blob: 6a13deaac39f8e0aeabb811502b97a6d6f004611 [file] [log] [blame]
/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptController.h"
#include "BindingState.h"
#include "DOMWindow.h"
#include "Document.h"
#include "Event.h"
#include "EventListener.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "InspectorInstrumentation.h"
#include "NPObjectWrapper.h"
#include "NPV8Object.h"
#include "Node.h"
#include "NotImplemented.h"
#include "npruntime_impl.h"
#include "npruntime_priv.h"
#include "PlatformSupport.h"
#include "ScriptCallStack.h"
#include "ScriptCallStackFactory.h"
#include "ScriptRunner.h"
#include "ScriptSourceCode.h"
#include "ScriptableDocumentParser.h"
#include "SecurityOrigin.h"
#include "Settings.h"
#include "UserGestureIndicator.h"
#include "V8Binding.h"
#include "V8DOMWindow.h"
#include "V8Event.h"
#include "V8GCController.h"
#include "V8HiddenPropertyName.h"
#include "V8HTMLEmbedElement.h"
#include "V8IsolatedContext.h"
#include "V8NPObject.h"
#include "V8RecursionScope.h"
#include "Widget.h"
#include <wtf/StdLibExtras.h>
#include <wtf/StringExtras.h>
#include <wtf/text/CString.h>
#include <wtf/text/StringBuilder.h>
#if PLATFORM(CHROMIUM)
#include "TraceEvent.h"
#endif
namespace WebCore {
void ScriptController::initializeThreading()
{
static bool initializedThreading = false;
if (!initializedThreading) {
WTF::initializeThreading();
WTF::initializeMainThread();
initializedThreading = true;
}
}
void ScriptController::setFlags(const char* string, int length)
{
v8::V8::SetFlagsFromString(string, length);
}
Frame* ScriptController::retrieveFrameForEnteredContext()
{
return firstFrame(BindingState::instance());
}
Frame* ScriptController::retrieveFrameForCurrentContext()
{
return currentFrame(BindingState::instance());
}
bool ScriptController::canAccessFromCurrentOrigin(Frame *frame)
{
return !v8::Context::InContext() || BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), frame);
}
ScriptController::ScriptController(Frame* frame)
: m_frame(frame)
, m_sourceURL(0)
, m_windowShell(V8DOMWindowShell::create(frame))
, m_paused(false)
#if ENABLE(NETSCAPE_PLUGIN_API)
, m_wrappedWindowScriptNPObject(0)
#endif
{
}
ScriptController::~ScriptController()
{
windowShell()->destroyGlobal();
clearForClose();
}
void ScriptController::clearScriptObjects()
{
PluginObjectMap::iterator it = m_pluginObjects.begin();
for (; it != m_pluginObjects.end(); ++it) {
_NPN_UnregisterObject(it->second);
_NPN_ReleaseObject(it->second);
}
m_pluginObjects.clear();
#if ENABLE(NETSCAPE_PLUGIN_API)
if (m_wrappedWindowScriptNPObject) {
NPObjectWrapper* windowScriptObjectWrapper = NPObjectWrapper::getWrapper(m_wrappedWindowScriptNPObject);
ASSERT(windowScriptObjectWrapper);
NPObject* windowScriptNPObject = NPObjectWrapper::getUnderlyingNPObject(m_wrappedWindowScriptNPObject);
ASSERT(windowScriptNPObject);
// Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
// script object properly.
// This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
_NPN_DeallocateObject(windowScriptNPObject);
// Clear out the wrapped window script object pointer held by the wrapper.
windowScriptObjectWrapper->clear();
_NPN_ReleaseObject(m_wrappedWindowScriptNPObject);
m_wrappedWindowScriptNPObject = 0;
}
#endif
}
void ScriptController::resetIsolatedWorlds()
{
for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin();
iter != m_isolatedWorlds.end(); ++iter) {
iter->second->destroy();
}
m_isolatedWorlds.clear();
m_isolatedWorldSecurityOrigins.clear();
}
void ScriptController::clearForClose()
{
resetIsolatedWorlds();
V8GCController::hintForCollectGarbage();
windowShell()->clearForClose();
}
void ScriptController::clearForNavigation()
{
resetIsolatedWorlds();
V8GCController::hintForCollectGarbage();
windowShell()->clearForNavigation();
}
void ScriptController::updateSecurityOrigin()
{
windowShell()->updateSecurityOrigin();
}
void ScriptController::updatePlatformScriptObjects()
{
notImplemented();
}
bool ScriptController::processingUserGesture()
{
return UserGestureIndicator::processingUserGesture();
}
v8::Local<v8::Value> ScriptController::callFunction(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[])
{
// Keep Frame (and therefore ScriptController) alive.
