| /* |
| * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "HTMLNames.h" |
| #include "SVGAnimatedPropertyAnimator.h" |
| #include "SVGAnimatedPropertyImpl.h" |
| #include "SVGAnimationAdditiveListFunctionImpl.h" |
| #include "SVGAnimationAdditiveValueFunctionImpl.h" |
| #include "SVGAnimationDiscreteFunctionImpl.h" |
| |
| namespace WebCore { |
| |
| class SVGAnimatedAngleAnimator; |
| class SVGAnimatedIntegerPairAnimator; |
| class SVGAnimatedOrientTypeAnimator; |
| |
| template<typename AnimatedPropertyAnimator1, typename AnimatedPropertyAnimator2> |
| class SVGAnimatedPropertyPairAnimator; |
| |
| class SVGAnimatedAngleAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction> { |
| friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>; |
| friend class SVGAnimatedAngleOrientAnimator; |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedAngle>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedAngleAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value()); |
| } |
| }; |
| |
| class SVGAnimatedBooleanAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction>; |
| |
| public: |
| using Base::Base; |
| |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedBoolean>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedBooleanAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| bool& animated = m_animated->animVal(); |
| m_function.animate(targetElement, progress, repeatCount, animated); |
| } |
| }; |
| |
| template<typename EnumType> |
| class SVGAnimatedEnumerationAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>>; |
| using Base::Base; |
| using Base::m_animated; |
| using Base::m_function; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedEnumeration>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedEnumerationAnimator<EnumType>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| EnumType animated; |
| m_function.animate(targetElement, progress, repeatCount, animated); |
| m_animated->template setAnimVal<EnumType>(animated); |
| } |
| }; |
| |
| class SVGAnimatedIntegerAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction> { |
| friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedIntegerAnimator, SVGAnimatedIntegerAnimator>; |
| friend class SVGAnimatedIntegerPairAnimator; |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction>; |
| |
| public: |
| using Base::Base; |
| |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedInteger>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedIntegerAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| } |
| }; |
| |
| class SVGAnimatedLengthAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction>; |
| |
| public: |
| SVGAnimatedLengthAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| : Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode) |
| { |
| } |
| |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| { |
| return adoptRef(*new SVGAnimatedLengthAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value()); |
| } |
| }; |
| |
| class SVGAnimatedLengthListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction>; |
| |
| public: |
| SVGAnimatedLengthListAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| : Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode) |
| { |
| } |
| |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| { |
| return adoptRef(*new SVGAnimatedLengthListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| } |
| }; |
| |
| class SVGAnimatedNumberAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction> { |
| friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedNumberAnimator, SVGAnimatedNumberAnimator>; |
| friend class SVGAnimatedNumberPairAnimator; |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumber>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedNumberAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| } |
| }; |
| |
| class SVGAnimatedNumberListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumberList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedNumberListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| } |
| }; |
| |
| class SVGAnimatedPathSegListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPathSegList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedPathSegListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_animated->animVal()->pathByteStreamWillChange(); |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->pathByteStream()); |
| } |
| }; |
| |
| class SVGAnimatedPointListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPointList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedPointListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| } |
| }; |
| |
| class SVGAnimatedOrientTypeAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction> { |
| friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>; |
| friend class SVGAnimatedAngleOrientAnimator; |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedOrientType>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedOrientTypeAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| SVGMarkerOrientType animated; |
| m_function.animate(targetElement, progress, repeatCount, animated); |
| m_animated->setAnimVal(animated); |
| } |
| }; |
| |
| class SVGAnimatedPreserveAspectRatioAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPreserveAspectRatio>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedPreserveAspectRatioAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| SVGPreserveAspectRatioValue& animated = m_animated->animVal()->value(); |
| m_function.animate(targetElement, progress, repeatCount, animated); |
| } |
| }; |
| |
| class SVGAnimatedRectAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction>; |
| |
| public: |
| using Base::Base; |
| |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedRect>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedRectAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value()); |
| } |
| }; |
| |
| class SVGAnimatedStringAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedString>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedStringAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| bool isAnimatedStyleClassAniamtor() const |
| { |
| return m_attributeName.matches(HTMLNames::classAttr); |
| } |
| |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| String& animated = m_animated->animVal(); |
| m_function.animate(targetElement, progress, repeatCount, animated); |
| } |
| |
| void apply(SVGElement* targetElement) final |
| { |
| Base::apply(targetElement); |
| if (isAnimatedStyleClassAniamtor()) |
| invalidateStyle(targetElement); |
| } |
| |
| void stop(SVGElement* targetElement) final |
| { |
| if (!m_animated->isAnimating()) |
| return; |
| |
| Base::stop(targetElement); |
| if (isAnimatedStyleClassAniamtor()) |
| invalidateStyle(targetElement); |
| } |
| }; |
| |
| class SVGAnimatedTransformListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction> { |
| using Base = SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction>; |
| using Base::Base; |
| |
| public: |
| static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedTransformList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| { |
| return adoptRef(*new SVGAnimatedTransformListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive)); |
| } |
| |
| private: |
| void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| { |
| m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| } |
| }; |
| |
| } |