| /* |
| * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "AnimationController.h" |
| |
| #include "AnimationBase.h" |
| #include "AnimationControllerPrivate.h" |
| #include "CSSParser.h" |
| #include "CSSPropertyAnimation.h" |
| #include "CompositeAnimation.h" |
| #include "EventNames.h" |
| #include "Frame.h" |
| #include "FrameView.h" |
| #include "RenderView.h" |
| #include "WebKitAnimationEvent.h" |
| #include "WebKitAnimationList.h" |
| #include "WebKitTransitionEvent.h" |
| #include <wtf/CurrentTime.h> |
| #include <wtf/UnusedParam.h> |
| |
| namespace WebCore { |
| |
| static const double cAnimationTimerDelay = 0.025; |
| static const double cBeginAnimationUpdateTimeNotSet = -1; |
| |
| AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame) |
| : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired) |
| , m_updateStyleIfNeededDispatcher(this, &AnimationControllerPrivate::updateStyleIfNeededDispatcherFired) |
| , m_frame(frame) |
| , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet) |
| , m_animationsWaitingForStyle() |
| , m_animationsWaitingForStartTimeResponse() |
| , m_waitingForAsyncStartNotification(false) |
| , m_previousTimeToNextService(0) |
| { |
| } |
| |
| AnimationControllerPrivate::~AnimationControllerPrivate() |
| { |
| } |
| |
| PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer) |
| { |
| RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer); |
| if (!animation) { |
| animation = CompositeAnimation::create(this); |
| m_compositeAnimations.set(renderer, animation); |
| } |
| return animation; |
| } |
| |
| bool AnimationControllerPrivate::clear(RenderObject* renderer) |
| { |
| // Return false if we didn't do anything OR we are suspended (so we don't try to |
| // do a setNeedsStyleRecalc() when suspended). |
| PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer); |
| if (!animation) |
| return false; |
| animation->clearRenderer(); |
| return animation->suspended(); |
| } |
| |
| double AnimationControllerPrivate::updateAnimations(SetChanged callSetChanged/* = DoNotCallSetChanged*/) |
| { |
| double timeToNextService = -1; |
| bool calledSetChanged = false; |
| |
| RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); |
| for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { |
| CompositeAnimation* compAnim = it->second.get(); |
| if (!compAnim->suspended() && compAnim->hasAnimations()) { |
| double t = compAnim->timeToNextService(); |
| if (t != -1 && (t < timeToNextService || timeToNextService == -1)) |
| timeToNextService = t; |
| if (!timeToNextService) { |
| if (callSetChanged == CallSetChanged) { |
| Node* node = it->first->node(); |
| ASSERT(!node || (node->document() && !node->document()->inPageCache())); |
| node->setNeedsStyleRecalc(SyntheticStyleChange); |
| calledSetChanged = true; |
| } |
| else |
| break; |
| } |
| } |
| } |
| |
| if (calledSetChanged) |
| m_frame->document()->updateStyleIfNeeded(); |
| |
| return timeToNextService; |
| } |
| |
| void AnimationControllerPrivate::updateAnimationTimerForRenderer(RenderObject* renderer) |
| { |
| double timeToNextService = 0; |
| |
| RefPtr<CompositeAnimation> compAnim = m_compositeAnimations.get(renderer); |
| if (!compAnim->suspended() && compAnim->hasAnimations()) |
| timeToNextService = compAnim->timeToNextService(); |
| |
| if (m_animationTimer.isActive()) { |
| if (m_previousTimeToNextService < timeToNextService) |
| return; |
| |
| m_animationTimer.stop(); |
| } |
| |
| m_previousTimeToNextService = timeToNextService; |
| m_animationTimer.startOneShot(timeToNextService); |
| } |
| |
| void AnimationControllerPrivate::updateAnimationTimer(SetChanged callSetChanged/* = DoNotCallSetChanged*/) |
| { |
| double timeToNextService = updateAnimations(callSetChanged); |
| |
| // If we want service immediately, we start a repeating timer to reduce the overhead of starting |
| if (!timeToNextService) { |
| if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0) |
| m_animationTimer.startRepeating(cAnimationTimerDelay); |
| |
| m_previousTimeToNextService = timeToNextService; |
| return; |
| } |
| |
