| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TextureVk.h: |
| // Defines the class interface for TextureVk, implementing TextureImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_ |
| |
| #include "libANGLE/renderer/TextureImpl.h" |
| #include "libANGLE/renderer/vulkan/CommandGraph.h" |
| #include "libANGLE/renderer/vulkan/RenderTargetVk.h" |
| #include "libANGLE/renderer/vulkan/SamplerVk.h" |
| #include "libANGLE/renderer/vulkan/vk_helpers.h" |
| |
| namespace rx |
| { |
| |
| enum class ImageMipLevels |
| { |
| EnabledLevels = 0, |
| FullMipChain = 1, |
| |
| InvalidEnum = 2, |
| }; |
| |
| // vkCmdCopyBufferToImage buffer offset multiple |
| constexpr VkDeviceSize kBufferOffsetMultiple = 4; |
| |
| class TextureVk : public TextureImpl |
| { |
| public: |
| TextureVk(const gl::TextureState &state, RendererVk *renderer); |
| ~TextureVk() override; |
| void onDestroy(const gl::Context *context) override; |
| |
| angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) override; |
| angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) override; |
| |
| angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| |
| angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) override; |
| angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) override; |
| |
| angle::Result copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| |
| angle::Result copyCompressedTexture(const gl::Context *context, |
| const gl::Texture *source) override; |
| |
| angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) override; |
| |
| angle::Result setStorageExternalMemory(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| gl::MemoryObject *memoryObject, |
| GLuint64 offset) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| angle::Result setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) override; |
| |
| angle::Result generateMipmap(const gl::Context *context) override; |
| |
| angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override; |
| |
| angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; |
| angle::Result releaseTexImage(const gl::Context *context) override; |
| |
| angle::Result getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| GLsizei samples, |
| FramebufferAttachmentRenderTarget **rtOut) override; |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::Texture::DirtyBits &dirtyBits) override; |
| |
| angle::Result setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) override; |
| |
| angle::Result initializeContents(const gl::Context *context, |
| const gl::ImageIndex &imageIndex) override; |
| |
| ANGLE_INLINE bool isFastUnpackPossible(const vk::Format &vkFormat, size_t offset) |
| { |
| // Conditions to determine if fast unpacking is possible |
| // 1. Image must be well defined to unpack directly to it |
| // TODO(http://anglebug.com/3777) Create and stage a temp image instead |
| // 2. Can't perform a fast copy for emulated formats |
| // 3. vkCmdCopyBufferToImage requires byte offset to be a multiple of 4 |
| if (mImage->valid() && (vkFormat.intendedFormatID == vkFormat.actualImageFormatID) && |
| ((offset & (kBufferOffsetMultiple - 1)) == 0)) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| const vk::ImageHelper &getImage() const |
| { |
| ASSERT(mImage && mImage->valid()); |
| return *mImage; |
| } |
| |
| vk::ImageHelper &getImage() |
| { |
| ASSERT(mImage && mImage->valid()); |
| return *mImage; |
| } |
| |
| void onImageViewUse(vk::ResourceUseList *resourceUseList) |
| { |
| mImageViews.onResourceAccess(resourceUseList); |
| } |
| |
| void onSamplerUse(vk::ResourceUseList *resourceUseList) |
| { |
| mSampler.onResourceAccess(resourceUseList); |
| } |
| |
| void releaseOwnershipOfImage(const gl::Context *context); |
| |
| const vk::ImageView &getReadImageViewAndRecordUse(ContextVk *contextVk) const; |
| // A special view for cube maps as a 2D array, used with shaders that do texelFetch() and for |
