| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "ScriptProcessorNode.h" |
| |
| #include "AudioBuffer.h" |
| #include "AudioBus.h" |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include "AudioProcessingEvent.h" |
| #include "Document.h" |
| #include "EventNames.h" |
| #include <JavaScriptCore/Float32Array.h> |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/MainThread.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(ScriptProcessorNode); |
| |
| Ref<ScriptProcessorNode> ScriptProcessorNode::create(BaseAudioContext& context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels) |
| { |
| return adoptRef(*new ScriptProcessorNode(context, sampleRate, bufferSize, numberOfInputChannels, numberOfOutputChannels)); |
| } |
| |
| ScriptProcessorNode::ScriptProcessorNode(BaseAudioContext& context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels) |
| : AudioNode(context, sampleRate) |
| , ActiveDOMObject(context.scriptExecutionContext()) |
| , m_doubleBufferIndex(0) |
| , m_doubleBufferIndexForEvent(0) |
| , m_bufferSize(bufferSize) |
| , m_bufferReadWriteIndex(0) |
| , m_isRequestOutstanding(false) |
| , m_numberOfInputChannels(numberOfInputChannels) |
| , m_numberOfOutputChannels(numberOfOutputChannels) |
| , m_internalInputBus(AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames, false)) |
| { |
| // Regardless of the allowed buffer sizes, we still need to process at the granularity of the AudioNode. |
| if (m_bufferSize < AudioNode::ProcessingSizeInFrames) |
| m_bufferSize = AudioNode::ProcessingSizeInFrames; |
| |
| ASSERT(numberOfInputChannels <= AudioContext::maxNumberOfChannels()); |
| |
| setNodeType(NodeTypeJavaScript); |
| addInput(makeUnique<AudioNodeInput>(this)); |
| addOutput(makeUnique<AudioNodeOutput>(this, numberOfOutputChannels)); |
| |
| initialize(); |
| suspendIfNeeded(); |
| m_pendingActivity = makePendingActivity(*this); |
| } |
| |
| ScriptProcessorNode::~ScriptProcessorNode() |
| { |
| ASSERT(!hasPendingActivity()); |
| uninitialize(); |
| } |
| |
| void ScriptProcessorNode::initialize() |
| { |
| if (isInitialized()) |
| return; |
| |
| float sampleRate = context().sampleRate(); |
| |
| // Create double buffers on both the input and output sides. |
| // These AudioBuffers will be directly accessed in the main thread by JavaScript. |
| for (unsigned i = 0; i < 2; ++i) { |
| auto inputBuffer = m_numberOfInputChannels ? AudioBuffer::create(m_numberOfInputChannels, bufferSize(), sampleRate) : 0; |
| auto outputBuffer = m_numberOfOutputChannels ? AudioBuffer::create(m_numberOfOutputChannels, bufferSize(), sampleRate) : 0; |
| |
| m_inputBuffers.append(inputBuffer); |
| m_outputBuffers.append(outputBuffer); |
| } |
| |
| AudioNode::initialize(); |
| } |
| |
| void ScriptProcessorNode::uninitialize() |
| { |
| if (!isInitialized()) |
| return; |
| |
| m_inputBuffers.clear(); |
| m_outputBuffers.clear(); |
| |
| AudioNode::uninitialize(); |
| } |
| |
| void ScriptProcessorNode::didBecomeMarkedForDeletion() |
| { |
| ASSERT(context().isGraphOwner()); |
| m_pendingActivity = nullptr; |
| ASSERT(!hasPendingActivity()); |
| } |
| |
| void ScriptProcessorNode::process(size_t framesToProcess) |
| { |
| // Discussion about inputs and outputs: |
| // As in other AudioNodes, ScriptProcessorNode uses an AudioBus for its input and output (see inputBus and outputBus below). |
| // Additionally, there is a double-buffering for input and output which is exposed directly to JavaScript (see inputBuffer and outputBuffer below). |
| // This node is the producer for inputBuffer and the consumer for outputBuffer. |
| // The JavaScript code is the consumer of inputBuffer and the producer for outputBuffer. |
| |
| // Get input and output busses. |
| AudioBus* inputBus = this->input(0)->bus(); |
| AudioBus* outputBus = this->output(0)->bus(); |
| |
| // Get input and output buffers. We double-buffer both the input and output sides. |
| unsigned doubleBufferIndex = this->doubleBufferIndex(); |
| bool isDoubleBufferIndexGood = doubleBufferIndex < 2 && doubleBufferIndex < m_inputBuffers.size() && doubleBufferIndex < m_outputBuffers.size(); |
| ASSERT(isDoubleBufferIndexGood); |
| if (!isDoubleBufferIndexGood) |
| return; |
| |
| AudioBuffer* inputBuffer = m_inputBuffers[doubleBufferIndex].get(); |
| AudioBuffer* outputBuffer = m_outputBuffers[doubleBufferIndex].get(); |
| |
| // Check the consistency of input and output buffers. |
| unsigned numberOfInputChannels = m_internalInputBus->numberOfChannels(); |
