blob: 29a82865d203f212e4c3ccffa368e7d8e87864e6 [file] [log] [blame]
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
WI.BoxShadow = class BoxShadow
{
constructor(offsetX, offsetY, blurRadius, spreadRadius, inset, color)
{
console.assert(!offsetX || (typeof offsetX === "object" && !isNaN(offsetX.value) && offsetX.unit), offsetX);
console.assert(!offsetY || (typeof offsetY === "object" && !isNaN(offsetY.value) && offsetY.unit), offsetY);
console.assert(!blurRadius || (typeof blurRadius === "object" && blurRadius.value >= 0 && blurRadius.unit), blurRadius);
console.assert(!spreadRadius || (typeof spreadRadius === "object" && !isNaN(spreadRadius.value) && spreadRadius.unit), spreadRadius);
console.assert(!inset || typeof inset === "boolean", inset);
console.assert(!color || color instanceof WI.Color, color);
this._offsetX = offsetX || null;
this._offsetY = offsetY || null;
this._blurRadius = blurRadius || null;
this._spreadRadius = spreadRadius || null;
this._inset = !!inset;
this._color = color || null;
}
// Static
static fromString(cssString)
{
if (cssString === "none")
return new WI.BoxShadow;
let offsetX = null;
let offsetY = null;
let blurRadius = null;
let spreadRadius = null;
let inset = false;
let color = null;
let startIndex = 0;
let openParentheses = 0;
let numberComponentCount = 0;
for (let i = 0; i <= cssString.length; ++i) {
if (cssString[i] === "(") {
++openParentheses;
continue;
}
if (cssString[i] === ")") {
--openParentheses;
continue;
}
if ((cssString[i] !== " " || openParentheses) && i !== cssString.length)
continue;
let component = cssString.substring(startIndex, i + 1).trim();
startIndex = i + 1;
if (!component.length)
continue;
if (component === "inset") {
if (inset)
return null;
inset = true;
continue;
}
let possibleColor = WI.Color.fromString(component);
if (possibleColor) {
if (color)
return null;
color = possibleColor;
continue;
}
let numberComponent = WI.BoxShadow.parseNumberComponent(component);
if (!numberComponent)
return null;
switch (++numberComponentCount) {
case 1:
offsetX = numberComponent;
break;
case 2:
offsetY = numberComponent;
break;
case 3:
blurRadius = numberComponent;
if (blurRadius.value < 0)
return null;
break;
case 4:
spreadRadius = numberComponent;
break;
default:
return null;
}
}
if (!offsetX || !offsetY)
return null;
return new WI.BoxShadow(offsetX, offsetY, blurRadius, spreadRadius, inset, color);
}
static parseNumberComponent(string)
{
let value = parseFloat(string);
if (isNaN(value))
return null;
let unit = string.replace(value, "");
if (!unit) {
if (value)
return null;
unit = "px";
} else if (!WI.CSSCompletions.lengthUnits.has(unit))
return null;
return {unit, value};
}
// Public
get offsetX() { return this._offsetX; }
get offsetY() { return this._offsetY; }
get blurRadius() { return this._blurRadius; }
get spreadRadius() { return this._spreadRadius; }
get inset() { return this._inset; }
get color() { return this._color; }
copy()
{
return new WI.BoxShadow(this._offsetX, this._offsetY, this._blurRadius, this._spreadRadius, this._inset, this._color);
}
toString()
{
if (!this._offsetX || !this._offsetY)
return "none";
function stringifyNumberComponent({value, unit}) {
return value + (value ? unit : "");
}
let values = [
stringifyNumberComponent(this._offsetX),
stringifyNumberComponent(this._offsetY),
];
if (this._blurRadius)
values.push(stringifyNumberComponent(this._blurRadius));
if (this._spreadRadius)
values.push(stringifyNumberComponent(this._spreadRadius));
if (this._color)
values.push(this._color.toString());
if (this._inset)
values.push("inset");
return values.join(" ");
}
};