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/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FocusController_h
#define FocusController_h
#include "FocusDirection.h"
#include "LayoutRect.h"
#include "Timer.h"
#include "ViewState.h"
#include <wtf/Forward.h>
#include <wtf/Noncopyable.h>
#include <wtf/RefPtr.h>
namespace WebCore {
struct FocusCandidate;
class ContainerNode;
class Document;
class Element;
class FocusNavigationScope;
class Frame;
class HTMLFrameOwnerElement;
class IntRect;
class KeyboardEvent;
class Node;
class Page;
class TreeScope;
class FocusController {
WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED;
public:
explicit FocusController(Page&, ViewState::Flags);
WEBCORE_EXPORT void setFocusedFrame(PassRefPtr<Frame>);
Frame* focusedFrame() const { return m_focusedFrame.get(); }
WEBCORE_EXPORT Frame& focusedOrMainFrame() const;
WEBCORE_EXPORT bool setInitialFocus(FocusDirection, KeyboardEvent*);
bool advanceFocus(FocusDirection, KeyboardEvent&, bool initialFocus = false);
WEBCORE_EXPORT bool setFocusedElement(Element*, PassRefPtr<Frame>, FocusDirection = FocusDirectionNone);
void setViewState(ViewState::Flags);
WEBCORE_EXPORT void setActive(bool);
bool isActive() const { return m_viewState & ViewState::WindowIsActive; }
WEBCORE_EXPORT void setFocused(bool);
bool isFocused() const { return m_viewState & ViewState::IsFocused; }
bool contentIsVisible() const { return m_viewState & ViewState::IsVisible; }
// These methods are used in WebCore/bindings/objc/DOM.mm.
WEBCORE_EXPORT Element* nextFocusableElement(Node&);
WEBCORE_EXPORT Element* previousFocusableElement(Node&);
void setFocusedElementNeedsRepaint();
double timeSinceFocusWasSet() const;
private:
void setActiveInternal(bool);
void setFocusedInternal(bool);
void setIsVisibleAndActiveInternal(bool);
bool advanceFocusDirectionally(FocusDirection, KeyboardEvent&);
bool advanceFocusInDocumentOrder(FocusDirection, KeyboardEvent&, bool initialFocus);
Element* findFocusableElementAcrossFocusScope(FocusDirection, const FocusNavigationScope& startScope, Node* start, KeyboardEvent&);
Element* findFocusableElementWithinScope(FocusDirection, const FocusNavigationScope&, Node* start, KeyboardEvent&);
Element* nextFocusableElementWithinScope(const FocusNavigationScope&, Node* start, KeyboardEvent&);
Element* previousFocusableElementWithinScope(const FocusNavigationScope&, Node* start, KeyboardEvent&);
Element* findFocusableElementDescendingDownIntoFrameDocument(FocusDirection, Element*, KeyboardEvent&);
// Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node.
// The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes
// first (from lowest to highest), and then elements without tab indexes (in document order).
//
// @param start The node from which to start searching. The node after this will be focused. May be null.
//
// @return The focus node that comes after/before start node.
//
// See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1
Element* findFocusableElementOrScopeOwner(FocusDirection, const FocusNavigationScope&, Node* start, KeyboardEvent&);
Element* findElementWithExactTabIndex(const FocusNavigationScope&, Node* start, int tabIndex, KeyboardEvent&, FocusDirection);
Element* nextFocusableElementOrScopeOwner(const FocusNavigationScope&, Node* start, KeyboardEvent&);
Element* previousFocusableElementOrScopeOwner(const FocusNavigationScope&, Node* start, KeyboardEvent&);
bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection, KeyboardEvent&);
void findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusDirection, KeyboardEvent&, FocusCandidate& closest);
void focusRepaintTimerFired();
Page& m_page;
RefPtr<Frame> m_focusedFrame;
bool m_isChangingFocusedFrame;
ViewState::Flags m_viewState;
Timer m_focusRepaintTimer;
double m_focusSetTime;
};
} // namespace WebCore
#endif // FocusController_h