| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef LIBANGLE_CAPS_H_ |
| #define LIBANGLE_CAPS_H_ |
| |
| #include "angle_gl.h" |
| #include "libANGLE/Version.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/Format.h" |
| |
| #include <array> |
| #include <map> |
| #include <set> |
| #include <string> |
| #include <vector> |
| |
| namespace gl |
| { |
| |
| struct Extensions; |
| |
| struct TextureCaps |
| { |
| TextureCaps(); |
| TextureCaps(const TextureCaps &other); |
| ~TextureCaps(); |
| |
| // Supports for basic texturing: glTexImage, glTexSubImage, etc |
| bool texturable = false; |
| |
| // Support for linear or anisotropic filtering |
| bool filterable = false; |
| |
| // Support for being used as a framebuffer attachment, i.e. glFramebufferTexture2D |
| bool textureAttachment = false; |
| |
| // Support for being used as a renderbuffer format, i.e. glFramebufferRenderbuffer |
| bool renderbuffer = false; |
| |
| // Support for blend modes while being used as a framebuffer attachment |
| bool blendable = false; |
| |
| // Set of supported sample counts, only guaranteed to be valid in ES3. |
| SupportedSampleSet sampleCounts; |
| |
| // Get the maximum number of samples supported |
| GLuint getMaxSamples() const; |
| |
| // Get the number of supported samples that is at least as many as requested. Returns 0 if |
| // there are no sample counts available |
| GLuint getNearestSamples(GLuint requestedSamples) const; |
| }; |
| |
| TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat, |
| const Version &clientVersion, |
| const Extensions &extensions); |
| |
| class TextureCapsMap final : angle::NonCopyable |
| { |
| public: |
| TextureCapsMap(); |
| ~TextureCapsMap(); |
| |
| // These methods are deprecated. Please use angle::Format for new features. |
| void insert(GLenum internalFormat, const TextureCaps &caps); |
| const TextureCaps &get(GLenum internalFormat) const; |
| |
| void clear(); |
| |
| // Prefer using angle::Format methods. |
| const TextureCaps &get(angle::FormatID formatID) const; |
| void set(angle::FormatID formatID, const TextureCaps &caps); |
| |
| private: |
| TextureCaps &get(angle::FormatID formatID); |
| |
| // Indexed by angle::FormatID |
| std::array<TextureCaps, angle::kNumANGLEFormats> mFormatData; |
| }; |
| |
| void InitMinimumTextureCapsMap(const Version &clientVersion, |
| const Extensions &extensions, |
| TextureCapsMap *capsMap); |
| |
| // Returns true if all the formats required to support GL_ANGLE_compressed_texture_etc are |
| // present. Does not determine if they are natively supported without decompression. |
| bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps); |
| |
| struct Extensions |
| { |
| Extensions(); |
| Extensions(const Extensions &other); |
| |
| // Generate a vector of supported extension strings |
| std::vector<std::string> getStrings() const; |
| |
| // Set all texture related extension support based on the supported textures. |
| // Determines support for: |
| // GL_OES_packed_depth_stencil |
| // GL_OES_rgb8_rgba8 |
| // GL_EXT_texture_format_BGRA8888 |
| // GL_EXT_color_buffer_half_float, |
| // GL_OES_texture_half_float, GL_OES_texture_half_float_linear |
| // GL_OES_texture_float, GL_OES_texture_float_linear |
| // GL_EXT_texture_rg |
| // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3, |
| // GL_ANGLE_texture_compression_dxt5 |
| // GL_KHR_texture_compression_astc_ldr, GL_OES_texture_compression_astc. |
| // NOTE: GL_KHR_texture_compression_astc_hdr must be enabled separately. Support for the |
| // HDR profile cannot be determined from the format enums alone. |
| // GL_OES_compressed_ETC1_RGB8_texture |
| // GL_EXT_sRGB |
| // GL_ANGLE_depth_texture, GL_OES_depth32 |
| // GL_EXT_color_buffer_float |
| // GL_EXT_texture_norm16 |
| // GL_EXT_texture_compression_bptc |
| void setTextureExtensionSupport(const TextureCapsMap &textureCaps); |
| |
| // indicate if any depth texture extension is available |
| bool depthTextureAny() const { return (depthTextureANGLE || depthTextureOES); } |
| |
| // ES2 Extension support |
| |
| // GL_OES_element_index_uint |
| bool elementIndexUintOES = false; |
| |
| // GL_OES_packed_depth_stencil |
| bool packedDepthStencilOES = false; |
| |
| // GL_NV_read_depth |
| bool readDepthNV = false; |
| |
| // GL_NV_read_stencil |
| bool readStencilNV = false; |
| |
| // GL_NV_depth_buffer_float2 |
| bool depthBufferFloat2NV = false; |
| |
| // GL_OES_get_program_binary |
| bool getProgramBinaryOES = false; |
| |
| // GL_OES_rgb8_rgba8 |
| // Implies that TextureCaps for GL_RGB8 and GL_RGBA8 exist |
| bool rgb8rgba8OES = false; |
| |
| // GL_EXT_texture_format_BGRA8888 |
| // Implies that TextureCaps for GL_BGRA8 exist |
| bool textureFormatBGRA8888 = false; |
| |
| // GL_EXT_read_format_bgra |
| bool readFormatBGRA = false; |
| |
| // GL_NV_pixel_buffer_object |
| bool pixelBufferObjectNV = false; |
| |
| // GL_ARB_sync |
| bool glSyncARB = false; |
| |
| // GL_OES_mapbuffer and GL_EXT_map_buffer_range |
| bool mapBufferOES = false; |
| bool mapBufferRange = false; |
| |
| // GL_EXT_color_buffer_half_float |
| // Together with GL_OES_texture_half_float in a GLES 2.0 context, implies that half-float |
| // textures are renderable. |
| bool colorBufferHalfFloat = false; |
| |
| // GL_OES_texture_half_float and GL_OES_texture_half_float_linear |
| // Implies that TextureCaps for GL_RGB16F, GL_RGBA16F, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT and |
| // GL_LUMINANCE_ALPHA32F_EXT exist |
| bool textureHalfFloat = false; |
| bool textureHalfFloatLinear = false; |
| |
| // GL_EXT_texture_type_2_10_10_10_REV |
| bool textureFormat2101010REV = false; |
| |
| // GL_OES_texture_float and GL_OES_texture_float_linear |
| // Implies that TextureCaps for GL_RGB32F, GL_RGBA32F, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT and |
| // GL_LUMINANCE_ALPHA16F_EXT exist |
| bool textureFloatOES = false; |
| bool textureFloatLinearOES = false; |
| |
| // GL_EXT_texture_rg |
| // Implies that TextureCaps for GL_R8, GL_RG8 (and floating point R/RG texture formats if |
| // floating point extensions are also present) exist |
| bool textureRG = false; |
| |
| // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and |
| // GL_ANGLE_texture_compression_dxt5 Implies that TextureCaps exist for |
| // GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
| // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE |
| bool textureCompressionDXT1 = false; |
| bool textureCompressionDXT3 = false; |
| bool textureCompressionDXT5 = false; |
| |
| // GL_EXT_texture_compression_s3tc_srgb |
| // Implies that TextureCaps exist for GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, |
| // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, and |
| // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |
| bool textureCompressionS3TCsRGB = false; |
| |
| // GL_KHR_texture_compression_astc_ldr |
| bool textureCompressionASTCLDRKHR = false; |
| |
| // GL_KHR_texture_compression_astc_hdr |
| bool textureCompressionASTCHDRKHR = false; |
| |
| // GL_OES_texture_compression_astc |
| bool textureCompressionASTCOES = false; |
| |
| // GL_EXT_texture_compression_bptc |
| bool textureCompressionBPTC = false; |
| |
| // GL_OES_compressed_ETC1_RGB8_texture |
| // Implies that TextureCaps for GL_ETC1_RGB8_OES exist |
| bool compressedETC1RGB8TextureOES = false; |
| |
| // OES_compressed_ETC2_RGB8_texture |
| bool compressedETC2RGB8TextureOES = false; |
| |
| // OES_compressed_ETC2_sRGB8_texture |
| bool compressedETC2sRGB8TextureOES = false; |
| |
| // OES_compressed_ETC2_punchthroughA_RGBA8_texture |
| bool compressedETC2PunchthroughARGB8TextureOES = false; |
| |
| // OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture |
| bool compressedETC2PunchthroughAsRGB8AlphaTextureOES = false; |
| |
| // OES_compressed_ETC2_RGBA8_texture |
| bool compressedETC2RGBA8TextureOES = false; |
| |
| // OES_compressed_ETC2_sRGB8_alpha8_texture |
| bool compressedETC2sRGB8Alpha8TextureOES = false; |
| |
| // OES_compressed_EAC_R11_unsigned_texture |
| bool compressedEACR11UnsignedTextureOES = false; |
| |
| // OES_compressed_EAC_R11_signed_texture |
| bool compressedEACR11SignedTextureOES = false; |
| |
| // OES_compressed_EAC_RG11_unsigned_texture |
| bool compressedEACRG11UnsignedTextureOES = false; |
| |
| // OES_compressed_EAC_RG11_signed_texture |
