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/*
* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "RenderNamedFlowFragment.h"
#include "FlowThreadController.h"
#include "PaintInfo.h"
#include "RenderBoxRegionInfo.h"
#include "RenderFlowThread.h"
#include "RenderIterator.h"
#include "RenderNamedFlowThread.h"
#include "RenderTableCell.h"
#include "RenderView.h"
#include "StyleResolver.h"
#include <wtf/StackStats.h>
namespace WebCore {
RenderNamedFlowFragment::RenderNamedFlowFragment(Document& document, RenderStyle&& style)
: RenderRegion(document, WTFMove(style), nullptr)
, m_hasCustomRegionStyle(false)
, m_hasAutoLogicalHeight(false)
, m_hasComputedAutoHeight(false)
, m_computedAutoHeight(0)
{
}
RenderNamedFlowFragment::~RenderNamedFlowFragment()
{
}
RenderStyle RenderNamedFlowFragment::createStyle(const RenderStyle& parentStyle)
{
auto style = RenderStyle::createAnonymousStyleWithDisplay(parentStyle, BLOCK);
style.setFlowThread(parentStyle.flowThread());
style.setRegionThread(parentStyle.regionThread());
style.setRegionFragment(parentStyle.regionFragment());
return style;
}
void RenderNamedFlowFragment::updateRegionFlags()
{
checkRegionStyle();
updateRegionHasAutoLogicalHeightFlag();
}
void RenderNamedFlowFragment::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderRegion::styleDidChange(diff, oldStyle);
if (!isValid())
return;
updateRegionFlags();
if (parent() && parent()->needsLayout())
setNeedsLayout(MarkOnlyThis);
}
void RenderNamedFlowFragment::getRanges(Vector<RefPtr<Range>>& rangeObjects) const
{
const RenderNamedFlowThread& namedFlow = view().flowThreadController().ensureRenderFlowThreadWithName(style().regionThread());
namedFlow.getRanges(rangeObjects, this);
}
bool RenderNamedFlowFragment::shouldHaveAutoLogicalHeight() const
{
ASSERT(parent());
const RenderStyle& styleToUse = parent()->style();
bool hasSpecifiedEndpointsForHeight = styleToUse.logicalTop().isSpecified() && styleToUse.logicalBottom().isSpecified();
bool hasAnchoredEndpointsForHeight = parent()->isOutOfFlowPositioned() && hasSpecifiedEndpointsForHeight;
return styleToUse.logicalHeight().isAuto() && !hasAnchoredEndpointsForHeight;
}
void RenderNamedFlowFragment::incrementAutoLogicalHeightCount()
{
ASSERT(isValid());
ASSERT(m_hasAutoLogicalHeight);
m_flowThread->incrementAutoLogicalHeightRegions();
}
void RenderNamedFlowFragment::decrementAutoLogicalHeightCount()
{
ASSERT(isValid());
m_flowThread->decrementAutoLogicalHeightRegions();
}
void RenderNamedFlowFragment::updateRegionHasAutoLogicalHeightFlag()
{
ASSERT(isValid());
bool didHaveAutoLogicalHeight = m_hasAutoLogicalHeight;
m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight();
if (didHaveAutoLogicalHeight == m_hasAutoLogicalHeight)
return;
if (m_hasAutoLogicalHeight)
incrementAutoLogicalHeightCount();
else {
clearComputedAutoHeight();
decrementAutoLogicalHeightCount();
}
}
void RenderNamedFlowFragment::updateLogicalHeight()
{
RenderRegion::updateLogicalHeight();
if (!hasAutoLogicalHeight())
return;
// We want to update the logical height based on the computed auto-height
// only after the measure cotnent layout phase when all the
// auto logical height regions have a computed auto-height.
if (m_flowThread->inMeasureContentLayoutPhase())
return;
// There may be regions with auto logical height that during the prerequisite layout phase
// did not have the chance to layout flow thread content. Because of that, these regions do not
// have a computedAutoHeight and they will not be able to fragment any flow
// thread content.
if (!hasComputedAutoHeight())
return;
LayoutUnit newLogicalHeight = computedAutoHeight() + borderAndPaddingLogicalHeight();
ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
if (newLogicalHeight > logicalHeight()) {
setLogicalHeight(newLogicalHeight);
// Recalculate position of the render block after new logical height is set.
// (needed in absolute positioning case with bottom alignment for example)
RenderRegion::updateLogicalHeight();
}
}
LayoutUnit RenderNamedFlowFragment::pageLogicalHeight() const
{
ASSERT(isValid());
if (hasComputedAutoHeight() && m_flowThread->inMeasureContentLayoutPhase()) {
ASSERT(hasAutoLogicalHeight());
return computedAutoHeight();
}
return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
}
// This method returns the maximum page size of a region with auto-height. This is the initial
// height value for auto-height regions in the first layout phase of the parent named flow.
