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/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FocusController.h"
#include "AXObjectCache.h"
#include "Chrome.h"
#include "Document.h"
#include "Editor.h"
#include "EditorClient.h"
#include "Element.h"
#include "Event.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameView.h"
#include "FrameTree.h"
#include "HTMLFrameOwnerElement.h"
#include "HTMLNames.h"
#include "KeyboardEvent.h"
#include "Page.h"
#include "Range.h"
#include "RenderObject.h"
#include "RenderWidget.h"
#include "SelectionController.h"
#include "Widget.h"
#include <wtf/Platform.h>
namespace WebCore {
using namespace EventNames;
using namespace HTMLNames;
FocusController::FocusController(Page* page)
: m_page(page)
, m_isActive(false)
{
}
void FocusController::setFocusedFrame(PassRefPtr<Frame> frame)
{
if (m_focusedFrame == frame)
return;
if (m_focusedFrame)
m_focusedFrame->selectionController()->setFocused(false);
m_focusedFrame = frame;
if (m_focusedFrame)
m_focusedFrame->selectionController()->setFocused(true);
}
Frame* FocusController::focusedOrMainFrame()
{
if (Frame* frame = focusedFrame())
return frame;
return m_page->mainFrame();
}
static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
{
// The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
// 1) a focusable node, or
// 2) the deepest-nested HTMLFrameOwnerElement
while (node && node->isFrameOwnerElement()) {
HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
if (!owner->contentFrame())
break;
Document* document = owner->contentFrame()->document();
if (!document)
break;
node = (direction == FocusDirectionForward)
? document->nextFocusableNode(0, event)
: document->previousFocusableNode(0, event);
if (!node) {
node = owner;
break;
}
}
return node;
}
bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
{
return advanceFocus(direction, event, true);
}
bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
Frame* frame = focusedOrMainFrame();
ASSERT(frame);
Document* document = frame->document();
if (!document)
return false;
Node* node = (direction == FocusDirectionForward)
? document->nextFocusableNode(document->focusedNode(), event)
: document->previousFocusableNode(document->focusedNode(), event);
// If there's no focusable node to advance to, move up the frame tree until we find one.
while (!node && frame) {
Frame* parentFrame = frame->tree()->parent();
if (!parentFrame)
break;
Document* parentDocument = parentFrame->document();
if (!parentDocument)
break;
HTMLFrameOwnerElement* owner = frame->ownerElement();
if (!owner)
break;
node = (direction == FocusDirectionForward)
? parentDocument->nextFocusableNode(owner, event)
: parentDocument->previousFocusableNode(owner, event);
frame = parentFrame;
}
node = deepFocusableNode(direction, node, event);
if (!node) {
// We didn't find a node to focus, so we should try to pass focus to Chrome.
if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
document->setFocusedNode(0);
setFocusedFrame(0);
m_page->chrome()->takeFocus(direction);
return true;
}
// Chrome doesn't want focus, so we should wrap focus.
if (Document* d = m_page->mainFrame()->document())
node = (direction == FocusDirectionForward)
? d->nextFocusableNode(0, event)
: d->previousFocusableNode(0, event);
node = deepFocusableNode(direction, node, event);
if (!node)
return false;
}
ASSERT(node);
if (node == document->focusedNode())
// Focus wrapped around to the same node.
return true;
if (!node->isElementNode())
// FIXME: May need a way to focus a document here.
return false;
if (node->isFrameOwnerElement()) {
// We focus frames rather than frame owners.
// FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
if (!owner->contentFrame())
return false;
document->setFocusedNode(0);
setFocusedFrame(owner->contentFrame());
return true;
}
// FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
// that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
// their focus() methods.
Document* newDocument = node->document();
if (newDocument != document)
// Focus is going away from this document, so clear the focused node.
document->setFocusedNode(0);
if (newDocument)
setFocusedFrame(newDocument->frame());
static_cast<Element*>(node)->focus(false);
return true;
}
static bool relinquishesEditingFocus(Node *node)
{
ASSERT(node);
ASSERT(node->isContentEditable());
Node* root = node->rootEditableElement();
Frame* frame = node->document()->frame();
if (!frame || !root)
return false;
return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
}
static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
{
if (!oldFocusedFrame || !newFocusedFrame)
return;
if (oldFocusedFrame->document() != newFocusedFrame->document())
return;
SelectionController* s = oldFocusedFrame->selectionController();
if (s->isNone())
return;
Node* selectionStartNode = s->selection().start().node();
if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
return;
if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode())
if (mousePressNode->renderer() && !mousePressNode->canStartSelection())
if (Node* root = s->rootEditableElement())
if (Node* shadowAncestorNode = root->shadowAncestorNode())
// Don't do this for textareas and text fields, when they lose focus their selections should be cleared
// and then restored when they regain focus, to match other browsers.
if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
return;
s->clear();
}
bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame)
{
RefPtr<Frame> oldFocusedFrame = focusedFrame();
RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
if (oldFocusedNode == node)
return true;
if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
return false;
clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
if (!node) {
if (oldDocument)
oldDocument->setFocusedNode(0);
m_page->editorClient()->setInputMethodState(false);
return true;
}
RefPtr<Document> newDocument = node ? node->document() : 0;
if (newDocument && newDocument->focusedNode() == node) {
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
if (oldDocument && oldDocument != newDocument)
oldDocument->setFocusedNode(0);
setFocusedFrame(newFocusedFrame);
if (newDocument)
newDocument->setFocusedNode(node);
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
void FocusController::setActive(bool active)
{
if (m_isActive == active)
return;
m_isActive = active;
// FIXME: It would be nice to make Mac use this implementation someday.
// Right now Mac calls updateControlTints from within WebKit, and moving
// the call to here is not simple.
#if !PLATFORM(MAC)
if (FrameView* view = m_page->mainFrame()->view())
view->updateControlTints();
#endif
focusedOrMainFrame()->selectionController()->pageActivationChanged();
}
} // namespace WebCore