| /* |
| * Copyright (C) 2008, 2009 Google Inc. All rights reserved. |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ScriptController.h" |
| |
| #include "BindingState.h" |
| #include "DOMWindow.h" |
| #include "Document.h" |
| #include "Event.h" |
| #include "EventListener.h" |
| #include "EventNames.h" |
| #include "Frame.h" |
| #include "FrameLoaderClient.h" |
| #include "InspectorInstrumentation.h" |
| #include "NPObjectWrapper.h" |
| #include "NPV8Object.h" |
| #include "Node.h" |
| #include "NotImplemented.h" |
| #include "npruntime_impl.h" |
| #include "npruntime_priv.h" |
| #include "PlatformSupport.h" |
| #include "ScriptCallStack.h" |
| #include "ScriptCallStackFactory.h" |
| #include "ScriptRunner.h" |
| #include "ScriptSourceCode.h" |
| #include "ScriptableDocumentParser.h" |
| #include "SecurityOrigin.h" |
| #include "Settings.h" |
| #include "UserGestureIndicator.h" |
| #include "V8Binding.h" |
| #include "V8DOMWindow.h" |
| #include "V8Event.h" |
| #include "V8GCController.h" |
| #include "V8HiddenPropertyName.h" |
| #include "V8HTMLEmbedElement.h" |
| #include "V8IsolatedContext.h" |
| #include "V8NPObject.h" |
| #include "V8RecursionScope.h" |
| #include "Widget.h" |
| #include <wtf/StdLibExtras.h> |
| #include <wtf/StringExtras.h> |
| #include <wtf/text/CString.h> |
| #include <wtf/text/StringBuilder.h> |
| |
| #if PLATFORM(CHROMIUM) |
| #include "TraceEvent.h" |
| #endif |
| |
| namespace WebCore { |
| |
| void ScriptController::initializeThreading() |
| { |
| static bool initializedThreading = false; |
| if (!initializedThreading) { |
| WTF::initializeThreading(); |
| WTF::initializeMainThread(); |
| initializedThreading = true; |
| } |
| } |
| |
| void ScriptController::setFlags(const char* string, int length) |
| { |
| v8::V8::SetFlagsFromString(string, length); |
| } |
| |
| Frame* ScriptController::retrieveFrameForEnteredContext() |
| { |
| return firstFrame(BindingState::instance()); |
| } |
| |
| Frame* ScriptController::retrieveFrameForCurrentContext() |
| { |
| return currentFrame(BindingState::instance()); |
| } |
| |
| bool ScriptController::canAccessFromCurrentOrigin(Frame *frame) |
| { |
| return !v8::Context::InContext() || BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), frame); |
| } |
| |
| ScriptController::ScriptController(Frame* frame) |
| : m_frame(frame) |
| , m_sourceURL(0) |
| , m_windowShell(V8DOMWindowShell::create(frame)) |
| , m_paused(false) |
| #if ENABLE(NETSCAPE_PLUGIN_API) |
| , m_wrappedWindowScriptNPObject(0) |
| #endif |
| { |
| } |
| |
| ScriptController::~ScriptController() |
| { |
| windowShell()->destroyGlobal(); |
| clearForClose(); |
| } |
| |
| void ScriptController::clearScriptObjects() |
| { |
| PluginObjectMap::iterator it = m_pluginObjects.begin(); |
| for (; it != m_pluginObjects.end(); ++it) { |
| _NPN_UnregisterObject(it->second); |
| _NPN_ReleaseObject(it->second); |
| } |
| m_pluginObjects.clear(); |
| |
| #if ENABLE(NETSCAPE_PLUGIN_API) |
| if (m_wrappedWindowScriptNPObject) { |
| NPObjectWrapper* windowScriptObjectWrapper = NPObjectWrapper::getWrapper(m_wrappedWindowScriptNPObject); |
| ASSERT(windowScriptObjectWrapper); |
| |
| NPObject* windowScriptNPObject = NPObjectWrapper::getUnderlyingNPObject(m_wrappedWindowScriptNPObject); |
| ASSERT(windowScriptNPObject); |
| // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window |
| // script object properly. |
| // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point. |
| _NPN_DeallocateObject(windowScriptNPObject); |
| |
| // Clear out the wrapped window script object pointer held by the wrapper. |
| windowScriptObjectWrapper->clear(); |
| _NPN_ReleaseObject(m_wrappedWindowScriptNPObject); |
| m_wrappedWindowScriptNPObject = 0; |
| } |
| #endif |
| } |
| |
| void ScriptController::resetIsolatedWorlds() |
| { |
| for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin(); |