| // If we don't need service, we want to make sure the timer is no longer running |
| if (timeToNextService < 0) { |
| if (m_animationTimer.isActive()) |
| m_animationTimer.stop(); |
| return; |
| } |
| |
| // Otherwise, we want to start a one-shot timer so we get here again |
| if (m_animationTimer.isActive()) |
| m_animationTimer.stop(); |
| m_previousTimeToNextService = timeToNextService; |
| m_animationTimer.startOneShot(timeToNextService); |
| } |
| |
| void AnimationControllerPrivate::updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*) |
| { |
| fireEventsAndUpdateStyle(); |
| } |
| |
| void AnimationControllerPrivate::fireEventsAndUpdateStyle() |
| { |
| // Protect the frame from getting destroyed in the event handler |
| RefPtr<Frame> protector = m_frame; |
| |
| bool updateStyle = !m_eventsToDispatch.isEmpty() || !m_nodeChangesToDispatch.isEmpty(); |
| |
| // fire all the events |
| Vector<EventToDispatch> eventsToDispatch = m_eventsToDispatch; |
| m_eventsToDispatch.clear(); |
| Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = eventsToDispatch.end(); |
| for (Vector<EventToDispatch>::const_iterator it = eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) { |
| if (it->eventType == eventNames().webkitTransitionEndEvent) |
| it->element->dispatchEvent(WebKitTransitionEvent::create(it->eventType, it->name, it->elapsedTime)); |
| else |
| it->element->dispatchEvent(WebKitAnimationEvent::create(it->eventType, it->name, it->elapsedTime)); |
| } |
| |
| // call setChanged on all the elements |
| Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end(); |
| for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it) |
| (*it)->setNeedsStyleRecalc(SyntheticStyleChange); |
| |
| m_nodeChangesToDispatch.clear(); |
| |
| if (updateStyle && m_frame) |
| m_frame->document()->updateStyleIfNeeded(); |
| } |
| |
| void AnimationControllerPrivate::startUpdateStyleIfNeededDispatcher() |
| { |
| if (!m_updateStyleIfNeededDispatcher.isActive()) |
| m_updateStyleIfNeededDispatcher.startOneShot(0); |
| } |
| |
| void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime) |
| { |
| m_eventsToDispatch.grow(m_eventsToDispatch.size()+1); |
| EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1]; |
| event.element = element; |
| event.eventType = eventType; |
| event.name = name; |
| event.elapsedTime = elapsedTime; |
| |
| startUpdateStyleIfNeededDispatcher(); |
| } |
| |
| void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node) |
| { |
| ASSERT(!node || (node->document() && !node->document()->inPageCache())); |
| if (!node) |
| return; |
| |
| m_nodeChangesToDispatch.append(node); |
| startUpdateStyleIfNeededDispatcher(); |
| } |
| |
| #if ENABLE(REQUEST_ANIMATION_FRAME) |
| void AnimationControllerPrivate::animationFrameCallbackFired() |
| { |
| double timeToNextService = updateAnimations(CallSetChanged); |
| |
| if (timeToNextService >= 0) |
| m_frame->document()->view()->scheduleAnimation(); |
| } |
| #endif |
| |
| void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*) |
| { |
| // Make sure animationUpdateTime is updated, so that it is current even if no |
| // styleChange has happened (e.g. accelerated animations) |
| setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet); |
| |
| // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate |
| // updateStyleIfNeeded. It will then call back to us with new information. |
| updateAnimationTimer(CallSetChanged); |
| |
| // Fire events right away, to avoid a flash of unanimated style after an animation completes, and before |
| // the 'end' event fires. |
| fireEventsAndUpdateStyle(); |
| } |
| |
| bool AnimationControllerPrivate::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const |
| { |
| RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer); |
| if (!animation) |
| return false; |
| |
| return animation->isAnimatingProperty(property, false, isRunningNow); |
| } |
| |
| bool AnimationControllerPrivate::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const |
| { |
| RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer); |
| if (!animation) |
| return false; |
| |