RefPtr<Frame> protect(m_frame);
return ScriptController::callFunctionWithInstrumentation(m_frame ? m_frame->document() : 0, function, receiver, argc, args);
}
static inline void resourceInfo(const v8::Handle<v8::Function> function, String& resourceName, int& lineNumber)
{
v8::ScriptOrigin origin = function->GetScriptOrigin();
if (origin.ResourceName().IsEmpty()) {
resourceName = "undefined";
lineNumber = 1;
} else {
resourceName = toWebCoreString(origin.ResourceName());
lineNumber = function->GetScriptLineNumber() + 1;
}
}
static inline String resourceString(const v8::Handle<v8::Function> function)
{
String resourceName;
int lineNumber;
resourceInfo(function, resourceName, lineNumber);
StringBuilder builder;
builder.append(resourceName);
builder.append(':');
builder.append(String::number(lineNumber));
return builder.toString();
}
v8::Local<v8::Value> ScriptController::callFunctionWithInstrumentation(ScriptExecutionContext* context, v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[])
{
V8GCController::checkMemoryUsage();
if (V8RecursionScope::recursionLevel() >= kMaxRecursionDepth)
return handleMaxRecursionDepthExceeded();
InspectorInstrumentationCookie cookie;
if (InspectorInstrumentation::hasFrontends() && context) {
String resourceName;
int lineNumber;
resourceInfo(function, resourceName, lineNumber);
cookie = InspectorInstrumentation::willCallFunction(context, resourceName, lineNumber);
}
v8::Local<v8::Value> result;
{
TRACE_EVENT1("v8", "v8.callFunction", "callsite", resourceString(function).utf8());
V8RecursionScope recursionScope(context);
result = function->Call(receiver, argc, args);
}
InspectorInstrumentation::didCallFunction(cookie);
crashIfV8IsDead();
return result;
}
ScriptValue ScriptController::callFunctionEvenIfScriptDisabled(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> argv[])
{
// FIXME: This should probably perform the same isPaused check that happens in ScriptController::executeScript.
return ScriptValue(callFunction(function, receiver, argc, argv));
}
v8::Local<v8::Value> ScriptController::compileAndRunScript(const ScriptSourceCode& source)
{
ASSERT(v8::Context::InContext());
V8GCController::checkMemoryUsage();
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, source.url().isNull() ? String() : source.url().string(), source.startLine());
v8::Local<v8::Value> result;
{
// Isolate exceptions that occur when compiling and executing
// the code. These exceptions should not interfere with
// javascript code we might evaluate from C++ when returning
// from here.
v8::TryCatch tryCatch;
tryCatch.SetVerbose(true);
// Compile the script.
v8::Local<v8::String> code = v8ExternalString(source.source());
#if PLATFORM(CHROMIUM)
TRACE_EVENT_BEGIN0("v8", "v8.compile");
#endif
OwnPtr<v8::ScriptData> scriptData = ScriptSourceCode::precompileScript(code, source.cachedScript());
// NOTE: For compatibility with WebCore, ScriptSourceCode's line starts at
// 1, whereas v8 starts at 0.
v8::Handle<v8::Script> script = ScriptSourceCode::compileScript(code, source.url(), source.startPosition(), scriptData.get());
#if PLATFORM(CHROMIUM)
TRACE_EVENT_END0("v8", "v8.compile");
TRACE_EVENT0("v8", "v8.run");
#endif
// Keep Frame (and therefore ScriptController) alive.