| iter != m_isolatedWorlds.end(); ++iter) { |
| iter->second->destroy(); |
| } |
| m_isolatedWorlds.clear(); |
| m_isolatedWorldSecurityOrigins.clear(); |
| } |
| |
| void ScriptController::clearForClose() |
| { |
| resetIsolatedWorlds(); |
| V8GCController::hintForCollectGarbage(); |
| windowShell()->clearForClose(); |
| } |
| |
| void ScriptController::clearForNavigation() |
| { |
| resetIsolatedWorlds(); |
| V8GCController::hintForCollectGarbage(); |
| windowShell()->clearForNavigation(); |
| } |
| |
| void ScriptController::updateSecurityOrigin() |
| { |
| windowShell()->updateSecurityOrigin(); |
| } |
| |
| void ScriptController::updatePlatformScriptObjects() |
| { |
| notImplemented(); |
| } |
| |
| bool ScriptController::processingUserGesture() |
| { |
| return UserGestureIndicator::processingUserGesture(); |
| } |
| |
| v8::Local<v8::Value> ScriptController::callFunction(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[]) |
| { |
| // Keep Frame (and therefore ScriptController) alive. |
| RefPtr<Frame> protect(m_frame); |
| return ScriptController::callFunctionWithInstrumentation(m_frame ? m_frame->document() : 0, function, receiver, argc, args); |
| } |
| |
| static inline void resourceInfo(const v8::Handle<v8::Function> function, String& resourceName, int& lineNumber) |
| { |
| v8::ScriptOrigin origin = function->GetScriptOrigin(); |
| if (origin.ResourceName().IsEmpty()) { |
| resourceName = "undefined"; |
| lineNumber = 1; |
| } else { |
| resourceName = toWebCoreString(origin.ResourceName()); |
| lineNumber = function->GetScriptLineNumber() + 1; |
| } |
| } |
| |
| static inline String resourceString(const v8::Handle<v8::Function> function) |
| { |
| String resourceName; |
| int lineNumber; |
| resourceInfo(function, resourceName, lineNumber); |
| |
| StringBuilder builder; |
| builder.append(resourceName); |
| builder.append(':'); |
| builder.append(String::number(lineNumber)); |
| return builder.toString(); |
| } |
| |
| v8::Local<v8::Value> ScriptController::callFunctionWithInstrumentation(ScriptExecutionContext* context, v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[]) |
| { |
| V8GCController::checkMemoryUsage(); |
| |
| if (V8RecursionScope::recursionLevel() >= kMaxRecursionDepth) |
| return handleMaxRecursionDepthExceeded(); |
| |
| InspectorInstrumentationCookie cookie; |
| if (InspectorInstrumentation::hasFrontends() && context) { |
| String resourceName; |
| int lineNumber; |
| resourceInfo(function, resourceName, lineNumber); |
| cookie = InspectorInstrumentation::willCallFunction(context, resourceName, lineNumber); |
| } |
| |
| v8::Local<v8::Value> result; |
| { |
| TRACE_EVENT1("v8", "v8.callFunction", "callsite", resourceString(function).utf8()); |
| V8RecursionScope recursionScope(context); |
| result = function->Call(receiver, argc, args); |
| } |
| |
| InspectorInstrumentation::didCallFunction(cookie); |
| crashIfV8IsDead(); |
| return result; |
| } |
| |
| ScriptValue ScriptController::callFunctionEvenIfScriptDisabled(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> argv[]) |
| { |
| // FIXME: This should probably perform the same isPaused check that happens in ScriptController::executeScript. |
| return ScriptValue(callFunction(function, receiver, argc, argv)); |
| } |
| |
| v8::Local<v8::Value> ScriptController::compileAndRunScript(const ScriptSourceCode& source) |
| { |
| ASSERT(v8::Context::InContext()); |
| |
| V8GCController::checkMemoryUsage(); |
| |
| InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, source.url().isNull() ? String() : source.url().string(), source.startLine()); |
| |
| v8::Local<v8::Value> result; |
| { |
| // Isolate exceptions that occur when compiling and executing |
| // the code. These exceptions should not interfere with |
| // javascript code we might evaluate from C++ when returning |
