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/*
* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "HTMLNames.h"
#include "SVGAnimatedPropertyAnimator.h"
#include "SVGAnimatedPropertyImpl.h"
#include "SVGAnimationAdditiveListFunctionImpl.h"
#include "SVGAnimationAdditiveValueFunctionImpl.h"
#include "SVGAnimationDiscreteFunctionImpl.h"
namespace WebCore {
class SVGAnimatedAngleAnimator;
class SVGAnimatedIntegerPairAnimator;
class SVGAnimatedOrientTypeAnimator;
template<typename AnimatedPropertyAnimator1, typename AnimatedPropertyAnimator2>
class SVGAnimatedPropertyPairAnimator;
class SVGAnimatedAngleAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>;
friend class SVGAnimatedAngleOrientAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedAngle>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedAngleAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value());
}
};
class SVGAnimatedBooleanAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction>;
public:
using Base::Base;
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedBoolean>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedBooleanAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
bool& animated = m_animated->animVal();
m_function.animate(targetElement, progress, repeatCount, animated);
}
};
template<typename EnumType>
class SVGAnimatedEnumerationAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>>;
using Base::Base;
using Base::m_animated;
using Base::m_function;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedEnumeration>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedEnumerationAnimator<EnumType>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
EnumType animated;
m_function.animate(targetElement, progress, repeatCount, animated);
m_animated->template setAnimVal<EnumType>(animated);
}
};
class SVGAnimatedIntegerAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedIntegerAnimator, SVGAnimatedIntegerAnimator>;
friend class SVGAnimatedIntegerPairAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction>;
public:
using Base::Base;
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedInteger>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedIntegerAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedLengthAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction>;
public:
SVGAnimatedLengthAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
: Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode)
{
}
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
{
return adoptRef(*new SVGAnimatedLengthAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value());
}
};
class SVGAnimatedLengthListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction>;
public:
SVGAnimatedLengthListAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
: Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode)
{
}
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode)
{
return adoptRef(*new SVGAnimatedLengthListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedNumberAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedNumberAnimator, SVGAnimatedNumberAnimator>;
friend class SVGAnimatedNumberPairAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumber>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedNumberAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedNumberListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumberList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedNumberListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedPathSegListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPathSegList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedPathSegListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_animated->animVal()->pathByteStreamWillChange();
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->pathByteStream());
}
};
class SVGAnimatedPointListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPointList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedPointListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
class SVGAnimatedOrientTypeAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction> {
friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>;
friend class SVGAnimatedAngleOrientAnimator;
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedOrientType>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedOrientTypeAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
SVGMarkerOrientType animated;
m_function.animate(targetElement, progress, repeatCount, animated);
m_animated->setAnimVal(animated);
}
};
class SVGAnimatedPreserveAspectRatioAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPreserveAspectRatio>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedPreserveAspectRatioAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
SVGPreserveAspectRatioValue& animated = m_animated->animVal()->value();
m_function.animate(targetElement, progress, repeatCount, animated);
}
};
class SVGAnimatedRectAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction>;
public:
using Base::Base;
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedRect>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedRectAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value());
}
};
class SVGAnimatedStringAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedString>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedStringAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
bool isAnimatedStyleClassAniamtor() const
{
return m_attributeName.matches(HTMLNames::classAttr);
}
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
String& animated = m_animated->animVal();
m_function.animate(targetElement, progress, repeatCount, animated);
}
void apply(SVGElement* targetElement) final
{
Base::apply(targetElement);
if (isAnimatedStyleClassAniamtor())
invalidateStyle(targetElement);
}
void stop(SVGElement* targetElement) final
{
if (!m_animated->isAnimating())
return;
Base::stop(targetElement);
if (isAnimatedStyleClassAniamtor())
invalidateStyle(targetElement);
}
};
class SVGAnimatedTransformListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction> {
using Base = SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction>;
using Base::Base;
public:
static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedTransformList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive)
{
return adoptRef(*new SVGAnimatedTransformListAnimator(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive));
}
private:
void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final
{
m_function.animate(targetElement, progress, repeatCount, m_animated->animVal());
}
};
}