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth,
includeLogicalLeftEdge, includeLogicalRightEdge);
graphicsContext.clipRoundedRect(FloatRoundedRect(innerClip));
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
}
// Draw outer border line
{
GraphicsContextStateSaver stateSaver(graphicsContext);
LayoutRect outerRect = borderRect;
if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) {
outerRect.inflate(1);
++outerBorderTopWidth;
++outerBorderBottomWidth;
++outerBorderLeftWidth;
++outerBorderRightWidth;
}
RoundedRect outerClip = style.getRoundedInnerBorderFor(outerRect,
outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth,
includeLogicalLeftEdge, includeLogicalRightEdge);
graphicsContext.clipOutRoundedRect(FloatRoundedRect(outerClip));
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
}
return;
}
case RIDGE:
case GROOVE:
{
EBorderStyle s1;
EBorderStyle s2;
if (borderStyle == GROOVE) {
s1 = INSET;
s2 = OUTSET;
} else {
s1 = OUTSET;
s2 = INSET;
}
// Paint full border
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
// Paint inner only
GraphicsContextStateSaver stateSaver(graphicsContext);
LayoutUnit topWidth = edges[BSTop].widthForPainting() / 2;
LayoutUnit bottomWidth = edges[BSBottom].widthForPainting() / 2;
LayoutUnit leftWidth = edges[BSLeft].widthForPainting() / 2;
LayoutUnit rightWidth = edges[BSRight].widthForPainting() / 2;
RoundedRect clipRect = style.getRoundedInnerBorderFor(borderRect,
topWidth, bottomWidth, leftWidth, rightWidth,
includeLogicalLeftEdge, includeLogicalRightEdge);
graphicsContext.clipRoundedRect(FloatRoundedRect(clipRect));
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
return;
}
case INSET:
case OUTSET:
calculateBorderStyleColor(borderStyle, side, color);
break;
default:
break;
}
graphicsContext.setStrokeStyle(NoStroke);
graphicsContext.setFillColor(color);
graphicsContext.drawRect(snapRectToDevicePixels(borderRect, document().deviceScaleFactor()));
}
void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext& graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches)
{
float deviceScaleFactor = document().deviceScaleFactor();
const FloatRect& outerRect = snapRectToDevicePixels(outerBorder.rect(), deviceScaleFactor);
const FloatRect& innerRect = snapRectToDevicePixels(innerBorder.rect(), deviceScaleFactor);
// For each side, create a quad that encompasses all parts of that side that may draw,
// including areas inside the innerBorder.
//
// 0----------------3
// 0 \ / 0
// |\ 1----------- 2 /|
// | 1 1 |
// | | | |
// | | | |
// | 2 2 |
// |/ 1------------2 \|
// 3 / \ 3
// 0----------------3
//
Vector<FloatPoint> quad;
quad.reserveInitialCapacity(4);
switch (side) {
case BSTop:
quad.uncheckedAppend(outerRect.minXMinYCorner());
quad.uncheckedAppend(innerRect.minXMinYCorner());
quad.uncheckedAppend(innerRect.maxXMinYCorner());
quad.uncheckedAppend(outerRect.maxXMinYCorner());
if (!innerBorder.radii().topLeft().isZero())
findIntersection(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), innerRect.minXMaxYCorner(), innerRect.maxXMinYCorner(), quad[1]);
if (!innerBorder.radii().topRight().isZero())
findIntersection(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[2]);
break;
case BSLeft:
quad.uncheckedAppend(outerRect.minXMinYCorner());
quad.uncheckedAppend(innerRect.minXMinYCorner());
quad.uncheckedAppend(innerRect.minXMaxYCorner());
quad.uncheckedAppend(outerRect.minXMaxYCorner());
if (!innerBorder.radii().topLeft().isZero())
findIntersection(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), innerRect.minXMaxYCorner(), innerRect.maxXMinYCorner(), quad[1]);
if (!innerBorder.radii().bottomLeft().isZero())
findIntersection(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[2]);
break;
case BSBottom:
quad.uncheckedAppend(outerRect.minXMaxYCorner());
quad.uncheckedAppend(innerRect.minXMaxYCorner());
quad.uncheckedAppend(innerRect.maxXMaxYCorner());
quad.uncheckedAppend(outerRect.maxXMaxYCorner());
if (!innerBorder.radii().bottomLeft().isZero())
findIntersection(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[1]);
if (!innerBorder.radii().bottomRight().isZero())
findIntersection(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMaxYCorner(), quad[2]);
break;
case BSRight:
quad.uncheckedAppend(outerRect.maxXMinYCorner());
quad.uncheckedAppend(innerRect.maxXMinYCorner());
quad.uncheckedAppend(innerRect.maxXMaxYCorner());
quad.uncheckedAppend(outerRect.maxXMaxYCorner());
if (!innerBorder.radii().topRight().isZero())
findIntersection(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[1]);
if (!innerBorder.radii().bottomRight().isZero())
findIntersection(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMaxYCorner(), quad[2]);
break;
}
// If the border matches both of its adjacent sides, don't anti-alias the clip, and
// if neither side matches, anti-alias the clip.
