| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_1_1_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_ |
| |
| #define ANGLE_GL_1_1_CONTEXT_API \ |
| GLboolean areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); \ |
| void arrayElement(GLint i); \ |
| void copyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, \ |
| GLsizei width, GLint border); \ |
| void copyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, \ |
| GLsizei width); \ |
| void edgeFlagPointer(GLsizei stride, const void *pointer); \ |
| void indexPointer(GLenum type, GLsizei stride, const void *pointer); \ |
| void indexub(GLubyte c); \ |
| void indexubv(const GLubyte *c); \ |
| void interleavedArrays(GLenum format, GLsizei stride, const void *pointer); \ |
| void popClientAttrib(); \ |
| void prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); \ |
| void pushClientAttrib(GLbitfield mask); \ |
| void texSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, \ |
| GLenum type, const void *pixels); |
| |
| #endif // ANGLE_CONTEXT_API_1_1_AUTOGEN_H_ |