| return animation->isAnimatingProperty(property, true, isRunningNow); |
| } |
| |
| void AnimationControllerPrivate::suspendAnimations() |
| { |
| suspendAnimationsForDocument(m_frame->document()); |
| |
| // Traverse subframes |
| for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling()) |
| child->animation()->suspendAnimations(); |
| } |
| |
| void AnimationControllerPrivate::resumeAnimations() |
| { |
| resumeAnimationsForDocument(m_frame->document()); |
| |
| // Traverse subframes |
| for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling()) |
| child->animation()->resumeAnimations(); |
| } |
| |
| void AnimationControllerPrivate::suspendAnimationsForDocument(Document* document) |
| { |
| setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet); |
| |
| RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); |
| for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { |
| RenderObject* renderer = it->first; |
| if (renderer->document() == document) { |
| CompositeAnimation* compAnim = it->second.get(); |
| compAnim->suspendAnimations(); |
| } |
| } |
| |
| updateAnimationTimer(); |
| } |
| |
| void AnimationControllerPrivate::resumeAnimationsForDocument(Document* document) |
| { |
| setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet); |
| |
| RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); |
| for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { |
| RenderObject* renderer = it->first; |
| if (renderer->document() == document) { |
| CompositeAnimation* compAnim = it->second.get(); |
| compAnim->resumeAnimations(); |
| } |
| } |
| |
| updateAnimationTimer(); |
| } |
| |
| bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t) |
| { |
| if (!renderer) |
| return false; |
| |
| RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer); |
| if (!compAnim) |
| return false; |
| |
| if (compAnim->pauseAnimationAtTime(name, t)) { |
| renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange); |
| startUpdateStyleIfNeededDispatcher(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t) |
| { |
| if (!renderer) |
| return false; |
| |
| RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer); |
| if (!compAnim) |
| return false; |
| |
| if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) { |
| renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange); |
| startUpdateStyleIfNeededDispatcher(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| double AnimationControllerPrivate::beginAnimationUpdateTime() |
| { |
| if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet) |
| m_beginAnimationUpdateTime = currentTime(); |
| return m_beginAnimationUpdateTime; |
| } |
| |
| void AnimationControllerPrivate::endAnimationUpdate() |
| { |
| styleAvailable(); |
| if (!m_waitingForAsyncStartNotification) |
| startTimeResponse(beginAnimationUpdateTime()); |
| } |
| |
| void AnimationControllerPrivate::receivedStartTimeResponse(double time) |
| { |
| m_waitingForAsyncStartNotification = false; |
| startTimeResponse(time); |
| } |
| |
| PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer) |
| { |
| if (!renderer) |
| return 0; |
| |
| RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(renderer); |
| if (!rendererAnimations) |
| return renderer->style(); |
| |
| RefPtr<RenderStyle> animatingStyle = rendererAnimations->getAnimatedStyle(); |
| if (!animatingStyle) |
| animatingStyle = renderer->style(); |
| |
| return animatingStyle.release(); |
| } |
| |
| unsigned AnimationControllerPrivate::numberOfActiveAnimations(Document* document) const |
| { |
| unsigned count = 0; |
| |
| RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); |
| for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { |
| RenderObject* renderer = it->first; |
| CompositeAnimation* compAnim = it->second.get(); |
| if (renderer->document() == document) |
| count += compAnim->numberOfActiveAnimations(); |
| } |
| |
| return count; |
| } |
| |
| void AnimationControllerPrivate::addToAnimationsWaitingForStyle(AnimationBase* animation) |
| { |
| // Make sure this animation is not in the start time waiters |