if (firstEdgeMatches == secondEdgeMatches) {
bool wasAntialiased = graphicsContext.shouldAntialias();
graphicsContext.setShouldAntialias(!firstEdgeMatches);
graphicsContext.clipPath(Path::polygonPathFromPoints(quad), RULE_NONZERO);
graphicsContext.setShouldAntialias(wasAntialiased);
return;
}
// Square off the end which shouldn't be affected by antialiasing, and clip.
Vector<FloatPoint> firstQuad = {
quad[0],
quad[1],
quad[2],
side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y()) : FloatPoint(quad[2].x(), quad[3].y()),
quad[3]
};
bool wasAntialiased = graphicsContext.shouldAntialias();
graphicsContext.setShouldAntialias(!firstEdgeMatches);
graphicsContext.clipPath(Path::polygonPathFromPoints(firstQuad), RULE_NONZERO);
Vector<FloatPoint> secondQuad = {
quad[0],
side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y()) : FloatPoint(quad[1].x(), quad[0].y()),
quad[1],
quad[2],
quad[3]
};
// Antialiasing affects the second side.
graphicsContext.setShouldAntialias(!secondEdgeMatches);
graphicsContext.clipPath(Path::polygonPathFromPoints(secondQuad), RULE_NONZERO);
graphicsContext.setShouldAntialias(wasAntialiased);
}
bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize& contextScale) const
{
BorderEdge edges[4];
BorderEdge::getBorderEdgeInfo(edges, style(), document().deviceScaleFactor());
for (int i = BSTop; i <= BSLeft; ++i) {
const BorderEdge& currEdge = edges[i];
// FIXME: for vertical text
float axisScale = (i == BSTop || i == BSBottom) ? contextScale.height() : contextScale.width();
if (!currEdge.obscuresBackgroundEdge(axisScale))
return false;
}
return true;
}
bool RenderBoxModelObject::borderObscuresBackground() const
{
if (!style().hasBorder())
return false;
// Bail if we have any border-image for now. We could look at the image alpha to improve this.
if (style().borderImage().image())
return false;
BorderEdge edges[4];
BorderEdge::getBorderEdgeInfo(edges, style(), document().deviceScaleFactor());
for (int i = BSTop; i <= BSLeft; ++i) {
const BorderEdge& currEdge = edges[i];
if (!currEdge.obscuresBackground())
return false;
}
return true;
}
bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(const LayoutPoint&, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const
{
if (bleedAvoidance != BackgroundBleedNone)
return false;
if (style().hasAppearance())
return false;
bool hasOneNormalBoxShadow = false;
for (const ShadowData* currentShadow = style().boxShadow(); currentShadow; currentShadow = currentShadow->next()) {
if (currentShadow->style() != Normal)
continue;
if (hasOneNormalBoxShadow)
return false;
hasOneNormalBoxShadow = true;
if (currentShadow->spread())
return false;
}
if (!hasOneNormalBoxShadow)
return false;
Color backgroundColor = style().visitedDependentColor(CSSPropertyBackgroundColor);
if (!backgroundColor.isOpaque())
return false;
auto* lastBackgroundLayer = &style().backgroundLayers();
while (auto* next = lastBackgroundLayer->next())
lastBackgroundLayer = next;
if (lastBackgroundLayer->clip() != BorderFillBox)
return false;
if (lastBackgroundLayer->image() && style().hasBorderRadius())
return false;
if (inlineFlowBox && !inlineFlowBox->boxShadowCanBeAppliedToBackground(*lastBackgroundLayer))
return false;
if (hasOverflowClip() && lastBackgroundLayer->attachment() == LocalBackgroundAttachment)
return false;
return true;
}
static inline LayoutRect areaCastingShadowInHole(const LayoutRect& holeRect, int shadowExtent, int shadowSpread, const IntSize& shadowOffset)
{
LayoutRect bounds(holeRect);
bounds.inflate(shadowExtent);
if (shadowSpread < 0)
bounds.inflate(-shadowSpread);
LayoutRect offsetBounds = bounds;
offsetBounds.move(-shadowOffset);
return unionRect(bounds, offsetBounds);
}
void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle& style, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
// FIXME: Deal with border-image. Would be great to use border-image as a mask.
