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/*
* Copyright (C) 2014-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Allocator_h
#define Allocator_h
#include "BExport.h"
#include "BumpAllocator.h"
#include "FailureAction.h"
#include <array>
namespace bmalloc {
class Deallocator;
class Heap;
// Per-cache object allocator.
class Allocator {
public:
Allocator(Heap&, Deallocator&);
~Allocator();
void* tryAllocate(size_t size) { return allocateImpl(size, FailureAction::ReturnNull); }
void* allocate(size_t size) { return allocateImpl(size, FailureAction::Crash); }
void* tryAllocate(size_t alignment, size_t size) { return allocateImpl(alignment, size, FailureAction::ReturnNull); }
void* allocate(size_t alignment, size_t size) { return allocateImpl(alignment, size, FailureAction::Crash); }
void* tryReallocate(void* object, size_t newSize) { return reallocateImpl(object, newSize, FailureAction::ReturnNull); }
void* reallocate(void* object, size_t newSize) { return reallocateImpl(object, newSize, FailureAction::Crash); }
void scavenge();
private:
void* allocateImpl(size_t, FailureAction);
void* allocateImpl(size_t alignment, size_t, FailureAction);
void* reallocateImpl(void*, size_t, FailureAction);
bool allocateFastCase(size_t, void*&);
BEXPORT void* allocateSlowCase(size_t, FailureAction);
void* allocateLogSizeClass(size_t, FailureAction);
void* allocateLarge(size_t, FailureAction);
inline void refillAllocator(BumpAllocator&, size_t sizeClass, FailureAction);
void refillAllocatorSlowCase(BumpAllocator&, size_t sizeClass, FailureAction);
std::array<BumpAllocator, sizeClassCount> m_bumpAllocators;
std::array<BumpRangeCache, sizeClassCount> m_bumpRangeCaches;
Heap& m_heap;
Deallocator& m_deallocator;
};
inline bool Allocator::allocateFastCase(size_t size, void*& object)
{
if (size > maskSizeClassMax)
return false;
BumpAllocator& allocator = m_bumpAllocators[maskSizeClass(size)];
if (!allocator.canAllocate())
return false;
object = allocator.allocate();
return true;
}
inline void* Allocator::allocateImpl(size_t size, FailureAction action)
{
void* object;
if (!allocateFastCase(size, object))
return allocateSlowCase(size, action);
return object;
}
} // namespace bmalloc
#endif // Allocator_h