| /* |
| * Copyright (C) 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Watchdog_h |
| #define Watchdog_h |
| |
| #if PLATFORM(MAC) || PLATFORM(IOS) |
| #include <dispatch/dispatch.h> |
| #endif |
| |
| namespace JSC { |
| |
| class ExecState; |
| class VM; |
| |
| class Watchdog { |
| public: |
| class Scope; |
| |
| Watchdog(); |
| ~Watchdog(); |
| |
| typedef bool (*ShouldTerminateCallback)(ExecState*, void* data1, void* data2); |
| void setTimeLimit(VM&, double seconds, ShouldTerminateCallback = 0, void* data1 = 0, void* data2 = 0); |
| |
| // This version of didFire() will check the elapsed CPU time and call the |
| // callback (if needed) to determine if the watchdog should fire. |
| bool didFire(ExecState*); |
| |
| bool isEnabled(); |
| |
| // This version of didFire() is a more efficient version for when we want |
| // to know if the watchdog has fired in the past, and not whether it should |
| // fire right now. |
| bool didFire() { return m_didFire; } |
| JS_EXPORT_PRIVATE void fire(); |
| |
| void* timerDidFireAddress() { return &m_timerDidFire; } |
| |
| private: |
| void arm(); |
| void disarm(); |
| void startCountdownIfNeeded(); |
| void startCountdown(double limit); |
| void stopCountdown(); |
| bool isArmed() { return !!m_reentryCount; } |
| |
| // Platform specific timer implementation: |
| void initTimer(); |
| void destroyTimer(); |
| void startTimer(double limit); |
| void stopTimer(); |
| |
| // m_timerDidFire (above) indicates whether the timer fired. The Watchdog |
| // still needs to check if the allowed CPU time has elapsed. If so, then |
| // the Watchdog fires and m_didFire will be set. |
| // NOTE: m_timerDidFire is only set by the platform specific timer |
| // (probably from another thread) but is only cleared in the script thread. |
| bool m_timerDidFire; |
| bool m_didFire; |
| |
| // All time units are in seconds. |
| double m_limit; |
| double m_startTime; |
| double m_elapsedTime; |
| |
| int m_reentryCount; |
| bool m_isStopped; |
| |
| ShouldTerminateCallback m_callback; |
| void* m_callbackData1; |
| void* m_callbackData2; |
| |
| #if PLATFORM(MAC) || PLATFORM(IOS) |
| dispatch_queue_t m_queue; |
| dispatch_source_t m_timer; |
| #endif |
| |
| friend class Watchdog::Scope; |
| friend class LLIntOffsetsExtractor; |
| }; |
| |
| class Watchdog::Scope { |
| public: |
| Scope(Watchdog&); |
| ~Scope(); |
| |
| private: |
| Watchdog& m_watchdog; |
| }; |
| |
| } // namespace JSC |
| |
| #endif // Watchdog_h |