blob: ba7dd4f1aa671f2b128cbb6ce7441f98d4369cf4 [file] [log] [blame]
/*
* Copyright (C) 2017 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
[
ActiveDOMObject,
EnabledAtRuntime=WebVR,
] interface VRDisplay : EventTarget {
readonly attribute boolean isConnected;
readonly attribute boolean isPresenting;
readonly attribute VRDisplayCapabilities capabilities; // FIXME: [SameObject]
readonly attribute VRStageParameters? stageParameters;
VREyeParameters getEyeParameters(VREye whichEye);
readonly attribute unsigned long displayId;
readonly attribute DOMString displayName;
boolean getFrameData(VRFrameData frameData);
[NewObject] VRPose getPose();
void resetPose();
attribute double depthNear;
attribute double depthFar;
// RequestAnimationFrameCallback equates to FrameRequestCallback.
long requestAnimationFrame(RequestAnimationFrameCallback callback);
void cancelAnimationFrame(unsigned long handle);
Promise<void> requestPresent(sequence<VRLayerInit> layers);
Promise<void> exitPresent();
sequence<VRLayerInit> getLayers();
void submitFrame();
};