RefPtr<Frame> protect(m_frame);
result = ScriptRunner::runCompiledScript(script, m_frame->document());
}
InspectorInstrumentation::didEvaluateScript(cookie);
return result;
}
ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
{
String sourceURL = sourceCode.url();
const String* savedSourceURL = m_sourceURL;
m_sourceURL = &sourceURL;
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame);
if (v8Context.IsEmpty())
return ScriptValue();
v8::Context::Scope scope(v8Context);
RefPtr<Frame> protect(m_frame);
v8::Local<v8::Value> object = compileAndRunScript(sourceCode);
m_sourceURL = savedSourceURL;
if (object.IsEmpty())
return ScriptValue();
return ScriptValue(object);
}
void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, Vector<ScriptValue>* results)
{
evaluateInIsolatedWorld(worldID, sources, 0, results);
}
void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<ScriptValue>* results)
{
v8::HandleScope handleScope;
// FIXME: This will need to get reorganized once we have a windowShell for the isolated world.
if (!windowShell()->initializeIfNeeded())
return;
v8::Local<v8::Array> v8Results;
{
v8::HandleScope evaluateHandleScope;
V8IsolatedContext* isolatedContext = 0;
if (worldID > 0) {
IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID);
if (iter != m_isolatedWorlds.end())
isolatedContext = iter->second;
else {
isolatedContext = new V8IsolatedContext(m_frame, DOMWrapperWorld::getOrCreateIsolatedWorld(worldID, extensionGroup));
if (isolatedContext->context().IsEmpty()) {
delete isolatedContext;
return;
}
// FIXME: We should change this to using window shells to match JSC.
m_isolatedWorlds.set(worldID, isolatedContext);
}
IsolatedWorldSecurityOriginMap::iterator securityOriginIter = m_isolatedWorldSecurityOrigins.find(worldID);
if (securityOriginIter != m_isolatedWorldSecurityOrigins.end())
isolatedContext->setSecurityOrigin(securityOriginIter->second);
} else {
isolatedContext = new V8IsolatedContext(m_frame, DOMWrapperWorld::getOrCreateIsolatedWorld(worldID, extensionGroup));
if (isolatedContext->context().IsEmpty()) {
delete isolatedContext;
return;
}
}
v8::Local<v8::Context> context = v8::Local<v8::Context>::New(isolatedContext->context());
v8::Context::Scope contextScope(context);
v8::Local<v8::Array> resultArray = v8::Array::New(sources.size());
for (size_t i = 0; i < sources.size(); ++i) {
v8::Local<v8::Value> evaluationResult = compileAndRunScript(sources[i]);
if (evaluationResult.IsEmpty())
evaluationResult = v8::Local<v8::Value>::New(v8::Undefined());
resultArray->Set(i, evaluationResult);
}
if (!worldID)
isolatedContext->destroy();
v8Results = evaluateHandleScope.Close(resultArray);
}
if (results && !v8Results.IsEmpty()) {
for (size_t i = 0; i < v8Results->Length(); ++i)
results->append(ScriptValue(v8Results->Get(i)));
}
}
void ScriptController::setIsolatedWorldSecurityOrigin(int worldID, PassRefPtr<SecurityOrigin> securityOrigin)
{
ASSERT(worldID);
m_isolatedWorldSecurityOrigins.set(worldID, securityOrigin);
IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID);
if (iter != m_isolatedWorlds.end())
iter->second->setSecurityOrigin(securityOrigin);
}
TextPosition ScriptController::eventHandlerPosition() const
{
ScriptableDocumentParser* parser = m_frame->document()->scriptableDocumentParser();
if (parser)
return parser->textPosition();
return TextPosition::minimumPosition();
}
void ScriptController::finishedWithEvent(Event* event)
{
}
v8::Local<v8::Context> ScriptController::currentWorldContext()
{
if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) {
RefPtr<SharedPersistent<v8::Context> > context = isolatedContext->sharedContext();
if (m_frame != toFrameIfNotDetached(context->get()))
return v8::Local<v8::Context>();
return v8::Local<v8::Context>::New(context->get());
}
return mainWorldContext();
}
v8::Local<v8::Context> ScriptController::mainWorldContext()
{
windowShell()->initializeIfNeeded();
return v8::Local<v8::Context>::New(windowShell()->context());
}
v8::Local<v8::Context> ScriptController::mainWorldContext(Frame* frame)
{
if (!frame)
return v8::Local<v8::Context>();
return frame->script()->mainWorldContext();
}
bool ScriptController::matchesCurrentContext()
{
// This method is equivalent to 'return v8::Context::GetCurrent() == contextForCurrentWorld()',
// but is written without using contextForCurrentWorld().
