blob: 898dabf73f16ebeed2847057016de8ddd25f2339 [file] [log] [blame]
This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
Test: ../../../resources/webgl_test_files/deqp/functional/gles3/rasterizerdiscard.html
[ 1: PASS ] rasterizer_discard.basic.write_depth_points: Passed
[ 2: PASS ] rasterizer_discard.basic.write_depth_lines: Passed
[ 3: PASS ] rasterizer_discard.basic.write_depth_line_strip: Passed
[ 4: PASS ] rasterizer_discard.basic.write_depth_line_loop: Passed
[ 5: PASS ] rasterizer_discard.basic.write_depth_triangles: Passed
[ 6: PASS ] rasterizer_discard.basic.write_depth_triangle_strip: Passed
[ 7: PASS ] rasterizer_discard.basic.write_depth_triangle_fan: Passed
[ 8: PASS ] rasterizer_discard.basic.write_stencil_points: Passed
[ 9: PASS ] rasterizer_discard.basic.write_stencil_lines: Passed
[ 10: PASS ] rasterizer_discard.basic.write_stencil_line_strip: Passed
[ 11: PASS ] rasterizer_discard.basic.write_stencil_line_loop: Passed
[ 12: PASS ] rasterizer_discard.basic.write_stencil_triangles: Passed
[ 13: PASS ] rasterizer_discard.basic.write_stencil_triangle_strip: Passed
[ 14: PASS ] rasterizer_discard.basic.write_stencil_triangle_fan: Passed
[ 15: PASS ] rasterizer_discard.basic.clear_color: Passed
[ 16: PASS ] rasterizer_discard.basic.clear_depth: Passed
[ 17: PASS ] rasterizer_discard.basic.clear_stencil: Passed
[ 18: PASS ] rasterizer_discard.scissor.write_depth_points: Passed
[ 19: PASS ] rasterizer_discard.scissor.write_depth_lines: Passed
[ 20: PASS ] rasterizer_discard.scissor.write_depth_line_strip: Passed
[ 21: PASS ] rasterizer_discard.scissor.write_depth_line_loop: Passed
[ 22: PASS ] rasterizer_discard.scissor.write_depth_triangles: Passed
[ 23: PASS ] rasterizer_discard.scissor.write_depth_triangle_strip: Passed
[ 24: PASS ] rasterizer_discard.scissor.write_depth_triangle_fan: Passed
[ 25: PASS ] rasterizer_discard.scissor.write_stencil_points: Passed
[ 26: PASS ] rasterizer_discard.scissor.write_stencil_lines: Passed
[ 27: PASS ] rasterizer_discard.scissor.write_stencil_line_strip: Passed
[ 28: PASS ] rasterizer_discard.scissor.write_stencil_line_loop: Passed
[ 29: PASS ] rasterizer_discard.scissor.write_stencil_triangles: Passed
[ 30: PASS ] rasterizer_discard.scissor.write_stencil_triangle_strip: Passed
[ 31: PASS ] rasterizer_discard.scissor.write_stencil_triangle_fan: Passed
[ 32: PASS ] rasterizer_discard.scissor.clear_color: Passed
[ 33: PASS ] rasterizer_discard.scissor.clear_depth: Passed
[ 34: PASS ] rasterizer_discard.scissor.clear_stencil: Passed
[ 35: FAIL ] rasterizer_discard.fbo.write_depth_points: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 36: FAIL ] rasterizer_discard.fbo.write_depth_lines: gl.createProgram()
[ 37: FAIL ] rasterizer_discard.fbo.write_depth_line_strip: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 38: FAIL ] rasterizer_discard.fbo.write_depth_line_loop: gl.createProgram()
[ 39: FAIL ] rasterizer_discard.fbo.write_depth_triangles: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 40: FAIL ] rasterizer_discard.fbo.write_depth_triangle_strip: gl.createProgram()
[ 41: FAIL ] rasterizer_discard.fbo.write_depth_triangle_fan: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 42: FAIL ] rasterizer_discard.fbo.write_stencil_points: gl.createProgram()
[ 43: FAIL ] rasterizer_discard.fbo.write_stencil_lines: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 44: FAIL ] rasterizer_discard.fbo.write_stencil_line_strip: gl.createProgram()
[ 45: FAIL ] rasterizer_discard.fbo.write_stencil_line_loop: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 46: FAIL ] rasterizer_discard.fbo.write_stencil_triangles: gl.createProgram()
[ 47: FAIL ] rasterizer_discard.fbo.write_stencil_triangle_strip: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 48: FAIL ] rasterizer_discard.fbo.write_stencil_triangle_fan: gl.createProgram()
[ 49: FAIL ] rasterizer_discard.fbo.clear_color: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 50: FAIL ] rasterizer_discard.fbo.clear_depth: gl.createProgram()
[ 51: FAIL ] rasterizer_discard.fbo.clear_stencil: Failed to create framebuffer object: FRAMEBUFFER_INCOMPLETE_ATTACHMENT
[ 52: PASS ] rasterizer_discard.fbo.clear_stencil: successfullyParsed is true
[ FAIL ] 17 failures reported