| bool compressedEACRG11SignedTextureOES = false; |
| |
| // ANGLE_compressed_texture_etc |
| // ONLY exposed if ETC texture formats are natively supported without decompression |
| // Backends should enable this extension explicitly. It is not enabled with |
| // setTextureExtensionSupport, use DetermineCompressedTextureETCSupport to check if all of the |
| // individual formats required to support this extension are available. |
| bool compressedTextureETC = false; |
| |
| // GL_IMG_texture_compression_pvrtc |
| bool compressedTexturePVRTC = false; |
| |
| // GL_EXT_pvrtc_sRGB |
| bool compressedTexturePVRTCsRGB = false; |
| |
| // GL_EXT_sRGB |
| // Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist |
| // TODO: Don't advertise this extension in ES3 |
| bool sRGB = false; |
| |
| // GL_ANGLE_depth_texture |
| bool depthTextureANGLE = false; |
| |
| // OES_depth_texture |
| bool depthTextureOES = false; |
| |
| // GL_OES_depth_texture_cube_map |
| bool depthTextureCubeMapOES = false; |
| |
| // GL_OES_depth24 |
| // Allows DEPTH_COMPONENT24_OES as a valid Renderbuffer format. |
| bool depth24OES = false; |
| |
| // GL_OES_depth32 |
| // Allows DEPTH_COMPONENT32_OES as a valid Renderbuffer format. |
| bool depth32OES = false; |
| |
| // GL_OES_texture_3D |
| bool texture3DOES = false; |
| |
| // GL_EXT_texture_storage |
| bool textureStorage = false; |
| |
| // GL_OES_texture_npot |
| bool textureNPOTOES = false; |
| |
| // GL_EXT_draw_buffers |
| bool drawBuffers = false; |
| |
| // GL_EXT_texture_filter_anisotropic |
| bool textureFilterAnisotropic = false; |
| GLfloat maxTextureAnisotropy = 0.0f; |
| |
| // GL_EXT_occlusion_query_boolean |
| bool occlusionQueryBoolean = false; |
| |
| // GL_NV_fence |
| bool fenceNV = false; |
| |
| // GL_EXT_disjoint_timer_query |
| bool disjointTimerQuery = false; |
| GLuint queryCounterBitsTimeElapsed = 0; |
| GLuint queryCounterBitsTimestamp = 0; |
| |
| // GL_EXT_robustness |
| bool robustness = false; |
| |
| // GL_KHR_robust_buffer_access_behavior |
| bool robustBufferAccessBehavior = false; |
| |
| // GL_EXT_blend_minmax |
| bool blendMinMax = false; |
| |
| // GL_ANGLE_framebuffer_blit |
| bool framebufferBlit = false; |
| |
| // GL_ANGLE_framebuffer_multisample |
| bool framebufferMultisample = false; |
| |
| // GL_EXT_multisampled_render_to_texture |
| bool multisampledRenderToTexture = false; |
| |
| // GL_ANGLE_instanced_arrays |
| bool instancedArraysANGLE = false; |
| // GL_EXT_instanced_arrays |
| bool instancedArraysEXT = false; |
| // Any version of the instanced arrays extension |
| bool instancedArraysAny() const { return (instancedArraysANGLE || instancedArraysEXT); } |
| |
| // GL_ANGLE_pack_reverse_row_order |
| bool packReverseRowOrder = false; |
| |
| // GL_OES_standard_derivatives |
| bool standardDerivativesOES = false; |
| |
| // GL_EXT_shader_texture_lod |
| bool shaderTextureLOD = false; |
| |
| // GL_EXT_frag_depth |
| bool fragDepth = false; |
| |
| // OVR_multiview |
| bool multiview = false; |
| GLuint maxViews = 1; |
| |
| // OVR_multiview2 |
| bool multiview2 = false; |
| |
| // GL_ANGLE_texture_usage |
| bool textureUsage = false; |
| |
| // GL_ANGLE_translated_shader_source |
| bool translatedShaderSource = false; |
| |
| // GL_OES_fbo_render_mipmap |
| bool fboRenderMipmapOES = false; |
| |
| // GL_EXT_discard_framebuffer |
| bool discardFramebuffer = false; |
| |
| // EXT_debug_marker |
| bool debugMarker = false; |
| |
| // GL_OES_EGL_image |
| bool eglImageOES = false; |
| |
| // GL_OES_EGL_image_external |
| bool eglImageExternalOES = false; |
| |
| // GL_OES_EGL_image_external_essl3 |
| bool eglImageExternalEssl3OES = false; |
| |
| // GL_OES_EGL_sync |
| bool eglSyncOES = false; |
| |
| // GL_EXT_memory_object |
| bool memoryObject = false; |
| |
| // GL_EXT_memory_object_fd |
| bool memoryObjectFd = false; |
| |
| // GL_EXT_semaphore |
| bool semaphore = false; |
| |
| // GL_EXT_semaphore_fd |
| bool semaphoreFd = false; |
| |
| // NV_EGL_stream_consumer_external |
| bool eglStreamConsumerExternalNV = false; |
| |
| // EXT_unpack_subimage |
| bool unpackSubimage = false; |
| |
| // NV_pack_subimage |
| bool packSubimage = false; |