| bool buffersAreGood = outputBuffer && bufferSize() == outputBuffer->length() && m_bufferReadWriteIndex + framesToProcess <= bufferSize(); |
| |
| // If the number of input channels is zero, it's ok to have inputBuffer = 0. |
| if (m_internalInputBus->numberOfChannels()) |
| buffersAreGood = buffersAreGood && inputBuffer && bufferSize() == inputBuffer->length(); |
| |
| ASSERT(buffersAreGood); |
| if (!buffersAreGood) |
| return; |
| |
| // We assume that bufferSize() is evenly divisible by framesToProcess - should always be true, but we should still check. |
| bool isFramesToProcessGood = framesToProcess && bufferSize() >= framesToProcess && !(bufferSize() % framesToProcess); |
| ASSERT(isFramesToProcessGood); |
| if (!isFramesToProcessGood) |
| return; |
| |
| unsigned numberOfOutputChannels = outputBus->numberOfChannels(); |
| |
| bool channelsAreGood = (numberOfInputChannels == m_numberOfInputChannels) && (numberOfOutputChannels == m_numberOfOutputChannels); |
| ASSERT(channelsAreGood); |
| if (!channelsAreGood) |
| return; |
| |
| for (unsigned i = 0; i < numberOfInputChannels; i++) |
| m_internalInputBus->setChannelMemory(i, inputBuffer->channelData(i)->data() + m_bufferReadWriteIndex, framesToProcess); |
| |
| if (numberOfInputChannels) |
| m_internalInputBus->copyFrom(*inputBus); |
| |
| // Copy from the output buffer to the output. |
| for (unsigned i = 0; i < numberOfOutputChannels; ++i) |
| memcpy(outputBus->channel(i)->mutableData(), outputBuffer->channelData(i)->data() + m_bufferReadWriteIndex, sizeof(float) * framesToProcess); |
| |
| // Update the buffering index. |
| m_bufferReadWriteIndex = (m_bufferReadWriteIndex + framesToProcess) % bufferSize(); |
| |
| // m_bufferReadWriteIndex will wrap back around to 0 when the current input and output buffers are full. |
| // When this happens, fire an event and swap buffers. |
| if (!m_bufferReadWriteIndex) { |
| // Avoid building up requests on the main thread to fire process events when they're not being handled. |
| // This could be a problem if the main thread is very busy doing other things and is being held up handling previous requests. |
| if (m_isRequestOutstanding) { |
| // We're late in handling the previous request. The main thread must be very busy. |
| // The best we can do is clear out the buffer ourself here. |
| outputBuffer->zero(); |
| } else { |
| // Reference ourself so we don't accidentally get deleted before fireProcessEvent() gets called. |
| ref(); |
| |
| // Fire the event on the main thread, not this one (which is the realtime audio thread). |
| m_doubleBufferIndexForEvent = m_doubleBufferIndex; |
| m_isRequestOutstanding = true; |
| |
| callOnMainThread([this] { |
| fireProcessEvent(); |
| |
| // De-reference to match the ref() call in process(). |
| deref(); |
| }); |
| } |
| |
| swapBuffers(); |
| } |
| } |
| |
| void ScriptProcessorNode::fireProcessEvent() |
| { |
| ASSERT(isMainThread() && m_isRequestOutstanding); |
| |
| bool isIndexGood = m_doubleBufferIndexForEvent < 2; |
| ASSERT(isIndexGood); |
| if (!isIndexGood) |
| return; |
| |
| AudioBuffer* inputBuffer = m_inputBuffers[m_doubleBufferIndexForEvent].get(); |
| AudioBuffer* outputBuffer = m_outputBuffers[m_doubleBufferIndexForEvent].get(); |
| ASSERT(outputBuffer); |
| if (!outputBuffer) |
| return; |
| |
| // Avoid firing the event if the document has already gone away. |
| if (!context().isStopped()) { |
| // Let the audio thread know we've gotten to the point where it's OK for it to make another request. |
| m_isRequestOutstanding = false; |
| |
| // Calculate playbackTime with the buffersize which needs to be processed each time when onaudioprocess is called. |
| // The outputBuffer being passed to JS will be played after exhausting previous outputBuffer by double-buffering. |
| double playbackTime = (context().currentSampleFrame() + m_bufferSize) / static_cast<double>(context().sampleRate()); |
| |
| // Call the JavaScript event handler which will do the audio processing. |
| dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer, playbackTime)); |
| } |
| } |
| |
| void ScriptProcessorNode::reset() |
| { |
| m_bufferReadWriteIndex = 0; |
| m_doubleBufferIndex = 0; |
| |
| for (unsigned i = 0; i < 2; ++i) { |
| m_inputBuffers[i]->zero(); |
| m_outputBuffers[i]->zero(); |
| } |
| } |
| |
| double ScriptProcessorNode::tailTime() const |
| { |
| return std::numeric_limits<double>::infinity(); |
| } |
| |
| double ScriptProcessorNode::latencyTime() const |
| { |
| return std::numeric_limits<double>::infinity(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |