blob: ab6902a95d1301848642877fda0b1991b92ece48 [file] [log] [blame]
include(Compiler.cmake)
include(GLESv2.cmake)
if (WIN32)
# FIXME: DX11 support will not compile if this preprocessor definition is set
# DirectX Documentation is setting that version to 0x700 but there is no
# corresponding value in sdkddkver.h
remove_definitions(-D_WIN32_WINNT=0x601 -DWINVER=0x601)
endif ()
set(no_gl_prototypes
GL_GLES_PROTOTYPES=0
EGL_EGL_PROTOTYPES=0
)
set(gl_prototypes
GL_GLES_PROTOTYPES=1
EGL_EGL_PROTOTYPES=1
GL_GLEXT_PROTOTYPES
EGL_EGLEXT_PROTOTYPES
)
# ANGLE makes a number of small static libraries that are then joined into a
# bigger library that is built shared. Rather than making the small libraries
# there will be a ANGLE whose sources are dependent on whether the library
# is being used as a compiler or as a GLES implementation.
#
# The corresponding gn targets are described below
#
# ANGLE (Compiler only)
# + angle_common
# + preprocessor
# + translator
#
# ANGLE (GLES)
# + ANGLE (Compiler only)
# + xxhash
# + angle_image_util
# + angle_system_utils (OS specific)
# + angle_(renderer) (Backend and OS specific)
set(ANGLE_PRIVATE_INCLUDE_DIRECTORIES
"${CMAKE_CURRENT_SOURCE_DIR}/include"
"${CMAKE_CURRENT_SOURCE_DIR}/include/KHR"
"${CMAKE_CURRENT_SOURCE_DIR}/src"
"${CMAKE_CURRENT_SOURCE_DIR}/src/common/third_party/base"
"${CMAKE_CURRENT_BINARY_DIR}/include"
)
set(ANGLE_DEFINITIONS
ANGLE_ENABLE_ESSL
)
set(ANGLE_SOURCES
${libangle_common_sources}
${angle_preprocessor_sources}
${angle_translator_essl_sources}
${angle_translator_glsl_sources}
${angle_translator_sources}
${libangle_capture_sources}
)
if (UNIX)
list(APPEND ANGLE_SOURCES ${angle_system_utils_sources_posix})
if (APPLE)
list(APPEND ANGLE_SOURCES ${angle_system_utils_sources_mac})
else()
list(APPEND ANGLE_SOURCES ${angle_system_utils_sources_linux})
endif()
endif()
if (WIN32)
list(APPEND ANGLE_SOURCES ${angle_system_utils_sources_win})
endif()
set(ANGLEGLESv2_LIBRARIES
ANGLE
)
WEBKIT_INCLUDE_CONFIG_FILES_IF_EXISTS()
add_subdirectory(include)
add_library(ANGLEFramework INTERFACE)
add_dependencies(ANGLEFramework GLSLANGHeaders ANGLEHeaders)
if (USE_ANGLE_EGL)
add_library(ANGLE STATIC
${ANGLE_SOURCES}
${libangle_sources}
${libangle_image_util_sources}
${xxhash_sources}
)
target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
target_compile_definitions(ANGLE PRIVATE
${no_gl_prototypes}
LIBANGLE_IMPLEMENTATION
)
target_compile_definitions(ANGLE PUBLIC ${ANGLE_DEFINITIONS})
add_library(GLESv2 SHARED
${libglesv2_sources}
)
target_include_directories(GLESv2 PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
target_compile_definitions(GLESv2 PRIVATE LIBGLESV2_IMPLEMENTATION)
target_link_libraries(GLESv2 ${ANGLEGLESv2_LIBRARIES})
add_library(EGL SHARED
${libegl_sources}
)
target_include_directories(EGL PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
target_compile_definitions(EGL PRIVATE
${gl_prototypes}
EGLAPI=
)
target_link_libraries(EGL GLESv2)
if (WIN32)
target_sources(GLESv2 PRIVATE src/libGLESv2/libGLESv2_autogen.def)
target_sources(EGL PRIVATE src/libEGL/libEGL.def)
# Output library names according to the .def
set_target_properties(GLESv2 PROPERTIES OUTPUT_NAME libGLESv2)
set_target_properties(EGL PROPERTIES OUTPUT_NAME libEGL)
endif ()
target_link_libraries(ANGLEFramework INTERFACE EGL GLESv2)
target_compile_definitions(ANGLEFramework INTERFACE ${gl_prototypes})
else ()
add_library(ANGLE STATIC ${ANGLE_SOURCES})
target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
target_compile_definitions(ANGLE PRIVATE
${ANGLE_DEFINITIONS}
${no_gl_prototypes}
LIBANGLE_IMPLEMENTATION
)
endif ()
if (COMPILER_IS_GCC_OR_CLANG)
WEBKIT_ADD_TARGET_CXX_FLAGS(ANGLE -Wno-cast-align
-Wno-suggest-attribute=format
-Wno-type-limits
-Wno-undef
-Wno-unused-parameter)
endif ()
target_link_libraries(ANGLEFramework INTERFACE ANGLE)
target_include_directories(ANGLEFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
set_property(DIRECTORY . PROPERTY FOLDER "ANGLE")