GraphicsContext& context = info.context();
if (context.paintingDisabled() || !style.boxShadow())
return;
RoundedRect border = (shadowStyle == Inset) ? style.getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
: style.getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge);
bool hasBorderRadius = style.hasBorderRadius();
bool isHorizontal = style.isHorizontalWritingMode();
float deviceScaleFactor = document().deviceScaleFactor();
bool hasOpaqueBackground = style.visitedDependentColor(CSSPropertyBackgroundColor).isOpaque();
for (const ShadowData* shadow = style.boxShadow(); shadow; shadow = shadow->next()) {
if (shadow->style() != shadowStyle)
continue;
// FIXME: Add subpixel support for the shadow values. Soon after the shadow offset becomes fractional,
// all the early snappings here need to be pushed to the actual painting operations.
IntSize shadowOffset(shadow->x(), shadow->y());
int shadowRadius = shadow->radius();
int shadowPaintingExtent = shadow->paintingExtent();
int shadowSpread = shadow->spread();
if (shadowOffset.isZero() && !shadowRadius && !shadowSpread)
continue;
const Color& shadowColor = shadow->color();
if (shadow->style() == Normal) {
RoundedRect fillRect = border;
fillRect.inflate(shadowSpread);
if (fillRect.isEmpty())
continue;
FloatRect pixelSnappedShadowRect = snapRectToDevicePixels(border.rect(), deviceScaleFactor);
pixelSnappedShadowRect.inflate(shadowPaintingExtent + shadowSpread);
pixelSnappedShadowRect.move(shadowOffset);
GraphicsContextStateSaver stateSaver(context);
context.clip(pixelSnappedShadowRect);
// Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
// bleed in (due to antialiasing) if the context is transformed.
IntSize extraOffset(roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0);
shadowOffset -= extraOffset;
fillRect.move(extraOffset);
if (shadow->isWebkitBoxShadow())
context.setLegacyShadow(shadowOffset, shadowRadius, shadowColor);
else
context.setShadow(shadowOffset, shadowRadius, shadowColor);
FloatRoundedRect rectToClipOut = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
FloatRoundedRect pixelSnappedFillRect = fillRect.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
if (hasBorderRadius) {
// If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
// when painting the shadow. On the other hand, it introduces subpixel gaps along the
// corners. Those are avoided by insetting the clipping path by one pixel.
if (hasOpaqueBackground)
rectToClipOut.inflateWithRadii(LayoutUnit::fromPixel(-1));
if (!rectToClipOut.isEmpty())
context.clipOutRoundedRect(rectToClipOut);
RoundedRect influenceRect(LayoutRect(pixelSnappedShadowRect), border.radii());
influenceRect.expandRadii(2 * shadowPaintingExtent + shadowSpread);
if (allCornersClippedOut(influenceRect, info.rect))
context.fillRect(pixelSnappedFillRect.rect(), Color::black);
else {
pixelSnappedFillRect.expandRadii(shadowSpread);
if (!pixelSnappedFillRect.isRenderable())
pixelSnappedFillRect.adjustRadii();
context.fillRoundedRect(pixelSnappedFillRect, Color::black);
}
} else {
// If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
// when painting the shadow. On the other hand, it introduces subpixel gaps along the
// edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
// by one pixel.
if (hasOpaqueBackground) {
// FIXME: The function to decide on the policy based on the transform should be a named function.
