| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramLinkedResources.h: implements link-time checks for default block uniforms, and generates |
| // uniform locations. Populates data structures related to uniforms so that they can be stored in |
| // program state. |
| |
| #ifndef LIBANGLE_UNIFORMLINKER_H_ |
| #define LIBANGLE_UNIFORMLINKER_H_ |
| |
| #include "angle_gl.h" |
| #include "common/PackedEnums.h" |
| #include "common/angleutils.h" |
| #include "libANGLE/VaryingPacking.h" |
| |
| #include <functional> |
| |
| namespace sh |
| { |
| class BlockLayoutEncoder; |
| struct BlockMemberInfo; |
| struct InterfaceBlock; |
| struct ShaderVariable; |
| class BlockEncoderVisitor; |
| class ShaderVariableVisitor; |
| struct ShaderVariable; |
| } // namespace sh |
| |
| namespace gl |
| { |
| struct BufferVariable; |
| struct Caps; |
| class Context; |
| class InfoLog; |
| struct InterfaceBlock; |
| enum class LinkMismatchError; |
| struct LinkedUniform; |
| class ProgramState; |
| class ProgramBindings; |
| class ProgramAliasedBindings; |
| class Shader; |
| struct ShaderVariableBuffer; |
| struct UnusedUniform; |
| struct VariableLocation; |
| |
| using AtomicCounterBuffer = ShaderVariableBuffer; |
| |
| class UniformLinker final : angle::NonCopyable |
| { |
| public: |
| UniformLinker(const ProgramState &state); |
| ~UniformLinker(); |
| |
| bool link(const Caps &caps, |
| InfoLog &infoLog, |
| const ProgramAliasedBindings &uniformLocationBindings); |
| |
| void getResults(std::vector<LinkedUniform> *uniforms, |
| std::vector<UnusedUniform> *unusedUniforms, |
| std::vector<VariableLocation> *uniformLocations); |
| |
| private: |
| bool validateGraphicsUniforms(InfoLog &infoLog) const; |
| |
| bool flattenUniformsAndCheckCapsForShader(Shader *shader, |
| const Caps &caps, |
| std::vector<LinkedUniform> &samplerUniforms, |
| std::vector<LinkedUniform> &imageUniforms, |
| std::vector<LinkedUniform> &atomicCounterUniforms, |
| std::vector<UnusedUniform> &unusedUniforms, |
| InfoLog &infoLog); |
| |
| bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog); |
| bool checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog); |
| |
| bool indexUniforms(InfoLog &infoLog, const ProgramAliasedBindings &uniformLocationBindings); |
| bool gatherUniformLocationsAndCheckConflicts( |
| InfoLog &infoLog, |
| const ProgramAliasedBindings &uniformLocationBindings, |
| std::set<GLuint> *ignoredLocations, |
| int *maxUniformLocation); |
| void pruneUnusedUniforms(); |
| |
| const ProgramState &mState; |
| std::vector<LinkedUniform> mUniforms; |
| std::vector<UnusedUniform> mUnusedUniforms; |
| std::vector<VariableLocation> mUniformLocations; |
| }; |
| |
| using GetBlockSizeFunc = std::function< |
| bool(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut)>; |
| using GetBlockMemberInfoFunc = std::function< |
| bool(const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut)>; |
| |
| // This class is intended to be used during the link step to store interface block information. |
| // It is called by the Impl class during ProgramImpl::link so that it has access to the |
| // real block size and layout. |
| class InterfaceBlockLinker : angle::NonCopyable |
| { |
| public: |
| virtual ~InterfaceBlockLinker(); |
| |
| // This is called once per shader stage. It stores a pointer to the block vector, so it's |
| // important that this class does not persist longer than the duration of Program::link. |
| void addShaderBlocks(ShaderType shader, const std::vector<sh::InterfaceBlock> *blocks); |
| |
| // This is called once during a link operation, after all shader blocks are added. |
| void linkBlocks(const GetBlockSizeFunc &getBlockSize, |
| const GetBlockMemberInfoFunc &getMemberInfo) const; |
| |
| protected: |
| InterfaceBlockLinker(std::vector<InterfaceBlock> *blocksOut, |
| std::vector<std::string> *unusedInterfaceBlocksOut); |
| void defineInterfaceBlock(const GetBlockSizeFunc &getBlockSize, |
| const GetBlockMemberInfoFunc &getMemberInfo, |
| const sh::InterfaceBlock &interfaceBlock, |
| ShaderType shaderType) const; |
| |
| virtual size_t getCurrentBlockMemberIndex() const = 0; |
| |
| ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks; |
| |
| std::vector<InterfaceBlock> *mBlocksOut; |