| // from here. |
| v8::TryCatch tryCatch; |
| tryCatch.SetVerbose(true); |
| |
| // Compile the script. |
| v8::Local<v8::String> code = v8ExternalString(source.source()); |
| #if PLATFORM(CHROMIUM) |
| TRACE_EVENT_BEGIN0("v8", "v8.compile"); |
| #endif |
| OwnPtr<v8::ScriptData> scriptData = ScriptSourceCode::precompileScript(code, source.cachedScript()); |
| |
| // NOTE: For compatibility with WebCore, ScriptSourceCode's line starts at |
| // 1, whereas v8 starts at 0. |
| v8::Handle<v8::Script> script = ScriptSourceCode::compileScript(code, source.url(), source.startPosition(), scriptData.get()); |
| #if PLATFORM(CHROMIUM) |
| TRACE_EVENT_END0("v8", "v8.compile"); |
| TRACE_EVENT0("v8", "v8.run"); |
| #endif |
| |
| // Keep Frame (and therefore ScriptController) alive. |
| RefPtr<Frame> protect(m_frame); |
| result = ScriptRunner::runCompiledScript(script, m_frame->document()); |
| } |
| |
| InspectorInstrumentation::didEvaluateScript(cookie); |
| |
| return result; |
| } |
| |
| ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode) |
| { |
| String sourceURL = sourceCode.url(); |
| const String* savedSourceURL = m_sourceURL; |
| m_sourceURL = &sourceURL; |
| |
| v8::HandleScope handleScope; |
| v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame); |
| if (v8Context.IsEmpty()) |
| return ScriptValue(); |
| |
| v8::Context::Scope scope(v8Context); |
| |
| RefPtr<Frame> protect(m_frame); |
| |
| v8::Local<v8::Value> object = compileAndRunScript(sourceCode); |
| |
| m_sourceURL = savedSourceURL; |
| |
| if (object.IsEmpty()) |
| return ScriptValue(); |
| |
| return ScriptValue(object); |
| } |
| |
| void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, Vector<ScriptValue>* results) |
| { |
| evaluateInIsolatedWorld(worldID, sources, 0, results); |
| } |
| |
| void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<ScriptValue>* results) |
| { |
| v8::HandleScope handleScope; |
| |
| // FIXME: This will need to get reorganized once we have a windowShell for the isolated world. |
| if (!windowShell()->initializeIfNeeded()) |
| return; |
| |
| v8::Local<v8::Array> v8Results; |
| { |
| v8::HandleScope evaluateHandleScope; |
| V8IsolatedContext* isolatedContext = 0; |
| if (worldID > 0) { |
| IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID); |
| if (iter != m_isolatedWorlds.end()) |
| isolatedContext = iter->second; |
| else { |
| isolatedContext = new V8IsolatedContext(m_frame, DOMWrapperWorld::getOrCreateIsolatedWorld(worldID, extensionGroup)); |
| if (isolatedContext->context().IsEmpty()) { |
| delete isolatedContext; |
| return; |
| } |
| |
| // FIXME: We should change this to using window shells to match JSC. |
| m_isolatedWorlds.set(worldID, isolatedContext); |
| } |
| |
| IsolatedWorldSecurityOriginMap::iterator securityOriginIter = m_isolatedWorldSecurityOrigins.find(worldID); |
| if (securityOriginIter != m_isolatedWorldSecurityOrigins.end()) |
| isolatedContext->setSecurityOrigin(securityOriginIter->second); |
| } else { |
| isolatedContext = new V8IsolatedContext(m_frame, DOMWrapperWorld::getOrCreateIsolatedWorld(worldID, extensionGroup)); |
| if (isolatedContext->context().IsEmpty()) { |
| delete isolatedContext; |
| return; |
| } |
| } |
| |
| v8::Local<v8::Context> context = v8::Local<v8::Context>::New(isolatedContext->context()); |
| v8::Context::Scope contextScope(context); |
| v8::Local<v8::Array> resultArray = v8::Array::New(sources.size()); |
| |
| for (size_t i = 0; i < sources.size(); ++i) { |
| v8::Local<v8::Value> evaluationResult = compileAndRunScript(sources[i]); |
| if (evaluationResult.IsEmpty()) |
| evaluationResult = v8::Local<v8::Value>::New(v8::Undefined()); |
| resultArray->Set(i, evaluationResult); |
| } |
| |
| if (!worldID) |
| isolatedContext->destroy(); |
| |
| v8Results = evaluateHandleScope.Close(resultArray); |
| } |
