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/*
* Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TextIterator_h
#define TextIterator_h
#include "DeprecatedString.h"
#include "InlineTextBox.h"
#include "Range.h"
#include <wtf/Vector.h>
namespace WebCore {
// FIXME: Can't really answer this question correctly without knowing the white-space mode.
// FIXME: Move this along with the white-space position functions above
// somewhere else in the editing directory. It doesn't belong here.
inline bool isCollapsibleWhitespace(UChar c)
{
switch (c) {
case ' ':
case '\n':
return true;
default:
return false;
}
}
String plainText(const Range*);
UChar* plainTextToMallocAllocatedBuffer(const Range*, unsigned& bufferLength);
PassRefPtr<Range> findPlainText(const Range*, const String&, bool forward, bool caseSensitive);
// Iterates through the DOM range, returning all the text, and 0-length boundaries
// at points where replaced elements break up the text flow. The text comes back in
// chunks so as to optimize for performance of the iteration.
class TextIterator
{
public:
TextIterator();
explicit TextIterator(const Range*, bool emitCharactersBetweenAllVisiblePositions = false);
bool atEnd() const { return !m_positionNode; }
void advance();
int length() const { return m_textLength; }
const UChar* characters() const { return m_textCharacters; }
PassRefPtr<Range> range() const;
static int rangeLength(const Range*, bool spacesForReplacedElements = false);
static PassRefPtr<Range> rangeFromLocationAndLength(Element* scope, int rangeLocation, int rangeLength, bool spacesForReplacedElements = false);
static PassRefPtr<Range> subrange(Range* entireRange, int characterOffset, int characterCount);
private:
void exitNode();
bool shouldRepresentNodeOffsetZero();
bool shouldEmitSpaceBeforeAndAfterNode(Node*);
void representNodeOffsetZero();
bool handleTextNode();
bool handleReplacedElement();
bool handleNonTextNode();
void handleTextBox();
void emitCharacter(UChar, Node *textNode, Node *offsetBaseNode, int textStartOffset, int textEndOffset);
void emitText(Node *textNode, int textStartOffset, int textEndOffset);
// Current position, not necessarily of the text being returned, but position
// as we walk through the DOM tree.
Node *m_node;
int m_offset;
bool m_handledNode;
bool m_handledChildren;
// The range.
Node *m_startContainer;
int m_startOffset;
Node *m_endContainer;
int m_endOffset;
Node *m_pastEndNode;
// The current text and its position, in the form to be returned from the iterator.
Node *m_positionNode;
mutable Node *m_positionOffsetBaseNode;
mutable int m_positionStartOffset;
mutable int m_positionEndOffset;
const UChar* m_textCharacters;
int m_textLength;
// Used when there is still some pending text from the current node; when these
// are false and 0, we go back to normal iterating.
bool m_needAnotherNewline;
InlineTextBox *m_textBox;
// Used to do the whitespace collapsing logic.
Node *m_lastTextNode;
bool m_lastTextNodeEndedWithCollapsedSpace;
UChar m_lastCharacter;
// Used for whitespace characters that aren't in the DOM, so we can point at them.
UChar m_singleCharacterBuffer;
// Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text)
Vector<InlineTextBox*> m_sortedTextBoxes;
size_t m_sortedTextBoxesPosition;
// Used when deciding whether to emit a "positioning" (e.g. newline) before any other content
bool m_haveEmitted;
// Used by selection preservation code. There should be one character emitted between every VisiblePosition
// in the Range used to create the TextIterator.
bool m_emitCharactersBetweenAllVisiblePositions;
};
// Iterates through the DOM range, returning all the text, and 0-length boundaries
// at points where replaced elements break up the text flow. The text comes back in
// chunks so as to optimize for performance of the iteration.
class SimplifiedBackwardsTextIterator
{
public:
SimplifiedBackwardsTextIterator();
explicit SimplifiedBackwardsTextIterator(const Range *);
bool atEnd() const { return !m_positionNode; }
void advance();
int length() const { return m_textLength; }
const UChar* characters() const { return m_textCharacters; }
PassRefPtr<Range> range() const;
private:
void exitNode();
bool handleTextNode();
bool handleReplacedElement();
bool handleNonTextNode();
void emitCharacter(UChar, Node *Node, int startOffset, int endOffset);
// Current position, not necessarily of the text being returned, but position
// as we walk through the DOM tree.
Node* m_node;
int m_offset;
bool m_handledNode;
bool m_handledChildren;
// End of the range.
Node* m_startNode;
int m_startOffset;
// Start of the range.
Node* m_endNode;
int m_endOffset;
// The current text and its position, in the form to be returned from the iterator.
Node* m_positionNode;
int m_positionStartOffset;
int m_positionEndOffset;
const UChar* m_textCharacters;
int m_textLength;
// Used to do the whitespace logic.
Node* m_lastTextNode;
UChar m_lastCharacter;
// Used for whitespace characters that aren't in the DOM, so we can point at them.
UChar m_singleCharacterBuffer;
// The node after the last node this iterator should process.
Node* m_pastStartNode;
};
// Builds on the text iterator, adding a character position so we can walk one
// character at a time, or faster, as needed. Useful for searching.
class CharacterIterator {
public:
CharacterIterator();
explicit CharacterIterator(const Range* r, bool emitCharactersBetweenAllVisiblePositions = false);
void advance(int numCharacters);
bool atBreak() const { return m_atBreak; }
bool atEnd() const { return m_textIterator.atEnd(); }
int length() const { return m_textIterator.length() - m_runOffset; }
const UChar* characters() const { return m_textIterator.characters() + m_runOffset; }
DeprecatedString string(int numChars);
int characterOffset() const { return m_offset; }
PassRefPtr<Range> range() const;
private:
int m_offset;
int m_runOffset;
bool m_atBreak;
TextIterator m_textIterator;
};
// Very similar to the TextIterator, except that the chunks of text returned are "well behaved",
// meaning they never end split up a word. This is useful for spellcheck or (perhaps one day) searching.
class WordAwareIterator {
public:
WordAwareIterator();
explicit WordAwareIterator(const Range *r);
bool atEnd() const { return !m_didLookAhead && m_textIterator.atEnd(); }
void advance();
int length() const;
const UChar* characters() const;
// Range of the text we're currently returning
PassRefPtr<Range> range() const { return m_range; }
private:
// text from the previous chunk from the textIterator
const UChar* m_previousText;
int m_previousLength;
// many chunks from textIterator concatenated
DeprecatedString m_buffer;
// Did we have to look ahead in the textIterator to confirm the current chunk?
bool m_didLookAhead;
RefPtr<Range> m_range;
TextIterator m_textIterator;
};
}
#endif