| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(JIT) |
| |
| #include "JSFunctionInlines.h" |
| #include "ObjectPropertyConditionSet.h" |
| #include "PolyProtoAccessChain.h" |
| #include <wtf/CommaPrinter.h> |
| |
| namespace JSC { |
| |
| struct AccessGenerationState; |
| |
| // An AccessCase describes one of the cases of a PolymorphicAccess. A PolymorphicAccess represents a |
| // planned (to generate in future) or generated stub for some inline cache. That stub contains fast |
| // path code for some finite number of fast cases, each described by an AccessCase object. |
| // |
| // An AccessCase object has a lifecycle that proceeds through several states. Note that the states |
| // of AccessCase have a lot to do with the global effect epoch (we'll say epoch for short). This is |
| // a simple way of reasoning about the state of the system outside this AccessCase. Any observable |
| // effect - like storing to a property, changing an object's structure, etc. - increments the epoch. |
| // The states are: |
| // |
| // Primordial: This is an AccessCase that was just allocated. It does not correspond to any actual |
| // code and it is not owned by any PolymorphicAccess. In this state, the AccessCase |
| // assumes that it is in the same epoch as when it was created. This is important |
| // because it may make claims about itself ("I represent a valid case so long as you |
| // register a watchpoint on this set") that could be contradicted by some outside |
| // effects (like firing and deleting the watchpoint set in question). This is also the |
| // state that an AccessCase is in when it is cloned (AccessCase::clone()). |
| // |
| // Committed: This happens as soon as some PolymorphicAccess takes ownership of this AccessCase. |
| // In this state, the AccessCase no longer assumes anything about the epoch. To |
| // accomplish this, PolymorphicAccess calls AccessCase::commit(). This must be done |
| // during the same epoch when the AccessCase was created, either by the client or by |
| // clone(). When created by the client, committing during the same epoch works because |
| // we can be sure that whatever watchpoint sets they spoke of are still valid. When |
| // created by clone(), we can be sure that the set is still valid because the original |
| // of the clone still has watchpoints on it. |
| // |
| // Generated: This is the state when the PolymorphicAccess generates code for this case by |
| // calling AccessCase::generate() or AccessCase::generateWithGuard(). At this point |
| // the case object will have some extra stuff in it, like possibly the CallLinkInfo |
| // object associated with the inline cache. |
| // FIXME: Moving into the Generated state should not mutate the AccessCase object or |
| // put more stuff into it. If we fix this, then we can get rid of AccessCase::clone(). |
| // https://bugs.webkit.org/show_bug.cgi?id=156456 |
| // |
| // An AccessCase may be destroyed while in any of these states. |
| // |
| // We will sometimes buffer committed AccessCases in the PolymorphicAccess object before generating |
| // code. This allows us to only regenerate once we've accumulated (hopefully) more than one new |
| // AccessCase. |
| class AccessCase { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| enum AccessType : uint8_t { |
| Load, |
| Transition, |
| Replace, |
| Miss, |
| GetGetter, |
| Getter, |
| Setter, |
| CustomValueGetter, |
| CustomAccessorGetter, |
| CustomValueSetter, |
| CustomAccessorSetter, |
| IntrinsicGetter, |
| InHit, |
| InMiss, |
| ArrayLength, |
| StringLength, |
| DirectArgumentsLength, |
| ScopedArgumentsLength, |
| ModuleNamespaceLoad, |
| }; |
| |
| enum State : uint8_t { |
| Primordial, |
| Committed, |
| Generated |
| }; |
| |
| template<typename T> |
| T& as() { return *static_cast<T*>(this); } |
| |
| template<typename T> |
| const T& as() const { return *static_cast<const T*>(this); } |
| |
| |
| template<typename AccessCaseType, typename... Arguments> |
| static std::unique_ptr<AccessCaseType> create(Arguments... arguments) |
| { |
| return std::unique_ptr<AccessCaseType>(new AccessCaseType(arguments...)); |
| } |
| |
| static std::unique_ptr<AccessCase> create(VM&, JSCell* owner, AccessType, PropertyOffset = invalidOffset, |
| Structure* = nullptr, const ObjectPropertyConditionSet& = ObjectPropertyConditionSet(), std::unique_ptr<PolyProtoAccessChain> = nullptr); |
| |
| // This create method should be used for transitions. |
| static std::unique_ptr<AccessCase> create(VM&, JSCell* owner, PropertyOffset, Structure* oldStructure, |
| Structure* newStructure, const ObjectPropertyConditionSet&, std::unique_ptr<PolyProtoAccessChain>); |