| |
| // GL_OES_vertex_half_float |
| bool vertexHalfFloatOES = false; |
| |
| // GL_OES_vertex_array_object |
| bool vertexArrayObjectOES = false; |
| |
| // GL_OES_vertex_type_10_10_10_2 |
| bool vertexAttribType1010102OES = false; |
| |
| // GL_KHR_debug |
| bool debug = false; |
| GLuint maxDebugMessageLength = 0; |
| GLuint maxDebugLoggedMessages = 0; |
| GLuint maxDebugGroupStackDepth = 0; |
| GLuint maxLabelLength = 0; |
| |
| // KHR_no_error |
| bool noError = false; |
| |
| // GL_ANGLE_lossy_etc_decode |
| bool lossyETCDecode = false; |
| |
| // GL_CHROMIUM_bind_uniform_location |
| bool bindUniformLocation = false; |
| |
| // GL_CHROMIUM_sync_query |
| bool syncQuery = false; |
| |
| // GL_CHROMIUM_copy_texture |
| bool copyTexture = false; |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| bool copyCompressedTexture = false; |
| |
| // GL_ANGLE_copy_texture_3d |
| bool copyTexture3d = false; |
| |
| // GL_ANGLE_webgl_compatibility |
| bool webglCompatibility = false; |
| |
| // GL_ANGLE_request_extension |
| bool requestExtension = false; |
| |
| // GL_CHROMIUM_bind_generates_resource |
| bool bindGeneratesResource = false; |
| |
| // GL_ANGLE_robust_client_memory |
| bool robustClientMemory = false; |
| |
| // GL_OES_texture_border_clamp |
| bool textureBorderClampOES = false; |
| |
| // GL_EXT_texture_sRGB_decode |
| bool textureSRGBDecode = false; |
| |
| // GL_EXT_sRGB_write_control |
| bool sRGBWriteControl = false; |
| |
| // GL_CHROMIUM_color_buffer_float_rgb |
| bool colorBufferFloatRGB = false; |
| |
| // GL_CHROMIUM_color_buffer_float_rgba |
| bool colorBufferFloatRGBA = false; |
| |
| // ES3 Extension support |
| |
| // GL_EXT_color_buffer_float |
| bool colorBufferFloat = false; |
| |
| // GL_EXT_multisample_compatibility. |
| // written against ES 3.1 but can apply to earlier versions. |
| bool multisampleCompatibility = false; |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| bool framebufferMixedSamples = false; |
| |
| // GL_EXT_texture_norm16 |
| // written against ES 3.1 but can apply to ES 3.0 as well. |
| bool textureNorm16 = false; |
| |
| // GL_CHROMIUM_path_rendering |
| bool pathRendering = false; |
| |
| // GL_OES_surfaceless_context |
| bool surfacelessContextOES = false; |
| |
| // GL_ANGLE_client_arrays |
| bool clientArrays = false; |
| |
| // GL_ANGLE_robust_resource_initialization |
| bool robustResourceInitialization = false; |
| |
| // GL_ANGLE_program_cache_control |
| bool programCacheControl = false; |
| |
| // GL_ANGLE_texture_rectangle |
| bool textureRectangle = false; |
| |
| // GL_EXT_geometry_shader |
| bool geometryShader = false; |
| |
| // GLES1 emulation: GLES1 extensions |
| // GL_OES_point_size_array |
| bool pointSizeArrayOES = false; |
| |
| // GL_OES_texture_cube_map |
| bool textureCubeMapOES = false; |
| |
| // GL_OES_point_sprite |
| bool pointSpriteOES = false; |
| |
| // GL_OES_draw_texture |
| bool drawTextureOES = false; |
| |
| // EGL_ANGLE_explicit_context GL subextensions |
| // GL_ANGLE_explicit_context_gles1 |
| bool explicitContextGles1 = false; |
| // GL_ANGLE_explicit_context |
| bool explicitContext = false; |
| |
| // GL_KHR_parallel_shader_compile |
| bool parallelShaderCompile = false; |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| bool textureStorageMultisample2DArrayOES = false; |
| |
| // GL_ANGLE_multiview_multisample |
| bool multiviewMultisample = false; |
| |
| // GL_EXT_blend_func_extended |
| bool blendFuncExtended = false; |
| GLuint maxDualSourceDrawBuffers = 0; |
| |
| // GL_EXT_float_blend |
| bool floatBlend = false; |
| |
| // GL_ANGLE_memory_size |
| bool memorySize = false; |
| |
| // GL_ANGLE_texture_multisample |
| bool textureMultisample = false; |
| |
| // GL_ANGLE_multi_draw |
| bool multiDraw = false; |
| |
| // GL_ANGLE_provoking_vertex |
| bool provokingVertex = false; |
| |
| // GL_CHROMIUM_lose_context |
| bool loseContextCHROMIUM = false; |
| |
| // GL_ANGLE_texture_external_update |
| bool textureExternalUpdateANGLE = false; |
| |
| // GL_ANGLE_base_vertex_base_instance |
| bool baseVertexBaseInstance = false; |
| |
| // GL_ANGLE_get_image |
| bool getImageANGLE = false; |
| |
