| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gles_3_2_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_ |
| |
| #define ANGLE_GLES_3_2_CONTEXT_API \ |
| void blendBarrier(); \ |
| void blendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); \ |
| void blendEquationi(GLuint buf, GLenum mode); \ |
| void blendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, \ |
| GLenum dstAlpha); \ |
| void blendFunci(GLuint buf, GLenum src, GLenum dst); \ |
| void colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); \ |
| void copyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, \ |
| GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, \ |
| GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, \ |
| GLsizei srcHeight, GLsizei srcDepth); \ |
| void debugMessageCallback(GLDEBUGPROC callback, const void *userParam); \ |
| void debugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, \ |
| const GLuint *ids, GLboolean enabled); \ |
| void debugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, \ |
| GLsizei length, const GLchar *buf); \ |
| void disablei(GLenum target, GLuint index); \ |
| void drawElementsBaseVertex(PrimitiveMode modePacked, GLsizei count, \ |
| DrawElementsType typePacked, const void *indices, \ |
| GLint basevertex); \ |
| void drawElementsInstancedBaseVertex(PrimitiveMode modePacked, GLsizei count, \ |
| DrawElementsType typePacked, const void *indices, \ |
| GLsizei instancecount, GLint basevertex); \ |
| void drawRangeElementsBaseVertex(PrimitiveMode modePacked, GLuint start, GLuint end, \ |
| GLsizei count, DrawElementsType typePacked, \ |
| const void *indices, GLint basevertex); \ |
| void enablei(GLenum target, GLuint index); \ |
| void framebufferTexture(GLenum target, GLenum attachment, TextureID texturePacked, \ |
| GLint level); \ |
| GLuint getDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, \ |
| GLuint *ids, GLenum *severities, GLsizei *lengths, \ |
| GLchar *messageLog); \ |
| GLenum getGraphicsResetStatus(); \ |
| void getObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, \ |
| GLchar *label); \ |
| void getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); \ |
| void getPointerv(GLenum pname, void **params); \ |
| void getSamplerParameterIiv(SamplerID samplerPacked, GLenum pname, GLint *params); \ |
| void getSamplerParameterIuiv(SamplerID samplerPacked, GLenum pname, GLuint *params); \ |
| void getTexParameterIiv(TextureType targetPacked, GLenum pname, GLint *params); \ |
| void getTexParameterIuiv(TextureType targetPacked, GLenum pname, GLuint *params); \ |
| void getnUniformfv(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLfloat *params); \ |
| void getnUniformiv(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLint *params); \ |
| void getnUniformuiv(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLuint *params); \ |
| GLboolean isEnabledi(GLenum target, GLuint index); \ |
| void minSampleShading(GLfloat value); \ |
| void objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); \ |
| void objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label); \ |
| void patchParameteri(GLenum pname, GLint value); \ |
| void popDebugGroup(); \ |
| void primitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, \ |
| GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); \ |
| void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message); \ |
| void readnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, \ |
| GLsizei bufSize, void *data); \ |
| void samplerParameterIiv(SamplerID samplerPacked, GLenum pname, const GLint *param); \ |
| void samplerParameterIuiv(SamplerID samplerPacked, GLenum pname, const GLuint *param); \ |
| void texBuffer(GLenum target, GLenum internalformat, BufferID bufferPacked); \ |
| void texBufferRange(GLenum target, GLenum internalformat, BufferID bufferPacked, \ |
| GLintptr offset, GLsizeiptr size); \ |
| void texParameterIiv(TextureType targetPacked, GLenum pname, const GLint *params); \ |
| void texParameterIuiv(TextureType targetPacked, GLenum pname, const GLuint *params); \ |
| void texStorage3DMultisample(TextureType targetPacked, GLsizei samples, GLenum internalformat, \ |
| GLsizei width, GLsizei height, GLsizei depth, \ |
| GLboolean fixedsamplelocations); |
| |
| #endif // ANGLE_CONTEXT_API_3_2_AUTOGEN_H_ |