| |
| if (results && !v8Results.IsEmpty()) { |
| for (size_t i = 0; i < v8Results->Length(); ++i) |
| results->append(ScriptValue(v8Results->Get(i))); |
| } |
| } |
| |
| void ScriptController::setIsolatedWorldSecurityOrigin(int worldID, PassRefPtr<SecurityOrigin> securityOrigin) |
| { |
| ASSERT(worldID); |
| m_isolatedWorldSecurityOrigins.set(worldID, securityOrigin); |
| IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID); |
| if (iter != m_isolatedWorlds.end()) |
| iter->second->setSecurityOrigin(securityOrigin); |
| } |
| |
| TextPosition ScriptController::eventHandlerPosition() const |
| { |
| ScriptableDocumentParser* parser = m_frame->document()->scriptableDocumentParser(); |
| if (parser) |
| return parser->textPosition(); |
| return TextPosition::minimumPosition(); |
| } |
| |
| void ScriptController::finishedWithEvent(Event* event) |
| { |
| } |
| |
| v8::Local<v8::Context> ScriptController::currentWorldContext() |
| { |
| if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) { |
| RefPtr<SharedPersistent<v8::Context> > context = isolatedContext->sharedContext(); |
| if (m_frame != toFrameIfNotDetached(context->get())) |
| return v8::Local<v8::Context>(); |
| return v8::Local<v8::Context>::New(context->get()); |
| } |
| return mainWorldContext(); |
| } |
| |
| v8::Local<v8::Context> ScriptController::mainWorldContext() |
| { |
| windowShell()->initializeIfNeeded(); |
| return v8::Local<v8::Context>::New(windowShell()->context()); |
| } |
| |
| v8::Local<v8::Context> ScriptController::mainWorldContext(Frame* frame) |
| { |
| if (!frame) |
| return v8::Local<v8::Context>(); |
| |
| return frame->script()->mainWorldContext(); |
| } |
| |
| bool ScriptController::matchesCurrentContext() |
| { |
| // This method is equivalent to 'return v8::Context::GetCurrent() == contextForCurrentWorld()', |
| // but is written without using contextForCurrentWorld(). |
| // Given that this method is used by a hot call path of DOM object constructor, |
| // we want to avoid the overhead of contextForCurrentWorld() creating Local<Context> every time. |
| v8::Handle<v8::Context> context; |
| if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) { |
| context = isolatedContext->sharedContext()->get(); |
| if (m_frame != toFrameIfNotDetached(context)) |
| return false; |
| } else { |
| windowShell()->initializeIfNeeded(); |
| context = windowShell()->context(); |
| } |
| return context == v8::Context::GetCurrent(); |
| } |
| |
| // Create a V8 object with an interceptor of NPObjectPropertyGetter. |
| void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object) |
| { |
| v8::HandleScope handleScope; |
| |
| v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame); |
| if (v8Context.IsEmpty()) |
| return; |
| |
| v8::Context::Scope scope(v8Context); |
| |
| v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0); |
| |
| // Attach to the global object. |
| v8::Handle<v8::Object> global = v8Context->Global(); |
| global->Set(v8String(key), value); |
| } |
| |
| bool ScriptController::haveInterpreter() const |
| { |
| return windowShell()->isContextInitialized(); |
| } |
| |
| void ScriptController::enableEval() |
| { |
| v8::HandleScope handleScope; |
| v8::Handle<v8::Context> v8Context = windowShell()->context(); |
| if (v8Context.IsEmpty()) |
| return; |
| |
| v8Context->AllowCodeGenerationFromStrings(true); |
| } |
| |
| void ScriptController::disableEval() |
| { |
| v8::HandleScope handleScope; |
| v8::Handle<v8::Context> v8Context = windowShell()->context(); |
| if (v8Context.IsEmpty()) |
| return; |
| |
| v8Context->AllowCodeGenerationFromStrings(false); |
| } |
| |
| PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget) |
| { |
| ASSERT(widget); |
| |
| if (widget->isFrameView()) |
| return 0; |
| |
| NPObject* npObject = PlatformSupport::pluginScriptableObject(widget); |
| |
