blob: 1a17e9bfc83e1342f0a87940a81a1340d2eb6e62 [file] [log] [blame]
/*
* Copyright (C) 2017-2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
.content-view.shader-program > .shader {
display: flex;
flex-direction: column;
position: absolute;
top: 0;
bottom: 0;
}
.content-view.shader-program > .shader.compute,
.content-view.shader-program > .shader.vertex {
inset-inline-start: 0;
}
.content-view.shader-program > .shader.compute,
.content-view.shader-program > .shader.vertex.shares-vertex-fragment-shader,
.content-view.shader-program > .shader.fragment {
inset-inline-end: 0;
}
body[dir=ltr] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader),
body[dir=rtl] .content-view.shader-program > .shader.fragment {
width: calc(50% - 1px);
}
body[dir=ltr] .content-view.shader-program > .shader.fragment,
body[dir=rtl] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader) {
width: calc(50% + 1px);
}
.content-view.shader-program > .shader + .shader {
border-left: 1px solid var(--border-color);
}
.content-view.shader-program > .shader > header > .shader-type {
padding: 2px 4px;
background-color: hsl(0, 0%, 95%);
border-bottom: 1px solid lightgrey;
}
.content-view.shader-program > .spinner-container {
display: flex;
justify-content: center;
align-items: center;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
background-color: var(--background-color-content);
}
.content-view.shader-program > .spinner-container > .indeterminate-progress-spinner {
width: 32px;
height: 32px;
}
@media (prefers-color-scheme: dark) {
.content-view.shader-program > .shader > header > .shader-type {
background-color: var(--background-color);
border-bottom-color: var(--text-color-quaternary);
}
}