| /* |
| * Copyright (C) 2010, 2015 Apple Inc. All rights reserved. |
| * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. |
| * Copyright (C) 2017 Sony Interactive Entertainment Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef WorkQueue_h |
| #define WorkQueue_h |
| |
| #include <wtf/Forward.h> |
| #include <wtf/FunctionDispatcher.h> |
| #include <wtf/Seconds.h> |
| #include <wtf/Threading.h> |
| |
| #if USE(COCOA_EVENT_LOOP) |
| #include <dispatch/dispatch.h> |
| #endif |
| |
| #if USE(WINDOWS_EVENT_LOOP) |
| #include <wtf/HashMap.h> |
| #include <wtf/ThreadingPrimitives.h> |
| #include <wtf/Vector.h> |
| #endif |
| |
| #if USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
| #include <wtf/Condition.h> |
| #include <wtf/RunLoop.h> |
| #endif |
| |
| namespace WTF { |
| |
| #if USE(WINDOWS_EVENT_LOOP) |
| class WorkItemContext; |
| #endif |
| |
| class WorkQueue final : public FunctionDispatcher { |
| |
| public: |
| enum class Type { |
| Serial, |
| Concurrent |
| }; |
| enum class QOS { |
| UserInteractive, |
| UserInitiated, |
| Default, |
| Utility, |
| Background |
| }; |
| |
| WTF_EXPORT_PRIVATE static Ref<WorkQueue> create(const char* name, Type = Type::Serial, QOS = QOS::Default); |
| virtual ~WorkQueue(); |
| |
| WTF_EXPORT_PRIVATE void dispatch(Function<void()>&&) override; |
| WTF_EXPORT_PRIVATE void dispatchAfter(Seconds, Function<void()>&&); |
| |
| WTF_EXPORT_PRIVATE static void concurrentApply(size_t iterations, WTF::Function<void(size_t index)>&&); |
| |
| #if USE(COCOA_EVENT_LOOP) |
| dispatch_queue_t dispatchQueue() const { return m_dispatchQueue; } |
| #elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
| RunLoop& runLoop() const { return *m_runLoop; } |
| #elif USE(WINDOWS_EVENT_LOOP) |
| WTF_EXPORT_PRIVATE void registerHandle(HANDLE, Function<void()>&&); |
| WTF_EXPORT_PRIVATE void unregisterAndCloseHandle(HANDLE); |
| #endif |
| |
| private: |
| explicit WorkQueue(const char* name, Type, QOS); |
| |
| void platformInitialize(const char* name, Type, QOS); |
| void platformInvalidate(); |
| |
| #if USE(WINDOWS_EVENT_LOOP) |
| static void CALLBACK handleCallback(void* context, BOOLEAN timerOrWaitFired); |
| static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired); |
| static DWORD WINAPI workThreadCallback(void* context); |
| |
| bool tryRegisterAsWorkThread(); |
| void unregisterAsWorkThread(); |
| void performWorkOnRegisteredWorkThread(); |
| |
| static void unregisterWaitAndDestroyItemSoon(Ref<WorkItemContext>&&); |
| static DWORD WINAPI unregisterWaitAndDestroyItemCallback(void* context); |
| #endif |
| |
| #if USE(COCOA_EVENT_LOOP) |
| static void executeFunction(void*); |
| dispatch_queue_t m_dispatchQueue; |
| #elif USE(WINDOWS_EVENT_LOOP) |
| volatile LONG m_isWorkThreadRegistered; |
| |
| Lock m_functionQueueLock; |
| Lock m_itemsMapLock; |
| Vector<Function<void()>> m_functionQueue; |
| HashMap<HANDLE, Ref<WorkItemContext>> m_itemsMap; |
| |
| HANDLE m_timerQueue; |
| #elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP) |
| RunLoop* m_runLoop; |
| #endif |
| }; |
| |
| } |
| |
| using WTF::WorkQueue; |
| |
| #endif |