blob: db3d5665bda5c071c4858ec626a6d1213d3dcf9d [file] [log] [blame]
/*
* Copyright (C) 2017-2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/Assertions.h>
#include <wtf/MainThread.h>
#include <wtf/ProcessID.h>
#include <wtf/text/StringConcatenate.h>
#define SLEEP_THREAD_FOR_DEBUGGER() \
do { \
do { \
sleep(1); \
if (WTFIsDebuggerAttached()) \
break; \
} while (1); \
WTFReportError(__FILE__, __LINE__, WTF_PRETTY_FUNCTION, "Sleeping thread for debugger; attach to process (PID: %d) to unsleep the thread.", getCurrentProcessID()); \
WTFBreakpointTrap(); \
} while (0)
namespace WTF {
template<typename StringType>
const char* debugString(StringType string)
{
return debugString(string, "");
}
template<typename... StringTypes>
const char* debugString(StringTypes... strings)
{
String result = tryMakeString(strings...);
if (!result)
CRASH();
auto cString = result.utf8();
const char* cStringData = cString.data();
callOnMainThread([cString = WTFMove(cString)] {
});
return cStringData;
}
} // namespace WTF
using WTF::debugString;