LayoutUnit RenderNamedFlowFragment::maxPageLogicalHeight() const
{
ASSERT(isValid());
ASSERT(hasAutoLogicalHeight() && m_flowThread->inMeasureContentLayoutPhase());
ASSERT(isAnonymous());
ASSERT(parent());
const RenderStyle& styleToUse = parent()->style();
return styleToUse.logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : downcast<RenderBlock>(*parent()).computeReplacedLogicalHeightUsing(MaxSize, styleToUse.logicalMaxHeight());
}
LayoutRect RenderNamedFlowFragment::flowThreadPortionRectForClipping(bool isFirstRegionInRange, bool isLastRegionInRange) const
{
// Elements flowed into a region should not be painted past the region's content box
// if they continue to flow into another region in that direction.
// If they do not continue into another region in that direction, they should be
// painted all the way to the region's border box.
// Regions with overflow:hidden will apply clip at the border box, not the content box.
LayoutRect clippingRect = flowThreadPortionRect();
RenderBlockFlow& container = fragmentContainer();
if (container.style().hasPadding()) {
if (isFirstRegionInRange) {
if (flowThread()->isHorizontalWritingMode()) {
clippingRect.move(0, -container.paddingBefore());
clippingRect.expand(0, container.paddingBefore());
} else {
clippingRect.move(-container.paddingBefore(), 0);
clippingRect.expand(container.paddingBefore(), 0);
}
}
if (isLastRegionInRange) {
if (flowThread()->isHorizontalWritingMode())
clippingRect.expand(0, container.paddingAfter());
else
clippingRect.expand(container.paddingAfter(), 0);
}
if (flowThread()->isHorizontalWritingMode()) {
clippingRect.move(-container.paddingStart(), 0);
clippingRect.expand(container.paddingStart() + container.paddingEnd(), 0);
} else {
clippingRect.move(0, -container.paddingStart());
clippingRect.expand(0, container.paddingStart() + container.paddingEnd());
}
}
return clippingRect;
}
RenderBlockFlow& RenderNamedFlowFragment::fragmentContainer() const
{
ASSERT(parent());
ASSERT(parent()->isRenderNamedFlowFragmentContainer());
return downcast<RenderBlockFlow>(*parent());
}
RenderLayer& RenderNamedFlowFragment::fragmentContainerLayer() const
{
ASSERT(fragmentContainer().layer());
return *fragmentContainer().layer();
}
bool RenderNamedFlowFragment::shouldClipFlowThreadContent() const
{
if (fragmentContainer().hasOverflowClip())
return true;
return isLastRegion() && (style().regionFragment() == BreakRegionFragment);
}
LayoutSize RenderNamedFlowFragment::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool*) const
{
ASSERT_UNUSED(container, &fragmentContainer() == &container);
ASSERT_UNUSED(container, this->container() == &container);
return topLeftLocationOffset();
}
void RenderNamedFlowFragment::layoutBlock(bool relayoutChildren, LayoutUnit)
{
StackStats::LayoutCheckPoint layoutCheckPoint;
RenderRegion::layoutBlock(relayoutChildren);
if (isValid()) {
if (m_flowThread->inOverflowLayoutPhase() || m_flowThread->inFinalLayoutPhase()) {
computeOverflowFromFlowThread();
updateOversetState();
}
if (hasAutoLogicalHeight() && m_flowThread->inMeasureContentLayoutPhase()) {
m_flowThread->invalidateRegions();
clearComputedAutoHeight();
return;
}
}
}
void RenderNamedFlowFragment::invalidateRegionIfNeeded()
{
if (!isValid())
return;
LayoutRect oldRegionRect(flowThreadPortionRect());
if (!isHorizontalWritingMode())
oldRegionRect = oldRegionRect.transposedRect();
if ((oldRegionRect.width() != pageLogicalWidth() || oldRegionRect.height() != pageLogicalHeight()) && !m_flowThread->inFinalLayoutPhase()) {
// This can happen even if we are in the inConstrainedLayoutPhase and it will trigger a pathological layout of the flow thread.
