blob: 5290ccd6580d5d01a40f52e8d852c64bc86fe9cd [file] [log] [blame]
<html>
<head>
<script src=../editing.js type="text/javascript"></script>
<script>
var framex;
var framey;
function editingTest() {
if (!window.testRunner)
return;
window.testRunner.waitUntilDone();
var t = document.getElementById("targetframe");
framex = t.offsetLeft + 10;
framey = t.offsetTop + t.offsetHeight / 2;
// Drag 'hello'
dragDropIt1();
}
function dragDropIt1() {
var e = document.getElementById("dragme");
window.getSelection().setBaseAndExtent(e, 0, e, 4);
x = e.offsetLeft + 10;
y = e.offsetTop + e.offsetHeight / 2;
eventSender.mouseMoveTo(x, y);
eventSender.mouseDown();
eventSender.leapForward(500);
eventSender.mouseMoveTo(framex, framey);
setTimeout(dropIt1, 100);
}
function dropIt1() {
// Drop it off to the frame
eventSender.mouseUp();
setTimeout(deleteFrameAndDrop, 1000);
}
function deleteFrameAndDrop() {
// Delete the frame where we just dragged somet stuff
var f = document.getElementById("targetframe");
f.parentNode.removeChild(f);
// Do drag drop again
var e = document.getElementById("dragme");
x = e.offsetLeft + 10;
y = e.offsetTop + e.offsetHeight / 2;
eventSender.mouseMoveTo(x, y);
eventSender.mouseDown();
eventSender.leapForward(500);
eventSender.mouseMoveTo(framex, framey);
setTimeout(dropIt2, 100);
}
function dropIt2() {
// Drop it off to somewhere
eventSender.mouseUp();
window.testRunner.notifyDone();
}
</script>
<title>Check you don't crash when your previous drag target frame is deleted</title>
</head>
<body>
<p>Check you don't crash when your previous drag target frame is deleted &lt;rdar://problem/5049842&gt;</p>
<div><span id="dragme">hello</span></div>
<iframe id=targetframe src="resources/editable-iframe.html" onload="runEditingTest()"></iframe>
</body>
</html>