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/*
* Copyright (C) 2004, 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollView_h
#define ScrollView_h
#include "IntRect.h"
#include "ScrollTypes.h"
#include "Widget.h"
#include <wtf/HashSet.h>
#if PLATFORM(GTK)
typedef struct _GtkAdjustment GtkAdjustment;
#endif
#if PLATFORM(WIN)
typedef struct HRGN__* HRGN;
#endif
#if PLATFORM(WX)
class wxScrollWinEvent;
#endif
namespace WebCore {
class FloatRect;
class IntRect;
class PlatformWheelEvent;
class PlatformScrollbar;
class ScrollView : public Widget {
public:
int visibleWidth() const;
int visibleHeight() const;
FloatRect visibleContentRect() const;
FloatRect visibleContentRectConsideringExternalScrollers() const;
int contentsWidth() const;
int contentsHeight() const;
int contentsX() const;
int contentsY() const;
IntSize scrollOffset() const;
void scrollBy(int dx, int dy);
virtual void scrollRectIntoViewRecursively(const IntRect&);
virtual void setContentsPos(int x, int y);
virtual void setVScrollbarMode(ScrollbarMode);
virtual void setHScrollbarMode(ScrollbarMode);
// Set the mode for both scrollbars at once.
virtual void setScrollbarsMode(ScrollbarMode);
// This gives us a means of blocking painting on our scrollbars until the first layout has occurred.
void suppressScrollbars(bool suppressed, bool repaintOnUnsuppress = false);
ScrollbarMode vScrollbarMode() const;
ScrollbarMode hScrollbarMode() const;
void addChild(Widget*);
void removeChild(Widget*);
virtual void resizeContents(int w, int h);
void updateContents(const IntRect&, bool now = false);
void update();
// Event coordinates are assumed to be in the coordinate space of a window that contains
// the entire widget hierarchy. It is up to the platform to decide what the precise definition
// of containing window is. (For example on Mac it is the containing NSWindow.)
IntPoint windowToContents(const IntPoint&) const;
IntPoint contentsToWindow(const IntPoint&) const;
#if PLATFORM(MAC)
// On Mac only because of flipped NSWindow y-coordinates, we have to have a special implementation.
IntRect windowToContents(const IntRect&) const;
IntRect contentsToWindow(const IntRect&) const;
#else
// Other platforms can just implement these helper methods using the corresponding point conversion methods.
IntRect contentsToWindow(const IntRect& rect) const { return IntRect(contentsToWindow(rect.location()), rect.size()); }
IntRect windowToContents(const IntRect& rect) const { return IntRect(windowToContents(rect.location()), rect.size()); }
#endif
void setStaticBackground(bool);
bool inWindow() const;
// For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32).
PlatformScrollbar* scrollbarUnderMouse(const PlatformMouseEvent& mouseEvent);
// This method exists for scrollviews that need to handle wheel events manually.
// On Mac the underlying NSScrollView just does the scrolling, but on other platforms
// (like Windows), we need this method in order to do the scroll ourselves.
void wheelEvent(PlatformWheelEvent&);
bool scroll(ScrollDirection, ScrollGranularity);
#if PLATFORM(MAC)
NSView* getDocumentView() const;
#endif
#if PLATFORM(WIN)
ScrollView();
~ScrollView();
virtual void paint(GraphicsContext*, const IntRect&);
virtual void themeChanged();
virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const;
virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const;
virtual void geometryChanged() const;
virtual void setFrameGeometry(const IntRect&);
IntRect windowResizerRect();
bool resizerOverlapsContent() const;
void adjustOverlappingScrollbarCount(int overlapDelta);
virtual void setParent(ScrollView*);
virtual void attachToWindow();
virtual void detachFromWindow();
bool isAttachedToWindow() const;
virtual void show();
virtual void hide();
void addToDirtyRegion(const IntRect&);
void scrollBackingStore(int dx, int dy, const IntRect& scrollViewRect, const IntRect& clipRect);
void updateBackingStore();
void setAllowsScrolling(bool);
bool allowsScrolling() const;
HashSet<Widget*>* children();
private:
void updateScrollbars(const IntSize& desiredOffset);
IntSize maximumScroll() const;
class ScrollViewPrivate;
ScrollViewPrivate* m_data;
#endif
#if PLATFORM(GTK)
ScrollView();
~ScrollView();
virtual void setGtkAdjustments(GtkAdjustment* hadj, GtkAdjustment* vadj);
virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const;
virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const;
virtual void geometryChanged() const;
virtual void paint(GraphicsContext*, const IntRect&);
virtual void setFrameGeometry(const IntRect&);
void addToDirtyRegion(const IntRect&);
void scrollBackingStore(int dx, int dy, const IntRect& scrollViewRect, const IntRect& clipRect);
void updateBackingStore();
protected:
HashSet<Widget*>* children() const;
private:
IntSize maximumScroll() const;
void updateScrollbars(const IntSize& desiredOffset);
class ScrollViewPrivate;
ScrollViewPrivate* m_data;
#endif
#if PLATFORM(QT)
ScrollView();
~ScrollView();
virtual void paint(GraphicsContext*, const IntRect&);
virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const;
virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const;
virtual void geometryChanged() const;
virtual void setFrameGeometry(const IntRect&);
IntRect windowResizerRect();
bool resizerOverlapsContent() const;
void adjustOverlappingScrollbarCount(int overlapDelta);
virtual void setParent(ScrollView*);
void addToDirtyRegion(const IntRect&);
void scrollBackingStore(int dx, int dy, const IntRect& scrollViewRect, const IntRect& clipRect);
void updateBackingStore();
PlatformScrollbar *horizontalScrollBar() const;
PlatformScrollbar *verticalScrollBar() const;
HashSet<Widget*>* children();
private:
void updateScrollbars(const IntSize& desiredOffset);
IntSize maximumScroll() const;
class ScrollViewPrivate;
ScrollViewPrivate* m_data;
#endif
#if PLATFORM(WX)
ScrollView();
~ScrollView();
HashSet<Widget*>* children();
virtual void setNativeWindow(wxWindow* window);
private:
void adjustScrollbars(int x = -1, int y = -1, bool refresh = true);
IntSize maximumScroll() const;
class ScrollViewPrivate;
ScrollViewPrivate* m_data;
#endif
};
} // namespace WebCore
#endif // ScrollView_h