blob: 9cd71eb83783f13325a687608228961eac80fa24 [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// PBufferSurfaceEAGL.h: an implementation of egl::Surface for PBuffers for the CLG backend,
// currently implemented using renderbuffers
#ifndef LIBANGLE_RENDERER_GL_EAGL_PBUFFERSURFACEEAGL_H_
#define LIBANGLE_RENDERER_GL_EAGL_PBUFFERSURFACEEAGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
namespace rx
{
class FunctionsGL;
class RendererGL;
class StateManagerGL;
class PbufferSurfaceEAGL : public SurfaceGL
{
public:
PbufferSurfaceEAGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLint width,
EGLint height);
~PbufferSurfaceEAGL() override;
egl::Error initialize(const egl::Display *display) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
private:
unsigned mWidth;
unsigned mHeight;
// TODO(geofflang): Don't store these, they are potentially specific to a single GL context.
// http://anglebug.com/2464
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
GLuint mColorRenderbuffer;
GLuint mDSRenderbuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EAGL_PBUFFERSURFACEEAGL_H_