| // GL_OES_draw_elements_base_vertex |
| bool drawElementsBaseVertexOES = false; |
| // GL_EXT_draw_elements_base_vertex |
| bool drawElementsBaseVertexEXT = false; |
| // Any version of the base vertex extension |
| bool drawElementsBaseVertexAny() const |
| { |
| return (drawElementsBaseVertexOES || drawElementsBaseVertexEXT); |
| } |
| |
| // GL_EXT_gpu_shader5 |
| bool gpuShader5EXT = false; |
| // WEBGL_video_texture |
| bool webglVideoTexture = false; |
| }; |
| |
| // Pointer to a boolean memeber of the Extensions struct |
| using ExtensionBool = bool Extensions::*; |
| |
| struct ExtensionInfo |
| { |
| // If this extension can be enabled or disabled with glRequestExtension |
| // (GL_ANGLE_request_extension) |
| bool Requestable = false; |
| bool Disablable = false; |
| |
| // Pointer to a boolean member of the Extensions struct |
| ExtensionBool ExtensionsMember = nullptr; |
| }; |
| |
| using ExtensionInfoMap = std::map<std::string, ExtensionInfo>; |
| const ExtensionInfoMap &GetExtensionInfoMap(); |
| |
| struct Limitations |
| { |
| Limitations(); |
| |
| // Renderer doesn't support gl_FrontFacing in fragment shaders |
| bool noFrontFacingSupport = false; |
| |
| // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE |
| bool noSampleAlphaToCoverageSupport = false; |
| |
| // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor |
| bool attributeZeroRequiresZeroDivisorInEXT = false; |
| |
| // Unable to support different values for front and back faces for stencil refs and masks |
| bool noSeparateStencilRefsAndMasks = false; |
| |
| // Renderer doesn't support non-constant indexing loops in fragment shader |
| bool shadersRequireIndexedLoopValidation = false; |
| |
| // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA |
| // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions. |
| bool noSimultaneousConstantColorAndAlphaBlendFunc = false; |
| |
| // D3D9 does not support flexible varying register packing. |
| bool noFlexibleVaryingPacking = false; |
| |
| // D3D does not support having multiple transform feedback outputs go to the same buffer. |
| bool noDoubleBoundTransformFeedbackBuffers = false; |
| |
| // D3D does not support vertex attribute aliasing |
| bool noVertexAttributeAliasing = false; |
| }; |
| |
| struct TypePrecision |
| { |
| TypePrecision(); |
| TypePrecision(const TypePrecision &other); |
| |
| void setIEEEFloat(); |
| void setTwosComplementInt(unsigned int bits); |
| void setSimulatedFloat(unsigned int range, unsigned int precision); |
| void setSimulatedInt(unsigned int range); |
| |
| void get(GLint *returnRange, GLint *returnPrecision) const; |
| |
| std::array<GLint, 2> range = {0, 0}; |
| GLint precision = 0; |
| }; |
| |
| struct Caps |
| { |
| Caps(); |
| Caps(const Caps &other); |
| ~Caps(); |
| |
| // If the values could be got by using GetIntegeri_v, they should |
| // be GLint instead of GLuint and call LimitToInt() to ensure |
| // they will not overflow. |
| |
| // ES 3.1 (April 29, 2015) 20.39: implementation dependent values |
| GLint64 maxElementIndex = 0; |
| GLint max3DTextureSize = 0; |
| GLint max2DTextureSize = 0; |
| GLint maxRectangleTextureSize = 0; |
| GLint maxArrayTextureLayers = 0; |
| GLfloat maxLODBias = 0.0f; |
| GLint maxCubeMapTextureSize = 0; |
| GLint maxRenderbufferSize = 0; |
| GLfloat minAliasedPointSize = 1.0f; |
| GLfloat maxAliasedPointSize = 1.0f; |
| GLfloat minAliasedLineWidth = 0.0f; |
| GLfloat maxAliasedLineWidth = 0.0f; |
| |
| // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.) |
| GLint maxDrawBuffers = 0; |
| GLint maxFramebufferWidth = 0; |
| GLint maxFramebufferHeight = 0; |
| GLint maxFramebufferSamples = 0; |
| GLint maxColorAttachments = 0; |
| GLint maxViewportWidth = 0; |
| GLint maxViewportHeight = 0; |
| GLint maxSampleMaskWords = 0; |
| GLint maxColorTextureSamples = 0; |
| GLint maxDepthTextureSamples = 0; |
| GLint maxIntegerSamples = 0; |
| GLint64 maxServerWaitTimeout = 0; |
| |
| // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.) |
| GLint maxVertexAttribRelativeOffset = 0; |
| GLint maxVertexAttribBindings = 0; |
| GLint maxVertexAttribStride = 0; |
| GLint maxElementsIndices = 0; |
| GLint maxElementsVertices = 0; |