m_flowThread->invalidateRegions();
}
}
void RenderNamedFlowFragment::setRegionOversetState(RegionOversetState state)
{
ASSERT(generatingElement());
generatingElement()->setRegionOversetState(state);
}
RegionOversetState RenderNamedFlowFragment::regionOversetState() const
{
ASSERT(generatingElement());
if (!isValid())
return RegionUndefined;
return generatingElement()->regionOversetState();
}
void RenderNamedFlowFragment::updateOversetState()
{
ASSERT(isValid());
RenderNamedFlowThread* flowThread = namedFlowThread();
ASSERT(flowThread && (flowThread->inOverflowLayoutPhase() || flowThread->inFinalLayoutPhase()));
LayoutUnit flowContentBottom = flowThread->flowContentBottom();
bool isHorizontalWritingMode = flowThread->isHorizontalWritingMode();
LayoutUnit flowMin = flowContentBottom - (isHorizontalWritingMode ? flowThreadPortionRect().y() : flowThreadPortionRect().x());
LayoutUnit flowMax = flowContentBottom - (isHorizontalWritingMode ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX());
RegionOversetState previousState = regionOversetState();
RegionOversetState state = RegionFit;
if (flowMin <= 0)
state = RegionEmpty;
if (flowMax > 0 && isLastRegion())
state = RegionOverset;
setRegionOversetState(state);
// Determine whether the NamedFlow object should dispatch a regionOversetChange event
if (previousState != state)
flowThread->setDispatchRegionOversetChangeEvent(true);
}
void RenderNamedFlowFragment::checkRegionStyle()
{
ASSERT(isValid());
bool customRegionStyle = false;
// FIXME: Region styling doesn't work for pseudo elements.
if (!isPseudoElement())
customRegionStyle = generatingElement()->styleResolver().checkRegionStyle(generatingElement());
setHasCustomRegionStyle(customRegionStyle);
downcast<RenderNamedFlowThread>(*m_flowThread).checkRegionsWithStyling();
}
std::unique_ptr<RenderStyle> RenderNamedFlowFragment::computeStyleInRegion(RenderElement& renderer, const RenderStyle& parentStyle) const
{
ASSERT(!renderer.isAnonymous());
// FIXME: Region styling fails for pseudo-elements because the renderers don't have a node.
auto renderObjectRegionStyle = renderer.element()->styleResolver().styleForElement(*renderer.element(), &parentStyle, nullptr, MatchAllRules, this).renderStyle;
return renderObjectRegionStyle;
}
void RenderNamedFlowFragment::computeChildrenStyleInRegion(RenderElement& renderer)
{
for (auto& child : childrenOfType<RenderElement>(renderer)) {
auto it = m_rendererRegionStyle.find(&child);
std::unique_ptr<RenderStyle> childStyleInRegion;
bool objectRegionStyleCached = false;
if (it != m_rendererRegionStyle.end()) {
childStyleInRegion = RenderStyle::clonePtr(*it->value.style);
objectRegionStyleCached = true;
} else {
if (child.isAnonymous() || child.isInFlowRenderFlowThread())
childStyleInRegion = std::make_unique<RenderStyle>(RenderStyle::createAnonymousStyleWithDisplay(renderer.style(), child.style().display()));
else
childStyleInRegion = computeStyleInRegion(child, renderer.style());
}
setRendererStyleInRegion(child, WTFMove(childStyleInRegion), objectRegionStyleCached);
computeChildrenStyleInRegion(child);
}
}
void RenderNamedFlowFragment::setRendererStyleInRegion(RenderElement& renderer, std::unique_ptr<RenderStyle> styleInRegion, bool objectRegionStyleCached)
{
ASSERT(renderer.flowThreadContainingBlock());
std::unique_ptr<RenderStyle> objectOriginalStyle = RenderStyle::clonePtr(renderer.style());
renderer.setStyleInternal(WTFMove(*styleInRegion));
if (is<RenderBoxModelObject>(renderer) && !renderer.hasVisibleBoxDecorations()) {
bool hasVisibleBoxDecorations = is<RenderTableCell>(renderer)
|| renderer.style().hasBackground()
|| renderer.style().hasVisibleBorder()
|| renderer.style().hasAppearance()
|| renderer.style().boxShadow();
renderer.setHasVisibleBoxDecorations(hasVisibleBoxDecorations);
}
ObjectRegionStyleInfo styleInfo;
styleInfo.style = WTFMove(objectOriginalStyle);
styleInfo.cached = objectRegionStyleCached;
m_rendererRegionStyle.set(&renderer, WTFMove(styleInfo));
}
void RenderNamedFlowFragment::clearObjectStyleInRegion(const RenderElement& object)
{
m_rendererRegionStyle.remove(&object);
// Clear the style for the children of this object.
for (auto& child : childrenOfType<RenderElement>(object))
clearObjectStyleInRegion(child);
}
void RenderNamedFlowFragment::setRegionObjectsRegionStyle()
{
if (!hasCustomRegionStyle())
return;
// Start from content nodes and recursively compute the style in region for the render objects below.