| if (!npObject) |
| return 0; |
| |
| // Frame Memory Management for NPObjects |
| // ------------------------------------- |
| // NPObjects are treated differently than other objects wrapped by JS. |
| // NPObjects can be created either by the browser (e.g. the main |
| // window object) or by the plugin (the main plugin object |
| // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame |
| // is especially careful to ensure NPObjects terminate at frame teardown because |
| // if a plugin leaks a reference, it could leak its objects (or the browser's objects). |
| // |
| // The Frame maintains a list of plugin objects (m_pluginObjects) |
| // which it can use to quickly find the wrapped embed object. |
| // |
| // Inside the NPRuntime, we've added a few methods for registering |
| // wrapped NPObjects. The purpose of the registration is because |
| // javascript garbage collection is non-deterministic, yet we need to |
| // be able to tear down the plugin objects immediately. When an object |
| // is registered, javascript can use it. When the object is destroyed, |
| // or when the object's "owning" object is destroyed, the object will |
| // be un-registered, and the javascript engine must not use it. |
| // |
| // Inside the javascript engine, the engine can keep a reference to the |
| // NPObject as part of its wrapper. However, before accessing the object |
| // it must consult the _NPN_Registry. |
| |
| v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0); |
| |
| // Track the plugin object. We've been given a reference to the object. |
| m_pluginObjects.set(widget, npObject); |
| |
| return V8ScriptInstance::create(wrapper); |
| } |
| |
| void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle) |
| { |
| PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle); |
| if (it == m_pluginObjects.end()) |
| return; |
| _NPN_UnregisterObject(it->second); |
| _NPN_ReleaseObject(it->second); |
| m_pluginObjects.remove(it); |
| } |
| |
| void ScriptController::getAllWorlds(Vector<RefPtr<DOMWrapperWorld> >& worlds) |
| { |
| worlds.append(mainThreadNormalWorld()); |
| } |
| |
| void ScriptController::evaluateInWorld(const ScriptSourceCode& source, |
| DOMWrapperWorld* world) |
| { |
| Vector<ScriptSourceCode> sources; |
| sources.append(source); |
| // FIXME: Get an ID from the world param. |
| evaluateInIsolatedWorld(0, sources, 0); |
| } |
| |
| V8Extensions& ScriptController::registeredExtensions() |
| { |
| DEFINE_STATIC_LOCAL(V8Extensions, extensions, ()); |
| return extensions; |
| } |
| |
| void ScriptController::registerExtensionIfNeeded(v8::Extension* extension) |
| { |
| const V8Extensions& extensions = registeredExtensions(); |
| for (size_t i = 0; i < extensions.size(); ++i) { |
| if (extensions[i] == extension) |
| return; |
| } |
| v8::RegisterExtension(extension); |
| registeredExtensions().append(extension); |
| } |
| |
| static NPObject* createNoScriptObject() |
| { |
| notImplemented(); |
| return 0; |
| } |
| |
| static NPObject* createScriptObject(Frame* frame) |
| { |
| v8::HandleScope handleScope; |
| v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame); |
| if (v8Context.IsEmpty()) |
| return createNoScriptObject(); |
| |
| v8::Context::Scope scope(v8Context); |
| DOMWindow* window = frame->document()->domWindow(); |
| v8::Handle<v8::Value> global = toV8(window); |
| ASSERT(global->IsObject()); |
| return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window); |
| } |
| |
| NPObject* ScriptController::windowScriptNPObject() |
| { |
| if (m_wrappedWindowScriptNPObject) |
| return m_wrappedWindowScriptNPObject; |
| |
| NPObject* windowScriptNPObject = 0; |
| if (canExecuteScripts(NotAboutToExecuteScript)) { |
| // JavaScript is enabled, so there is a JavaScript window object. |
| // Return an NPObject bound to the window object. |