// Given that this method is used by a hot call path of DOM object constructor,
// we want to avoid the overhead of contextForCurrentWorld() creating Local<Context> every time.
v8::Handle<v8::Context> context;
if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) {
context = isolatedContext->sharedContext()->get();
if (m_frame != toFrameIfNotDetached(context))
return false;
} else {
windowShell()->initializeIfNeeded();
context = windowShell()->context();
}
return context == v8::Context::GetCurrent();
}
// Create a V8 object with an interceptor of NPObjectPropertyGetter.
void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame);
if (v8Context.IsEmpty())
return;
v8::Context::Scope scope(v8Context);
v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0);
// Attach to the global object.
v8::Handle<v8::Object> global = v8Context->Global();
global->Set(v8String(key), value);
}
bool ScriptController::haveInterpreter() const
{
return windowShell()->isContextInitialized();
}
void ScriptController::enableEval()
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = windowShell()->context();
if (v8Context.IsEmpty())
return;
v8Context->AllowCodeGenerationFromStrings(true);
}
void ScriptController::disableEval()
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = windowShell()->context();
if (v8Context.IsEmpty())
return;
v8Context->AllowCodeGenerationFromStrings(false);
}
PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
{
ASSERT(widget);
if (widget->isFrameView())
return 0;
NPObject* npObject = PlatformSupport::pluginScriptableObject(widget);
if (!npObject)
return 0;
// Frame Memory Management for NPObjects
// -------------------------------------
// NPObjects are treated differently than other objects wrapped by JS.
// NPObjects can be created either by the browser (e.g. the main
// window object) or by the plugin (the main plugin object
// for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
// is especially careful to ensure NPObjects terminate at frame teardown because
// if a plugin leaks a reference, it could leak its objects (or the browser's objects).
//
// The Frame maintains a list of plugin objects (m_pluginObjects)
// which it can use to quickly find the wrapped embed object.
//
// Inside the NPRuntime, we've added a few methods for registering
// wrapped NPObjects. The purpose of the registration is because
// javascript garbage collection is non-deterministic, yet we need to
// be able to tear down the plugin objects immediately. When an object
// is registered, javascript can use it. When the object is destroyed,
// or when the object's "owning" object is destroyed, the object will
// be un-registered, and the javascript engine must not use it.
//
// Inside the javascript engine, the engine can keep a reference to the
// NPObject as part of its wrapper. However, before accessing the object
// it must consult the _NPN_Registry.
v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0);
// Track the plugin object. We've been given a reference to the object.
m_pluginObjects.set(widget, npObject);
return V8ScriptInstance::create(wrapper);
}
void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
{
PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
if (it == m_pluginObjects.end())
return;
_NPN_UnregisterObject(it->second);
_NPN_ReleaseObject(it->second);
m_pluginObjects.remove(it);
}
void ScriptController::getAllWorlds(Vector<RefPtr<DOMWrapperWorld> >& worlds)
{
worlds.append(mainThreadNormalWorld());
}
void ScriptController::evaluateInWorld(const ScriptSourceCode& source,
DOMWrapperWorld* world)
{
Vector<ScriptSourceCode> sources;
sources.append(source);
// FIXME: Get an ID from the world param.
evaluateInIsolatedWorld(0, sources, 0);
}
V8Extensions& ScriptController::registeredExtensions()
{
DEFINE_STATIC_LOCAL(V8Extensions, extensions, ());
return extensions;
}
void ScriptController::registerExtensionIfNeeded(v8::Extension* extension)
{
const V8Extensions& extensions = registeredExtensions();
for (size_t i = 0; i < extensions.size(); ++i) {
if (extensions[i] == extension)
return;
}
v8::RegisterExtension(extension);
registeredExtensions().append(extension);
}
static NPObject* createNoScriptObject()
{
notImplemented();
return 0;
}
static NPObject* createScriptObject(Frame* frame)
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame);
if (v8Context.IsEmpty())
return createNoScriptObject();
v8::Context::Scope scope(v8Context);
DOMWindow* window = frame->document()->domWindow();
v8::Handle<v8::Value> global = toV8(window);
ASSERT(global->IsObject());
return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window);
}
NPObject* ScriptController::windowScriptNPObject()
{
if (m_wrappedWindowScriptNPObject)
return m_wrappedWindowScriptNPObject;
NPObject* windowScriptNPObject = 0;
if (canExecuteScripts(NotAboutToExecuteScript)) {
// JavaScript is enabled, so there is a JavaScript window object.
