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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_1_1_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_
#define ANGLE_GL_1_1_CONTEXT_API \
GLboolean areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); \
void arrayElement(GLint i); \
void copyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, \
GLsizei width, GLint border); \
void copyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, \
GLsizei width); \
void edgeFlagPointer(GLsizei stride, const void *pointer); \
void indexPointer(GLenum type, GLsizei stride, const void *pointer); \
void indexub(GLubyte c); \
void indexubv(const GLubyte *c); \
void interleavedArrays(GLenum format, GLsizei stride, const void *pointer); \
void popClientAttrib(); \
void prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); \
void pushClientAttrib(GLbitfield mask); \
void texSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, \
GLenum type, const void *pixels);
#endif // ANGLE_CONTEXT_API_1_1_AUTOGEN_H_