| std::vector<GLenum> compressedTextureFormats; |
| std::vector<GLenum> programBinaryFormats; |
| std::vector<GLenum> shaderBinaryFormats; |
| TypePrecision vertexHighpFloat; |
| TypePrecision vertexMediumpFloat; |
| TypePrecision vertexLowpFloat; |
| TypePrecision vertexHighpInt; |
| TypePrecision vertexMediumpInt; |
| TypePrecision vertexLowpInt; |
| TypePrecision fragmentHighpFloat; |
| TypePrecision fragmentMediumpFloat; |
| TypePrecision fragmentLowpFloat; |
| TypePrecision fragmentHighpInt; |
| TypePrecision fragmentMediumpInt; |
| TypePrecision fragmentLowpInt; |
| |
| // Implementation dependent limits required on all shader types. |
| // TODO(jiawei.shao@intel.com): organize all such limits into ShaderMap. |
| // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits |
| // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits |
| // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits |
| // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader |
| // limits |
| // GL_EXT_geometry_shader (May 31, 2016) Table 20.46: Implementation dependent aggregate shader |
| // limits |
| ShaderMap<GLint> maxShaderUniformBlocks = {}; |
| ShaderMap<GLint> maxShaderTextureImageUnits = {}; |
| ShaderMap<GLint> maxShaderStorageBlocks = {}; |
| ShaderMap<GLint> maxShaderUniformComponents = {}; |
| ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; |
| ShaderMap<GLint> maxShaderAtomicCounters = {}; |
| ShaderMap<GLint> maxShaderImageUniforms = {}; |
| // Note that we can query MAX_COMPUTE_UNIFORM_COMPONENTS and MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT |
| // by GetIntegerv, but we can only use GetInteger64v on MAX_VERTEX_UNIFORM_COMPONENTS and |
| // MAX_FRAGMENT_UNIFORM_COMPONENTS. Currently we use GLuint64 to store all these values so that |
| // we can put them together into one ShaderMap. |
| ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; |
| |
| // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits |
| GLint maxVertexAttributes = 0; |
| GLint maxVertexUniformVectors = 0; |
| GLint maxVertexOutputComponents = 0; |
| |
| // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits |
| GLint maxFragmentUniformVectors = 0; |
| GLint maxFragmentInputComponents = 0; |
| GLint minProgramTextureGatherOffset = 0; |
| GLint maxProgramTextureGatherOffset = 0; |
| GLint minProgramTexelOffset = 0; |
| GLint maxProgramTexelOffset = 0; |
| |
| // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits |
| std::array<GLint, 3> maxComputeWorkGroupCount = {0, 0, 0}; |
| std::array<GLint, 3> maxComputeWorkGroupSize = {0, 0, 0}; |
| GLint maxComputeWorkGroupInvocations = 0; |
| GLint maxComputeSharedMemorySize = 0; |
| |
| // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits |
| GLint maxUniformBufferBindings = 0; |
| GLint64 maxUniformBlockSize = 0; |
| GLint uniformBufferOffsetAlignment = 0; |
| GLint maxCombinedUniformBlocks = 0; |
| GLint maxVaryingComponents = 0; |
| GLint maxVaryingVectors = 0; |
| GLint maxCombinedTextureImageUnits = 0; |
| GLint maxCombinedShaderOutputResources = 0; |
| |
| // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.) |
| GLint maxUniformLocations = 0; |
| GLint maxAtomicCounterBufferBindings = 0; |
| GLint maxAtomicCounterBufferSize = 0; |
| GLint maxCombinedAtomicCounterBuffers = 0; |
| GLint maxCombinedAtomicCounters = 0; |
| GLint maxImageUnits = 0; |
| GLint maxCombinedImageUniforms = 0; |
| GLint maxShaderStorageBufferBindings = 0; |
| GLint64 maxShaderStorageBlockSize = 0; |
| GLint maxCombinedShaderStorageBlocks = 0; |
| GLint shaderStorageBufferOffsetAlignment = 0; |
| |
| // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits |
| GLint maxTransformFeedbackInterleavedComponents = 0; |
| GLint maxTransformFeedbackSeparateAttributes = 0; |
| GLint maxTransformFeedbackSeparateComponents = 0; |
| |
| // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values |
| GLint maxSamples = 0; |
| |
| // GL_EXT_geometry_shader (May 31, 2016) Table 20.40: Implementation-Dependent Values (cont.) |
| GLint maxFramebufferLayers = 0; |
| GLint layerProvokingVertex = 0; |
| |
| // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader |
| // limits |
