| <html> |
| <head> |
| <script src=../editing.js type="text/javascript"></script> |
| <script> |
| |
| var framex; |
| var framey; |
| |
| function editingTest() { |
| |
| if (!window.testRunner) |
| return; |
| |
| window.testRunner.waitUntilDone(); |
| |
| var t = document.getElementById("targetframe"); |
| framex = t.offsetLeft + 10; |
| framey = t.offsetTop + t.offsetHeight / 2; |
| |
| // Drag 'hello' |
| dragDropIt1(); |
| } |
| |
| |
| function dragDropIt1() { |
| var e = document.getElementById("dragme"); |
| window.getSelection().setBaseAndExtent(e, 0, e, 4); |
| x = e.offsetLeft + 10; |
| y = e.offsetTop + e.offsetHeight / 2; |
| eventSender.mouseMoveTo(x, y); |
| eventSender.mouseDown(); |
| |
| eventSender.leapForward(500); |
| eventSender.mouseMoveTo(framex, framey); |
| setTimeout(dropIt1, 100); |
| } |
| |
| function dropIt1() { |
| |
| // Drop it off to the frame |
| eventSender.mouseUp(); |
| setTimeout(deleteFrameAndDrop, 1000); |
| } |
| |
| function deleteFrameAndDrop() { |
| |
| // Delete the frame where we just dragged somet stuff |
| var f = document.getElementById("targetframe"); |
| f.parentNode.removeChild(f); |
| |
| // Do drag drop again |
| var e = document.getElementById("dragme"); |
| x = e.offsetLeft + 10; |
| y = e.offsetTop + e.offsetHeight / 2; |
| eventSender.mouseMoveTo(x, y); |
| eventSender.mouseDown(); |
| eventSender.leapForward(500); |
| eventSender.mouseMoveTo(framex, framey); |
| setTimeout(dropIt2, 100); |
| } |
| |
| function dropIt2() { |
| // Drop it off to somewhere |
| eventSender.mouseUp(); |
| window.testRunner.notifyDone(); |
| } |
| |
| |
| |
| </script> |
| <title>Check you don't crash when your previous drag target frame is deleted</title> |
| </head> |
| <body> |
| |
| <p>Check you don't crash when your previous drag target frame is deleted <rdar://problem/5049842></p> |
| <div><span id="dragme">hello</span></div> |
| <iframe id=targetframe src="resources/editable-iframe.html" onload="runEditingTest()"></iframe> |
| </body> |
| </html> |