blob: ea1281236ebcc37d28b8972a73350987b18ae381 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft Corporation and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
function asmModule(stdlib, imports) {
"use asm";
var i4 = stdlib.SIMD.Int32x4;
var i4check = i4.check;
var i4splat = i4.splat;
var i4fromFloat32x4 = i4.fromFloat32x4;
var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
//var i4abs = i4.abs;
var i4neg = i4.neg;
var i4add = i4.add;
var i4sub = i4.sub;
var i4mul = i4.mul;
var i4swizzle = i4.swizzle;
var i4shuffle = i4.shuffle;
var i4lessThan = i4.lessThan;
var i4equal = i4.equal;
var i4greaterThan = i4.greaterThan;
var i4select = i4.select;
var i4and = i4.and;
var i4or = i4.or;
var i4xor = i4.xor;
var i4not = i4.not;
//var i4shiftLeftByScalar = i4.shiftLeftByScalar;
//var i4shiftRightByScalar = i4.shiftRightByScalar;
//var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
var f4 = stdlib.SIMD.Float32x4;
var f4check = f4.check;
var f4splat = f4.splat;
var f4fromInt32x4 = f4.fromInt32x4;
var f4fromInt32x4Bits = f4.fromInt32x4Bits;
var f4abs = f4.abs;
var f4neg = f4.neg;
var f4add = f4.add;
var f4sub = f4.sub;
var f4mul = f4.mul;
var f4div = f4.div;
var f4min = f4.min;
var f4max = f4.max;
var f4sqrt = f4.sqrt;
var f4swizzle = f4.swizzle;
var f4shuffle = f4.shuffle;
var f4lessThan = f4.lessThan;
var f4lessThanOrEqual = f4.lessThanOrEqual;
var f4equal = f4.equal;
var f4notEqual = f4.notEqual;
var f4greaterThan = f4.greaterThan;
var f4greaterThanOrEqual = f4.greaterThanOrEqual;
var f4select = f4.select;
var f4extractLane = f4.extractLane;
var f4replaceLane = f4.replaceLane;
var fround = stdlib.Math.fround;
var globImportF4 = f4check(imports.g1); // global var import
var globImportI4 = i4check(imports.g2); // global var import
var g1 = f4(1.0, 2.0, 3.0, -0.0); // global var initialized
var g2 = f4(-5.3, -0.0, 7.332, 8.0); // global var initialized
var g3 = i4(1, 2, 3, 4); // global var initialized
var g4 = i4(5, 6, 7, 8); // global var initialized
var gval = 1234;
var gval2 = 1234.0;
var sqrt = stdlib.Math.sqrt;
var pow = stdlib.Math.pow;
var loopCOUNT = 3;
function shuffle1() {
var xyxy = f4(0.0, 0.0, 0.0, 0.0);
var zwzw = f4(0.0, 0.0, 0.0, 0.0);
var xxxx = f4(0.0, 0.0, 0.0, 0.0);
var xxyy = f4(0.0, 0.0, 0.0, 0.0);
var x = 0.0, y = 0.0, z = 0.0, w = 0.0;
var loopIndex = 0;
while ((loopIndex | 0) < (loopCOUNT | 0)) {
xyxy = f4shuffle(g1, g2, 0, 1, 4, 5);
zwzw = f4shuffle(g1, g2, 2, 3, 6, 7);
xxxx = f4shuffle(g1, g2, 0, 0, 4, 4);
xxyy = f4shuffle(g1, g2, 0, 0, 5, 5);
loopIndex = (loopIndex + 1) | 0;
}
x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0)))
+ (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1)))
+ (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2)))
+ (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3))));
y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0)))
+ (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1)))
+ (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2)))
+ (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3))));
z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0)))
+ (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1)))
+ (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2)))
+ (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3))));
w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0)))
+ (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1)))
+ (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2)))
+ (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3))));
return f4check(f4(fround(x), fround(y), fround(z), fround(w)));
}
function shuffle2() {
var xyxy = f4(0.0, 0.0, 0.0, 0.0);
var zwzw = f4(0.0, 0.0, 0.0, 0.0);
var xxxx = f4(0.0, 0.0, 0.0, 0.0);
var xxyy = f4(0.0, 0.0, 0.0, 0.0);
var v1 = f4(122.0, -0.0, 334.0, -9500.231);
var v2 = f4(102.0, -33.13, -1.0, 233.000001);
var x = 0.0, y = 0.0, z = 0.0, w = 0.0;
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0) {
xyxy = f4shuffle(v1, v2, 0, 1, 4, 5);
zwzw = f4shuffle(v1, v2, 2, 3, 6, 7);
xxxx = f4shuffle(v1, v2, 0, 0, 4, 4);
xxyy = f4shuffle(v1, v2, 0, 0, 5, 5);
}
x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0)))
+ (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1)))
+ (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2)))
+ (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3))));
y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0)))
+ (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1)))
+ (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2)))
+ (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3))));
z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0)))
+ (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1)))
+ (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2)))
+ (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3))));
w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0)))
+ (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1)))
+ (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2)))
+ (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3))));
return f4check(f4(fround(x), fround(y), fround(z), fround(w)));
}
function shuffle3() {
var xyxy = f4(0.0, 0.0, 0.0, 0.0);
var zwzw = f4(0.0, 0.0, 0.0, 0.0);
var xxxx = f4(0.0, 0.0, 0.0, 0.0);
var xxyy = f4(0.0, 0.0, 0.0, 0.0);
var x = 0.0, y = 0.0, z = 0.0, w = 0.0;
var v1 = f4(122.0, -0.0, 334.0, -9500.231);
var loopIndex = 0;
loopIndex = loopCOUNT | 0;
do {
xyxy = f4shuffle(f4add(v1, g2), v1, 0, 1, 4, 5);
zwzw = f4shuffle(f4mul(v1, g2), g1, 2, 3, 6, 7);
xxxx = f4shuffle(f4sub(v1, g2), v1, 0, 0, 4, 4);
xxyy = f4shuffle(g2, v1, 0, 0, 5, 5);
loopIndex = (loopIndex - 1) | 0;
}
while ((loopIndex | 0) > 0);
x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0)))
+ (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1)))
+ (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2)))
+ (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3))));
y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0)))
+ (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1)))
+ (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2)))
+ (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3))));
z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0)))
+ (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1)))
+ (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2)))
+ (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3))));
w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0)))
+ (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1)))
+ (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2)))
+ (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3))));
return f4check(f4(fround(x), fround(y), fround(z), fround(w)));
}
return { func1: shuffle1, func2: shuffle2, func3: shuffle3 };
}
var m = asmModule(this, { g1: SIMD.Float32x4(9, 9, 9, 9), g2: SIMD.Int32x4(1, 2, 3, 4) });
var ret1 = m.func1();
var ret2 = m.func2();
var ret3 = m.func3();
equalSimd([5.7523908615112305, 11.258695602416992, 7.627581596374512, 1.4142135381698608], ret1, SIMD.Float32x4, "Shuffle");
equalSimd([162.4364471435547, 9508.9560546875, 224.89108276367187, 178.78253173828125], ret2, SIMD.Float32x4, "Shuffle");
equalSimd([168.82798767089844, 76041.296875, 249.35633850097656, 7.49533224105835], ret3, SIMD.Float32x4, "Shuffle");
print("PASS");