| GLint maxGeometryInputComponents = 0; |
| GLint maxGeometryOutputComponents = 0; |
| GLint maxGeometryOutputVertices = 0; |
| GLint maxGeometryTotalOutputComponents = 0; |
| GLint maxGeometryShaderInvocations = 0; |
| |
| GLuint subPixelBits = 4; |
| |
| // GLES1 emulation: Caps for ES 1.1. Taken from Table 6.20 / 6.22 in the OpenGL ES 1.1 spec. |
| GLuint maxMultitextureUnits = 0; |
| GLuint maxClipPlanes = 0; |
| GLuint maxLights = 0; |
| static constexpr int GlobalMatrixStackDepth = 16; |
| GLuint maxModelviewMatrixStackDepth = 0; |
| GLuint maxProjectionMatrixStackDepth = 0; |
| GLuint maxTextureMatrixStackDepth = 0; |
| GLfloat minSmoothPointSize = 0.0f; |
| GLfloat maxSmoothPointSize = 0.0f; |
| GLfloat minSmoothLineWidth = 0.0f; |
| GLfloat maxSmoothLineWidth = 0.0f; |
| }; |
| |
| Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions); |
| } // namespace gl |
| |
| namespace egl |
| { |
| |
| struct Caps |
| { |
| Caps(); |
| |
| // Support for NPOT surfaces |
| bool textureNPOT; |
| }; |
| |
| struct DisplayExtensions |
| { |
| DisplayExtensions(); |
| |
| // Generate a vector of supported extension strings |
| std::vector<std::string> getStrings() const; |
| |
| // EGL_EXT_create_context_robustness |
| bool createContextRobustness = false; |
| |
| // EGL_ANGLE_d3d_share_handle_client_buffer |
| bool d3dShareHandleClientBuffer = false; |
| |
| // EGL_ANGLE_d3d_texture_client_buffer |
| bool d3dTextureClientBuffer = false; |
| |
| // EGL_ANGLE_surface_d3d_texture_2d_share_handle |
| bool surfaceD3DTexture2DShareHandle = false; |
| |
| // EGL_ANGLE_query_surface_pointer |
| bool querySurfacePointer = false; |
| |
| // EGL_ANGLE_window_fixed_size |
| bool windowFixedSize = false; |
| |
| // EGL_ANGLE_keyed_mutex |
| bool keyedMutex = false; |
| |
| // EGL_ANGLE_surface_orientation |
| bool surfaceOrientation = false; |
| |
| // EGL_NV_post_sub_buffer |
| bool postSubBuffer = false; |
| |
| // EGL_KHR_create_context |
| bool createContext = false; |
| |
| // EGL_EXT_device_query |
| bool deviceQuery = false; |
| |
| // EGL_KHR_image |
| bool image = false; |
| |
| // EGL_KHR_image_base |
| bool imageBase = false; |
| |
| // EGL_KHR_image_pixmap |
| bool imagePixmap = false; |
| |
| // EGL_KHR_gl_texture_2D_image |
| bool glTexture2DImage = false; |
| |
| // EGL_KHR_gl_texture_cubemap_image |
| bool glTextureCubemapImage = false; |
| |
| // EGL_KHR_gl_texture_3D_image |
| bool glTexture3DImage = false; |
| |
| // EGL_KHR_gl_renderbuffer_image |
| bool glRenderbufferImage = false; |
| |
| // EGL_KHR_get_all_proc_addresses |
| bool getAllProcAddresses = false; |
| |
| // EGL_ANGLE_flexible_surface_compatibility |
| bool flexibleSurfaceCompatibility = false; |
| |
| // EGL_ANGLE_direct_composition |
| bool directComposition = false; |
| |
| // EGL_ANGLE_windows_ui_composition |
| bool windowsUIComposition = false; |
| |
| // KHR_create_context_no_error |
| bool createContextNoError = false; |
| |
| // EGL_KHR_stream |
| bool stream = false; |
| |
| // EGL_KHR_stream_consumer_gltexture |
| bool streamConsumerGLTexture = false; |
| |
| // EGL_NV_stream_consumer_gltexture_yuv |
| bool streamConsumerGLTextureYUV = false; |
| |
| // EGL_ANGLE_stream_producer_d3d_texture |
| bool streamProducerD3DTexture = false; |
| |
| // EGL_KHR_fence_sync |
| bool fenceSync = false; |
| |
| // EGL_KHR_wait_sync |
| bool waitSync = false; |
| |
| // EGL_ANGLE_create_context_webgl_compatibility |
| bool createContextWebGLCompatibility = false; |
| |
| // EGL_CHROMIUM_create_context_bind_generates_resource |
| bool createContextBindGeneratesResource = false; |
| |
| // EGL_CHROMIUM_sync_control |
| bool syncControlCHROMIUM = false; |
| |
| // EGL_KHR_swap_buffers_with_damage |
| bool swapBuffersWithDamage = false; |
| |
| // EGL_EXT_pixel_format_float |
| bool pixelFormatFloat = false; |
| |
| // EGL_KHR_surfaceless_context |
| bool surfacelessContext = false; |
| |
| // EGL_ANGLE_display_texture_share_group |
| bool displayTextureShareGroup = false; |
| |
| // EGL_ANGLE_create_context_client_arrays |
| bool createContextClientArrays = false; |
| |
| // EGL_ANGLE_program_cache_control |
| bool programCacheControl = false; |
| |