| windowScriptNPObject = createScriptObject(m_frame); |
| _NPN_RegisterObject(windowScriptNPObject, 0); |
| } else { |
| // JavaScript is not enabled, so we cannot bind the NPObject to the |
| // JavaScript window object. Instead, we create an NPObject of a |
| // different class, one which is not bound to a JavaScript object. |
| windowScriptNPObject = createNoScriptObject(); |
| } |
| |
| m_wrappedWindowScriptNPObject = NPObjectWrapper::create(windowScriptNPObject); |
| return m_wrappedWindowScriptNPObject; |
| } |
| |
| NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin) |
| { |
| // Can't create NPObjects when JavaScript is disabled. |
| if (!canExecuteScripts(NotAboutToExecuteScript)) |
| return createNoScriptObject(); |
| |
| v8::HandleScope handleScope; |
| v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame); |
| if (v8Context.IsEmpty()) |
| return createNoScriptObject(); |
| v8::Context::Scope scope(v8Context); |
| |
| DOMWindow* window = m_frame->document()->domWindow(); |
| v8::Handle<v8::Value> v8plugin = toV8(static_cast<HTMLEmbedElement*>(plugin)); |
| if (!v8plugin->IsObject()) |
| return createNoScriptObject(); |
| |
| return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window); |
| } |
| |
| |
| void ScriptController::clearWindowShell(DOMWindow*, bool) |
| { |
| // V8 binding expects ScriptController::clearWindowShell only be called |
| // when a frame is loading a new page. ScriptController::clearForNavigation |
| // creates a new context for the new page. |
| clearForNavigation(); |
| } |
| |
| #if ENABLE(INSPECTOR) |
| void ScriptController::setCaptureCallStackForUncaughtExceptions(bool value) |
| { |
| v8::V8::SetCaptureStackTraceForUncaughtExceptions(value, ScriptCallStack::maxCallStackSizeToCapture, stackTraceOptions); |
| } |
| |
| void ScriptController::collectIsolatedContexts(Vector<std::pair<ScriptState*, SecurityOrigin*> >& result) |
| { |
| v8::HandleScope handleScope; |
| for (IsolatedWorldMap::iterator it = m_isolatedWorlds.begin(); it != m_isolatedWorlds.end(); ++it) { |
| V8IsolatedContext* isolatedContext = it->second; |
| if (!isolatedContext->securityOrigin()) |
| continue; |
| v8::Handle<v8::Context> v8Context = isolatedContext->context(); |
| if (v8Context.IsEmpty()) |
| continue; |
| ScriptState* scriptState = ScriptState::forContext(v8::Local<v8::Context>::New(v8Context)); |
| result.append(std::pair<ScriptState*, SecurityOrigin*>(scriptState, isolatedContext->securityOrigin())); |
| } |
| } |
| #endif |
| |
| bool ScriptController::setContextDebugId(int debugId) |
| { |
| ASSERT(debugId > 0); |
| v8::HandleScope scope; |
| v8::Handle<v8::Context> context = windowShell()->context(); |
| if (context.IsEmpty()) |
| return false; |
| if (!context->GetData()->IsUndefined()) |
| return false; |
| |
| v8::Context::Scope contextScope(context); |
| |
| char buffer[32]; |
| snprintf(buffer, sizeof(buffer), "page,%d", debugId); |
| buffer[31] = 0; |
| context->SetData(v8::String::New(buffer)); |
| |
| return true; |
| } |
| |
| int ScriptController::contextDebugId(v8::Handle<v8::Context> context) |
| { |
| v8::HandleScope scope; |
| if (!context->GetData()->IsString()) |
| return -1; |
| v8::String::AsciiValue ascii(context->GetData()); |
| char* comma = strnstr(*ascii, ",", ascii.length()); |
| if (!comma) |
| return -1; |
| return atoi(comma + 1); |
| } |
| |
| void ScriptController::attachDebugger(void*) |
| { |
| notImplemented(); |
| } |
| |
| void ScriptController::updateDocument() |
| { |
| windowShell()->updateDocument(); |
| } |
| |
| void ScriptController::namedItemAdded(HTMLDocument* doc, const AtomicString& name) |
| { |
| windowShell()->namedItemAdded(doc, name); |
| } |
| |
| void ScriptController::namedItemRemoved(HTMLDocument* doc, const AtomicString& name) |
| { |
| windowShell()->namedItemRemoved(doc, name); |
| } |
| |
| } // namespace WebCore |