// If the style in region was already computed, used that style instead of computing a new one.
const RenderNamedFlowThread& namedFlow = view().flowThreadController().ensureRenderFlowThreadWithName(style().regionThread());
const NamedFlowContentElements& contentElements = namedFlow.contentElements();
for (const auto& element : contentElements) {
// The list of content nodes contains also the nodes with display:none.
if (!element->renderer())
continue;
auto& renderer = *element->renderer();
// If the content node does not flow any of its children in this region,
// we do not compute any style for them in this region.
if (!flowThread()->objectInFlowRegion(&renderer, this))
continue;
// If the object has style in region, use that instead of computing a new one.
auto it = m_rendererRegionStyle.find(&renderer);
std::unique_ptr<RenderStyle> objectStyleInRegion;
bool objectRegionStyleCached = false;
if (it != m_rendererRegionStyle.end()) {
objectStyleInRegion = RenderStyle::clonePtr(*it->value.style);
ASSERT(it->value.cached);
objectRegionStyleCached = true;
} else
objectStyleInRegion = computeStyleInRegion(renderer, style());
setRendererStyleInRegion(renderer, WTFMove(objectStyleInRegion), objectRegionStyleCached);
computeChildrenStyleInRegion(renderer);
}
}
void RenderNamedFlowFragment::restoreRegionObjectsOriginalStyle()
{
if (!hasCustomRegionStyle())
return;
RendererRegionStyleMap temp;
for (auto& objectPair : m_rendererRegionStyle) {
auto* object = const_cast<RenderElement*>(objectPair.key);
std::unique_ptr<RenderStyle> objectRegionStyle = RenderStyle::clonePtr(object->style());
std::unique_ptr<RenderStyle> objectOriginalStyle = RenderStyle::clonePtr(*objectPair.value.style);
bool shouldCacheRegionStyle = objectPair.value.cached;
if (!shouldCacheRegionStyle) {
// Check whether we should cache the computed style in region.
unsigned changedContextSensitiveProperties = ContextSensitivePropertyNone;
StyleDifference styleDiff = objectOriginalStyle->diff(*objectRegionStyle, changedContextSensitiveProperties);
if (styleDiff < StyleDifferenceLayoutPositionedMovementOnly)
shouldCacheRegionStyle = true;
}
if (shouldCacheRegionStyle) {
ObjectRegionStyleInfo styleInfo;
styleInfo.style = WTFMove(objectRegionStyle);
styleInfo.cached = true;
temp.set(object, WTFMove(styleInfo));
}
object->setStyleInternal(WTFMove(*objectOriginalStyle));
}
m_rendererRegionStyle.swap(temp);
}
RenderNamedFlowThread* RenderNamedFlowFragment::namedFlowThread() const
{
return downcast<RenderNamedFlowThread>(flowThread());
}
LayoutRect RenderNamedFlowFragment::visualOverflowRect() const
{
if (isValid()) {
RenderBoxRegionInfo* boxInfo = renderBoxRegionInfo(flowThread());
if (boxInfo && boxInfo->overflow())
return boxInfo->overflow()->visualOverflowRect();
}
return RenderRegion::visualOverflowRect();
}
void RenderNamedFlowFragment::attachRegion()
{
RenderRegion::attachRegion();
if (documentBeingDestroyed() || !isValid())
return;
updateRegionFlags();
}
void RenderNamedFlowFragment::detachRegion()
{
if (hasAutoLogicalHeight()) {
ASSERT(isValid());
m_hasAutoLogicalHeight = false;
clearComputedAutoHeight();
decrementAutoLogicalHeightCount();
}
RenderRegion::detachRegion();
}
void RenderNamedFlowFragment::absoluteQuadsForBoxInRegion(Vector<FloatQuad>& quads, bool* wasFixed, const RenderBox* renderer, float localTop, float localBottom)
{
LayoutRect layoutLocalRect(0, localTop, renderer->borderBoxRectInRegion(this).width(), localBottom - localTop);
LayoutRect fragmentRect = rectFlowPortionForBox(renderer, layoutLocalRect);
// We want to skip the 0px height fragments for non-empty boxes that may appear in case the bottom of the box
// overlaps the bottom of a region.
if (localBottom != localTop && !fragmentRect.height())
return;
CurrentRenderRegionMaintainer regionMaintainer(*this);
quads.append(renderer->localToAbsoluteQuad(FloatRect(fragmentRect), UseTransforms, wasFixed));
}
} // namespace WebCore