| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| /** |
| * @fileOverview This file includes legacy utility functions for the layout |
| * test. |
| */ |
| |
| // How many frames in a WebAudio render quantum. |
| let RENDER_QUANTUM_FRAMES = 128; |
| |
| // Compare two arrays (commonly extracted from buffer.getChannelData()) with |
| // constraints: |
| // options.thresholdSNR: Minimum allowed SNR between the actual and expected |
| // signal. The default value is 10000. |
| // options.thresholdDiffULP: Maximum allowed difference between the actual |
| // and expected signal in ULP(Unit in the last place). The default is 0. |
| // options.thresholdDiffCount: Maximum allowed number of sample differences |
| // which exceeds the threshold. The default is 0. |
| // options.bitDepth: The expected result is assumed to come from an audio |
| // file with this number of bits of precision. The default is 16. |
| function compareBuffersWithConstraints(should, actual, expected, options) { |
| if (!options) |
| options = {}; |
| |
| // Only print out the message if the lengths are different; the |
| // expectation is that they are the same, so don't clutter up the |
| // output. |
| if (actual.length !== expected.length) { |
| should( |
| actual.length === expected.length, |
| 'Length of actual and expected buffers should match') |
| .beTrue(); |
| } |
| |
| let maxError = -1; |
| let diffCount = 0; |
| let errorPosition = -1; |
| let thresholdSNR = (options.thresholdSNR || 10000); |
| |
| let thresholdDiffULP = (options.thresholdDiffULP || 0); |
| let thresholdDiffCount = (options.thresholdDiffCount || 0); |
| |
| // By default, the bit depth is 16. |
| let bitDepth = (options.bitDepth || 16); |
| let scaleFactor = Math.pow(2, bitDepth - 1); |
| |
| let noisePower = 0, signalPower = 0; |
| |
| for (let i = 0; i < actual.length; i++) { |
| let diff = actual[i] - expected[i]; |
| noisePower += diff * diff; |
| signalPower += expected[i] * expected[i]; |
| |
| if (Math.abs(diff) > maxError) { |
| maxError = Math.abs(diff); |
| errorPosition = i; |
| } |
| |
| // The reference file is a 16-bit WAV file, so we will almost never get |
| // an exact match between it and the actual floating-point result. |
| if (Math.abs(diff) > scaleFactor) |
| diffCount++; |
| } |
| |
| let snr = 10 * Math.log10(signalPower / noisePower); |
| let maxErrorULP = maxError * scaleFactor; |
| |
| should(snr, 'SNR').beGreaterThanOrEqualTo(thresholdSNR); |
| |
| should( |
| maxErrorULP, |
| options.prefix + ': Maximum difference (in ulp units (' + bitDepth + |
| '-bits))') |
| .beLessThanOrEqualTo(thresholdDiffULP); |
| |
| should(diffCount, options.prefix + ': Number of differences between results') |
| .beLessThanOrEqualTo(thresholdDiffCount); |
| } |
| |
| // Create an impulse in a buffer of length sampleFrameLength |
| function createImpulseBuffer(context, sampleFrameLength) { |
| let audioBuffer = |
| context.createBuffer(1, sampleFrameLength, context.sampleRate); |
| let n = audioBuffer.length; |
| let dataL = audioBuffer.getChannelData(0); |
| |
| for (let k = 0; k < n; ++k) { |
| dataL[k] = 0; |
| } |
| dataL[0] = 1; |
| |
| return audioBuffer; |
| } |
| |
| // Create a buffer of the given length with a linear ramp having values 0 <= x < |
| // 1. |
| function createLinearRampBuffer(context, sampleFrameLength) { |
| let audioBuffer = |
| context.createBuffer(1, sampleFrameLength, context.sampleRate); |
| let n = audioBuffer.length; |
| let dataL = audioBuffer.getChannelData(0); |
| |
| for (let i = 0; i < n; ++i) |
| dataL[i] = i / n; |
| |
| return audioBuffer; |
| } |
| |
| // Create an AudioBuffer of length |sampleFrameLength| having a constant value |
| // |constantValue|. If |constantValue| is a number, the buffer has one channel |
| // filled with that value. If |constantValue| is an array, the buffer is created |
| // wit a number of channels equal to the length of the array, and channel k is |
| // filled with the k'th element of the |constantValue| array. |
| function createConstantBuffer(context, sampleFrameLength, constantValue) { |
| let channels; |
| let values; |
| |
| if (typeof constantValue === 'number') { |
| channels = 1; |
| values = [constantValue]; |
| } else { |
| channels = constantValue.length; |
| values = constantValue; |
| } |
| |
| let audioBuffer = |
| context.createBuffer(channels, sampleFrameLength, context.sampleRate); |
| let n = audioBuffer.length; |
| |
| for (let c = 0; c < channels; ++c) { |
| let data = audioBuffer.getChannelData(c); |
| for (let i = 0; i < n; ++i) |
| data[i] = values[c]; |
| } |
| |
| return audioBuffer; |
| } |
| |
| // Create a stereo impulse in a buffer of length sampleFrameLength |
| function createStereoImpulseBuffer(context, sampleFrameLength) { |
| let audioBuffer = |
| context.createBuffer(2, sampleFrameLength, context.sampleRate); |
| let n = audioBuffer.length; |
| let dataL = audioBuffer.getChannelData(0); |
| let dataR = audioBuffer.getChannelData(1); |
| |
| for (let k = 0; k < n; ++k) { |
| dataL[k] = 0; |
| dataR[k] = 0; |
| } |
| dataL[0] = 1; |
| dataR[0] = 1; |
| |
| return audioBuffer; |
| } |
| |
| // Convert time (in seconds) to sample frames. |
| function timeToSampleFrame(time, sampleRate) { |
| return Math.floor(0.5 + time * sampleRate); |
| } |
| |
| // Compute the number of sample frames consumed by noteGrainOn with |
| // the specified |grainOffset|, |duration|, and |sampleRate|. |
| function grainLengthInSampleFrames(grainOffset, duration, sampleRate) { |
| let startFrame = timeToSampleFrame(grainOffset, sampleRate); |
| let endFrame = timeToSampleFrame(grainOffset + duration, sampleRate); |
| |
| return endFrame - startFrame; |
| } |
| |
| // True if the number is not an infinity or NaN |
| function isValidNumber(x) { |
| return !isNaN(x) && (x != Infinity) && (x != -Infinity); |
| } |
| |
| // Compute the (linear) signal-to-noise ratio between |actual| and |
| // |expected|. The result is NOT in dB! If the |actual| and |
| // |expected| have different lengths, the shorter length is used. |
| function computeSNR(actual, expected) { |
| let signalPower = 0; |
| let noisePower = 0; |
| |
| let length = Math.min(actual.length, expected.length); |
| |
| for (let k = 0; k < length; ++k) { |
| let diff = actual[k] - expected[k]; |
| signalPower += expected[k] * expected[k]; |
| noisePower += diff * diff; |
| } |
| |
| return signalPower / noisePower; |
| } |