| // seamful cube map emulation. |
| const vk::ImageView &getFetchImageViewAndRecordUse(ContextVk *contextVk) const; |
| angle::Result getStorageImageView(ContextVk *contextVk, |
| bool allLayers, |
| size_t level, |
| size_t singleLayer, |
| const vk::ImageView **imageViewOut); |
| |
| const vk::Sampler &getSampler() const |
| { |
| ASSERT(mSampler.valid()); |
| return mSampler.get(); |
| } |
| |
| // Normally, initialize the image with enabled mipmap level counts. |
| angle::Result ensureImageInitialized(ContextVk *contextVk, ImageMipLevels mipLevels); |
| |
| Serial getSerial() const { return mSerial; } |
| |
| void overrideStagingBufferSizeForTesting(size_t initialSizeForTesting) |
| { |
| mStagingBufferInitialSize = initialSizeForTesting; |
| } |
| |
| GLenum getColorReadFormat(const gl::Context *context) override; |
| GLenum getColorReadType(const gl::Context *context) override; |
| |
| angle::Result getTexImage(const gl::Context *context, |
| const gl::PixelPackState &packState, |
| gl::Buffer *packBuffer, |
| gl::TextureTarget target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| void *pixels) override; |
| |
| private: |
| // Transform an image index from the frontend into one that can be used on the backing |
| // ImageHelper, taking into account mipmap or cube face offsets |
| gl::ImageIndex getNativeImageIndex(const gl::ImageIndex &inputImageIndex) const; |
| uint32_t getNativeImageLevel(uint32_t frontendLevel) const; |
| uint32_t getNativeImageLayer(uint32_t frontendLayer) const; |
| |
| void releaseAndDeleteImage(ContextVk *contextVk); |
| angle::Result ensureImageAllocated(ContextVk *contextVk, const vk::Format &format); |
| void setImageHelper(ContextVk *contextVk, |
| vk::ImageHelper *imageHelper, |
| gl::TextureType imageType, |
| const vk::Format &format, |
| uint32_t imageLevelOffset, |
| uint32_t imageLayerOffset, |
| uint32_t imageBaseLevel, |
| bool selfOwned); |
| void updateImageHelper(ContextVk *contextVk, const vk::Format &internalFormat); |
| |
| angle::Result redefineImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const vk::Format &format, |
| const gl::Extents &size); |
| |
| angle::Result setImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::InternalFormat &formatInfo, |
| const gl::Extents &size, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels); |
| angle::Result setSubImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| const gl::InternalFormat &formatInfo, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels, |
| const vk::Format &vkFormat); |
| |
| angle::Result copyImageDataToBufferAndGetData(ContextVk *contextVk, |
| size_t sourceLevel, |
| uint32_t layerCount, |
| const gl::Rectangle &sourceArea, |
| uint8_t **outDataPtr); |
| |
| angle::Result copyBufferDataToImage(ContextVk *contextVk, |
| vk::BufferHelper *srcBuffer, |
| const gl::ImageIndex index, |
| uint32_t rowLength, |
| uint32_t imageHeight, |
| const gl::Box &sourceArea, |
| size_t offset); |
| |
| angle::Result generateMipmapsWithCPU(const gl::Context *context); |
| |
| angle::Result generateMipmapLevelsWithCPU(ContextVk *contextVk, |
| const angle::Format &sourceFormat, |
| GLuint layer, |
| GLuint firstMipLevel, |
| GLuint maxMipLevel, |
| size_t sourceWidth, |
| size_t sourceHeight, |
| size_t sourceRowPitch, |
| uint8_t *sourceData); |
| |
| angle::Result copySubImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| const gl::InternalFormat &internalFormat, |
| gl::Framebuffer *source); |
| |
| angle::Result copySubTextureImpl(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::InternalFormat &destFormat, |
| size_t sourceLevel, |
| const gl::Rectangle &sourceArea, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| TextureVk *source); |
| |
| angle::Result copySubImageImplWithTransfer(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const vk::Format &destFormat, |
| size_t sourceLevel, |
| size_t sourceLayer, |
| const gl::Rectangle &sourceArea, |