// FIXME: It's not clear if this check is right. What about integral scale factors?
AffineTransform transform = context.getCTM();
if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c())
rectToClipOut.inflate(LayoutUnit::fromPixel(-1).toFloat());
}
if (!rectToClipOut.isEmpty())
context.clipOut(rectToClipOut.rect());
context.fillRect(pixelSnappedFillRect.rect(), Color::black);
}
} else {
// Inset shadow.
FloatRoundedRect pixelSnappedBorderRect = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
FloatRect pixelSnappedHoleRect = pixelSnappedBorderRect.rect();
pixelSnappedHoleRect.inflate(-shadowSpread);
if (pixelSnappedHoleRect.isEmpty()) {
if (hasBorderRadius)
context.fillRoundedRect(pixelSnappedBorderRect, shadowColor);
else
context.fillRect(pixelSnappedBorderRect.rect(), shadowColor);
continue;
}
if (!includeLogicalLeftEdge) {
if (isHorizontal) {
pixelSnappedHoleRect.move(-std::max(shadowOffset.width(), 0) - shadowPaintingExtent, 0);
pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() + std::max(shadowOffset.width(), 0) + shadowPaintingExtent);
} else {
pixelSnappedHoleRect.move(0, -std::max(shadowOffset.height(), 0) - shadowPaintingExtent);
pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() + std::max(shadowOffset.height(), 0) + shadowPaintingExtent);
}
}
if (!includeLogicalRightEdge) {
if (isHorizontal)
pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() - std::min(shadowOffset.width(), 0) + shadowPaintingExtent);
else
pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() - std::min(shadowOffset.height(), 0) + shadowPaintingExtent);
}
Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255);
FloatRect pixelSnappedOuterRect = snapRectToDevicePixels(areaCastingShadowInHole(LayoutRect(pixelSnappedBorderRect.rect()), shadowPaintingExtent, shadowSpread, shadowOffset), deviceScaleFactor);
FloatRoundedRect pixelSnappedRoundedHole = FloatRoundedRect(pixelSnappedHoleRect, pixelSnappedBorderRect.radii());
GraphicsContextStateSaver stateSaver(context);
if (hasBorderRadius) {
context.clipRoundedRect(pixelSnappedBorderRect);
pixelSnappedRoundedHole.shrinkRadii(shadowSpread);
} else
context.clip(pixelSnappedBorderRect.rect());
IntSize extraOffset(2 * roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0);
context.translate(extraOffset);
shadowOffset -= extraOffset;
if (shadow->isWebkitBoxShadow())
context.setLegacyShadow(shadowOffset, shadowRadius, shadowColor);
else
context.setShadow(shadowOffset, shadowRadius, shadowColor);
context.fillRectWithRoundedHole(pixelSnappedOuterRect, pixelSnappedRoundedHole, fillColor);
}
}
}
LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const
{
if (auto* containingBlock = this->containingBlock())
return containingBlock->availableLogicalWidth();
return { };
}
RenderBoxModelObject* RenderBoxModelObject::continuation() const
{
if (!hasContinuationChainNode())
return nullptr;
auto& continuationChainNode = *continuationChainNodeMap().get(this);
if (!continuationChainNode.next)
return nullptr;
return continuationChainNode.next->renderer.get();
}
RenderInline* RenderBoxModelObject::inlineContinuation() const
{
if (!hasContinuationChainNode())
return nullptr;
for (auto* next = continuationChainNodeMap().get(this)->next; next; next = next->next) {
if (is<RenderInline>(*next->renderer))
return downcast<RenderInline>(next->renderer.get());
}
return nullptr;
}
RenderBoxModelObject::ContinuationChainNode* RenderBoxModelObject::continuationChainNode() const
{
return continuationChainNodeMap().get(this);
}
void RenderBoxModelObject::insertIntoContinuationChainAfter(RenderBoxModelObject& afterRenderer)
{
ASSERT(isContinuation());
ASSERT(!continuationChainNodeMap().contains(this));
auto& after = afterRenderer.ensureContinuationChainNode();
ensureContinuationChainNode().insertAfter(after);
}
void RenderBoxModelObject::removeFromContinuationChain()
{
ASSERT(hasContinuationChainNode());
ASSERT(continuationChainNodeMap().contains(this));
setHasContinuationChainNode(false);
continuationChainNodeMap().remove(this);
}
auto RenderBoxModelObject::ensureContinuationChainNode() -> ContinuationChainNode&
{
setHasContinuationChainNode(true);
return *continuationChainNodeMap().ensure(this, [&] {
return std::make_unique<ContinuationChainNode>(*this);
}).iterator->value;
}
RenderTextFragment* RenderBoxModelObject::firstLetterRemainingText() const
{
if (!isFirstLetter())
return nullptr;
return firstLetterRemainingTextMap().get(this).get();
}
void RenderBoxModelObject::setFirstLetterRemainingText(RenderTextFragment& remainingText)
{
ASSERT(isFirstLetter());
firstLetterRemainingTextMap().set(this, makeWeakPtr(remainingText));
}
void RenderBoxModelObject::clearFirstLetterRemainingText()
{
ASSERT(isFirstLetter());
firstLetterRemainingTextMap().remove(this);
}
LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset)
{
ASSERT(!firstChild());
// FIXME: This does not take into account either :first-line or :first-letter
// However, as soon as some content is entered, the line boxes will be
// constructed and this kludge is not called any more. So only the caret size
// of an empty :first-line'd block is wrong. I think we can live with that.
const RenderStyle& currentStyle = firstLineStyle();
LayoutUnit height = lineHeight(true, currentStyle.isHorizontalWritingMode() ? HorizontalLine : VerticalLine);
enum CaretAlignment { alignLeft, alignRight, alignCenter };
CaretAlignment alignment = alignLeft;
switch (currentStyle.textAlign()) {
case LEFT:
case WEBKIT_LEFT:
break;
case CENTER:
case WEBKIT_CENTER:
alignment = alignCenter;
break;
case RIGHT:
case WEBKIT_RIGHT:
alignment = alignRight;
break;
case JUSTIFY:
case TASTART:
if (!currentStyle.isLeftToRightDirection())
alignment = alignRight;
break;
case TAEND:
if (currentStyle.isLeftToRightDirection())
alignment = alignRight;
break;
}
LayoutUnit x = borderLeft() + paddingLeft();
LayoutUnit maxX = width - borderRight() - paddingRight();
switch (alignment) {
case alignLeft:
if (currentStyle.isLeftToRightDirection())
x += textIndentOffset;
break;
case alignCenter:
x = (x + maxX) / 2;
if (currentStyle.isLeftToRightDirection())
x += textIndentOffset / 2;
else
x -= textIndentOffset / 2;
break;
case alignRight:
x = maxX - caretWidth;
if (!currentStyle.isLeftToRightDirection())
x -= textIndentOffset;
break;
}
x = std::min(x, std::max<LayoutUnit>(maxX - caretWidth, 0));
LayoutUnit y = paddingTop() + borderTop();
return currentStyle.isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth, height) : LayoutRect(y, x, height, caretWidth);
}
bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext& context)
{
// FIXME: We may want to not antialias when scaled by an integral value,
// and we may want to antialias when translated by a non-integral value.
return !context.getCTM().isIdentityOrTranslationOrFlipped();
}
void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
RenderElement* container = this->container();
if (!container)
return;
// FIXME: This code is wrong for named flow threads since it only works for content in the first region.
// We also don't want to run it for multicolumn flow threads, since we can use our knowledge of column
// geometry to actually get a better result.
// The point inside a box that's inside a region has its coordinates relative to the region,
// not the FragmentedFlow that is its container in the RenderObject tree.
if (is<RenderBox>(*this) && container->isOutOfFlowRenderFragmentedFlow()) {
RenderFragmentContainer* startFragment = nullptr;
RenderFragmentContainer* endFragment = nullptr;
if (downcast<RenderFragmentedFlow>(*container).getFragmentRangeForBox(downcast<RenderBox>(this), startFragment, endFragment))
container = startFragment;
}
container->mapAbsoluteToLocalPoint(mode, transformState);
LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint());
bool preserve3D = mode & UseTransforms && (container->style().preserves3D() || style().preserves3D());
if (mode & UseTransforms && shouldUseTransformFromContainer(container)) {
TransformationMatrix t;
getTransformFromContainer(container, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
}
} // namespace WebCore