| // EGL_ANGLE_robust_resource_initialization |
| bool robustResourceInitialization = false; |
| |
| // EGL_ANGLE_iosurface_client_buffer |
| bool iosurfaceClientBuffer = false; |
| |
| // EGL_ANGLE_create_context_extensions_enabled |
| bool createContextExtensionsEnabled = false; |
| |
| // EGL_ANDROID_presentation_time |
| bool presentationTime = false; |
| |
| // EGL_ANDROID_blob_cache |
| bool blobCache = false; |
| |
| // EGL_ANDROID_image_native_buffer |
| bool imageNativeBuffer = false; |
| |
| // EGL_ANDROID_get_frame_timestamps |
| bool getFrameTimestamps = false; |
| |
| // EGL_ANDROID_recordable |
| bool recordable = false; |
| |
| // EGL_ANGLE_power_preference |
| bool powerPreference = false; |
| |
| // EGL_ANGLE_image_d3d11_texture |
| bool imageD3D11Texture = false; |
| |
| // EGL_ANDROID_get_native_client_buffer |
| bool getNativeClientBufferANDROID = false; |
| |
| // EGL_ANDROID_native_fence_sync |
| bool nativeFenceSyncANDROID = false; |
| |
| // EGL_ANGLE_create_context_backwards_compatible |
| bool createContextBackwardsCompatible = false; |
| |
| // EGL_KHR_no_config_context |
| bool noConfigContext = false; |
| |
| // EGL_IMG_context_priority |
| bool contextPriority = false; |
| |
| // EGL_ANGLE_ggp_stream_descriptor |
| bool ggpStreamDescriptor = false; |
| |
| // EGL_ANGLE_swap_with_frame_token |
| bool swapWithFrameToken = false; |
| |
| // EGL_KHR_gl_colorspace |
| bool glColorspace = false; |
| |
| // EGL_EXT_gl_colorspace_display_p3_linear |
| bool glColorspaceDisplayP3Linear = false; |
| |
| // EGL_EXT_gl_colorspace_display_p3 |
| bool glColorspaceDisplayP3 = false; |
| |
| // EGL_EXT_gl_colorspace_scrgb |
| bool glColorspaceScrgb = false; |
| |
| // EGL_EXT_gl_colorspace_scrgb_linear |
| bool glColorspaceScrgbLinear = false; |
| |
| // EGL_EXT_gl_colorspace_display_p3_passthrough |
| bool glColorspaceDisplayP3Passthrough = false; |
| |
| // EGL_ANDROID_framebuffer_target |
| bool framebufferTargetANDROID = false; |
| }; |
| |
| struct DeviceExtensions |
| { |
| DeviceExtensions(); |
| |
| // Generate a vector of supported extension strings |
| std::vector<std::string> getStrings() const; |
| |
| // EGL_ANGLE_device_d3d |
| bool deviceD3D = false; |
| |
| // EGL_ANGLE_device_cgl |
| bool deviceCGL = false; |
| |
| // EGL_ANGLE_device_eagl |
| bool deviceEAGL = false; |
| }; |
| |
| struct ClientExtensions |
| { |
| ClientExtensions(); |
| ClientExtensions(const ClientExtensions &other); |
| |
| // Generate a vector of supported extension strings |
| std::vector<std::string> getStrings() const; |
| |
| // EGL_EXT_client_extensions |
| bool clientExtensions = false; |
| |
| // EGL_EXT_platform_base |
| bool platformBase = false; |
| |
| // EGL_EXT_platform_device |
| bool platformDevice = false; |
| |
| // EGL_ANGLE_platform_angle |
| bool platformANGLE = false; |
| |
| // EGL_ANGLE_platform_angle_d3d |
| bool platformANGLED3D = false; |
| |
| // EGL_ANGLE_platform_angle_d3d11on12 |
| bool platformANGLED3D11ON12 = false; |
| |
| // EGL_ANGLE_platform_angle_opengl |
| bool platformANGLEOpenGL = false; |
| |
| // EGL_ANGLE_platform_angle_null |
| bool platformANGLENULL = false; |
| |
| // EGL_ANGLE_platform_angle_vulkan |
| bool platformANGLEVulkan = false; |
| |
| // EGL_ANGLE_platform_angle_metal |
| bool platformANGLEMetal = false; |
| |
| // EGL_ANGLE_platform_angle_context_virtualization |
| bool platformANGLEContextVirtualization = false; |
| |
| // EGL_ANGLE_device_creation |
| bool deviceCreation = false; |
| |
| // EGL_ANGLE_device_creation_d3d11 |
| bool deviceCreationD3D11 = false; |
| |
| // EGL_ANGLE_x11_visual |
| bool x11Visual = false; |
| |
| // EGL_ANGLE_experimental_present_path |
| bool experimentalPresentPath = false; |
| |
| // EGL_KHR_client_get_all_proc_addresses |
| bool clientGetAllProcAddresses = false; |
| |
| // EGL_KHR_debug |
| bool debug = false; |
| |
| // EGL_ANGLE_explicit_context |
| bool explicitContext = false; |
| |
| // EGL_ANGLE_feature_control |
| bool featureControlANGLE = false; |
| |
| // EGL_ANGLE_platform_angle_device_type_swiftshader |
| bool platformANGLEDeviceTypeSwiftShader = false; |
| }; |
| |
| } // namespace egl |
| |
| #endif // LIBANGLE_CAPS_H_ |