| m_animationsWaitingForStartTimeResponse.remove(animation); |
| |
| m_animationsWaitingForStyle.add(animation); |
| } |
| |
| void AnimationControllerPrivate::removeFromAnimationsWaitingForStyle(AnimationBase* animationToRemove) |
| { |
| m_animationsWaitingForStyle.remove(animationToRemove); |
| } |
| |
| void AnimationControllerPrivate::styleAvailable() |
| { |
| // Go through list of waiters and send them on their way |
| WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStyle.begin(); |
| WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStyle.end(); |
| for (; it != end; ++it) |
| (*it)->styleAvailable(); |
| |
| m_animationsWaitingForStyle.clear(); |
| } |
| |
| void AnimationControllerPrivate::addToAnimationsWaitingForStartTimeResponse(AnimationBase* animation, bool willGetResponse) |
| { |
| // If willGetResponse is true, it means this animation is actually waiting for a response |
| // (which will come in as a call to notifyAnimationStarted()). |
| // In that case we don't need to add it to this list. We just set a waitingForAResponse flag |
| // which says we are waiting for the response. If willGetResponse is false, this animation |
| // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for |
| // another animation to which it will sync. |
| // |
| // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is |
| // true. If so, we just return and will do our work when the first notifyXXXStarted() call |
| // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will |
| // do our work right away. In both cases we call the onAnimationStartResponse() method |
| // on each animation. In the first case we send in the time we got from notifyXXXStarted(). |
| // In the second case, we just pass in the beginAnimationUpdateTime(). |
| // |
| // This will synchronize all software and accelerated animations started in the same |
| // updateStyleIfNeeded cycle. |
| // |
| |
| if (willGetResponse) |
| m_waitingForAsyncStartNotification = true; |
| |
| m_animationsWaitingForStartTimeResponse.add(animation); |
| } |
| |
| void AnimationControllerPrivate::removeFromAnimationsWaitingForStartTimeResponse(AnimationBase* animationToRemove) |
| { |
| m_animationsWaitingForStartTimeResponse.remove(animationToRemove); |
| |
| if (m_animationsWaitingForStartTimeResponse.isEmpty()) |
| m_waitingForAsyncStartNotification = false; |
| } |
| |
| void AnimationControllerPrivate::startTimeResponse(double time) |
| { |
| // Go through list of waiters and send them on their way |
| |
| WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStartTimeResponse.begin(); |
| WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStartTimeResponse.end(); |
| for (; it != end; ++it) |
| (*it)->onAnimationStartResponse(time); |
| |
| m_animationsWaitingForStartTimeResponse.clear(); |
| m_waitingForAsyncStartNotification = false; |
| } |
| |
| void AnimationControllerPrivate::animationWillBeRemoved(AnimationBase* animation) |
| { |
| removeFromAnimationsWaitingForStyle(animation); |
| removeFromAnimationsWaitingForStartTimeResponse(animation); |
| } |
| |
| PassRefPtr<WebKitAnimationList> AnimationControllerPrivate::animationsForRenderer(RenderObject* renderer) const |
| { |
| RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer); |
| |
| if (!animation) |
| return 0; |
| |
| return animation->animations(); |
| } |
| |
| AnimationController::AnimationController(Frame* frame) |
| : m_data(adoptPtr(new AnimationControllerPrivate(frame))) |
| , m_beginAnimationUpdateCount(0) |
| { |
| } |
| |
| AnimationController::~AnimationController() |
| { |
| } |
| |
| void AnimationController::cancelAnimations(RenderObject* renderer) |
| { |
| if (!m_data->hasAnimations()) |
| return; |
| |
| if (m_data->clear(renderer)) { |
| Node* node = renderer->node(); |
| ASSERT(!node || (node->document() && !node->document()->inPageCache())); |
| node->setNeedsStyleRecalc(SyntheticStyleChange); |
| } |
| } |
| |
| PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle) |
| { |
| // Don't do anything if we're in the cache |
| if (!renderer->document() || renderer->document()->inPageCache()) |
| return newStyle; |
