blob: c916a05b9ddabc655a6ff2e901c0c296615c7d16 [file] [log] [blame]
// -*- mode: c++; c-basic-offset: 4 -*-
/*
* Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FrameLoadRequest_h
#define FrameLoadRequest_h
#include "ResourceRequest.h"
namespace WebCore {
struct FrameLoadRequest {
public:
FrameLoadRequest()
: m_lockHistory(false)
{
}
FrameLoadRequest(const ResourceRequest& resourceRequest)
: m_resourceRequest(resourceRequest)
, m_lockHistory(false)
{
}
FrameLoadRequest(const ResourceRequest& resourceRequest, const String& frameName)
: m_resourceRequest(resourceRequest)
, m_frameName(frameName)
, m_lockHistory(false)
{
}
bool isEmpty() const { return m_resourceRequest.isEmpty(); }
ResourceRequest& resourceRequest() { return m_resourceRequest; }
const ResourceRequest& resourceRequest() const { return m_resourceRequest; }
const String& frameName() const { return m_frameName; }
void setFrameName(const String& frameName) { m_frameName = frameName; }
bool lockHistory() const { return m_lockHistory; }
void setLockHistory(bool lock) { m_lockHistory = lock; }
private:
ResourceRequest m_resourceRequest;
String m_frameName;
bool m_lockHistory;
};
}
#endif // FrameLoadRequest_h