| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or |
| // index data. Implements GL buffer objects and related functionality. |
| // [OpenGL ES 2.0.24] section 2.9 page 21. |
| |
| #include "libANGLE/Buffer.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/BufferImpl.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| |
| namespace gl |
| { |
| namespace |
| { |
| constexpr angle::SubjectIndex kImplementationSubjectIndex = 0; |
| } // anonymous namespace |
| |
| BufferState::BufferState() |
| : mLabel(), |
| mUsage(BufferUsage::StaticDraw), |
| mSize(0), |
| mAccessFlags(0), |
| mAccess(GL_WRITE_ONLY_OES), |
| mMapped(GL_FALSE), |
| mMapPointer(nullptr), |
| mMapOffset(0), |
| mMapLength(0), |
| mBindingCount(0), |
| mTransformFeedbackIndexedBindingCount(0), |
| mTransformFeedbackGenericBindingCount(0) |
| {} |
| |
| BufferState::~BufferState() {} |
| |
| Buffer::Buffer(rx::GLImplFactory *factory, BufferID id) |
| : RefCountObject(factory->generateSerial(), id), |
| mImpl(factory->createBuffer(mState)), |
| mImplObserver(this, kImplementationSubjectIndex) |
| { |
| mImplObserver.bind(mImpl); |
| } |
| |
| Buffer::~Buffer() |
| { |
| SafeDelete(mImpl); |
| } |
| |
| void Buffer::onDestroy(const Context *context) |
| { |
| // In tests, mImpl might be null. |
| if (mImpl) |
| mImpl->destroy(context); |
| } |
| |
| void Buffer::setLabel(const Context *context, const std::string &label) |
| { |
| mState.mLabel = label; |
| } |
| |
| const std::string &Buffer::getLabel() const |
| { |
| return mState.mLabel; |
| } |
| |
| angle::Result Buffer::bufferData(Context *context, |
| BufferBinding target, |
| const void *data, |
| GLsizeiptr size, |
| BufferUsage usage) |
| { |
| const void *dataForImpl = data; |
| |
| // If we are using robust resource init, make sure the buffer starts cleared. |
| // Note: the Context is checked for nullptr because of some testing code. |
| // TODO(jmadill): Investigate lazier clearing. |
| if (context && context->getState().isRobustResourceInitEnabled() && !data && size > 0) |
| { |
| angle::MemoryBuffer *scratchBuffer = nullptr; |
| ANGLE_CHECK_GL_ALLOC( |
| context, context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer)); |
| dataForImpl = scratchBuffer->data(); |
| } |
| |
| ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage)); |
| |
| mIndexRangeCache.clear(); |
| mState.mUsage = usage; |
| mState.mSize = size; |
| |
| // Notify when storage changes. |
| onStateChange(angle::SubjectMessage::SubjectChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Buffer::bufferSubData(const Context *context, |
| BufferBinding target, |
| const void *data, |
| GLsizeiptr size, |
| GLintptr offset) |
| { |
| ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset)); |
| |
| mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), |
| static_cast<unsigned int>(size)); |
| |
| // Notify when data changes. |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Buffer::copyBufferSubData(const Context *context, |
| Buffer *source, |
| GLintptr sourceOffset, |
| GLintptr destOffset, |
| GLsizeiptr size) |
| { |
| ANGLE_TRY( |
| mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size)); |
| |
| mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), |
| static_cast<unsigned int>(size)); |
| |
| // Notify when data changes. |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Buffer::map(const Context *context, GLenum access) |
| { |
| ASSERT(!mState.mMapped); |
| |
| mState.mMapPointer = nullptr; |
| ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer)); |
| |
| ASSERT(access == GL_WRITE_ONLY_OES); |
| |
| mState.mMapped = GL_TRUE; |
| mState.mMapOffset = 0; |
| mState.mMapLength = mState.mSize; |
| mState.mAccess = access; |
| mState.mAccessFlags = GL_MAP_WRITE_BIT; |
| mIndexRangeCache.clear(); |
| |
| // Notify when state changes. |
| onStateChange(angle::SubjectMessage::SubjectMapped); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Buffer::mapRange(const Context *context, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| ASSERT(!mState.mMapped); |
| ASSERT(offset + length <= mState.mSize); |
| |
| mState.mMapPointer = nullptr; |
| ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer)); |
| |
| mState.mMapped = GL_TRUE; |
| mState.mMapOffset = static_cast<GLint64>(offset); |
| mState.mMapLength = static_cast<GLint64>(length); |
| mState.mAccess = GL_WRITE_ONLY_OES; |
| mState.mAccessFlags = access; |
| |
| // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid |
| // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is |
| // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES, |
| // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called. |
| |
| if ((access & GL_MAP_WRITE_BIT) > 0) |
| { |
| mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), |
| static_cast<unsigned int>(length)); |
| } |
| |
| // Notify when state changes. |
| onStateChange(angle::SubjectMessage::SubjectMapped); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Buffer::unmap(const Context *context, GLboolean *result) |
| { |
| ASSERT(mState.mMapped); |
| |
| *result = GL_FALSE; |
| ANGLE_TRY(mImpl->unmap(context, result)); |
| |
| mState.mMapped = GL_FALSE; |
| mState.mMapPointer = nullptr; |
| mState.mMapOffset = 0; |
| mState.mMapLength = 0; |
| mState.mAccess = GL_WRITE_ONLY_OES; |
| mState.mAccessFlags = 0; |
| |
| // Notify when data changes. |
| onStateChange(angle::SubjectMessage::SubjectUnmapped); |
| |
| return angle::Result::Continue; |
| } |
| |
| void Buffer::onDataChanged() |
| { |
| mIndexRangeCache.clear(); |
| |
| // Notify when data changes. |
| onStateChange(angle::SubjectMessage::ContentsChanged); |
| |
| mImpl->onDataChanged(); |
| } |
| |
| angle::Result Buffer::getIndexRange(const gl::Context *context, |
| DrawElementsType type, |
| size_t offset, |
| size_t count, |
| bool primitiveRestartEnabled, |
| IndexRange *outRange) const |
| { |
| if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRY( |
| mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange)); |
| |
| mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange); |
| |
| return angle::Result::Continue; |
| } |
| |
| GLint64 Buffer::getMemorySize() const |
| { |
| GLint64 implSize = mImpl->getMemorySize(); |
| return implSize > 0 ? implSize : mState.mSize; |
| } |
| |
| bool Buffer::isDoubleBoundForTransformFeedback() const |
| { |
| return mState.mTransformFeedbackIndexedBindingCount > 1; |
| } |
| |
| void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed) |
| { |
| ASSERT(bound || mState.mBindingCount > 0); |
| mState.mBindingCount += bound ? 1 : -1; |
| if (indexed) |
| { |
| ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0); |
| mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1; |
| |
| onStateChange(angle::SubjectMessage::BindingChanged); |
| } |
| else |
| { |
| mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1; |
| } |
| } |
| |
| void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) |
| { |
| // Pass it along! |
| ASSERT(index == kImplementationSubjectIndex); |
| ASSERT(message == angle::SubjectMessage::SubjectChanged); |
| onStateChange(angle::SubjectMessage::SubjectChanged); |
| } |
| } // namespace gl |