| std::vector<std::string> *mUnusedInterfaceBlocksOut; |
| |
| virtual sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo, |
| const std::string &namePrefix, |
| const std::string &mappedNamePrefix, |
| ShaderType shaderType, |
| int blockIndex) const = 0; |
| }; |
| |
| class UniformBlockLinker final : public InterfaceBlockLinker |
| { |
| public: |
| UniformBlockLinker(std::vector<InterfaceBlock> *blocksOut, |
| std::vector<LinkedUniform> *uniformsOut, |
| std::vector<std::string> *unusedInterfaceBlocksOut); |
| ~UniformBlockLinker() override; |
| |
| private: |
| size_t getCurrentBlockMemberIndex() const override; |
| |
| sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo, |
| const std::string &namePrefix, |
| const std::string &mappedNamePrefix, |
| ShaderType shaderType, |
| int blockIndex) const override; |
| |
| std::vector<LinkedUniform> *mUniformsOut; |
| }; |
| |
| class ShaderStorageBlockLinker final : public InterfaceBlockLinker |
| { |
| public: |
| ShaderStorageBlockLinker(std::vector<InterfaceBlock> *blocksOut, |
| std::vector<BufferVariable> *bufferVariablesOut, |
| std::vector<std::string> *unusedInterfaceBlocksOut); |
| ~ShaderStorageBlockLinker() override; |
| |
| private: |
| size_t getCurrentBlockMemberIndex() const override; |
| |
| sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo, |
| const std::string &namePrefix, |
| const std::string &mappedNamePrefix, |
| ShaderType shaderType, |
| int blockIndex) const override; |
| |
| std::vector<BufferVariable> *mBufferVariablesOut; |
| }; |
| |
| class AtomicCounterBufferLinker final : angle::NonCopyable |
| { |
| public: |
| AtomicCounterBufferLinker(std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut); |
| ~AtomicCounterBufferLinker(); |
| |
| void link(const std::map<int, unsigned int> &sizeMap) const; |
| |
| private: |
| std::vector<AtomicCounterBuffer> *mAtomicCounterBuffersOut; |
| }; |
| |
| // The link operation is responsible for finishing the link of uniform and interface blocks. |
| // This way it can filter out unreferenced resources and still have access to the info. |
| // TODO(jmadill): Integrate uniform linking/filtering as well as interface blocks. |
| struct UnusedUniform |
| { |
| UnusedUniform(std::string name, bool isSampler, bool isImage, bool isAtomicCounter) |
| { |
| this->name = name; |
| this->isSampler = isSampler; |
| this->isImage = isImage; |
| this->isAtomicCounter = isAtomicCounter; |
| } |
| |
| std::string name; |
| bool isSampler; |
| bool isImage; |
| bool isAtomicCounter; |
| }; |
| |
| struct ProgramLinkedResources |
| { |
| ProgramLinkedResources(GLuint maxVaryingVectors, |
| PackMode packMode, |
| std::vector<InterfaceBlock> *uniformBlocksOut, |
| std::vector<LinkedUniform> *uniformsOut, |
| std::vector<InterfaceBlock> *shaderStorageBlocksOut, |
| std::vector<BufferVariable> *bufferVariablesOut, |
| std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut); |
| ~ProgramLinkedResources(); |
| |
| VaryingPacking varyingPacking; |
| UniformBlockLinker uniformBlockLinker; |
| ShaderStorageBlockLinker shaderStorageBlockLinker; |
| AtomicCounterBufferLinker atomicCounterBufferLinker; |
| std::vector<UnusedUniform> unusedUniforms; |
| std::vector<std::string> unusedInterfaceBlocks; |
| }; |
| |
| class CustomBlockLayoutEncoderFactory : angle::NonCopyable |
| { |
| public: |
| virtual ~CustomBlockLayoutEncoderFactory() {} |
| |
| virtual sh::BlockLayoutEncoder *makeEncoder() = 0; |
| }; |
| |
| // Used by the backends in Program*::linkResources to parse interface blocks and provide |
| // information to ProgramLinkedResources' linkers. |
| class ProgramLinkedResourcesLinker final : angle::NonCopyable |
| { |
| public: |
| ProgramLinkedResourcesLinker(CustomBlockLayoutEncoderFactory *customEncoderFactory) |
| : mCustomEncoderFactory(customEncoderFactory) |
| {} |
| |
| void linkResources(const ProgramState &programState, |
| const ProgramLinkedResources &resources) const; |
| |
| private: |
| void getAtomicCounterBufferSizeMap(const ProgramState &programState, |
| std::map<int, unsigned int> &sizeMapOut) const; |
| |
| CustomBlockLayoutEncoderFactory *mCustomEncoderFactory; |
| }; |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_UNIFORMLINKER_H_ |