| |
| RenderStyle* oldStyle = renderer->style(); |
| |
| if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions())) |
| return newStyle; |
| |
| // Don't run transitions when printing. |
| if (renderer->view()->printing()) |
| return newStyle; |
| |
| // Fetch our current set of implicit animations from a hashtable. We then compare them |
| // against the animations in the style and make sure we're in sync. If destination values |
| // have changed, we reset the animation. We then do a blend to get new values and we return |
| // a new style. |
| ASSERT(renderer->node()); // FIXME: We do not animate generated content yet. |
| |
| RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer); |
| RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle); |
| |
| if (renderer->parent() || newStyle->animations() || (oldStyle && oldStyle->animations())) { |
| m_data->updateAnimationTimerForRenderer(renderer); |
| #if ENABLE(REQUEST_ANIMATION_FRAME) |
| if (FrameView* view = renderer->document()->view()) |
| view->scheduleAnimation(); |
| #endif |
| } |
| |
| if (blendedStyle != newStyle) { |
| // If the animations/transitions change opacity or transform, we need to update |
| // the style to impose the stacking rules. Note that this is also |
| // done in StyleResolver::adjustRenderStyle(). |
| if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform())) |
| blendedStyle->setZIndex(0); |
| } |
| return blendedStyle.release(); |
| } |
| |
| PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer) |
| { |
| return m_data->getAnimatedStyleForRenderer(renderer); |
| } |
| |
| void AnimationController::notifyAnimationStarted(RenderObject*, double startTime) |
| { |
| m_data->receivedStartTimeResponse(startTime); |
| } |
| |
| bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t) |
| { |
| return m_data->pauseAnimationAtTime(renderer, name, t); |
| } |
| |
| unsigned AnimationController::numberOfActiveAnimations(Document* document) const |
| { |
| return m_data->numberOfActiveAnimations(document); |
| } |
| |
| bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t) |
| { |
| return m_data->pauseTransitionAtTime(renderer, property, t); |
| } |
| |
| bool AnimationController::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const |
| { |
| return m_data->isRunningAnimationOnRenderer(renderer, property, isRunningNow); |
| } |
| |
| bool AnimationController::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const |
| { |
| return m_data->isRunningAcceleratedAnimationOnRenderer(renderer, property, isRunningNow); |
| } |
| |
| void AnimationController::suspendAnimations() |
| { |
| m_data->suspendAnimations(); |
| } |
| |
| void AnimationController::resumeAnimations() |
| { |
| m_data->resumeAnimations(); |
| } |
| |
| #if ENABLE(REQUEST_ANIMATION_FRAME) |
| void AnimationController::serviceAnimations() |
| { |
| m_data->animationFrameCallbackFired(); |
| } |
| #endif |
| |
| void AnimationController::suspendAnimationsForDocument(Document* document) |
| { |
| m_data->suspendAnimationsForDocument(document); |
| } |
| |
| void AnimationController::resumeAnimationsForDocument(Document* document) |
| { |
| m_data->resumeAnimationsForDocument(document); |
| } |
| |
| void AnimationController::beginAnimationUpdate() |
| { |
| if (!m_beginAnimationUpdateCount) |
| m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet); |
| ++m_beginAnimationUpdateCount; |
| } |
| |
| void AnimationController::endAnimationUpdate() |
| { |
| ASSERT(m_beginAnimationUpdateCount > 0); |
| --m_beginAnimationUpdateCount; |
| if (!m_beginAnimationUpdateCount) |
| m_data->endAnimationUpdate(); |
| } |
| |
| bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property) |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| return CSSPropertyAnimation::animationOfPropertyIsAccelerated(property); |
| #else |
| UNUSED_PARAM(property); |
| return false; |
| #endif |
| } |
| |
| PassRefPtr<WebKitAnimationList> AnimationController::animationsForRenderer(RenderObject* renderer) const |
| { |
| return m_data->animationsForRenderer(renderer); |
| } |
| |
| } // namespace WebCore |