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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ResourceUsageThread.h"
#if ENABLE(RESOURCE_USAGE)
#include "CommonVM.h"
#include "JSDOMWindow.h"
#include <thread>
#include <wtf/MainThread.h>
#include <wtf/Vector.h>
namespace WebCore {
ResourceUsageThread::ResourceUsageThread()
{
}
ResourceUsageThread& ResourceUsageThread::singleton()
{
static NeverDestroyed<ResourceUsageThread> resourceUsageThread;
return resourceUsageThread;
}
void ResourceUsageThread::addObserver(void* key, std::function<void (const ResourceUsageData&)> function)
{
auto& resourceUsageThread = ResourceUsageThread::singleton();
resourceUsageThread.createThreadIfNeeded();
{
LockHolder locker(resourceUsageThread.m_lock);
bool wasEmpty = resourceUsageThread.m_observers.isEmpty();
resourceUsageThread.m_observers.set(key, function);
if (wasEmpty)
resourceUsageThread.m_condition.notifyAll();
}
}
void ResourceUsageThread::removeObserver(void* key)
{
auto& resourceUsageThread = ResourceUsageThread::singleton();
{
LockHolder locker(resourceUsageThread.m_lock);
resourceUsageThread.m_observers.remove(key);
}
}
void ResourceUsageThread::waitUntilObservers()
{
LockHolder locker(m_lock);
while (m_observers.isEmpty())
m_condition.wait(m_lock);
}
void ResourceUsageThread::notifyObservers(ResourceUsageData&& data)
{
callOnMainThread([data = WTFMove(data)]() mutable {
Vector<std::function<void (const ResourceUsageData&)>> functions;
{
auto& resourceUsageThread = ResourceUsageThread::singleton();
LockHolder locker(resourceUsageThread.m_lock);
functions = copyToVector(resourceUsageThread.m_observers.values());
}
for (auto& function : functions)
function(data);
});
}
void ResourceUsageThread::createThreadIfNeeded()
{
if (m_thread)
return;
m_vm = &commonVM();
m_thread = Thread::create("WebCore: ResourceUsage", [this] {
threadBody();
});
}
NO_RETURN void ResourceUsageThread::threadBody()
{
while (true) {
// Only do work if we have observers.
waitUntilObservers();
auto start = WallTime::now();
ResourceUsageData data;
platformThreadBody(m_vm, data);
notifyObservers(WTFMove(data));
auto duration = WallTime::now() - start;
auto difference = 500_ms - duration;
WTF::sleep(difference);
}
}
} // namespace WebCore
#endif // ENABLE(RESOURCE_USAGE)