| vk::ImageHelper *srcImage); |
| |
| angle::Result copySubImageImplWithDraw(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const vk::Format &destFormat, |
| size_t sourceLevel, |
| const gl::Rectangle &sourceArea, |
| bool isSrcFlipY, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| vk::ImageHelper *srcImage, |
| const vk::ImageView *srcView); |
| |
| angle::Result initImage(ContextVk *contextVk, |
| const vk::Format &format, |
| const bool sized, |
| const gl::Extents &extents, |
| const uint32_t levelCount); |
| void releaseImage(ContextVk *contextVk); |
| void releaseStagingBuffer(ContextVk *contextVk); |
| uint32_t getMipLevelCount(ImageMipLevels mipLevels) const; |
| uint32_t getMaxLevelCount() const; |
| // Used when the image is being redefined (for example to add mips or change base level) to copy |
| // each subresource of the image and stage it for another subresource. When all subresources |
| // are taken care of, the image is recreated. |
| angle::Result copyAndStageImageSubresource(ContextVk *contextVk, |
| const gl::ImageDesc &desc, |
| bool ignoreLayerCount, |
| uint32_t currentLayer, |
| uint32_t sourceLevel, |
| uint32_t stagingDstMipLevel); |
| angle::Result initImageViews(ContextVk *contextVk, |
| const vk::Format &format, |
| const bool sized, |
| uint32_t levelCount, |
| uint32_t layerCount); |
| angle::Result initRenderTargets(ContextVk *contextVk, GLuint layerCount, GLuint levelIndex); |
| angle::Result getLevelLayerImageView(ContextVk *contextVk, |
| size_t level, |
| size_t layer, |
| const vk::ImageView **imageViewOut); |
| |
| angle::Result ensureImageInitializedImpl(ContextVk *contextVk, |
| const gl::Extents &baseLevelExtents, |
| uint32_t levelCount, |
| const vk::Format &format); |
| |
| void onStagingBufferChange() { onStateChange(angle::SubjectMessage::SubjectChanged); } |
| |
| const gl::InternalFormat &getImplementationSizedFormat(const gl::Context *context) const; |
| const vk::Format &getBaseLevelFormat(RendererVk *renderer) const; |
| // Re-create the image. |
| angle::Result changeLevels(ContextVk *contextVk, |
| GLuint previousBaseLevel, |
| GLuint baseLevel, |
| GLuint maxLevel); |
| |
| // Update base and max levels, and re-create image if needed. |
| angle::Result updateBaseMaxLevels(ContextVk *contextVk, GLuint baseLevel, GLuint maxLevel); |
| |
| bool mOwnsImage; |
| |
| gl::TextureType mImageNativeType; |
| |
| // The layer offset to apply when converting from a frontend texture layer to a texture layer in |
| // mImage. Used when this texture sources a cube map face or 3D texture layer from an EGL image. |
| uint32_t mImageLayerOffset; |
| |
| // The level offset to apply when converting from a frontend texture level to texture level in |
| // mImage. |
| uint32_t mImageLevelOffset; |
| |
| // |mImage| wraps a VkImage and VkDeviceMemory that represents the gl::Texture. |mOwnsImage| |
| // indicates that |TextureVk| owns the image. Otherwise it is a weak pointer shared with another |
| // class. |
| vk::ImageHelper *mImage; |
| |
| // |mImageViews| contains all the current views for the Texture. The views are always owned by |
| // the Texture and are not shared like |mImage|. They also have different lifetimes and can be |
| // reallocated independently of |mImage| on state changes. |
| vk::ImageViewHelper mImageViews; |
| |
| // |mSampler| contains the relevant Vulkan sampler states reprensenting the OpenGL Texture |
| // sampling states for the Texture. |
| vk::SamplerHelper mSampler; |
| |
| // Render targets stored as vector of vectors |
| // Level is first dimension, layer is second |
| std::vector<RenderTargetVector> mRenderTargets; |
| |
| // The serial is used for cache indexing. |
| Serial mSerial; |
| |
| // Overridden in some tests. |
| size_t mStagingBufferInitialSize; |
| |
| // The created vkImage usage flag. |
| VkImageUsageFlags mImageUsageFlags; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_ |