| |
| static std::unique_ptr<AccessCase> fromStructureStubInfo(VM&, JSCell* owner, StructureStubInfo&); |
| |
| AccessType type() const { return m_type; } |
| State state() const { return m_state; } |
| PropertyOffset offset() const { return m_offset; } |
| |
| Structure* structure() const |
| { |
| if (m_type == Transition) |
| return m_structure->previousID(); |
| return m_structure.get(); |
| } |
| bool guardedByStructureCheck() const; |
| |
| Structure* newStructure() const |
| { |
| ASSERT(m_type == Transition); |
| return m_structure.get(); |
| } |
| |
| ObjectPropertyConditionSet conditionSet() const { return m_conditionSet; } |
| |
| virtual JSObject* alternateBase() const { return conditionSet().slotBaseCondition().object(); } |
| virtual WatchpointSet* additionalSet() const { return nullptr; } |
| virtual bool viaProxy() const { return false; } |
| |
| // If you supply the optional vector, this will append the set of cells that this will need to keep alive |
| // past the call. |
| bool doesCalls(Vector<JSCell*>* cellsToMark = nullptr) const; |
| |
| bool isGetter() const |
| { |
| switch (type()) { |
| case Getter: |
| case CustomValueGetter: |
| case CustomAccessorGetter: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool isAccessor() const { return isGetter() || type() == Setter; } |
| |
| // Is it still possible for this case to ever be taken? Must call this as a prerequisite for |
| // calling generate() and friends. If this returns true, then you can call generate(). If |
| // this returns false, then generate() will crash. You must call generate() in the same epoch |
| // as when you called couldStillSucceed(). |
| bool couldStillSucceed() const; |
| |
| // If this method returns true, then it's a good idea to remove 'other' from the access once 'this' |
| // is added. This method assumes that in case of contradictions, 'this' represents a newer, and so |
| // more useful, truth. This method can be conservative; it will return false when it doubt. |
| bool canReplace(const AccessCase& other) const; |
| |
| void dump(PrintStream& out) const; |
| virtual void dumpImpl(PrintStream&, CommaPrinter&) const { } |
| |
| virtual ~AccessCase(); |
| |
| bool usesPolyProto() const |
| { |
| return !!m_polyProtoAccessChain; |
| } |
| |
| protected: |
| AccessCase(VM&, JSCell* owner, AccessType, PropertyOffset, Structure*, const ObjectPropertyConditionSet&, std::unique_ptr<PolyProtoAccessChain>); |
| AccessCase(AccessCase&&) = default; |
| AccessCase(const AccessCase& other) |
| : m_type(other.m_type) |
| , m_state(other.m_state) |
| , m_offset(other.m_offset) |
| , m_structure(other.m_structure) |
| , m_conditionSet(other.m_conditionSet) |
| { |
| if (other.m_polyProtoAccessChain) |
| m_polyProtoAccessChain = other.m_polyProtoAccessChain->clone(); |
| } |
| |
| AccessCase& operator=(const AccessCase&) = delete; |
| void resetState() { m_state = Primordial; } |
| |
| private: |
| friend class CodeBlock; |
| friend class PolymorphicAccess; |
| |
| bool visitWeak(VM&) const; |
| bool propagateTransitions(SlotVisitor&) const; |
| |
| // FIXME: This only exists because of how AccessCase puts post-generation things into itself. |
| // https://bugs.webkit.org/show_bug.cgi?id=156456 |
| virtual std::unique_ptr<AccessCase> clone() const; |
| |
| // Perform any action that must be performed before the end of the epoch in which the case |
| // was created. Returns a set of watchpoint sets that will need to be watched. |
| Vector<WatchpointSet*, 2> commit(VM&, const Identifier&); |
| |
| // Fall through on success. Two kinds of failures are supported: fall-through, which means that we |
| // should try a different case; and failure, which means that this was the right case but it needs |
| // help from the slow path. |
| void generateWithGuard(AccessGenerationState&, MacroAssembler::JumpList& fallThrough); |
| |
| // Fall through on success, add a jump to the failure list on failure. |
| void generate(AccessGenerationState&); |
| |
| void generateImpl(AccessGenerationState&); |
| |
| AccessType m_type; |
| State m_state { Primordial }; |
| PropertyOffset m_offset; |
| |
| // Usually this is the structure that we expect the base object to have. But, this is the *new* |
| // structure for a transition and we rely on the fact that it has a strong reference to the old |
| // structure. For proxies, this is the structure of the object behind the proxy. |
| WriteBarrier<Structure> m_structure; |
| |
| ObjectPropertyConditionSet m_conditionSet; |
| |
| std::unique_ptr<PolyProtoAccessChain> m_polyProtoAccessChain; |
| }; |
| |
| } // namespace JSC |
| |
| #endif |