// Return an NPObject bound to the window object.
windowScriptNPObject = createScriptObject(m_frame);
_NPN_RegisterObject(windowScriptNPObject, 0);
} else {
// JavaScript is not enabled, so we cannot bind the NPObject to the
// JavaScript window object. Instead, we create an NPObject of a
// different class, one which is not bound to a JavaScript object.
windowScriptNPObject = createNoScriptObject();
}
m_wrappedWindowScriptNPObject = NPObjectWrapper::create(windowScriptNPObject);
return m_wrappedWindowScriptNPObject;
}
NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
{
// Can't create NPObjects when JavaScript is disabled.
if (!canExecuteScripts(NotAboutToExecuteScript))
return createNoScriptObject();
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame);
if (v8Context.IsEmpty())
return createNoScriptObject();
v8::Context::Scope scope(v8Context);
DOMWindow* window = m_frame->document()->domWindow();
v8::Handle<v8::Value> v8plugin = toV8(static_cast<HTMLEmbedElement*>(plugin));
if (!v8plugin->IsObject())
return createNoScriptObject();
return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window);
}
void ScriptController::clearWindowShell(DOMWindow*, bool)
{
// V8 binding expects ScriptController::clearWindowShell only be called
// when a frame is loading a new page. ScriptController::clearForNavigation
// creates a new context for the new page.
clearForNavigation();
}
#if ENABLE(INSPECTOR)
void ScriptController::setCaptureCallStackForUncaughtExceptions(bool value)
{
v8::V8::SetCaptureStackTraceForUncaughtExceptions(value, ScriptCallStack::maxCallStackSizeToCapture, stackTraceOptions);
}
void ScriptController::collectIsolatedContexts(Vector<std::pair<ScriptState*, SecurityOrigin*> >& result)
{
v8::HandleScope handleScope;
for (IsolatedWorldMap::iterator it = m_isolatedWorlds.begin(); it != m_isolatedWorlds.end(); ++it) {
V8IsolatedContext* isolatedContext = it->second;
if (!isolatedContext->securityOrigin())
continue;
v8::Handle<v8::Context> v8Context = isolatedContext->context();
if (v8Context.IsEmpty())
continue;
ScriptState* scriptState = ScriptState::forContext(v8::Local<v8::Context>::New(v8Context));
result.append(std::pair<ScriptState*, SecurityOrigin*>(scriptState, isolatedContext->securityOrigin()));
}
}
#endif
bool ScriptController::setContextDebugId(int debugId)
{
ASSERT(debugId > 0);
v8::HandleScope scope;
v8::Handle<v8::Context> context = windowShell()->context();
if (context.IsEmpty())
return false;
if (!context->GetData()->IsUndefined())
return false;
v8::Context::Scope contextScope(context);
char buffer[32];
snprintf(buffer, sizeof(buffer), "page,%d", debugId);
buffer[31] = 0;
context->SetData(v8::String::New(buffer));
return true;
}
int ScriptController::contextDebugId(v8::Handle<v8::Context> context)
{
v8::HandleScope scope;
if (!context->GetData()->IsString())
return -1;
v8::String::AsciiValue ascii(context->GetData());
char* comma = strnstr(*ascii, ",", ascii.length());
if (!comma)
return -1;
return atoi(comma + 1);
}
void ScriptController::attachDebugger(void*)
{
notImplemented();
}
void ScriptController::updateDocument()
{
windowShell()->updateDocument();
}
void ScriptController::namedItemAdded(HTMLDocument* doc, const AtomicString& name)
{
windowShell()->namedItemAdded(doc, name);
}
void ScriptController::namedItemRemoved(HTMLDocument* doc, const AtomicString& name)
{
windowShell()->namedItemRemoved(doc, name);
}
} // namespace WebCore