blob: 6a5ad7578d6d05e408e2135f9a9fbf959534bab5 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft Corporation and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
function asmModule(stdlib, imports, buffer) {
"use asm";
var i4 = stdlib.SIMD.Int32x4;
var i4check = i4.check;
var i4splat = i4.splat;
var i4fromFloat32x4 = i4.fromFloat32x4;
var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
//var i4abs = i4.abs;
var i4neg = i4.neg;
var i4add = i4.add;
var i4sub = i4.sub;
var i4mul = i4.mul;
var i4swizzle = i4.swizzle;
var i4shuffle = i4.shuffle;
var i4lessThan = i4.lessThan;
var i4equal = i4.equal;
var i4greaterThan = i4.greaterThan;
var i4select = i4.select;
var i4and = i4.and;
var i4or = i4.or;
var i4xor = i4.xor;
var i4not = i4.not;
var i4load = i4.load;
var i4load1 = i4.load1;
var i4load2 = i4.load2;
var i4load3 = i4.load3;
var i4store = i4.store
var i4store1 = i4.store1;
var i4store2 = i4.store2;
var i4store3 = i4.store3;
//var i4shiftLeftByScalar = i4.shiftLeftByScalar;
//var i4shiftRightByScalar = i4.shiftRightByScalar;
//var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
var f4 = stdlib.SIMD.Float32x4;
var f4check = f4.check;
var f4splat = f4.splat;
var f4fromInt32x4 = f4.fromInt32x4;
var f4fromInt32x4Bits = f4.fromInt32x4Bits;
var f4abs = f4.abs;
var f4neg = f4.neg;
var f4add = f4.add;
var f4sub = f4.sub;
var f4mul = f4.mul;
var f4div = f4.div;
var f4min = f4.min;
var f4max = f4.max;
var f4reciprocal = f4.reciprocal;
var f4reciprocalSqrt = f4.reciprocalSqrt;
var f4sqrt = f4.sqrt;
var f4swizzle = f4.swizzle;
var f4shuffle = f4.shuffle;
var f4lessThan = f4.lessThan;
var f4lessThanOrEqual = f4.lessThanOrEqual;
var f4equal = f4.equal;
var f4notEqual = f4.notEqual;
var f4greaterThan = f4.greaterThan;
var f4greaterThanOrEqual = f4.greaterThanOrEqual;
var f4select = f4.select;
var f4and = f4.and;
var f4or = f4.or;
var f4xor = f4.xor;
var f4not = f4.not;
var f4load = f4.load;
var f4load1 = f4.load1;
var f4load2 = f4.load2;
var f4load3 = f4.load3;
var f4store = f4.store;
var f4store1 = f4.store1;
var f4store2 = f4.store2;
var f4store3 = f4.store3;
var fround = stdlib.Math.fround;
var globImportF4 = f4check(imports.g1); // global var import
var globImportI4 = i4check(imports.g2); // global var import
var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized
var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized
var gval = 1234;
var gval2 = 1234.0;
var OFFSET_1 = 10;
var OFFSET_2 = 15;
var loopCOUNT = 10;
var Int8Heap = new stdlib.Int8Array (buffer);
var Uint8Heap = new stdlib.Uint8Array (buffer);
var Int16Heap = new stdlib.Int16Array(buffer);
var Uint16Heap = new stdlib.Uint16Array(buffer);
var Int32Heap = new stdlib.Int32Array(buffer);
var Uint32Heap = new stdlib.Uint32Array(buffer);
var Float32Heap = new stdlib.Float32Array(buffer);
//Reverses heap values at start index and end index
function rotate(start, n, k) {
start = start | 0;
n = n | 0;
k = k | 0;
var SIMD_SIZE = 4;
var c = 0, tmp = i4(0, 0, 0, 0), v = 0, t = 0, tp = 0;
for(v = 0; c < n; v = v + 1) {
t = v|0;
tp = (v + k)|0;
tmp = i4load(Int32Heap, start + v << 2 >> 2);
c = c + SIMD_SIZE;
while ( tp != v) {
i4store(Int32Heap, start + t << 2 >> 2, i4load(Int32Heap, start + tp << 2 >> 2));
t = tp|0;
tp = (tp + k)|0;
if(tp >= n) {
tp = (tp - n)|0;
}
c = c + SIMD_SIZE;
}
i4store(Int32Heap, start + t << 2 >> 2, tmp);
}
}
return {rotate:rotate};
}
var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
//Reset or flush the buffer
function initI32(buffer) {
var values = new Int32Array( buffer );
for( var i=0; i < values.length ; ++i ) {
values[i] = i * 10;
}
return values.length;
}
function printBuffer(Int32Heap, start, end) {
for (var i = start; i < end; i += 4) {
var i4 = SIMD.Int32x4.load(Int32Heap, i);
print(i4.toString());
}
}
//Module initialization
var m = asmModule(this, {g0:initI32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer);
var Int32Heap = new Int32Array(buffer);
//Resetting the buffer.
initI32(buffer);
print("Vector Rotate - Start");
printBuffer(Int32Heap, 0, 32);
m.rotate(4, 20, 8);
print();
printBuffer(Int32Heap, 0, 32);